495 lines
13 KiB
Go
495 lines
13 KiB
Go
package client
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import (
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"fmt"
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"log"
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"os"
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"path/filepath"
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"sync"
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"time"
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"github.com/hashicorp/go-multierror"
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"github.com/hashicorp/nomad/client/allocdir"
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"github.com/hashicorp/nomad/client/config"
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"github.com/hashicorp/nomad/client/driver"
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"github.com/hashicorp/nomad/nomad/structs"
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)
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const (
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// allocSyncRetryIntv is the interval on which we retry updating
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// the status of the allocation
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allocSyncRetryIntv = 15 * time.Second
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)
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// AllocStateUpdater is used to update the status of an allocation
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type AllocStateUpdater func(alloc *structs.Allocation) error
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// AllocRunner is used to wrap an allocation and provide the execution context.
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type AllocRunner struct {
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config *config.Config
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updater AllocStateUpdater
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logger *log.Logger
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consulService *ConsulService
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alloc *structs.Allocation
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allocClientStatus string // Explicit status of allocation. Set when there are failures
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allocClientDescription string
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allocLock sync.Mutex
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dirtyCh chan struct{}
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ctx *driver.ExecContext
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ctxLock sync.Mutex
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tasks map[string]*TaskRunner
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taskStates map[string]*structs.TaskState
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restored map[string]struct{}
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taskLock sync.RWMutex
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taskStatusLock sync.RWMutex
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updateCh chan *structs.Allocation
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destroy bool
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destroyCh chan struct{}
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destroyLock sync.Mutex
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waitCh chan struct{}
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}
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// allocRunnerState is used to snapshot the state of the alloc runner
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type allocRunnerState struct {
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Alloc *structs.Allocation
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AllocClientStatus string
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AllocClientDescription string
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TaskStates map[string]*structs.TaskState
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Context *driver.ExecContext
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}
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// NewAllocRunner is used to create a new allocation context
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func NewAllocRunner(logger *log.Logger, config *config.Config, updater AllocStateUpdater,
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alloc *structs.Allocation, consulService *ConsulService) *AllocRunner {
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ar := &AllocRunner{
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config: config,
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updater: updater,
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logger: logger,
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alloc: alloc,
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consulService: consulService,
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dirtyCh: make(chan struct{}, 1),
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tasks: make(map[string]*TaskRunner),
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taskStates: copyTaskStates(alloc.TaskStates),
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restored: make(map[string]struct{}),
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updateCh: make(chan *structs.Allocation, 8),
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destroyCh: make(chan struct{}),
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waitCh: make(chan struct{}),
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}
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return ar
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}
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// stateFilePath returns the path to our state file
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func (r *AllocRunner) stateFilePath() string {
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return filepath.Join(r.config.StateDir, "alloc", r.alloc.ID, "state.json")
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}
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// RestoreState is used to restore the state of the alloc runner
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func (r *AllocRunner) RestoreState() error {
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// Load the snapshot
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var snap allocRunnerState
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if err := restoreState(r.stateFilePath(), &snap); err != nil {
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return err
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}
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// Restore fields
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r.alloc = snap.Alloc
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r.ctx = snap.Context
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r.allocClientStatus = snap.AllocClientStatus
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r.allocClientDescription = snap.AllocClientDescription
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r.taskStates = snap.TaskStates
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// Restore the task runners
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var mErr multierror.Error
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for name, state := range r.taskStates {
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// Mark the task as restored.
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r.restored[name] = struct{}{}
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task := &structs.Task{Name: name}
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tr := NewTaskRunner(r.logger, r.config, r.setTaskState, r.ctx, r.Alloc(),
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task, r.consulService)
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r.tasks[name] = tr
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// Skip tasks in terminal states.
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if state.State == structs.TaskStateDead {
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continue
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}
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if err := tr.RestoreState(); err != nil {
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r.logger.Printf("[ERR] client: failed to restore state for alloc %s task '%s': %v", r.alloc.ID, name, err)
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mErr.Errors = append(mErr.Errors, err)
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} else {
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go tr.Run()
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}
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}
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return mErr.ErrorOrNil()
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}
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// SaveState is used to snapshot the state of the alloc runner
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// if the fullSync is marked as false only the state of the Alloc Runner
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// is snapshotted. If fullSync is marked as true, we snapshot
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// all the Task Runners associated with the Alloc
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func (r *AllocRunner) SaveState() error {
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if err := r.saveAllocRunnerState(); err != nil {
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return err
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}
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// Save state for each task
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r.taskLock.RLock()
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defer r.taskLock.RUnlock()
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var mErr multierror.Error
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for _, tr := range r.tasks {
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if err := r.saveTaskRunnerState(tr); err != nil {
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mErr.Errors = append(mErr.Errors, err)
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}
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}
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return mErr.ErrorOrNil()
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}
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func (r *AllocRunner) saveAllocRunnerState() error {
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// Create the snapshot.
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r.taskStatusLock.RLock()
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states := copyTaskStates(r.taskStates)
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r.taskStatusLock.RUnlock()
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alloc := r.Alloc()
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r.allocLock.Lock()
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allocClientStatus := r.allocClientStatus
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allocClientDescription := r.allocClientDescription
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r.allocLock.Unlock()
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r.ctxLock.Lock()
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ctx := r.ctx
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r.ctxLock.Unlock()
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snap := allocRunnerState{
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Alloc: alloc,
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Context: ctx,
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AllocClientStatus: allocClientStatus,
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AllocClientDescription: allocClientDescription,
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TaskStates: states,
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}
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return persistState(r.stateFilePath(), &snap)
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}
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func (r *AllocRunner) saveTaskRunnerState(tr *TaskRunner) error {
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var err error
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if err = tr.SaveState(); err != nil {
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r.logger.Printf("[ERR] client: failed to save state for alloc %s task '%s': %v",
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r.alloc.ID, tr.task.Name, err)
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}
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return err
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}
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// DestroyState is used to cleanup after ourselves
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func (r *AllocRunner) DestroyState() error {
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return os.RemoveAll(filepath.Dir(r.stateFilePath()))
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}
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// DestroyContext is used to destroy the context
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func (r *AllocRunner) DestroyContext() error {
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return r.ctx.AllocDir.Destroy()
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}
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// copyTaskStates returns a copy of the passed task states.
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func copyTaskStates(states map[string]*structs.TaskState) map[string]*structs.TaskState {
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copy := make(map[string]*structs.TaskState, len(states))
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for task, state := range states {
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copy[task] = state.Copy()
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}
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return copy
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}
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// Alloc returns the associated allocation
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func (r *AllocRunner) Alloc() *structs.Allocation {
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r.allocLock.Lock()
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alloc := r.alloc.Copy()
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// The status has explicitely been set.
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if r.allocClientStatus != "" || r.allocClientDescription != "" {
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alloc.ClientStatus = r.allocClientStatus
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alloc.ClientDescription = r.allocClientDescription
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r.allocLock.Unlock()
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return alloc
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}
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r.allocLock.Unlock()
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// Scan the task states to determine the status of the alloc
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var pending, running, dead, failed bool
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r.taskStatusLock.RLock()
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alloc.TaskStates = copyTaskStates(r.taskStates)
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for _, state := range r.taskStates {
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switch state.State {
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case structs.TaskStateRunning:
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running = true
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case structs.TaskStatePending:
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pending = true
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case structs.TaskStateDead:
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last := len(state.Events) - 1
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if state.Events[last].Type == structs.TaskDriverFailure {
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failed = true
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} else {
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dead = true
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}
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}
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}
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r.taskStatusLock.RUnlock()
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// Determine the alloc status
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if failed {
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alloc.ClientStatus = structs.AllocClientStatusFailed
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} else if running {
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alloc.ClientStatus = structs.AllocClientStatusRunning
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} else if dead && !pending {
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alloc.ClientStatus = structs.AllocClientStatusDead
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}
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return alloc
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}
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// dirtySyncState is used to watch for state being marked dirty to sync
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func (r *AllocRunner) dirtySyncState() {
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for {
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select {
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case <-r.dirtyCh:
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r.retrySyncState(r.destroyCh)
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case <-r.destroyCh:
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return
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}
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}
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}
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// retrySyncState is used to retry the state sync until success
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func (r *AllocRunner) retrySyncState(stopCh chan struct{}) {
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for {
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if err := r.syncStatus(); err == nil {
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// The Alloc State might have been re-computed so we are
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// snapshoting only the alloc runner
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r.saveAllocRunnerState()
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return
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}
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select {
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case <-time.After(allocSyncRetryIntv + randomStagger(allocSyncRetryIntv)):
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case <-stopCh:
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return
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}
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}
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}
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// syncStatus is used to run and sync the status when it changes
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func (r *AllocRunner) syncStatus() error {
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// Get a copy of our alloc.
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alloc := r.Alloc()
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// Attempt to update the status
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if err := r.updater(alloc); err != nil {
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r.logger.Printf("[ERR] client: failed to update alloc '%s' status to %s: %s",
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alloc.ID, alloc.ClientStatus, err)
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return err
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}
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return nil
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}
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// setStatus is used to update the allocation status
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func (r *AllocRunner) setStatus(status, desc string) {
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r.allocLock.Lock()
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r.allocClientStatus = status
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r.allocClientDescription = desc
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r.allocLock.Unlock()
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select {
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case r.dirtyCh <- struct{}{}:
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default:
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}
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}
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// setTaskState is used to set the status of a task
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func (r *AllocRunner) setTaskState(taskName, state string, event *structs.TaskEvent) {
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r.taskStatusLock.Lock()
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defer r.taskStatusLock.Unlock()
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taskState, ok := r.taskStates[taskName]
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if !ok {
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r.logger.Printf("[ERR] client: setting task state for unknown task %q", taskName)
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return
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}
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// Set the tasks state.
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taskState.State = state
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r.appendTaskEvent(taskState, event)
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select {
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case r.dirtyCh <- struct{}{}:
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default:
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}
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}
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// appendTaskEvent updates the task status by appending the new event.
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func (r *AllocRunner) appendTaskEvent(state *structs.TaskState, event *structs.TaskEvent) {
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capacity := 10
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if state.Events == nil {
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state.Events = make([]*structs.TaskEvent, 0, capacity)
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}
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// If we hit capacity, then shift it.
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if len(state.Events) == capacity {
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old := state.Events
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state.Events = make([]*structs.TaskEvent, 0, capacity)
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state.Events = append(state.Events, old[1:]...)
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}
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state.Events = append(state.Events, event)
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}
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// Run is a long running goroutine used to manage an allocation
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func (r *AllocRunner) Run() {
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defer close(r.waitCh)
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go r.dirtySyncState()
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// Find the task group to run in the allocation
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alloc := r.alloc
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tg := alloc.Job.LookupTaskGroup(alloc.TaskGroup)
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if tg == nil {
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r.logger.Printf("[ERR] client: alloc '%s' for missing task group '%s'", alloc.ID, alloc.TaskGroup)
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r.setStatus(structs.AllocClientStatusFailed, fmt.Sprintf("missing task group '%s'", alloc.TaskGroup))
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return
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}
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// Create the execution context
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r.ctxLock.Lock()
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if r.ctx == nil {
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allocDir := allocdir.NewAllocDir(filepath.Join(r.config.AllocDir, r.alloc.ID))
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if err := allocDir.Build(tg.Tasks); err != nil {
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r.logger.Printf("[WARN] client: failed to build task directories: %v", err)
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r.setStatus(structs.AllocClientStatusFailed, fmt.Sprintf("failed to build task dirs for '%s'", alloc.TaskGroup))
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return
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}
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r.ctx = driver.NewExecContext(allocDir, r.alloc.ID)
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}
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r.ctxLock.Unlock()
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// Check if the allocation is in a terminal status. In this case, we don't
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// start any of the task runners and directly wait for the destroy signal to
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// clean up the allocation.
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if alloc.TerminalStatus() {
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r.logger.Printf("[DEBUG] client: alloc %q in terminal status, waiting for destroy", r.alloc.ID)
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r.handleDestroy()
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r.logger.Printf("[DEBUG] client: terminating runner for alloc '%s'", r.alloc.ID)
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return
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}
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// Start the task runners
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r.logger.Printf("[DEBUG] client: starting task runners for alloc '%s'", r.alloc.ID)
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r.taskLock.Lock()
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for _, task := range tg.Tasks {
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if _, ok := r.restored[task.Name]; ok {
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continue
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}
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tr := NewTaskRunner(r.logger, r.config, r.setTaskState, r.ctx, r.Alloc(),
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task.Copy(), r.consulService)
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r.tasks[task.Name] = tr
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go tr.Run()
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}
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r.taskLock.Unlock()
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OUTER:
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// Wait for updates
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for {
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select {
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case update := <-r.updateCh:
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// Store the updated allocation.
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r.allocLock.Lock()
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r.alloc = update
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r.allocLock.Unlock()
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// Check if we're in a terminal status
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if update.TerminalStatus() {
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break OUTER
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}
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// Update the task groups
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r.taskLock.RLock()
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for _, task := range tg.Tasks {
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tr := r.tasks[task.Name]
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tr.Update(update)
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}
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r.taskLock.RUnlock()
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case <-r.destroyCh:
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break OUTER
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}
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}
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// Destroy each sub-task
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r.taskLock.Lock()
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for _, tr := range r.tasks {
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tr.Destroy()
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}
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// Wait for termination of the task runners
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for _, tr := range r.tasks {
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<-tr.WaitCh()
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}
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r.taskLock.Unlock()
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// Final state sync
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r.retrySyncState(nil)
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// Block until we should destroy the state of the alloc
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r.handleDestroy()
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r.logger.Printf("[DEBUG] client: terminating runner for alloc '%s'", r.alloc.ID)
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}
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// handleDestroy blocks till the AllocRunner should be destroyed and does the
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// necessary cleanup.
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func (r *AllocRunner) handleDestroy() {
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select {
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case <-r.destroyCh:
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if err := r.DestroyContext(); err != nil {
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r.logger.Printf("[ERR] client: failed to destroy context for alloc '%s': %v",
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r.alloc.ID, err)
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}
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if err := r.DestroyState(); err != nil {
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r.logger.Printf("[ERR] client: failed to destroy state for alloc '%s': %v",
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r.alloc.ID, err)
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}
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}
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}
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// Update is used to update the allocation of the context
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func (r *AllocRunner) Update(update *structs.Allocation) {
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select {
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case r.updateCh <- update:
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default:
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r.logger.Printf("[ERR] client: dropping update to alloc '%s'", update.ID)
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}
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}
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// shouldUpdate takes the AllocModifyIndex of an allocation sent from the server and
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// checks if the current running allocation is behind and should be updated.
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func (r *AllocRunner) shouldUpdate(serverIndex uint64) bool {
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r.allocLock.Lock()
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defer r.allocLock.Unlock()
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return r.alloc.AllocModifyIndex < serverIndex
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}
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// Destroy is used to indicate that the allocation context should be destroyed
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func (r *AllocRunner) Destroy() {
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r.destroyLock.Lock()
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defer r.destroyLock.Unlock()
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if r.destroy {
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return
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}
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r.destroy = true
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close(r.destroyCh)
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}
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// WaitCh returns a channel to wait for termination
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func (r *AllocRunner) WaitCh() <-chan struct{} {
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return r.waitCh
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}
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