91a9f2c4ce
* Truncate all UUID identifiers to eight characters by default * Refactor the node identifier to an auto-generated UUID * Created and updated tests and mocks
314 lines
7.8 KiB
Go
314 lines
7.8 KiB
Go
package agent
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import (
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"fmt"
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"io"
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"log"
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"net"
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"os"
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"path/filepath"
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"sync"
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"time"
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"github.com/hashicorp/nomad/client"
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"github.com/hashicorp/nomad/nomad"
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"github.com/hashicorp/nomad/nomad/structs"
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)
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// Agent is a long running daemon that is used to run both
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// clients and servers. Servers are responsible for managing
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// state and making scheduling decisions. Clients can be
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// scheduled to, and are responsible for interfacing with
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// servers to run allocations.
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type Agent struct {
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config *Config
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logger *log.Logger
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logOutput io.Writer
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server *nomad.Server
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client *client.Client
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shutdown bool
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shutdownCh chan struct{}
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shutdownLock sync.Mutex
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}
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// NewAgent is used to create a new agent with the given configuration
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func NewAgent(config *Config, logOutput io.Writer) (*Agent, error) {
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// Ensure we have a log sink
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if logOutput == nil {
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logOutput = os.Stderr
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}
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a := &Agent{
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config: config,
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logger: log.New(logOutput, "", log.LstdFlags),
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logOutput: logOutput,
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shutdownCh: make(chan struct{}),
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}
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if err := a.setupServer(); err != nil {
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return nil, err
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}
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if err := a.setupClient(); err != nil {
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return nil, err
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}
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if a.client == nil && a.server == nil {
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return nil, fmt.Errorf("must have at least client or server mode enabled")
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}
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return a, nil
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}
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// serverConfig is used to generate a new server configuration struct
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// for initializing a nomad server.
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func (a *Agent) serverConfig() (*nomad.Config, error) {
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conf := a.config.NomadConfig
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if conf == nil {
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conf = nomad.DefaultConfig()
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}
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conf.LogOutput = a.logOutput
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conf.DevMode = a.config.DevMode
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conf.Build = fmt.Sprintf("%s%s", a.config.Version, a.config.VersionPrerelease)
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if a.config.Region != "" {
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conf.Region = a.config.Region
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}
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if a.config.Datacenter != "" {
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conf.Datacenter = a.config.Datacenter
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}
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if a.config.NodeName != "" {
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conf.NodeName = a.config.NodeName
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}
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if a.config.Server.BootstrapExpect > 0 {
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if a.config.Server.BootstrapExpect == 1 {
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conf.Bootstrap = true
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} else {
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conf.BootstrapExpect = a.config.Server.BootstrapExpect
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}
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}
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if a.config.DataDir != "" {
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conf.DataDir = filepath.Join(a.config.DataDir, "server")
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}
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if a.config.Server.DataDir != "" {
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conf.DataDir = a.config.Server.DataDir
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}
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if a.config.Server.ProtocolVersion != 0 {
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conf.ProtocolVersion = uint8(a.config.Server.ProtocolVersion)
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}
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if a.config.Server.NumSchedulers != 0 {
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conf.NumSchedulers = a.config.Server.NumSchedulers
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}
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if len(a.config.Server.EnabledSchedulers) != 0 {
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conf.EnabledSchedulers = a.config.Server.EnabledSchedulers
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}
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// Set up the advertise addrs
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if addr := a.config.AdvertiseAddrs.Serf; addr != "" {
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serfAddr, err := net.ResolveTCPAddr("tcp", addr)
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if err != nil {
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return nil, fmt.Errorf("error resolving serf advertise address: %s", err)
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}
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conf.SerfConfig.MemberlistConfig.AdvertiseAddr = serfAddr.IP.String()
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conf.SerfConfig.MemberlistConfig.AdvertisePort = serfAddr.Port
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}
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if addr := a.config.AdvertiseAddrs.RPC; addr != "" {
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rpcAddr, err := net.ResolveTCPAddr("tcp", addr)
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if err != nil {
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return nil, fmt.Errorf("error resolving rpc advertise address: %s", err)
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}
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conf.RPCAdvertise = rpcAddr
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}
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// Set up the bind addresses
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if addr := a.config.BindAddr; addr != "" {
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conf.RPCAddr.IP = net.ParseIP(addr)
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conf.SerfConfig.MemberlistConfig.BindAddr = addr
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}
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if addr := a.config.Addresses.RPC; addr != "" {
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conf.RPCAddr.IP = net.ParseIP(addr)
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}
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if addr := a.config.Addresses.Serf; addr != "" {
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conf.SerfConfig.MemberlistConfig.BindAddr = addr
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}
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// Set up the ports
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if port := a.config.Ports.RPC; port != 0 {
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conf.RPCAddr.Port = port
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}
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if port := a.config.Ports.Serf; port != 0 {
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conf.SerfConfig.MemberlistConfig.BindPort = port
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}
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if gcThreshold := a.config.Server.NodeGCThreshold; gcThreshold != "" {
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dur, err := time.ParseDuration(gcThreshold)
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if err != nil {
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return nil, err
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}
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conf.NodeGCThreshold = dur
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}
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return conf, nil
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}
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// setupServer is used to setup the server if enabled
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func (a *Agent) setupServer() error {
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if !a.config.Server.Enabled {
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return nil
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}
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// Setup the configuration
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conf, err := a.serverConfig()
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if err != nil {
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return fmt.Errorf("server config setup failed: %s", err)
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}
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// Create the server
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server, err := nomad.NewServer(conf)
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if err != nil {
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return fmt.Errorf("server setup failed: %v", err)
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}
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a.server = server
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return nil
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}
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// setupClient is used to setup the client if enabled
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func (a *Agent) setupClient() error {
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if !a.config.Client.Enabled {
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return nil
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}
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// Setup the configuration
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conf := a.config.ClientConfig
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if conf == nil {
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conf = client.DefaultConfig()
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}
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if a.server != nil {
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conf.RPCHandler = a.server
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}
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conf.LogOutput = a.logOutput
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conf.DevMode = a.config.DevMode
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if a.config.Region != "" {
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conf.Region = a.config.Region
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}
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if a.config.DataDir != "" {
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conf.StateDir = filepath.Join(a.config.DataDir, "client")
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conf.AllocDir = filepath.Join(a.config.DataDir, "alloc")
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}
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if a.config.Client.StateDir != "" {
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conf.StateDir = a.config.Client.StateDir
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}
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if a.config.Client.AllocDir != "" {
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conf.AllocDir = a.config.Client.AllocDir
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}
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conf.Servers = a.config.Client.Servers
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if a.config.Client.NetworkInterface != "" {
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conf.NetworkInterface = a.config.Client.NetworkInterface
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}
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conf.Options = a.config.Client.Options
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if a.config.Client.NetworkSpeed != 0 {
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conf.NetworkSpeed = a.config.Client.NetworkSpeed
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}
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if a.config.Client.MaxKillTimeout != "" {
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dur, err := time.ParseDuration(a.config.Client.MaxKillTimeout)
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if err != nil {
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return fmt.Errorf("Error parsing retry interval: %s", err)
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}
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conf.MaxKillTimeout = dur
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}
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// Setup the node
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conf.Node = new(structs.Node)
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conf.Node.Datacenter = a.config.Datacenter
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conf.Node.Name = a.config.NodeName
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conf.Node.Meta = a.config.Client.Meta
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conf.Node.NodeClass = a.config.Client.NodeClass
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// Create the client
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client, err := client.NewClient(conf)
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if err != nil {
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return fmt.Errorf("client setup failed: %v", err)
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}
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a.client = client
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return nil
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}
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// Leave is used gracefully exit. Clients will inform servers
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// of their departure so that allocations can be rescheduled.
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func (a *Agent) Leave() error {
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if a.client != nil {
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if err := a.client.Leave(); err != nil {
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a.logger.Printf("[ERR] agent: client leave failed: %v", err)
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}
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}
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if a.server != nil {
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if err := a.server.Leave(); err != nil {
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a.logger.Printf("[ERR] agent: server leave failed: %v", err)
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}
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}
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return nil
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}
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// Shutdown is used to terminate the agent.
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func (a *Agent) Shutdown() error {
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a.shutdownLock.Lock()
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defer a.shutdownLock.Unlock()
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if a.shutdown {
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return nil
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}
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a.logger.Println("[INFO] agent: requesting shutdown")
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if a.client != nil {
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if err := a.client.Shutdown(); err != nil {
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a.logger.Printf("[ERR] agent: client shutdown failed: %v", err)
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}
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}
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if a.server != nil {
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if err := a.server.Shutdown(); err != nil {
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a.logger.Printf("[ERR] agent: server shutdown failed: %v", err)
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}
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}
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a.logger.Println("[INFO] agent: shutdown complete")
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a.shutdown = true
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close(a.shutdownCh)
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return nil
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}
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// RPC is used to make an RPC call to the Nomad servers
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func (a *Agent) RPC(method string, args interface{}, reply interface{}) error {
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if a.server != nil {
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return a.server.RPC(method, args, reply)
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}
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return a.client.RPC(method, args, reply)
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}
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// Client returns the configured client or nil
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func (a *Agent) Client() *client.Client {
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return a.client
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}
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// Server returns the configured server or nil
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func (a *Agent) Server() *nomad.Server {
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return a.server
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}
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// Stats is used to return statistics for debugging and insight
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// for various sub-systems
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func (a *Agent) Stats() map[string]map[string]string {
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stats := make(map[string]map[string]string)
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if a.server != nil {
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subStat := a.server.Stats()
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for k, v := range subStat {
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stats[k] = v
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}
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}
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if a.client != nil {
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subStat := a.client.Stats()
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for k, v := range subStat {
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stats[k] = v
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}
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}
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return stats
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}
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