106 lines
2.3 KiB
Go
106 lines
2.3 KiB
Go
package state
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import (
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"github.com/hashicorp/nomad/helper"
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"github.com/hashicorp/nomad/plugins/drivers"
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)
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// LocalState is Task state which is persisted for use when restarting Nomad
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// agents.
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type LocalState struct {
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Hooks map[string]*HookState
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// DriverNetwork is the network information returned by the task
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// driver's Start method
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DriverNetwork *drivers.DriverNetwork
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// TaskHandle is the handle used to reattach to the task during recovery
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TaskHandle *drivers.TaskHandle
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}
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func NewLocalState() *LocalState {
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return &LocalState{
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Hooks: make(map[string]*HookState),
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}
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}
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// Canonicalize ensures LocalState is in a consistent state by initializing
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// Hooks and ensuring no HookState's are nil. Useful for cleaning unmarshalled
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// state which may be in an unknown state.
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func (s *LocalState) Canonicalize() {
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if s.Hooks == nil {
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// Hooks is nil, create it
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s.Hooks = make(map[string]*HookState)
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} else {
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for k, v := range s.Hooks {
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// Remove invalid nil entries from Hooks map
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if v == nil {
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delete(s.Hooks, k)
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}
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}
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}
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}
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// Copy LocalState. Returns nil if nil.
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func (s *LocalState) Copy() *LocalState {
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if s == nil {
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return nil
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}
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// Create a copy
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c := &LocalState{
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Hooks: make(map[string]*HookState, len(s.Hooks)),
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DriverNetwork: s.DriverNetwork.Copy(),
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TaskHandle: s.TaskHandle.Copy(),
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}
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// Copy the hook state
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for h, state := range s.Hooks {
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c.Hooks[h] = state.Copy()
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}
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return c
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}
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type HookState struct {
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// Prestart is true if the hook has run Prestart successfully and does
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// not need to run again
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PrestartDone bool
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// Data allows hooks to persist arbitrary state.
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Data map[string]string
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// Environment variables set by the hook that will continue to be set
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// even if PrestartDone=true.
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Env map[string]string
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}
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// Copy HookState. Returns nil if its nil.
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func (h *HookState) Copy() *HookState {
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if h == nil {
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return nil
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}
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c := new(HookState)
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*c = *h
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c.Data = helper.CopyMapStringString(h.Data)
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c.Env = helper.CopyMapStringString(h.Env)
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return c
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}
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func (h *HookState) Equal(o *HookState) bool {
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if h == nil || o == nil {
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return h == o
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}
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if h.PrestartDone != o.PrestartDone {
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return false
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}
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if !helper.CompareMapStringString(h.Data, o.Data) {
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return false
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}
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return helper.CompareMapStringString(h.Env, o.Env)
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}
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