open-nomad/devices/gpu/nvidia/fingerprint.go
Alex Dadgar 204ca8230c Device manager
Introduce a device manager that manages the lifecycle of device plugins
on the client. It fingerprints, collects stats, and forwards Reserve
requests to the correct plugin. The manager, also handles device plugins
failing and validates their output.
2018-11-07 10:43:15 -08:00

230 lines
7.1 KiB
Go

package nvidia
import (
"context"
"time"
"github.com/hashicorp/nomad/devices/gpu/nvidia/nvml"
"github.com/hashicorp/nomad/helper"
"github.com/hashicorp/nomad/plugins/device"
"github.com/hashicorp/nomad/plugins/shared/structs"
)
const (
// Attribute names and units for reporting Fingerprint output
MemoryAttr = "memory"
PowerAttr = "power"
BAR1Attr = "bar1"
DriverVersionAttr = "driver_version"
CoresClockAttr = "cores_clock"
MemoryClockAttr = "memory_clock"
PCIBandwidthAttr = "pci_bandwidth"
DisplayStateAttr = "display_state"
PersistenceModeAttr = "persistence_mode"
)
// fingerprint is the long running goroutine that detects hardware
func (d *NvidiaDevice) fingerprint(ctx context.Context, devices chan<- *device.FingerprintResponse) {
defer close(devices)
if d.initErr != nil {
if d.initErr.Error() != nvml.UnavailableLib.Error() {
d.logger.Error("exiting fingerprinting due to problems with NVML loading", "error", d.initErr)
devices <- device.NewFingerprintError(d.initErr)
}
// Just close the channel to let server know that there are no working
// Nvidia GPU units
return
}
// Create a timer that will fire immediately for the first detection
ticker := time.NewTimer(0)
for {
select {
case <-ctx.Done():
return
case <-ticker.C:
ticker.Reset(d.fingerprintPeriod)
}
d.writeFingerprintToChannel(devices)
}
}
// writeFingerprintToChannel makes nvml call and writes response to channel
func (d *NvidiaDevice) writeFingerprintToChannel(devices chan<- *device.FingerprintResponse) {
fingerprintData, err := d.nvmlClient.GetFingerprintData()
if err != nil {
d.logger.Error("failed to get fingerprint nvidia devices", "error", err)
devices <- device.NewFingerprintError(err)
return
}
// ignore devices from fingerprint output
fingerprintDevices := ignoreFingerprintedDevices(fingerprintData.Devices, d.ignoredGPUIDs)
// check if any device health was updated or any device was added to host
if !d.fingerprintChanged(fingerprintDevices) {
return
}
commonAttributes := map[string]*structs.Attribute{
DriverVersionAttr: {
String: helper.StringToPtr(fingerprintData.DriverVersion),
},
}
// Group all FingerprintDevices by DeviceName attribute
deviceListByDeviceName := make(map[string][]*nvml.FingerprintDeviceData)
for _, device := range fingerprintDevices {
deviceName := device.DeviceName
if deviceName == nil {
// nvml driver was not able to detect device name. This kind
// of devices are placed to single group with 'notAvailable' name
notAvailableCopy := notAvailable
deviceName = &notAvailableCopy
}
deviceListByDeviceName[*deviceName] = append(deviceListByDeviceName[*deviceName], device)
}
// Build Fingerprint response with computed groups and send it over the channel
deviceGroups := make([]*device.DeviceGroup, 0, len(deviceListByDeviceName))
for groupName, devices := range deviceListByDeviceName {
deviceGroups = append(deviceGroups, deviceGroupFromFingerprintData(groupName, devices, commonAttributes))
}
devices <- device.NewFingerprint(deviceGroups...)
}
// ignoreFingerprintedDevices excludes ignored devices from fingerprint output
func ignoreFingerprintedDevices(deviceData []*nvml.FingerprintDeviceData, ignoredGPUIDs map[string]struct{}) []*nvml.FingerprintDeviceData {
var result []*nvml.FingerprintDeviceData
for _, fingerprintDevice := range deviceData {
if _, ignored := ignoredGPUIDs[fingerprintDevice.UUID]; !ignored {
result = append(result, fingerprintDevice)
}
}
return result
}
// fingerprintChanged checks if there are any previously unseen nvidia devices located
// or any of fingerprinted nvidia devices disappeared since the last fingerprint run.
// Also, this func updates device map on NvidiaDevice with the latest data
func (d *NvidiaDevice) fingerprintChanged(allDevices []*nvml.FingerprintDeviceData) bool {
d.deviceLock.Lock()
defer d.deviceLock.Unlock()
changeDetected := false
// check if every device in allDevices is in d.devices
for _, device := range allDevices {
if _, ok := d.devices[device.UUID]; !ok {
changeDetected = true
}
}
// check if every device in d.devices is in allDevices
fingerprintDeviceMap := make(map[string]struct{})
for _, device := range allDevices {
fingerprintDeviceMap[device.UUID] = struct{}{}
}
for id := range d.devices {
if _, ok := fingerprintDeviceMap[id]; !ok {
changeDetected = true
}
}
d.devices = fingerprintDeviceMap
return changeDetected
}
// deviceGroupFromFingerprintData composes deviceGroup from FingerprintDeviceData slice
func deviceGroupFromFingerprintData(groupName string, deviceList []*nvml.FingerprintDeviceData, commonAttributes map[string]*structs.Attribute) *device.DeviceGroup {
// deviceGroup without devices makes no sense -> return nil when no devices are provided
if len(deviceList) == 0 {
return nil
}
devices := make([]*device.Device, len(deviceList))
for index, dev := range deviceList {
devices[index] = &device.Device{
ID: dev.UUID,
// all fingerprinted devices are "healthy" for now
// to get real health data -> dcgm bindings should be used
Healthy: true,
HwLocality: &device.DeviceLocality{
PciBusID: dev.PCIBusID,
},
}
}
deviceGroup := &device.DeviceGroup{
Vendor: vendor,
Type: deviceType,
Name: groupName,
Devices: devices,
// Assumption made that devices with the same DeviceName have the same
// attributes like amount of memory, power, bar1memory etc
Attributes: attributesFromFingerprintDeviceData(deviceList[0]),
}
// Extend attribute map with common attributes
for attributeKey, attributeValue := range commonAttributes {
deviceGroup.Attributes[attributeKey] = attributeValue
}
return deviceGroup
}
// attributesFromFingerprintDeviceData converts nvml.FingerprintDeviceData
// struct to device.DeviceGroup.Attributes format (map[string]string)
// this function performs all nil checks for FingerprintDeviceData pointers
func attributesFromFingerprintDeviceData(d *nvml.FingerprintDeviceData) map[string]*structs.Attribute {
attrs := map[string]*structs.Attribute{
DisplayStateAttr: {
String: helper.StringToPtr(d.DisplayState),
},
PersistenceModeAttr: {
String: helper.StringToPtr(d.PersistenceMode),
},
}
if d.MemoryMiB != nil {
attrs[MemoryAttr] = &structs.Attribute{
Int: helper.Int64ToPtr(int64(*d.MemoryMiB)),
Unit: structs.UnitMiB,
}
}
if d.PowerW != nil {
attrs[PowerAttr] = &structs.Attribute{
Int: helper.Int64ToPtr(int64(*d.PowerW)),
Unit: structs.UnitW,
}
}
if d.BAR1MiB != nil {
attrs[BAR1Attr] = &structs.Attribute{
Int: helper.Int64ToPtr(int64(*d.BAR1MiB)),
Unit: structs.UnitMiB,
}
}
if d.CoresClockMHz != nil {
attrs[CoresClockAttr] = &structs.Attribute{
Int: helper.Int64ToPtr(int64(*d.CoresClockMHz)),
Unit: structs.UnitMHz,
}
}
if d.MemoryClockMHz != nil {
attrs[MemoryClockAttr] = &structs.Attribute{
Int: helper.Int64ToPtr(int64(*d.MemoryClockMHz)),
Unit: structs.UnitMHz,
}
}
if d.PCIBandwidthMBPerS != nil {
attrs[PCIBandwidthAttr] = &structs.Attribute{
Int: helper.Int64ToPtr(int64(*d.PCIBandwidthMBPerS)),
Unit: structs.UnitMBPerS,
}
}
return attrs
}