open-nomad/client/pluginmanager/drivermanager/manager.go
2019-03-04 12:25:54 -06:00

384 lines
11 KiB
Go

package drivermanager
import (
"context"
"fmt"
"sync"
log "github.com/hashicorp/go-hclog"
plugin "github.com/hashicorp/go-plugin"
"github.com/hashicorp/nomad/client/pluginmanager"
"github.com/hashicorp/nomad/client/pluginmanager/drivermanager/state"
"github.com/hashicorp/nomad/helper/pluginutils/loader"
"github.com/hashicorp/nomad/nomad/structs"
"github.com/hashicorp/nomad/plugins/base"
"github.com/hashicorp/nomad/plugins/drivers"
pstructs "github.com/hashicorp/nomad/plugins/shared/structs"
)
// ErrDriverNotFound is returned during Dispense when the requested driver
// plugin is not found in the plugin catalog
var ErrDriverNotFound = fmt.Errorf("driver not found")
// Manager is the interface used to manage driver plugins
type Manager interface {
pluginmanager.PluginManager
// Dispense returns a drivers.DriverPlugin for the given driver plugin name
// handling reattaching to an existing driver if available
Dispense(driver string) (drivers.DriverPlugin, error)
}
// EventHandler is a callback to be called for a task.
// The handler should not block execution.
type EventHandler func(*drivers.TaskEvent)
// TaskEventHandlerFactory returns an event handler for a given allocID/task name
type TaskEventHandlerFactory func(allocID, taskName string) EventHandler
// StateStorage is used to persist the driver managers state across
// agent restarts.
type StateStorage interface {
// GetDevicePluginState is used to retrieve the device manager's plugin
// state.
GetDriverPluginState() (*state.PluginState, error)
// PutDevicePluginState is used to store the device manager's plugin
// state.
PutDriverPluginState(state *state.PluginState) error
}
// UpdateNodeDriverInfoFn is the callback used to update the node from
// fingerprinting
type UpdateNodeDriverInfoFn func(string, *structs.DriverInfo)
// StorePluginReattachFn is used to store plugin reattachment configurations.
type StorePluginReattachFn func(*plugin.ReattachConfig) error
// FetchPluginReattachFn is used to retrieve the stored plugin reattachment
// configuration.
type FetchPluginReattachFn func() (*plugin.ReattachConfig, bool)
// Config is used to configure a driver manager
type Config struct {
// Logger is the logger used by the device manager
Logger log.Logger
// Loader is the plugin loader
Loader loader.PluginCatalog
// PluginConfig is the config passed to the launched plugins
PluginConfig *base.AgentConfig
// Updater is used to update the node when driver information changes
Updater UpdateNodeDriverInfoFn
// EventHandlerFactory is used to retrieve a task event handler
EventHandlerFactory TaskEventHandlerFactory
// State is used to manage the device managers state
State StateStorage
// AllowedDrivers if set will only start driver plugins for the given
// drivers
AllowedDrivers map[string]struct{}
// BlockedDrivers if set will not allow the given driver plugins to start
BlockedDrivers map[string]struct{}
}
// manager is used to manage a set of driver plugins
type manager struct {
// logger is the logger used by the device manager
logger log.Logger
// state is used to manage the device managers state
state StateStorage
// ctx is used to shutdown the device manager
ctx context.Context
cancel context.CancelFunc
// loader is the plugin loader
loader loader.PluginCatalog
// pluginConfig is the config passed to the launched plugins
pluginConfig *base.AgentConfig
// updater is used to update the node when device information changes
updater UpdateNodeDriverInfoFn
// eventHandlerFactory is passed to the instance managers and used to forward
// task events
eventHandlerFactory TaskEventHandlerFactory
// instances is the list of managed devices, access is serialized by instanceMu
instances map[string]*instanceManager
instancesMu sync.RWMutex
// reattachConfigs stores the plugin reattach configs
reattachConfigs map[loader.PluginID]*pstructs.ReattachConfig
reattachConfigLock sync.Mutex
// allows/block lists
allowedDrivers map[string]struct{}
blockedDrivers map[string]struct{}
// readyCh is ticked once at the end of Run()
readyCh chan struct{}
}
// New returns a new driver manager
func New(c *Config) *manager {
ctx, cancel := context.WithCancel(context.Background())
return &manager{
logger: c.Logger.Named("driver_mgr"),
state: c.State,
ctx: ctx,
cancel: cancel,
loader: c.Loader,
pluginConfig: c.PluginConfig,
updater: c.Updater,
eventHandlerFactory: c.EventHandlerFactory,
instances: make(map[string]*instanceManager),
reattachConfigs: make(map[loader.PluginID]*pstructs.ReattachConfig),
allowedDrivers: c.AllowedDrivers,
blockedDrivers: c.BlockedDrivers,
readyCh: make(chan struct{}),
}
}
// PluginType returns the type of plugin this manager mananges
func (*manager) PluginType() string { return base.PluginTypeDriver }
// Run starts the manager, initializes driver plugins and blocks until Shutdown
// is called.
func (m *manager) Run() {
// Load any previous plugin reattach configuration
if err := m.loadReattachConfigs(); err != nil {
m.logger.Warn("unable to load driver plugin reattach configs, a driver process may have been leaked",
"error", err)
}
// Get driver plugins
driversPlugins := m.loader.Catalog()[base.PluginTypeDriver]
if len(driversPlugins) == 0 {
m.logger.Debug("exiting since there are no driver plugins")
m.cancel()
return
}
var skippedDrivers []string
for _, d := range driversPlugins {
id := loader.PluginInfoID(d)
if m.isDriverBlocked(id.Name) {
skippedDrivers = append(skippedDrivers, id.Name)
continue
}
storeFn := func(c *plugin.ReattachConfig) error {
return m.storePluginReattachConfig(id, c)
}
fetchFn := func() (*plugin.ReattachConfig, bool) {
return m.fetchPluginReattachConfig(id)
}
instance := newInstanceManager(&instanceManagerConfig{
Logger: m.logger,
Ctx: m.ctx,
Loader: m.loader,
StoreReattach: storeFn,
FetchReattach: fetchFn,
PluginConfig: m.pluginConfig,
ID: &id,
UpdateNodeFromDriver: m.updater,
EventHandlerFactory: m.eventHandlerFactory,
})
m.instancesMu.Lock()
m.instances[id.Name] = instance
m.instancesMu.Unlock()
}
if len(skippedDrivers) > 0 {
m.logger.Debug("drivers skipped due to allow/block list", "skipped_drivers", skippedDrivers)
}
// signal ready
close(m.readyCh)
}
// Shutdown cleans up all the plugins
func (m *manager) Shutdown() {
// Cancel the context to stop any requests
m.cancel()
m.instancesMu.RLock()
defer m.instancesMu.RUnlock()
// Go through and shut everything down
for _, i := range m.instances {
i.cleanup()
}
}
func (m *manager) WaitForFirstFingerprint(ctx context.Context) <-chan struct{} {
ctx, cancel := context.WithCancel(ctx)
go m.waitForFirstFingerprint(ctx, cancel)
return ctx.Done()
}
func (m *manager) waitForFirstFingerprint(ctx context.Context, cancel context.CancelFunc) {
defer cancel()
// We don't want to start initial fingerprint wait until Run loop has
// finished
select {
case <-m.readyCh:
case <-ctx.Done():
// parent context canceled or timedout
return
case <-m.ctx.Done():
// shutdown called
return
}
var mu sync.Mutex
var availDrivers []string
var wg sync.WaitGroup
// loop through instances and wait for each to finish initial fingerprint
m.instancesMu.RLock()
for n, i := range m.instances {
wg.Add(1)
go func(name string, instance *instanceManager) {
defer wg.Done()
instance.WaitForFirstFingerprint(ctx)
if instance.getLastHealth() != drivers.HealthStateUndetected {
mu.Lock()
availDrivers = append(availDrivers, name)
mu.Unlock()
}
}(n, i)
}
m.instancesMu.RUnlock()
wg.Wait()
m.logger.Debug("detected drivers", "drivers", availDrivers)
}
func (m *manager) loadReattachConfigs() error {
m.reattachConfigLock.Lock()
defer m.reattachConfigLock.Unlock()
s, err := m.state.GetDriverPluginState()
if err != nil {
return err
}
if s != nil {
for name, c := range s.ReattachConfigs {
if m.isDriverBlocked(name) {
m.logger.Warn("reattach config for driver plugin found but driver is blocked due to allow/block list, killing plugin",
"driver", name)
m.shutdownBlockedDriver(name, c)
continue
}
id := loader.PluginID{
PluginType: base.PluginTypeDriver,
Name: name,
}
m.reattachConfigs[id] = c
}
}
return nil
}
// shutdownBlockedDriver is used to forcefully shutdown a running driver plugin
// when it has been blocked due to allow/block lists
func (m *manager) shutdownBlockedDriver(name string, reattach *pstructs.ReattachConfig) {
c, err := pstructs.ReattachConfigToGoPlugin(reattach)
if err != nil {
m.logger.Warn("failed to reattach and kill blocked driver plugin",
"driver", name, "error", err)
return
}
pluginInstance, err := m.loader.Reattach(name, base.PluginTypeDriver, c)
if err != nil {
m.logger.Warn("failed to reattach and kill blocked driver plugin",
"driver", name, "error", err)
return
}
if !pluginInstance.Exited() {
pluginInstance.Kill()
}
}
// storePluginReattachConfig is used as a callback to the instance managers and
// persists thhe plugin reattach configurations.
func (m *manager) storePluginReattachConfig(id loader.PluginID, c *plugin.ReattachConfig) error {
m.reattachConfigLock.Lock()
defer m.reattachConfigLock.Unlock()
if c == nil {
delete(m.reattachConfigs, id)
} else {
// Store the new reattach config
m.reattachConfigs[id] = pstructs.ReattachConfigFromGoPlugin(c)
}
// Persist the state
s := &state.PluginState{
ReattachConfigs: make(map[string]*pstructs.ReattachConfig, len(m.reattachConfigs)),
}
for id, c := range m.reattachConfigs {
s.ReattachConfigs[id.Name] = c
}
return m.state.PutDriverPluginState(s)
}
// fetchPluginReattachConfig is used as a callback to the instance managers and
// retrieves the plugin reattach config. If it has not been stored it will
// return nil
func (m *manager) fetchPluginReattachConfig(id loader.PluginID) (*plugin.ReattachConfig, bool) {
m.reattachConfigLock.Lock()
defer m.reattachConfigLock.Unlock()
if cfg, ok := m.reattachConfigs[id]; ok {
c, err := pstructs.ReattachConfigToGoPlugin(cfg)
if err != nil {
m.logger.Warn("failed to read plugin reattach config", "config", cfg, "error", err)
delete(m.reattachConfigs, id)
return nil, false
}
return c, true
}
return nil, false
}
func (m *manager) Dispense(d string) (drivers.DriverPlugin, error) {
m.instancesMu.RLock()
defer m.instancesMu.RUnlock()
if instance, ok := m.instances[d]; ok {
return instance.dispense()
}
return nil, ErrDriverNotFound
}
func (m *manager) isDriverBlocked(name string) bool {
// Block drivers that are not in the allowed list if it is set.
if _, ok := m.allowedDrivers[name]; len(m.allowedDrivers) > 0 && !ok {
return true
}
// Block drivers that are in the blocked list
if _, ok := m.blockedDrivers[name]; ok {
return true
}
return false
}