343 lines
12 KiB
Go
343 lines
12 KiB
Go
package scheduler
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import (
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"math"
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"time"
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"github.com/hashicorp/nomad/nomad/structs"
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)
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const (
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// skipScoreThreshold is a threshold used in the limit iterator to skip nodes
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// that have a score lower than this. -1 is the lowest possible score for a
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// node with penalties (based on job anti affinity and node rescheduling penalties
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skipScoreThreshold = 0.0
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// maxSkip limits the number of nodes that can be skipped in the limit iterator
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maxSkip = 3
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)
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// Stack is a chained collection of iterators. The stack is used to
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// make placement decisions. Different schedulers may customize the
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// stack they use to vary the way placements are made.
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type Stack interface {
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// SetNodes is used to set the base set of potential nodes
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SetNodes([]*structs.Node)
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// SetTaskGroup is used to set the job for selection
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SetJob(job *structs.Job)
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// Select is used to select a node for the task group
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Select(tg *structs.TaskGroup, options *SelectOptions) (*RankedNode, *structs.Resources)
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}
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type SelectOptions struct {
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PenaltyNodeIDs map[string]struct{}
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PreferredNodes []*structs.Node
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}
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// GenericStack is the Stack used for the Generic scheduler. It is
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// designed to make better placement decisions at the cost of performance.
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type GenericStack struct {
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batch bool
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ctx Context
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source *StaticIterator
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wrappedChecks *FeasibilityWrapper
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quota FeasibleIterator
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jobConstraint *ConstraintChecker
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taskGroupDrivers *DriverChecker
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taskGroupConstraint *ConstraintChecker
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distinctHostsConstraint *DistinctHostsIterator
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distinctPropertyConstraint *DistinctPropertyIterator
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binPack *BinPackIterator
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jobAntiAff *JobAntiAffinityIterator
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nodeReschedulingPenalty *NodeReschedulingPenaltyIterator
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limit *LimitIterator
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maxScore *MaxScoreIterator
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nodeAffinity *NodeAffinityIterator
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spread *SpreadIterator
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scoreNorm *ScoreNormalizationIterator
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}
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// NewGenericStack constructs a stack used for selecting service placements
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func NewGenericStack(batch bool, ctx Context) *GenericStack {
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// Create a new stack
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s := &GenericStack{
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batch: batch,
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ctx: ctx,
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}
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// Create the source iterator. We randomize the order we visit nodes
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// to reduce collisions between schedulers and to do a basic load
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// balancing across eligible nodes.
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s.source = NewRandomIterator(ctx, nil)
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// Create the quota iterator to determine if placements would result in the
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// quota attached to the namespace of the job to go over.
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s.quota = NewQuotaIterator(ctx, s.source)
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// Attach the job constraints. The job is filled in later.
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s.jobConstraint = NewConstraintChecker(ctx, nil)
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// Filter on task group drivers first as they are faster
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s.taskGroupDrivers = NewDriverChecker(ctx, nil)
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// Filter on task group constraints second
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s.taskGroupConstraint = NewConstraintChecker(ctx, nil)
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// Create the feasibility wrapper which wraps all feasibility checks in
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// which feasibility checking can be skipped if the computed node class has
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// previously been marked as eligible or ineligible. Generally this will be
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// checks that only needs to examine the single node to determine feasibility.
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jobs := []FeasibilityChecker{s.jobConstraint}
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tgs := []FeasibilityChecker{s.taskGroupDrivers, s.taskGroupConstraint}
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s.wrappedChecks = NewFeasibilityWrapper(ctx, s.quota, jobs, tgs)
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// Filter on distinct host constraints.
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s.distinctHostsConstraint = NewDistinctHostsIterator(ctx, s.wrappedChecks)
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// Filter on distinct property constraints.
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s.distinctPropertyConstraint = NewDistinctPropertyIterator(ctx, s.distinctHostsConstraint)
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// Upgrade from feasible to rank iterator
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rankSource := NewFeasibleRankIterator(ctx, s.distinctPropertyConstraint)
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// Apply the bin packing, this depends on the resources needed
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// by a particular task group. Only enable eviction for the service
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// scheduler as that logic is expensive.
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evict := !batch
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s.binPack = NewBinPackIterator(ctx, rankSource, evict, 0)
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// Apply the job anti-affinity iterator. This is to avoid placing
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// multiple allocations on the same node for this job.
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s.jobAntiAff = NewJobAntiAffinityIterator(ctx, s.binPack, "")
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s.nodeReschedulingPenalty = NewNodeReschedulingPenaltyIterator(ctx, s.jobAntiAff)
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s.nodeAffinity = NewNodeAffinityIterator(ctx, s.nodeReschedulingPenalty)
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s.spread = NewSpreadIterator(ctx, s.nodeAffinity)
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s.scoreNorm = NewScoreNormalizationIterator(ctx, s.spread)
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// Apply a limit function. This is to avoid scanning *every* possible node.
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s.limit = NewLimitIterator(ctx, s.scoreNorm, 2, skipScoreThreshold, maxSkip)
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// Select the node with the maximum score for placement
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s.maxScore = NewMaxScoreIterator(ctx, s.limit)
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return s
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}
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func (s *GenericStack) SetNodes(baseNodes []*structs.Node) {
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// Shuffle base nodes
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shuffleNodes(baseNodes)
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// Update the set of base nodes
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s.source.SetNodes(baseNodes)
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// Apply a limit function. This is to avoid scanning *every* possible node.
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// For batch jobs we only need to evaluate 2 options and depend on the
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// power of two choices. For services jobs we need to visit "enough".
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// Using a log of the total number of nodes is a good restriction, with
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// at least 2 as the floor
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limit := 2
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if n := len(baseNodes); !s.batch && n > 0 {
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logLimit := int(math.Ceil(math.Log2(float64(n))))
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if logLimit > limit {
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limit = logLimit
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}
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}
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s.limit.SetLimit(limit)
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}
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func (s *GenericStack) SetJob(job *structs.Job) {
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s.jobConstraint.SetConstraints(job.Constraints)
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s.distinctHostsConstraint.SetJob(job)
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s.distinctPropertyConstraint.SetJob(job)
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s.binPack.SetPriority(job.Priority)
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s.jobAntiAff.SetJob(job)
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s.nodeAffinity.SetJob(job)
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s.spread.SetJob(job)
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s.ctx.Eligibility().SetJob(job)
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if contextual, ok := s.quota.(ContextualIterator); ok {
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contextual.SetJob(job)
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}
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}
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func (s *GenericStack) Select(tg *structs.TaskGroup, options *SelectOptions) (*RankedNode, *structs.Resources) {
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// This block handles trying to select from preferred nodes if options specify them
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// It also sets back the set of nodes to the original nodes
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if options != nil && len(options.PreferredNodes) > 0 {
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originalNodes := s.source.nodes
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s.source.SetNodes(options.PreferredNodes)
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optionsNew := *options
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optionsNew.PreferredNodes = nil
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if option, resources := s.Select(tg, &optionsNew); option != nil {
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s.source.SetNodes(originalNodes)
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return option, resources
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}
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s.source.SetNodes(originalNodes)
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return s.Select(tg, &optionsNew)
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}
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// Reset the max selector and context
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s.maxScore.Reset()
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s.ctx.Reset()
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start := time.Now()
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// Get the task groups constraints.
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tgConstr := taskGroupConstraints(tg)
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// Update the parameters of iterators
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s.taskGroupDrivers.SetDrivers(tgConstr.drivers)
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s.taskGroupConstraint.SetConstraints(tgConstr.constraints)
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s.distinctHostsConstraint.SetTaskGroup(tg)
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s.distinctPropertyConstraint.SetTaskGroup(tg)
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s.wrappedChecks.SetTaskGroup(tg.Name)
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s.binPack.SetTaskGroup(tg)
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s.jobAntiAff.SetTaskGroup(tg)
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if options != nil {
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s.nodeReschedulingPenalty.SetPenaltyNodes(options.PenaltyNodeIDs)
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}
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s.nodeAffinity.SetTaskGroup(tg)
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s.spread.SetTaskGroup(tg)
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if s.nodeAffinity.hasAffinities() || s.spread.hasSpreads() {
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s.limit.SetLimit(math.MaxInt32)
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}
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if contextual, ok := s.quota.(ContextualIterator); ok {
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contextual.SetTaskGroup(tg)
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}
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// Find the node with the max score
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option := s.maxScore.Next()
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// Ensure that the task resources were specified
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if option != nil && len(option.TaskResources) != len(tg.Tasks) {
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for _, task := range tg.Tasks {
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option.SetTaskResources(task, task.Resources)
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}
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}
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// Store the compute time
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s.ctx.Metrics().AllocationTime = time.Since(start)
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return option, tgConstr.size
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}
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// SystemStack is the Stack used for the System scheduler. It is designed to
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// attempt to make placements on all nodes.
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type SystemStack struct {
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ctx Context
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source *StaticIterator
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wrappedChecks *FeasibilityWrapper
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quota FeasibleIterator
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jobConstraint *ConstraintChecker
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taskGroupDrivers *DriverChecker
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taskGroupConstraint *ConstraintChecker
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distinctPropertyConstraint *DistinctPropertyIterator
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binPack *BinPackIterator
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scoreNorm *ScoreNormalizationIterator
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}
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// NewSystemStack constructs a stack used for selecting service placements
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func NewSystemStack(ctx Context) *SystemStack {
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// Create a new stack
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s := &SystemStack{ctx: ctx}
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// Create the source iterator. We visit nodes in a linear order because we
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// have to evaluate on all nodes.
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s.source = NewStaticIterator(ctx, nil)
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// Create the quota iterator to determine if placements would result in the
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// quota attached to the namespace of the job to go over.
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s.quota = NewQuotaIterator(ctx, s.source)
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// Attach the job constraints. The job is filled in later.
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s.jobConstraint = NewConstraintChecker(ctx, nil)
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// Filter on task group drivers first as they are faster
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s.taskGroupDrivers = NewDriverChecker(ctx, nil)
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// Filter on task group constraints second
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s.taskGroupConstraint = NewConstraintChecker(ctx, nil)
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// Create the feasibility wrapper which wraps all feasibility checks in
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// which feasibility checking can be skipped if the computed node class has
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// previously been marked as eligible or ineligible. Generally this will be
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// checks that only needs to examine the single node to determine feasibility.
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jobs := []FeasibilityChecker{s.jobConstraint}
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tgs := []FeasibilityChecker{s.taskGroupDrivers, s.taskGroupConstraint}
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s.wrappedChecks = NewFeasibilityWrapper(ctx, s.quota, jobs, tgs)
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// Filter on distinct property constraints.
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s.distinctPropertyConstraint = NewDistinctPropertyIterator(ctx, s.wrappedChecks)
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// Upgrade from feasible to rank iterator
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rankSource := NewFeasibleRankIterator(ctx, s.distinctPropertyConstraint)
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// Apply the bin packing, this depends on the resources needed
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// by a particular task group. Enable eviction as system jobs are high
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// priority.
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s.binPack = NewBinPackIterator(ctx, rankSource, true, 0)
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// Apply score normalization
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s.scoreNorm = NewScoreNormalizationIterator(ctx, s.binPack)
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return s
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}
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func (s *SystemStack) SetNodes(baseNodes []*structs.Node) {
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// Update the set of base nodes
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s.source.SetNodes(baseNodes)
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}
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func (s *SystemStack) SetJob(job *structs.Job) {
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s.jobConstraint.SetConstraints(job.Constraints)
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s.distinctPropertyConstraint.SetJob(job)
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s.binPack.SetPriority(job.Priority)
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s.ctx.Eligibility().SetJob(job)
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if contextual, ok := s.quota.(ContextualIterator); ok {
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contextual.SetJob(job)
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}
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}
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func (s *SystemStack) Select(tg *structs.TaskGroup, options *SelectOptions) (*RankedNode, *structs.Resources) {
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// Reset the binpack selector and context
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s.scoreNorm.Reset()
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s.ctx.Reset()
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start := time.Now()
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// Get the task groups constraints.
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tgConstr := taskGroupConstraints(tg)
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// Update the parameters of iterators
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s.taskGroupDrivers.SetDrivers(tgConstr.drivers)
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s.taskGroupConstraint.SetConstraints(tgConstr.constraints)
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s.wrappedChecks.SetTaskGroup(tg.Name)
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s.distinctPropertyConstraint.SetTaskGroup(tg)
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s.binPack.SetTaskGroup(tg)
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if contextual, ok := s.quota.(ContextualIterator); ok {
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contextual.SetTaskGroup(tg)
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}
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// Get the next option that satisfies the constraints.
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option := s.scoreNorm.Next()
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// Ensure that the task resources were specified
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if option != nil && len(option.TaskResources) != len(tg.Tasks) {
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for _, task := range tg.Tasks {
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option.SetTaskResources(task, task.Resources)
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}
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}
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// Store the compute time
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s.ctx.Metrics().AllocationTime = time.Since(start)
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return option, tgConstr.size
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}
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