458 lines
14 KiB
Go
458 lines
14 KiB
Go
package nomad
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import (
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"errors"
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"fmt"
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"time"
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"github.com/armon/go-metrics"
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"github.com/hashicorp/nomad/nomad/structs"
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"github.com/hashicorp/raft"
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"github.com/hashicorp/serf/serf"
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)
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// monitorLeadership is used to monitor if we acquire or lose our role
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// as the leader in the Raft cluster. There is some work the leader is
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// expected to do, so we must react to changes
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func (s *Server) monitorLeadership() {
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var stopCh chan struct{}
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for {
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select {
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case isLeader := <-s.leaderCh:
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if isLeader {
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stopCh = make(chan struct{})
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go s.leaderLoop(stopCh)
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s.logger.Printf("[INFO] nomad: cluster leadership acquired")
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} else if stopCh != nil {
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close(stopCh)
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stopCh = nil
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s.logger.Printf("[INFO] nomad: cluster leadership lost")
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}
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case <-s.shutdownCh:
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return
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}
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}
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}
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// leaderLoop runs as long as we are the leader to run various
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// maintence activities
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func (s *Server) leaderLoop(stopCh chan struct{}) {
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// Ensure we revoke leadership on stepdown
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defer s.revokeLeadership()
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var reconcileCh chan serf.Member
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establishedLeader := false
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RECONCILE:
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// Setup a reconciliation timer
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reconcileCh = nil
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interval := time.After(s.config.ReconcileInterval)
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// Apply a raft barrier to ensure our FSM is caught up
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start := time.Now()
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barrier := s.raft.Barrier(0)
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if err := barrier.Error(); err != nil {
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s.logger.Printf("[ERR] nomad: failed to wait for barrier: %v", err)
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goto WAIT
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}
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metrics.MeasureSince([]string{"nomad", "leader", "barrier"}, start)
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// Check if we need to handle initial leadership actions
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if !establishedLeader {
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if err := s.establishLeadership(stopCh); err != nil {
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s.logger.Printf("[ERR] nomad: failed to establish leadership: %v",
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err)
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goto WAIT
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}
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establishedLeader = true
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}
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// Reconcile any missing data
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if err := s.reconcile(); err != nil {
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s.logger.Printf("[ERR] nomad: failed to reconcile: %v", err)
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goto WAIT
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}
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// Initial reconcile worked, now we can process the channel
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// updates
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reconcileCh = s.reconcileCh
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WAIT:
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// Wait until leadership is lost
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for {
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select {
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case <-stopCh:
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return
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case <-s.shutdownCh:
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return
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case <-interval:
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goto RECONCILE
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case member := <-reconcileCh:
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s.reconcileMember(member)
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}
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}
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}
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// establishLeadership is invoked once we become leader and are able
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// to invoke an initial barrier. The barrier is used to ensure any
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// previously inflight transactions have been committed and that our
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// state is up-to-date.
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func (s *Server) establishLeadership(stopCh chan struct{}) error {
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// Disable workers to free half the cores for use in the plan queue and
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// evaluation broker
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if numWorkers := len(s.workers); numWorkers > 1 {
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// Disabling 3/4 of the workers frees CPU for raft and the
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// plan applier which uses 1/2 the cores.
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for i := 0; i < (3 * numWorkers / 4); i++ {
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s.workers[i].SetPause(true)
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}
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}
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// Enable the plan queue, since we are now the leader
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s.planQueue.SetEnabled(true)
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// Start the plan evaluator
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go s.planApply()
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// Enable the eval broker, since we are now the leader
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s.evalBroker.SetEnabled(true)
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// Enable the blocked eval tracker, since we are now the leader
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s.blockedEvals.SetEnabled(true)
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// Restore the eval broker state
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if err := s.restoreEvals(); err != nil {
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return err
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}
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// Enable the periodic dispatcher, since we are now the leader.
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s.periodicDispatcher.SetEnabled(true)
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s.periodicDispatcher.Start()
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// Restore the periodic dispatcher state
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if err := s.restorePeriodicDispatcher(); err != nil {
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return err
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}
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// Scheduler periodic jobs
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go s.schedulePeriodic(stopCh)
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// Reap any failed evaluations
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go s.reapFailedEvaluations(stopCh)
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// Reap any duplicate blocked evaluations
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go s.reapDupBlockedEvaluations(stopCh)
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// Setup the heartbeat timers. This is done both when starting up or when
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// a leader fail over happens. Since the timers are maintained by the leader
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// node, effectively this means all the timers are renewed at the time of failover.
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// The TTL contract is that the session will not be expired before the TTL,
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// so expiring it later is allowable.
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//
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// This MUST be done after the initial barrier to ensure the latest Nodes
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// are available to be initialized. Otherwise initialization may use stale
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// data.
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if err := s.initializeHeartbeatTimers(); err != nil {
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s.logger.Printf("[ERR] nomad: heartbeat timer setup failed: %v", err)
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return err
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}
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return nil
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}
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// restoreEvals is used to restore pending evaluations into the eval broker and
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// blocked evaluations into the blocked eval tracker. The broker and blocked
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// eval tracker is maintained only by the leader, so it must be restored anytime
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// a leadership transition takes place.
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func (s *Server) restoreEvals() error {
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// Get an iterator over every evaluation
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iter, err := s.fsm.State().Evals()
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if err != nil {
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return fmt.Errorf("failed to get evaluations: %v", err)
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}
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for {
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raw := iter.Next()
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if raw == nil {
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break
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}
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eval := raw.(*structs.Evaluation)
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if eval.ShouldEnqueue() {
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if err := s.evalBroker.Enqueue(eval); err != nil {
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return fmt.Errorf("failed to enqueue evaluation %s: %v", eval.ID, err)
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}
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} else if eval.ShouldBlock() {
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s.blockedEvals.Block(eval)
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}
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}
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return nil
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}
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// restorePeriodicDispatcher is used to restore all periodic jobs into the
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// periodic dispatcher. It also determines if a periodic job should have been
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// created during the leadership transition and force runs them. The periodic
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// dispatcher is maintained only by the leader, so it must be restored anytime a
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// leadership transition takes place.
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func (s *Server) restorePeriodicDispatcher() error {
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iter, err := s.fsm.State().JobsByPeriodic(true)
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if err != nil {
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return fmt.Errorf("failed to get periodic jobs: %v", err)
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}
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now := time.Now()
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for i := iter.Next(); i != nil; i = iter.Next() {
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job := i.(*structs.Job)
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s.periodicDispatcher.Add(job)
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// If the periodic job has never been launched before, launch will hold
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// the time the periodic job was added. Otherwise it has the last launch
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// time of the periodic job.
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launch, err := s.fsm.State().PeriodicLaunchByID(job.ID)
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if err != nil || launch == nil {
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return fmt.Errorf("failed to get periodic launch time: %v", err)
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}
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// nextLaunch is the next launch that should occur.
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nextLaunch := job.Periodic.Next(launch.Launch)
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// We skip force launching the job if there should be no next launch
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// (the zero case) or if the next launch time is in the future. If it is
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// in the future, it will be handled by the periodic dispatcher.
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if nextLaunch.IsZero() || !nextLaunch.Before(now) {
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continue
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}
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if _, err := s.periodicDispatcher.ForceRun(job.ID); err != nil {
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msg := fmt.Sprintf("force run of periodic job %q failed: %v", job.ID, err)
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s.logger.Printf("[ERR] nomad.periodic: %s", msg)
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return errors.New(msg)
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}
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s.logger.Printf("[DEBUG] nomad.periodic: periodic job %q force"+
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" run during leadership establishment", job.ID)
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}
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return nil
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}
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// schedulePeriodic is used to do periodic job dispatch while we are leader
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func (s *Server) schedulePeriodic(stopCh chan struct{}) {
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evalGC := time.NewTicker(s.config.EvalGCInterval)
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defer evalGC.Stop()
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nodeGC := time.NewTicker(s.config.NodeGCInterval)
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defer nodeGC.Stop()
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jobGC := time.NewTicker(s.config.JobGCInterval)
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defer jobGC.Stop()
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for {
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select {
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case <-evalGC.C:
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s.evalBroker.Enqueue(s.coreJobEval(structs.CoreJobEvalGC))
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case <-nodeGC.C:
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s.evalBroker.Enqueue(s.coreJobEval(structs.CoreJobNodeGC))
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case <-jobGC.C:
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s.evalBroker.Enqueue(s.coreJobEval(structs.CoreJobJobGC))
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case <-stopCh:
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return
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}
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}
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}
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// coreJobEval returns an evaluation for a core job
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func (s *Server) coreJobEval(job string) *structs.Evaluation {
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return &structs.Evaluation{
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ID: structs.GenerateUUID(),
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Priority: structs.CoreJobPriority,
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Type: structs.JobTypeCore,
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TriggeredBy: structs.EvalTriggerScheduled,
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JobID: job,
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Status: structs.EvalStatusPending,
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ModifyIndex: s.raft.AppliedIndex(),
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}
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}
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// reapFailedEvaluations is used to reap evaluations that
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// have reached their delivery limit and should be failed
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func (s *Server) reapFailedEvaluations(stopCh chan struct{}) {
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for {
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select {
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case <-stopCh:
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return
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default:
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// Scan for a failed evaluation
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eval, token, err := s.evalBroker.Dequeue([]string{failedQueue}, time.Second)
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if err != nil {
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return
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}
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if eval == nil {
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continue
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}
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// Update the status to failed
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newEval := eval.Copy()
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newEval.Status = structs.EvalStatusFailed
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newEval.StatusDescription = fmt.Sprintf("evaluation reached delivery limit (%d)", s.config.EvalDeliveryLimit)
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s.logger.Printf("[WARN] nomad: eval %#v reached delivery limit, marking as failed", newEval)
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// Update via Raft
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req := structs.EvalUpdateRequest{
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Evals: []*structs.Evaluation{newEval},
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}
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if _, _, err := s.raftApply(structs.EvalUpdateRequestType, &req); err != nil {
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s.logger.Printf("[ERR] nomad: failed to update failed eval %#v: %v", newEval, err)
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continue
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}
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// Ack completion
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s.evalBroker.Ack(eval.ID, token)
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}
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}
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}
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// reapDupBlockedEvaluations is used to reap duplicate blocked evaluations and
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// should be cancelled.
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func (s *Server) reapDupBlockedEvaluations(stopCh chan struct{}) {
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for {
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select {
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case <-stopCh:
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return
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default:
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// Scan for duplicate blocked evals.
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dups := s.blockedEvals.GetDuplicates(time.Second)
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if dups == nil {
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continue
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}
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cancel := make([]*structs.Evaluation, len(dups))
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for i, dup := range dups {
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// Update the status to cancelled
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newEval := dup.Copy()
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newEval.Status = structs.EvalStatusCancelled
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newEval.StatusDescription = fmt.Sprintf("existing blocked evaluation exists for job %q", newEval.JobID)
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cancel[i] = newEval
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}
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// Update via Raft
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req := structs.EvalUpdateRequest{
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Evals: cancel,
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}
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if _, _, err := s.raftApply(structs.EvalUpdateRequestType, &req); err != nil {
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s.logger.Printf("[ERR] nomad: failed to update duplicate evals %#v: %v", cancel, err)
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continue
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}
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}
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}
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}
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// revokeLeadership is invoked once we step down as leader.
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// This is used to cleanup any state that may be specific to a leader.
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func (s *Server) revokeLeadership() error {
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// Disable the plan queue, since we are no longer leader
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s.planQueue.SetEnabled(false)
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// Disable the eval broker, since it is only useful as a leader
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s.evalBroker.SetEnabled(false)
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// Disable the blocked eval tracker, since it is only useful as a leader
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s.blockedEvals.SetEnabled(false)
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// Disable the periodic dispatcher, since it is only useful as a leader
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s.periodicDispatcher.SetEnabled(false)
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// Clear the heartbeat timers on either shutdown or step down,
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// since we are no longer responsible for TTL expirations.
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if err := s.clearAllHeartbeatTimers(); err != nil {
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s.logger.Printf("[ERR] nomad: clearing heartbeat timers failed: %v", err)
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return err
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}
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// Unpause our worker if we paused previously
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if len(s.workers) > 1 {
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for i := 0; i < len(s.workers)/2; i++ {
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s.workers[i].SetPause(false)
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}
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}
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return nil
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}
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// reconcile is used to reconcile the differences between Serf
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// membership and what is reflected in our strongly consistent store.
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func (s *Server) reconcile() error {
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defer metrics.MeasureSince([]string{"nomad", "leader", "reconcile"}, time.Now())
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members := s.serf.Members()
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for _, member := range members {
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if err := s.reconcileMember(member); err != nil {
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return err
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}
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}
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return nil
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}
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// reconcileMember is used to do an async reconcile of a single serf member
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func (s *Server) reconcileMember(member serf.Member) error {
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// Check if this is a member we should handle
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valid, parts := isNomadServer(member)
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if !valid || parts.Region != s.config.Region {
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return nil
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}
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defer metrics.MeasureSince([]string{"nomad", "leader", "reconcileMember"}, time.Now())
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// Do not reconcile ourself
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if member.Name == fmt.Sprintf("%s.%s", s.config.NodeName, s.config.Region) {
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return nil
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}
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var err error
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switch member.Status {
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case serf.StatusAlive:
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err = s.addRaftPeer(member, parts)
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case serf.StatusLeft, StatusReap:
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err = s.removeRaftPeer(member, parts)
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}
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if err != nil {
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s.logger.Printf("[ERR] nomad: failed to reconcile member: %v: %v",
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member, err)
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return err
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}
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return nil
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}
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// addRaftPeer is used to add a new Raft peer when a Nomad server joins
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func (s *Server) addRaftPeer(m serf.Member, parts *serverParts) error {
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// Check for possibility of multiple bootstrap nodes
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if parts.Bootstrap {
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members := s.serf.Members()
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for _, member := range members {
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valid, p := isNomadServer(member)
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if valid && member.Name != m.Name && p.Bootstrap {
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s.logger.Printf("[ERR] nomad: '%v' and '%v' are both in bootstrap mode. Only one node should be in bootstrap mode, not adding Raft peer.", m.Name, member.Name)
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return nil
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}
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}
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}
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// Attempt to add as a peer
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future := s.raft.AddPeer(parts.Addr.String())
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if err := future.Error(); err != nil && err != raft.ErrKnownPeer {
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s.logger.Printf("[ERR] nomad: failed to add raft peer: %v", err)
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return err
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} else if err == nil {
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s.logger.Printf("[INFO] nomad: added raft peer: %v", parts)
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}
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return nil
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}
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// removeRaftPeer is used to remove a Raft peer when a Nomad server leaves
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// or is reaped
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func (s *Server) removeRaftPeer(m serf.Member, parts *serverParts) error {
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// Attempt to remove as peer
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future := s.raft.RemovePeer(parts.Addr.String())
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if err := future.Error(); err != nil && err != raft.ErrUnknownPeer {
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s.logger.Printf("[ERR] nomad: failed to remove raft peer '%v': %v",
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parts, err)
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return err
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} else if err == nil {
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s.logger.Printf("[INFO] nomad: removed server '%s' as peer", m.Name)
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}
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return nil
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}
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