open-nomad/nomad/core_sched_test.go
Alex Dadgar 423d16908e Go vet
2015-12-18 12:24:53 -08:00

218 lines
4.9 KiB
Go

package nomad
import (
"testing"
"time"
"github.com/hashicorp/nomad/nomad/mock"
"github.com/hashicorp/nomad/nomad/structs"
"github.com/hashicorp/nomad/testutil"
)
func TestCoreScheduler_EvalGC(t *testing.T) {
s1 := testServer(t, nil)
defer s1.Shutdown()
testutil.WaitForLeader(t, s1.RPC)
// Insert "dead" eval
state := s1.fsm.State()
eval := mock.Eval()
eval.Status = structs.EvalStatusFailed
err := state.UpsertEvals(1000, []*structs.Evaluation{eval})
if err != nil {
t.Fatalf("err: %v", err)
}
// Insert "dead" alloc
alloc := mock.Alloc()
alloc.EvalID = eval.ID
alloc.DesiredStatus = structs.AllocDesiredStatusFailed
err = state.UpsertAllocs(1001, []*structs.Allocation{alloc})
if err != nil {
t.Fatalf("err: %v", err)
}
// Update the time tables to make this work
tt := s1.fsm.TimeTable()
tt.Witness(2000, time.Now().UTC().Add(-1*s1.config.EvalGCThreshold))
// Create a core scheduler
snap, err := state.Snapshot()
if err != nil {
t.Fatalf("err: %v", err)
}
core := NewCoreScheduler(s1, snap)
// Attempt the GC
gc := s1.coreJobEval(structs.CoreJobEvalGC)
gc.ModifyIndex = 2000
err = core.Process(gc)
if err != nil {
t.Fatalf("err: %v", err)
}
// Should be gone
out, err := state.EvalByID(eval.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
if out != nil {
t.Fatalf("bad: %v", out)
}
outA, err := state.AllocByID(alloc.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
if outA != nil {
t.Fatalf("bad: %v", outA)
}
}
func TestCoreScheduler_NodeGC(t *testing.T) {
s1 := testServer(t, nil)
defer s1.Shutdown()
testutil.WaitForLeader(t, s1.RPC)
// Insert "dead" node
state := s1.fsm.State()
node := mock.Node()
node.Status = structs.NodeStatusDown
err := state.UpsertNode(1000, node)
if err != nil {
t.Fatalf("err: %v", err)
}
// Update the time tables to make this work
tt := s1.fsm.TimeTable()
tt.Witness(2000, time.Now().UTC().Add(-1*s1.config.NodeGCThreshold))
// Create a core scheduler
snap, err := state.Snapshot()
if err != nil {
t.Fatalf("err: %v", err)
}
core := NewCoreScheduler(s1, snap)
// Attempt the GC
gc := s1.coreJobEval(structs.CoreJobNodeGC)
gc.ModifyIndex = 2000
err = core.Process(gc)
if err != nil {
t.Fatalf("err: %v", err)
}
// Should be gone
out, err := state.NodeByID(node.ID)
if err != nil {
t.Fatalf("err: %v", err)
}
if out != nil {
t.Fatalf("bad: %v", out)
}
}
func TestCoreScheduler_JobGC(t *testing.T) {
tests := []struct {
test, evalStatus, allocStatus string
shouldExist bool
}{
{
test: "Terminal",
evalStatus: structs.EvalStatusFailed,
allocStatus: structs.AllocDesiredStatusFailed,
shouldExist: false,
},
{
test: "Has Alloc",
evalStatus: structs.EvalStatusFailed,
allocStatus: structs.AllocDesiredStatusRun,
shouldExist: true,
},
{
test: "Has Eval",
evalStatus: structs.EvalStatusPending,
allocStatus: structs.AllocDesiredStatusFailed,
shouldExist: true,
},
}
for _, test := range tests {
s1 := testServer(t, nil)
defer s1.Shutdown()
testutil.WaitForLeader(t, s1.RPC)
// Insert job.
state := s1.fsm.State()
job := mock.Job()
job.GC = true
err := state.UpsertJob(1000, job)
if err != nil {
t.Fatalf("test(%s) err: %v", test.test, err)
}
// Insert eval
eval := mock.Eval()
eval.JobID = job.ID
eval.Status = test.evalStatus
err = state.UpsertEvals(1001, []*structs.Evaluation{eval})
if err != nil {
t.Fatalf("test(%s) err: %v", test.test, err)
}
// Insert alloc
alloc := mock.Alloc()
alloc.JobID = job.ID
alloc.EvalID = eval.ID
alloc.DesiredStatus = test.allocStatus
err = state.UpsertAllocs(1002, []*structs.Allocation{alloc})
if err != nil {
t.Fatalf("test(%s) err: %v", test.test, err)
}
// Update the time tables to make this work
tt := s1.fsm.TimeTable()
tt.Witness(2000, time.Now().UTC().Add(-1*s1.config.JobGCThreshold))
// Create a core scheduler
snap, err := state.Snapshot()
if err != nil {
t.Fatalf("test(%s) err: %v", test.test, err)
}
core := NewCoreScheduler(s1, snap)
// Attempt the GC
gc := s1.coreJobEval(structs.CoreJobJobGC)
gc.ModifyIndex = 2000
err = core.Process(gc)
if err != nil {
t.Fatalf("test(%s) err: %v", test.test, err)
}
// Should still exist
out, err := state.JobByID(job.ID)
if err != nil {
t.Fatalf("test(%s) err: %v", test.test, err)
}
if (test.shouldExist && out == nil) || (!test.shouldExist && out != nil) {
t.Fatalf("test(%s) bad: %v", test.test, out)
}
outE, err := state.EvalByID(eval.ID)
if err != nil {
t.Fatalf("test(%s) err: %v", test.test, err)
}
if (test.shouldExist && outE == nil) || (!test.shouldExist && outE != nil) {
t.Fatalf("test(%s) bad: %v", test.test, out)
}
outA, err := state.AllocByID(alloc.ID)
if err != nil {
t.Fatalf("test(%s) err: %v", test.test, err)
}
if (test.shouldExist && outA == nil) || (!test.shouldExist && outA != nil) {
t.Fatalf("test(%s) bad: %v", test.test, outA)
}
}
}