open-nomad/client/node_updater.go

443 lines
13 KiB
Go

package client
import (
"context"
"fmt"
"sync"
"time"
"github.com/hashicorp/nomad/client/devicemanager"
"github.com/hashicorp/nomad/client/pluginmanager/csimanager"
"github.com/hashicorp/nomad/client/pluginmanager/drivermanager"
"github.com/hashicorp/nomad/nomad/structs"
)
var (
// batchFirstFingerprintsTimeout is the maximum amount of time to wait for
// initial fingerprinting to complete before sending a batched Node update
batchFirstFingerprintsTimeout = 50 * time.Second
)
// batchFirstFingerprints waits for the first fingerprint response from all
// plugin managers and sends a single Node update for all fingerprints. It
// should only ever be called once
func (c *Client) batchFirstFingerprints() {
ctx, cancel := context.WithTimeout(context.Background(), batchFirstFingerprintsTimeout)
defer cancel()
ch, err := c.pluginManagers.WaitForFirstFingerprint(ctx)
if err != nil {
c.logger.Warn("failed to batch initial fingerprint updates, switching to incemental updates")
goto SEND_BATCH
}
// Wait for fingerprinting to complete or timeout before processing batches
select {
case <-ch:
case <-ctx.Done():
}
SEND_BATCH:
c.configLock.Lock()
defer c.configLock.Unlock()
// csi updates
var csiChanged bool
c.batchNodeUpdates.batchCSIUpdates(func(name string, info *structs.CSIInfo) {
if c.updateNodeFromCSIControllerLocked(name, info) {
if c.config.Node.CSIControllerPlugins[name].UpdateTime.IsZero() {
c.config.Node.CSIControllerPlugins[name].UpdateTime = time.Now()
}
csiChanged = true
}
if c.updateNodeFromCSINodeLocked(name, info) {
if c.config.Node.CSINodePlugins[name].UpdateTime.IsZero() {
c.config.Node.CSINodePlugins[name].UpdateTime = time.Now()
}
csiChanged = true
}
})
// driver node updates
var driverChanged bool
c.batchNodeUpdates.batchDriverUpdates(func(driver string, info *structs.DriverInfo) {
if c.updateNodeFromDriverLocked(driver, info) {
c.config.Node.Drivers[driver] = info
if c.config.Node.Drivers[driver].UpdateTime.IsZero() {
c.config.Node.Drivers[driver].UpdateTime = time.Now()
}
driverChanged = true
}
})
// device node updates
var devicesChanged bool
c.batchNodeUpdates.batchDevicesUpdates(func(devices []*structs.NodeDeviceResource) {
if c.updateNodeFromDevicesLocked(devices) {
devicesChanged = true
}
})
// only update the node if changes occurred
if driverChanged || devicesChanged || csiChanged {
c.updateNodeLocked()
}
close(c.fpInitialized)
}
// updateNodeFromCSI receives a CSIInfo struct for the plugin and updates the
// node accordingly
func (c *Client) updateNodeFromCSI(name string, info *structs.CSIInfo) {
c.configLock.Lock()
defer c.configLock.Unlock()
changed := false
if c.updateNodeFromCSIControllerLocked(name, info) {
if c.config.Node.CSIControllerPlugins[name].UpdateTime.IsZero() {
c.config.Node.CSIControllerPlugins[name].UpdateTime = time.Now()
}
changed = true
}
if c.updateNodeFromCSINodeLocked(name, info) {
if c.config.Node.CSINodePlugins[name].UpdateTime.IsZero() {
c.config.Node.CSINodePlugins[name].UpdateTime = time.Now()
}
changed = true
}
if changed {
c.updateNodeLocked()
}
}
// updateNodeFromCSIControllerLocked makes the changes to the node from a csi
// update but does not send the update to the server. c.configLock must be held
// before calling this func.
//
// It is safe to call for all CSI Updates, but will only perform changes when
// a ControllerInfo field is present.
func (c *Client) updateNodeFromCSIControllerLocked(name string, info *structs.CSIInfo) bool {
var changed bool
if info.ControllerInfo == nil {
return false
}
i := info.Copy()
i.NodeInfo = nil
oldController, hadController := c.config.Node.CSIControllerPlugins[name]
if !hadController {
// If the controller info has not yet been set, do that here
changed = true
c.config.Node.CSIControllerPlugins[name] = i
} else {
// The controller info has already been set, fix it up
if !oldController.Equal(i) {
c.config.Node.CSIControllerPlugins[name] = i
changed = true
}
// If health state has changed, trigger node event
if oldController.Healthy != i.Healthy || oldController.HealthDescription != i.HealthDescription {
changed = true
if i.HealthDescription != "" {
event := &structs.NodeEvent{
Subsystem: "CSI",
Message: i.HealthDescription,
Timestamp: time.Now(),
Details: map[string]string{"plugin": name, "type": "controller"},
}
c.triggerNodeEvent(event)
}
}
}
return changed
}
// updateNodeFromCSINodeLocked makes the changes to the node from a csi
// update but does not send the update to the server. c.configLock must be hel
// before calling this func.
//
// It is safe to call for all CSI Updates, but will only perform changes when
// a NodeInfo field is present.
func (c *Client) updateNodeFromCSINodeLocked(name string, info *structs.CSIInfo) bool {
var changed bool
if info.NodeInfo == nil {
return false
}
i := info.Copy()
i.ControllerInfo = nil
oldNode, hadNode := c.config.Node.CSINodePlugins[name]
if !hadNode {
// If the Node info has not yet been set, do that here
changed = true
c.config.Node.CSINodePlugins[name] = i
} else {
// The node info has already been set, fix it up
if !oldNode.Equal(info) {
c.config.Node.CSINodePlugins[name] = i
changed = true
}
// If health state has changed, trigger node event
if oldNode.Healthy != i.Healthy || oldNode.HealthDescription != i.HealthDescription {
changed = true
if i.HealthDescription != "" {
event := &structs.NodeEvent{
Subsystem: "CSI",
Message: i.HealthDescription,
Timestamp: time.Now(),
Details: map[string]string{"plugin": name, "type": "node"},
}
c.triggerNodeEvent(event)
}
}
}
return changed
}
// updateNodeFromDriver receives a DriverInfo struct for the driver and updates
// the node accordingly
func (c *Client) updateNodeFromDriver(name string, info *structs.DriverInfo) {
c.configLock.Lock()
defer c.configLock.Unlock()
if c.updateNodeFromDriverLocked(name, info) {
c.config.Node.Drivers[name] = info
if c.config.Node.Drivers[name].UpdateTime.IsZero() {
c.config.Node.Drivers[name].UpdateTime = time.Now()
}
c.updateNodeLocked()
}
}
// updateNodeFromDriverLocked makes the changes to the node from a driver update
// but does not send the update to the server. c.configLock must be held before
// calling this func
func (c *Client) updateNodeFromDriverLocked(name string, info *structs.DriverInfo) bool {
var hasChanged bool
hadDriver := c.config.Node.Drivers[name] != nil
if !hadDriver {
// If the driver info has not yet been set, do that here
hasChanged = true
for attrName, newVal := range info.Attributes {
c.config.Node.Attributes[attrName] = newVal
}
} else {
oldVal := c.config.Node.Drivers[name]
// The driver info has already been set, fix it up
if oldVal.Detected != info.Detected {
hasChanged = true
}
// If health state has change, trigger node event
if oldVal.Healthy != info.Healthy || oldVal.HealthDescription != info.HealthDescription {
hasChanged = true
if info.HealthDescription != "" {
event := &structs.NodeEvent{
Subsystem: "Driver",
Message: info.HealthDescription,
Timestamp: time.Now(),
Details: map[string]string{"driver": name},
}
c.triggerNodeEvent(event)
}
}
for attrName, newVal := range info.Attributes {
oldVal := c.config.Node.Drivers[name].Attributes[attrName]
if oldVal == newVal {
continue
}
hasChanged = true
if newVal == "" {
delete(c.config.Node.Attributes, attrName)
} else {
c.config.Node.Attributes[attrName] = newVal
}
}
}
// COMPAT Remove in Nomad 0.10
// We maintain the driver enabled attribute until all drivers expose
// their attributes as DriverInfo
driverName := fmt.Sprintf("driver.%s", name)
if info.Detected {
c.config.Node.Attributes[driverName] = "1"
} else {
delete(c.config.Node.Attributes, driverName)
}
return hasChanged
}
// updateNodeFromFingerprint updates the node with the result of
// fingerprinting the node from the diff that was created
func (c *Client) updateNodeFromDevices(devices []*structs.NodeDeviceResource) {
c.configLock.Lock()
defer c.configLock.Unlock()
// Not updating node.Resources: the field is deprecated and includes
// dispatched task resources and not appropriate for expressing
// node available device resources
if c.updateNodeFromDevicesLocked(devices) {
c.updateNodeLocked()
}
}
// updateNodeFromDevicesLocked updates the node with the results of devices,
// but does send the update to the server. c.configLock must be held before
// calling this func
func (c *Client) updateNodeFromDevicesLocked(devices []*structs.NodeDeviceResource) bool {
if !structs.DevicesEquals(c.config.Node.NodeResources.Devices, devices) {
c.logger.Debug("new devices detected", "devices", len(devices))
c.config.Node.NodeResources.Devices = devices
return true
}
return false
}
// batchNodeUpdates allows for batching multiple Node updates from fingerprinting.
// Once ready, the batches can be flushed and toggled to stop batching and forward
// all updates to a configured callback to be performed incrementally
type batchNodeUpdates struct {
// access to driver fields must hold driversMu lock
drivers map[string]*structs.DriverInfo
driversBatched bool
driverCB drivermanager.UpdateNodeDriverInfoFn
driversMu sync.Mutex
// access to devices fields must hold devicesMu lock
devices []*structs.NodeDeviceResource
devicesBatched bool
devicesCB devicemanager.UpdateNodeDevicesFn
devicesMu sync.Mutex
// access to csi fields must hold csiMu lock
csiNodePlugins map[string]*structs.CSIInfo
csiControllerPlugins map[string]*structs.CSIInfo
csiBatched bool
csiCB csimanager.UpdateNodeCSIInfoFunc
csiMu sync.Mutex
}
func newBatchNodeUpdates(
driverCB drivermanager.UpdateNodeDriverInfoFn,
devicesCB devicemanager.UpdateNodeDevicesFn,
csiCB csimanager.UpdateNodeCSIInfoFunc) *batchNodeUpdates {
return &batchNodeUpdates{
drivers: make(map[string]*structs.DriverInfo),
driverCB: driverCB,
devices: []*structs.NodeDeviceResource{},
devicesCB: devicesCB,
csiNodePlugins: make(map[string]*structs.CSIInfo),
csiControllerPlugins: make(map[string]*structs.CSIInfo),
csiCB: csiCB,
}
}
// updateNodeFromCSI implements csimanager.UpdateNodeCSIInfoFunc and is used in
// the csi manager to send csi fingerprints to the server.
func (b *batchNodeUpdates) updateNodeFromCSI(plugin string, info *structs.CSIInfo) {
b.csiMu.Lock()
defer b.csiMu.Unlock()
if b.csiBatched {
b.csiCB(plugin, info)
return
}
// Only one of these is expected to be set, but a future implementation that
// explicitly models monolith plugins with a single fingerprinter may set both
if info.ControllerInfo != nil {
b.csiControllerPlugins[plugin] = info
}
if info.NodeInfo != nil {
b.csiNodePlugins[plugin] = info
}
}
// batchCSIUpdates sends all of the batched CSI updates by calling f for each
// plugin batched
func (b *batchNodeUpdates) batchCSIUpdates(f csimanager.UpdateNodeCSIInfoFunc) error {
b.csiMu.Lock()
defer b.csiMu.Unlock()
if b.csiBatched {
return fmt.Errorf("csi updates already batched")
}
b.csiBatched = true
for plugin, info := range b.csiNodePlugins {
f(plugin, info)
}
for plugin, info := range b.csiControllerPlugins {
f(plugin, info)
}
return nil
}
// updateNodeFromDriver implements drivermanager.UpdateNodeDriverInfoFn and is
// used in the driver manager to send driver fingerprints to
func (b *batchNodeUpdates) updateNodeFromDriver(driver string, info *structs.DriverInfo) {
b.driversMu.Lock()
defer b.driversMu.Unlock()
if b.driversBatched {
b.driverCB(driver, info)
return
}
b.drivers[driver] = info
}
// batchDriverUpdates sends all of the batched driver node updates by calling f
// for each driver batched
func (b *batchNodeUpdates) batchDriverUpdates(f drivermanager.UpdateNodeDriverInfoFn) error {
b.driversMu.Lock()
defer b.driversMu.Unlock()
if b.driversBatched {
return fmt.Errorf("driver updates already batched")
}
b.driversBatched = true
for driver, info := range b.drivers {
f(driver, info)
}
return nil
}
// updateNodeFromDevices implements devicemanager.UpdateNodeDevicesFn and is
// used in the device manager to send device fingerprints to
func (b *batchNodeUpdates) updateNodeFromDevices(devices []*structs.NodeDeviceResource) {
b.devicesMu.Lock()
defer b.devicesMu.Unlock()
if b.devicesBatched {
b.devicesCB(devices)
return
}
b.devices = devices
}
// batchDevicesUpdates sends the batched device node updates by calling f with
// the devices
func (b *batchNodeUpdates) batchDevicesUpdates(f devicemanager.UpdateNodeDevicesFn) error {
b.devicesMu.Lock()
defer b.devicesMu.Unlock()
if b.devicesBatched {
return fmt.Errorf("devices updates already batched")
}
b.devicesBatched = true
f(b.devices)
return nil
}