open-nomad/command/agent/agent.go

308 lines
7.6 KiB
Go

package agent
import (
"fmt"
"io"
"log"
"net"
"os"
"path/filepath"
"sync"
"time"
"github.com/hashicorp/nomad/client"
"github.com/hashicorp/nomad/nomad"
"github.com/hashicorp/nomad/nomad/structs"
)
// Agent is a long running daemon that is used to run both
// clients and servers. Servers are responsible for managing
// state and making scheduling decisions. Clients can be
// scheduled to, and are responsible for interfacing with
// servers to run allocations.
type Agent struct {
config *Config
logger *log.Logger
logOutput io.Writer
server *nomad.Server
client *client.Client
shutdown bool
shutdownCh chan struct{}
shutdownLock sync.Mutex
}
// NewAgent is used to create a new agent with the given configuration
func NewAgent(config *Config, logOutput io.Writer) (*Agent, error) {
// Ensure we have a log sink
if logOutput == nil {
logOutput = os.Stderr
}
a := &Agent{
config: config,
logger: log.New(logOutput, "", log.LstdFlags),
logOutput: logOutput,
shutdownCh: make(chan struct{}),
}
if err := a.setupServer(); err != nil {
return nil, err
}
if err := a.setupClient(); err != nil {
return nil, err
}
if a.client == nil && a.server == nil {
return nil, fmt.Errorf("must have at least client or server mode enabled")
}
return a, nil
}
// serverConfig is used to generate a new server configuration struct
// for initializing a nomad server.
func (a *Agent) serverConfig() (*nomad.Config, error) {
conf := a.config.NomadConfig
if conf == nil {
conf = nomad.DefaultConfig()
}
conf.LogOutput = a.logOutput
conf.DevMode = a.config.DevMode
conf.Build = fmt.Sprintf("%s%s", a.config.Version, a.config.VersionPrerelease)
if a.config.Region != "" {
conf.Region = a.config.Region
}
if a.config.Datacenter != "" {
conf.Datacenter = a.config.Datacenter
}
if a.config.NodeName != "" {
conf.NodeName = a.config.NodeName
}
if a.config.Server.BootstrapExpect > 0 {
if a.config.Server.BootstrapExpect == 1 {
conf.Bootstrap = true
} else {
conf.BootstrapExpect = a.config.Server.BootstrapExpect
}
}
if a.config.DataDir != "" {
conf.DataDir = filepath.Join(a.config.DataDir, "server")
}
if a.config.Server.DataDir != "" {
conf.DataDir = a.config.Server.DataDir
}
if a.config.Server.ProtocolVersion != 0 {
conf.ProtocolVersion = uint8(a.config.Server.ProtocolVersion)
}
if a.config.Server.NumSchedulers != 0 {
conf.NumSchedulers = a.config.Server.NumSchedulers
}
if len(a.config.Server.EnabledSchedulers) != 0 {
conf.EnabledSchedulers = a.config.Server.EnabledSchedulers
}
// Set up the advertise addrs
if addr := a.config.AdvertiseAddrs.Serf; addr != "" {
serfAddr, err := net.ResolveTCPAddr("tcp", addr)
if err != nil {
return nil, fmt.Errorf("error resolving serf advertise address: %s", err)
}
conf.SerfConfig.MemberlistConfig.AdvertiseAddr = serfAddr.IP.String()
conf.SerfConfig.MemberlistConfig.AdvertisePort = serfAddr.Port
}
if addr := a.config.AdvertiseAddrs.RPC; addr != "" {
rpcAddr, err := net.ResolveTCPAddr("tcp", addr)
if err != nil {
return nil, fmt.Errorf("error resolving rpc advertise address: %s", err)
}
conf.RPCAdvertise = rpcAddr
}
// Set up the bind addresses
if addr := a.config.BindAddr; addr != "" {
conf.RPCAddr.IP = net.ParseIP(addr)
conf.SerfConfig.MemberlistConfig.BindAddr = addr
}
if addr := a.config.Addresses.RPC; addr != "" {
conf.RPCAddr.IP = net.ParseIP(addr)
}
if addr := a.config.Addresses.Serf; addr != "" {
conf.SerfConfig.MemberlistConfig.BindAddr = addr
}
// Set up the ports
if port := a.config.Ports.RPC; port != 0 {
conf.RPCAddr.Port = port
}
if port := a.config.Ports.Serf; port != 0 {
conf.SerfConfig.MemberlistConfig.BindPort = port
}
if gcThreshold := a.config.Server.NodeGCThreshold; gcThreshold != "" {
dur, err := time.ParseDuration(gcThreshold)
if err != nil {
return nil, err
}
conf.NodeGCThreshold = dur
}
return conf, nil
}
// setupServer is used to setup the server if enabled
func (a *Agent) setupServer() error {
if !a.config.Server.Enabled {
return nil
}
// Setup the configuration
conf, err := a.serverConfig()
if err != nil {
return fmt.Errorf("server config setup failed: %s", err)
}
// Create the server
server, err := nomad.NewServer(conf)
if err != nil {
return fmt.Errorf("server setup failed: %v", err)
}
a.server = server
return nil
}
// setupClient is used to setup the client if enabled
func (a *Agent) setupClient() error {
if !a.config.Client.Enabled {
return nil
}
// Setup the configuration
conf := a.config.ClientConfig
if conf == nil {
conf = client.DefaultConfig()
}
if a.server != nil {
conf.RPCHandler = a.server
}
conf.LogOutput = a.logOutput
conf.DevMode = a.config.DevMode
if a.config.Region != "" {
conf.Region = a.config.Region
}
if a.config.DataDir != "" {
conf.StateDir = filepath.Join(a.config.DataDir, "client")
conf.AllocDir = filepath.Join(a.config.DataDir, "alloc")
}
if a.config.Client.StateDir != "" {
conf.StateDir = a.config.Client.StateDir
}
if a.config.Client.AllocDir != "" {
conf.AllocDir = a.config.Client.AllocDir
}
conf.Servers = a.config.Client.Servers
if a.config.Client.NetworkInterface != "" {
conf.NetworkInterface = a.config.Client.NetworkInterface
}
conf.Options = a.config.Client.Options
if a.config.Client.NetworkSpeed != 0 {
conf.NetworkSpeed = a.config.Client.NetworkSpeed
}
// Setup the node
conf.Node = new(structs.Node)
conf.Node.Datacenter = a.config.Datacenter
conf.Node.Name = a.config.NodeName
conf.Node.ID = a.config.Client.NodeID
conf.Node.Meta = a.config.Client.Meta
conf.Node.NodeClass = a.config.Client.NodeClass
// Create the client
client, err := client.NewClient(conf)
if err != nil {
return fmt.Errorf("client setup failed: %v", err)
}
a.client = client
return nil
}
// Leave is used gracefully exit. Clients will inform servers
// of their departure so that allocations can be rescheduled.
func (a *Agent) Leave() error {
if a.client != nil {
if err := a.client.Leave(); err != nil {
a.logger.Printf("[ERR] agent: client leave failed: %v", err)
}
}
if a.server != nil {
if err := a.server.Leave(); err != nil {
a.logger.Printf("[ERR] agent: server leave failed: %v", err)
}
}
return nil
}
// Shutdown is used to terminate the agent.
func (a *Agent) Shutdown() error {
a.shutdownLock.Lock()
defer a.shutdownLock.Unlock()
if a.shutdown {
return nil
}
a.logger.Println("[INFO] agent: requesting shutdown")
if a.client != nil {
if err := a.client.Shutdown(); err != nil {
a.logger.Printf("[ERR] agent: client shutdown failed: %v", err)
}
}
if a.server != nil {
if err := a.server.Shutdown(); err != nil {
a.logger.Printf("[ERR] agent: server shutdown failed: %v", err)
}
}
a.logger.Println("[INFO] agent: shutdown complete")
a.shutdown = true
close(a.shutdownCh)
return nil
}
// RPC is used to make an RPC call to the Nomad servers
func (a *Agent) RPC(method string, args interface{}, reply interface{}) error {
if a.server != nil {
return a.server.RPC(method, args, reply)
}
return a.client.RPC(method, args, reply)
}
// Client returns the configured client or nil
func (a *Agent) Client() *client.Client {
return a.client
}
// Server returns the configured server or nil
func (a *Agent) Server() *nomad.Server {
return a.server
}
// Stats is used to return statistics for debugging and insight
// for various sub-systems
func (a *Agent) Stats() map[string]map[string]string {
stats := make(map[string]map[string]string)
if a.server != nil {
subStat := a.server.Stats()
for k, v := range subStat {
stats[k] = v
}
}
if a.client != nil {
subStat := a.client.Stats()
for k, v := range subStat {
stats[k] = v
}
}
return stats
}