open-nomad/vendor/github.com/denverdino/aliyungo/util/attempt.go
Seth Hoenig 435c0d9fc8 deps: Switch to Go modules for dependency management
This PR switches the Nomad repository from using govendor to Go modules
for managing dependencies. Aspects of the Nomad workflow remain pretty
much the same. The usual Makefile targets should continue to work as
they always did. The API submodule simply defers to the parent Nomad
version on the repository, keeping the semantics of API versioning that
currently exists.
2020-06-02 14:30:36 -05:00

77 lines
1.7 KiB
Go

package util
import (
"time"
)
// AttemptStrategy is reused from the goamz package
// AttemptStrategy represents a strategy for waiting for an action
// to complete successfully. This is an internal type used by the
// implementation of other packages.
type AttemptStrategy struct {
Total time.Duration // total duration of attempt.
Delay time.Duration // interval between each try in the burst.
Min int // minimum number of retries; overrides Total
}
type Attempt struct {
strategy AttemptStrategy
last time.Time
end time.Time
force bool
count int
}
// Start begins a new sequence of attempts for the given strategy.
func (s AttemptStrategy) Start() *Attempt {
now := time.Now()
return &Attempt{
strategy: s,
last: now,
end: now.Add(s.Total),
force: true,
}
}
// Next waits until it is time to perform the next attempt or returns
// false if it is time to stop trying.
func (a *Attempt) Next() bool {
now := time.Now()
sleep := a.nextSleep(now)
if !a.force && !now.Add(sleep).Before(a.end) && a.strategy.Min <= a.count {
return false
}
a.force = false
if sleep > 0 && a.count > 0 {
time.Sleep(sleep)
now = time.Now()
}
a.count++
a.last = now
return true
}
func (a *Attempt) nextSleep(now time.Time) time.Duration {
sleep := a.strategy.Delay - now.Sub(a.last)
if sleep < 0 {
return 0
}
return sleep
}
// HasNext returns whether another attempt will be made if the current
// one fails. If it returns true, the following call to Next is
// guaranteed to return true.
func (a *Attempt) HasNext() bool {
if a.force || a.strategy.Min > a.count {
return true
}
now := time.Now()
if now.Add(a.nextSleep(now)).Before(a.end) {
a.force = true
return true
}
return false
}