165 lines
4.6 KiB
Go
165 lines
4.6 KiB
Go
package nomad
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import (
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"fmt"
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"time"
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"github.com/armon/go-metrics"
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"github.com/hashicorp/nomad/nomad/structs"
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)
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// planApply is a long lived goroutine that reads plan allocations from
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// the plan queue, determines if they can be applied safely and applies
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// them via Raft.
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func (s *Server) planApply() {
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for {
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// Pull the next pending plan, exit if we are no longer leader
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pending, err := s.planQueue.Dequeue(0)
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if err != nil {
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return
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}
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// Evaluate the plan
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result, err := s.evaluatePlan(pending.plan)
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if err != nil {
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s.logger.Printf("[ERR] nomad: failed to evaluate plan: %v", err)
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pending.respond(nil, err)
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continue
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}
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// Apply the plan if there is anything to do
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if len(result.NodeEvict) != 0 || len(result.NodeAllocation) != 0 {
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allocIndex, err := s.applyPlan(result)
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if err != nil {
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s.logger.Printf("[ERR] nomad: failed to apply plan: %v", err)
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pending.respond(nil, err)
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continue
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}
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result.AllocIndex = allocIndex
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}
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// Respond to the plan
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pending.respond(result, nil)
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}
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}
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// evaluatePlan is used to determine what portions of a plan
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// can be applied if any. Returns if there should be a plan application
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// which may be partial or if there was an error
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func (s *Server) evaluatePlan(plan *structs.Plan) (*structs.PlanResult, error) {
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defer metrics.MeasureSince([]string{"nomad", "plan", "evaluate"}, time.Now())
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// Snapshot the state so that we have a consistent view of the world
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snap, err := s.fsm.State().Snapshot()
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if err != nil {
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return nil, fmt.Errorf("failed to snapshot state: %v", err)
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}
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// Create a result holder for the plan
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result := &structs.PlanResult{
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NodeEvict: make(map[string][]string),
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NodeAllocation: make(map[string][]*structs.Allocation),
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}
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// Check each allocation to see if it should be allowed
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for nodeID, allocList := range plan.NodeAllocation {
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// Get the node itself
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node, err := snap.GetNodeByID(nodeID)
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if err != nil {
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return nil, fmt.Errorf("failed to get node '%s': %v", node, err)
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}
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// Get the existing allocations
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existingAlloc, err := snap.AllocsByNode(nodeID)
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if err != nil {
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return nil, fmt.Errorf("failed to get existing allocations for '%s': %v", node, err)
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}
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// Determine the proposed allocation by first removing allocations
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// that are planned evictions and adding the new allocations.
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proposed := existingAlloc
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evictions := plan.NodeEvict[nodeID]
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if len(evictions) > 0 {
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proposed = structs.RemoveAllocs(existingAlloc, evictions)
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}
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proposed = append(proposed, allocList...)
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// Determine if everything fits
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if !AllocationsFit(node, proposed) {
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// Scheduler must have stale data, RefreshIndex should force
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// the latest view of allocations and nodes
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allocIndex, err := snap.GetIndex("allocs")
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if err != nil {
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return nil, err
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}
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nodeIndex, err := snap.GetIndex("node")
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if err != nil {
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return nil, err
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}
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result.RefreshIndex = maxUint64(nodeIndex, allocIndex)
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// If we require all-at-once scheduling, there is no point
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// to continue the evaluation, as we've already failed.
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if plan.AllAtOnce {
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return result, nil
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}
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// Skip this node, since it cannot be used.
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continue
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}
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// Add this to the plan result
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if len(evictions) > 0 {
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result.NodeEvict[nodeID] = evictions
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}
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if len(allocList) > 0 {
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result.NodeAllocation[nodeID] = allocList
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}
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}
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return result, nil
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}
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// applyPlan is used to apply the plan result and to return the alloc index
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func (s *Server) applyPlan(result *structs.PlanResult) (uint64, error) {
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defer metrics.MeasureSince([]string{"nomad", "plan", "apply"}, time.Now())
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req := structs.AllocUpdateRequest{}
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for _, evictList := range result.NodeEvict {
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req.Evict = append(req.Evict, evictList...)
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}
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for _, allocList := range result.NodeAllocation {
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req.Alloc = append(req.Alloc, allocList...)
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}
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_, index, err := s.raftApply(structs.AllocUpdateRequestType, &req)
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return index, err
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}
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// AllocationsFit checks if a given set of allocations will fit on a node
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func AllocationsFit(node *structs.Node, allocs []*structs.Allocation) bool {
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// Start with no resource utilization
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resourcesUsed := new(structs.Resources)
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// Add the reserved resources of the node
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if node.Reserved != nil {
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addResources(resourcesUsed, node.Reserved)
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}
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// For each allocaiton, add the resources
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for _, alloc := range allocs {
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addResources(resourcesUsed, alloc.Resources)
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}
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// Check that the node resources are a super set of those
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// that are being allocated
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if !node.Resources.Superset(resourcesUsed) {
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return false
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}
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// Ensure ports are not over commited
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if structs.PortsOvercommited(resourcesUsed) {
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return false
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}
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// Everything is in order!
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return true
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}
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