384 lines
11 KiB
Go
384 lines
11 KiB
Go
package drivermanager
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import (
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"context"
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"fmt"
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"sync"
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log "github.com/hashicorp/go-hclog"
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plugin "github.com/hashicorp/go-plugin"
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"github.com/hashicorp/nomad/client/pluginmanager"
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"github.com/hashicorp/nomad/client/pluginmanager/drivermanager/state"
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"github.com/hashicorp/nomad/helper/pluginutils/loader"
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"github.com/hashicorp/nomad/nomad/structs"
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"github.com/hashicorp/nomad/plugins/base"
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"github.com/hashicorp/nomad/plugins/drivers"
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pstructs "github.com/hashicorp/nomad/plugins/shared/structs"
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)
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// ErrDriverNotFound is returned during Dispense when the requested driver
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// plugin is not found in the plugin catalog
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var ErrDriverNotFound = fmt.Errorf("driver not found")
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// Manager is the interface used to manage driver plugins
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type Manager interface {
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pluginmanager.PluginManager
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// Dispense returns a drivers.DriverPlugin for the given driver plugin name
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// handling reattaching to an existing driver if available
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Dispense(driver string) (drivers.DriverPlugin, error)
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}
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// EventHandler is a callback to be called for a task.
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// The handler should not block execution.
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type EventHandler func(*drivers.TaskEvent)
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// TaskEventHandlerFactory returns an event handler for a given allocID/task name
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type TaskEventHandlerFactory func(allocID, taskName string) EventHandler
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// StateStorage is used to persist the driver managers state across
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// agent restarts.
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type StateStorage interface {
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// GetDevicePluginState is used to retrieve the device manager's plugin
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// state.
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GetDriverPluginState() (*state.PluginState, error)
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// PutDevicePluginState is used to store the device manager's plugin
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// state.
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PutDriverPluginState(state *state.PluginState) error
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}
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// UpdateNodeDriverInfoFn is the callback used to update the node from
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// fingerprinting
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type UpdateNodeDriverInfoFn func(string, *structs.DriverInfo)
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// StorePluginReattachFn is used to store plugin reattachment configurations.
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type StorePluginReattachFn func(*plugin.ReattachConfig) error
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// FetchPluginReattachFn is used to retrieve the stored plugin reattachment
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// configuration.
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type FetchPluginReattachFn func() (*plugin.ReattachConfig, bool)
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// Config is used to configure a driver manager
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type Config struct {
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// Logger is the logger used by the device manager
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Logger log.Logger
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// Loader is the plugin loader
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Loader loader.PluginCatalog
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// PluginConfig is the config passed to the launched plugins
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PluginConfig *base.AgentConfig
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// Updater is used to update the node when driver information changes
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Updater UpdateNodeDriverInfoFn
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// EventHandlerFactory is used to retrieve a task event handler
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EventHandlerFactory TaskEventHandlerFactory
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// State is used to manage the device managers state
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State StateStorage
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// AllowedDrivers if set will only start driver plugins for the given
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// drivers
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AllowedDrivers map[string]struct{}
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// BlockedDrivers if set will not allow the given driver plugins to start
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BlockedDrivers map[string]struct{}
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}
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// manager is used to manage a set of driver plugins
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type manager struct {
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// logger is the logger used by the device manager
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logger log.Logger
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// state is used to manage the device managers state
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state StateStorage
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// ctx is used to shutdown the device manager
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ctx context.Context
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cancel context.CancelFunc
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// loader is the plugin loader
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loader loader.PluginCatalog
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// pluginConfig is the config passed to the launched plugins
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pluginConfig *base.AgentConfig
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// updater is used to update the node when device information changes
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updater UpdateNodeDriverInfoFn
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// eventHandlerFactory is passed to the instance managers and used to forward
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// task events
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eventHandlerFactory TaskEventHandlerFactory
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// instances is the list of managed devices, access is serialized by instanceMu
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instances map[string]*instanceManager
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instancesMu sync.RWMutex
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// reattachConfigs stores the plugin reattach configs
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reattachConfigs map[loader.PluginID]*pstructs.ReattachConfig
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reattachConfigLock sync.Mutex
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// allows/block lists
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allowedDrivers map[string]struct{}
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blockedDrivers map[string]struct{}
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// readyCh is ticked once at the end of Run()
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readyCh chan struct{}
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}
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// New returns a new driver manager
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func New(c *Config) *manager {
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ctx, cancel := context.WithCancel(context.Background())
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return &manager{
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logger: c.Logger.Named("driver_mgr"),
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state: c.State,
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ctx: ctx,
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cancel: cancel,
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loader: c.Loader,
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pluginConfig: c.PluginConfig,
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updater: c.Updater,
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eventHandlerFactory: c.EventHandlerFactory,
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instances: make(map[string]*instanceManager),
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reattachConfigs: make(map[loader.PluginID]*pstructs.ReattachConfig),
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allowedDrivers: c.AllowedDrivers,
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blockedDrivers: c.BlockedDrivers,
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readyCh: make(chan struct{}),
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}
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}
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// PluginType returns the type of plugin this manager mananges
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func (*manager) PluginType() string { return base.PluginTypeDriver }
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// Run starts the manager, initializes driver plugins and blocks until Shutdown
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// is called.
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func (m *manager) Run() {
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// Load any previous plugin reattach configuration
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if err := m.loadReattachConfigs(); err != nil {
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m.logger.Warn("unable to load driver plugin reattach configs, a driver process may have been leaked",
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"error", err)
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}
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// Get driver plugins
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driversPlugins := m.loader.Catalog()[base.PluginTypeDriver]
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if len(driversPlugins) == 0 {
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m.logger.Debug("exiting since there are no driver plugins")
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m.cancel()
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return
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}
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var skippedDrivers []string
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for _, d := range driversPlugins {
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id := loader.PluginInfoID(d)
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if m.isDriverBlocked(id.Name) {
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skippedDrivers = append(skippedDrivers, id.Name)
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continue
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}
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storeFn := func(c *plugin.ReattachConfig) error {
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return m.storePluginReattachConfig(id, c)
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}
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fetchFn := func() (*plugin.ReattachConfig, bool) {
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return m.fetchPluginReattachConfig(id)
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}
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instance := newInstanceManager(&instanceManagerConfig{
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Logger: m.logger,
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Ctx: m.ctx,
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Loader: m.loader,
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StoreReattach: storeFn,
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FetchReattach: fetchFn,
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PluginConfig: m.pluginConfig,
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ID: &id,
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UpdateNodeFromDriver: m.updater,
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EventHandlerFactory: m.eventHandlerFactory,
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})
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m.instancesMu.Lock()
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m.instances[id.Name] = instance
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m.instancesMu.Unlock()
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}
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if len(skippedDrivers) > 0 {
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m.logger.Debug("drivers skipped due to allow/block list", "skipped_drivers", skippedDrivers)
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}
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// signal ready
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close(m.readyCh)
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}
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// Shutdown cleans up all the plugins
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func (m *manager) Shutdown() {
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// Cancel the context to stop any requests
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m.cancel()
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m.instancesMu.RLock()
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defer m.instancesMu.RUnlock()
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// Go through and shut everything down
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for _, i := range m.instances {
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i.cleanup()
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}
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}
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func (m *manager) WaitForFirstFingerprint(ctx context.Context) <-chan struct{} {
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ctx, cancel := context.WithCancel(ctx)
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go m.waitForFirstFingerprint(ctx, cancel)
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return ctx.Done()
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}
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func (m *manager) waitForFirstFingerprint(ctx context.Context, cancel context.CancelFunc) {
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defer cancel()
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// We don't want to start initial fingerprint wait until Run loop has
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// finished
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select {
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case <-m.readyCh:
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case <-ctx.Done():
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// parent context canceled or timedout
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return
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case <-m.ctx.Done():
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// shutdown called
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return
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}
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var mu sync.Mutex
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var availDrivers []string
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var wg sync.WaitGroup
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// loop through instances and wait for each to finish initial fingerprint
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m.instancesMu.RLock()
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for n, i := range m.instances {
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wg.Add(1)
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go func(name string, instance *instanceManager) {
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defer wg.Done()
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instance.WaitForFirstFingerprint(ctx)
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if instance.getLastHealth() != drivers.HealthStateUndetected {
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mu.Lock()
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availDrivers = append(availDrivers, name)
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mu.Unlock()
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}
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}(n, i)
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}
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m.instancesMu.RUnlock()
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wg.Wait()
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m.logger.Debug("detected drivers", "drivers", availDrivers)
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}
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func (m *manager) loadReattachConfigs() error {
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m.reattachConfigLock.Lock()
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defer m.reattachConfigLock.Unlock()
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s, err := m.state.GetDriverPluginState()
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if err != nil {
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return err
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}
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if s != nil {
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for name, c := range s.ReattachConfigs {
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if m.isDriverBlocked(name) {
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m.logger.Warn("reattach config for driver plugin found but driver is blocked due to allow/block list, killing plugin",
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"driver", name)
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m.shutdownBlockedDriver(name, c)
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continue
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}
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id := loader.PluginID{
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PluginType: base.PluginTypeDriver,
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Name: name,
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}
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m.reattachConfigs[id] = c
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}
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}
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return nil
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}
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// shutdownBlockedDriver is used to forcefully shutdown a running driver plugin
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// when it has been blocked due to allow/block lists
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func (m *manager) shutdownBlockedDriver(name string, reattach *pstructs.ReattachConfig) {
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c, err := pstructs.ReattachConfigToGoPlugin(reattach)
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if err != nil {
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m.logger.Warn("failed to reattach and kill blocked driver plugin",
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"driver", name, "error", err)
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return
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}
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pluginInstance, err := m.loader.Reattach(name, base.PluginTypeDriver, c)
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if err != nil {
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m.logger.Warn("failed to reattach and kill blocked driver plugin",
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"driver", name, "error", err)
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return
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}
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if !pluginInstance.Exited() {
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pluginInstance.Kill()
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}
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}
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// storePluginReattachConfig is used as a callback to the instance managers and
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// persists thhe plugin reattach configurations.
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func (m *manager) storePluginReattachConfig(id loader.PluginID, c *plugin.ReattachConfig) error {
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m.reattachConfigLock.Lock()
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defer m.reattachConfigLock.Unlock()
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if c == nil {
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delete(m.reattachConfigs, id)
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} else {
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// Store the new reattach config
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m.reattachConfigs[id] = pstructs.ReattachConfigFromGoPlugin(c)
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}
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// Persist the state
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s := &state.PluginState{
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ReattachConfigs: make(map[string]*pstructs.ReattachConfig, len(m.reattachConfigs)),
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}
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for id, c := range m.reattachConfigs {
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s.ReattachConfigs[id.Name] = c
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}
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return m.state.PutDriverPluginState(s)
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}
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// fetchPluginReattachConfig is used as a callback to the instance managers and
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// retrieves the plugin reattach config. If it has not been stored it will
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// return nil
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func (m *manager) fetchPluginReattachConfig(id loader.PluginID) (*plugin.ReattachConfig, bool) {
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m.reattachConfigLock.Lock()
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defer m.reattachConfigLock.Unlock()
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if cfg, ok := m.reattachConfigs[id]; ok {
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c, err := pstructs.ReattachConfigToGoPlugin(cfg)
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if err != nil {
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m.logger.Warn("failed to read plugin reattach config", "config", cfg, "error", err)
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delete(m.reattachConfigs, id)
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return nil, false
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}
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return c, true
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}
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return nil, false
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}
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func (m *manager) Dispense(d string) (drivers.DriverPlugin, error) {
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m.instancesMu.RLock()
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defer m.instancesMu.RUnlock()
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if instance, ok := m.instances[d]; ok {
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return instance.dispense()
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}
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return nil, ErrDriverNotFound
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}
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func (m *manager) isDriverBlocked(name string) bool {
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// Block drivers that are not in the allowed list if it is set.
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if _, ok := m.allowedDrivers[name]; len(m.allowedDrivers) > 0 && !ok {
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return true
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}
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// Block drivers that are in the blocked list
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if _, ok := m.blockedDrivers[name]; ok {
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return true
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}
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return false
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}
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