594 lines
15 KiB
Go
594 lines
15 KiB
Go
package nomad
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import (
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"fmt"
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"io"
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"log"
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"time"
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"github.com/armon/go-metrics"
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"github.com/hashicorp/go-msgpack/codec"
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"github.com/hashicorp/nomad/nomad/state"
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"github.com/hashicorp/nomad/nomad/structs"
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"github.com/hashicorp/raft"
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)
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var (
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msgpackHandle = &codec.MsgpackHandle{
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RawToString: true,
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WriteExt: true,
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}
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)
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const (
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// timeTableGranularity is the granularity of index to time tracking
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timeTableGranularity = 5 * time.Minute
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// timeTableLimit is the maximum limit of our tracking
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timeTableLimit = 24 * time.Hour
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)
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// SnapshotType is prefixed to a record in the FSM snapshot
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// so that we can determine the type for restore
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type SnapshotType byte
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const (
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NodeSnapshot SnapshotType = iota
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JobSnapshot
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IndexSnapshot
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EvalSnapshot
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AllocSnapshot
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TimeTableSnapshot
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)
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// nomadFSM implements a finite state machine that is used
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// along with Raft to provide strong consistency. We implement
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// this outside the Server to avoid exposing this outside the package.
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type nomadFSM struct {
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evalBroker *EvalBroker
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logOutput io.Writer
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logger *log.Logger
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state *state.StateStore
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timetable *TimeTable
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}
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// nomadSnapshot is used to provide a snapshot of the current
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// state in a way that can be accessed concurrently with operations
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// that may modify the live state.
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type nomadSnapshot struct {
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snap *state.StateSnapshot
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timetable *TimeTable
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}
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// snapshotHeader is the first entry in our snapshot
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type snapshotHeader struct {
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}
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// NewFSMPath is used to construct a new FSM with a blank state
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func NewFSM(evalBroker *EvalBroker, logOutput io.Writer) (*nomadFSM, error) {
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// Create a state store
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state, err := state.NewStateStore(logOutput)
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if err != nil {
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return nil, err
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}
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fsm := &nomadFSM{
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evalBroker: evalBroker,
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logOutput: logOutput,
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logger: log.New(logOutput, "", log.LstdFlags),
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state: state,
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timetable: NewTimeTable(timeTableGranularity, timeTableLimit),
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}
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return fsm, nil
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}
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// Close is used to cleanup resources associated with the FSM
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func (n *nomadFSM) Close() error {
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return nil
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}
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// State is used to return a handle to the current state
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func (n *nomadFSM) State() *state.StateStore {
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return n.state
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}
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// TimeTable returns the time table of transactions
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func (n *nomadFSM) TimeTable() *TimeTable {
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return n.timetable
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}
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func (n *nomadFSM) Apply(log *raft.Log) interface{} {
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buf := log.Data
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msgType := structs.MessageType(buf[0])
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// Witness this write
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n.timetable.Witness(log.Index, time.Now().UTC())
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// Check if this message type should be ignored when unknown. This is
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// used so that new commands can be added with developer control if older
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// versions can safely ignore the command, or if they should crash.
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ignoreUnknown := false
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if msgType&structs.IgnoreUnknownTypeFlag == structs.IgnoreUnknownTypeFlag {
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msgType &= ^structs.IgnoreUnknownTypeFlag
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ignoreUnknown = true
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}
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switch msgType {
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case structs.NodeRegisterRequestType:
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return n.applyRegisterNode(buf[1:], log.Index)
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case structs.NodeDeregisterRequestType:
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return n.applyDeregisterNode(buf[1:], log.Index)
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case structs.NodeUpdateStatusRequestType:
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return n.applyStatusUpdate(buf[1:], log.Index)
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case structs.NodeUpdateDrainRequestType:
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return n.applyDrainUpdate(buf[1:], log.Index)
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case structs.JobRegisterRequestType:
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return n.applyRegisterJob(buf[1:], log.Index)
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case structs.JobDeregisterRequestType:
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return n.applyDeregisterJob(buf[1:], log.Index)
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case structs.EvalUpdateRequestType:
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return n.applyUpdateEval(buf[1:], log.Index)
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case structs.EvalDeleteRequestType:
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return n.applyDeleteEval(buf[1:], log.Index)
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case structs.AllocUpdateRequestType:
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return n.applyAllocUpdate(buf[1:], log.Index)
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case structs.AllocClientUpdateRequestType:
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return n.applyAllocClientUpdate(buf[1:], log.Index)
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default:
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if ignoreUnknown {
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n.logger.Printf("[WARN] nomad.fsm: ignoring unknown message type (%d), upgrade to newer version", msgType)
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return nil
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} else {
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panic(fmt.Errorf("failed to apply request: %#v", buf))
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}
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}
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}
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func (n *nomadFSM) applyRegisterNode(buf []byte, index uint64) interface{} {
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defer metrics.MeasureSince([]string{"nomad", "fsm", "register_node"}, time.Now())
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var req structs.NodeRegisterRequest
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if err := structs.Decode(buf, &req); err != nil {
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panic(fmt.Errorf("failed to decode request: %v", err))
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}
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if err := n.state.RegisterNode(index, req.Node); err != nil {
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n.logger.Printf("[ERR] nomad.fsm: RegisterNode failed: %v", err)
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return err
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}
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return nil
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}
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func (n *nomadFSM) applyDeregisterNode(buf []byte, index uint64) interface{} {
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defer metrics.MeasureSince([]string{"nomad", "fsm", "deregister_node"}, time.Now())
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var req structs.NodeDeregisterRequest
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if err := structs.Decode(buf, &req); err != nil {
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panic(fmt.Errorf("failed to decode request: %v", err))
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}
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if err := n.state.DeregisterNode(index, req.NodeID); err != nil {
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n.logger.Printf("[ERR] nomad.fsm: DeregisterNode failed: %v", err)
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return err
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}
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return nil
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}
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func (n *nomadFSM) applyStatusUpdate(buf []byte, index uint64) interface{} {
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defer metrics.MeasureSince([]string{"nomad", "fsm", "node_status_update"}, time.Now())
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var req structs.NodeUpdateStatusRequest
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if err := structs.Decode(buf, &req); err != nil {
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panic(fmt.Errorf("failed to decode request: %v", err))
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}
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if err := n.state.UpdateNodeStatus(index, req.NodeID, req.Status); err != nil {
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n.logger.Printf("[ERR] nomad.fsm: UpdateNodeStatus failed: %v", err)
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return err
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}
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return nil
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}
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func (n *nomadFSM) applyDrainUpdate(buf []byte, index uint64) interface{} {
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defer metrics.MeasureSince([]string{"nomad", "fsm", "node_drain_update"}, time.Now())
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var req structs.NodeUpdateDrainRequest
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if err := structs.Decode(buf, &req); err != nil {
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panic(fmt.Errorf("failed to decode request: %v", err))
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}
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if err := n.state.UpdateNodeDrain(index, req.NodeID, req.Drain); err != nil {
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n.logger.Printf("[ERR] nomad.fsm: UpdateNodeDrain failed: %v", err)
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return err
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}
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return nil
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}
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func (n *nomadFSM) applyRegisterJob(buf []byte, index uint64) interface{} {
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defer metrics.MeasureSince([]string{"nomad", "fsm", "register_job"}, time.Now())
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var req structs.JobRegisterRequest
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if err := structs.Decode(buf, &req); err != nil {
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panic(fmt.Errorf("failed to decode request: %v", err))
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}
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if err := n.state.RegisterJob(index, req.Job); err != nil {
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n.logger.Printf("[ERR] nomad.fsm: RegisterJob failed: %v", err)
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return err
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}
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return nil
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}
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func (n *nomadFSM) applyDeregisterJob(buf []byte, index uint64) interface{} {
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defer metrics.MeasureSince([]string{"nomad", "fsm", "deregister_job"}, time.Now())
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var req structs.JobDeregisterRequest
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if err := structs.Decode(buf, &req); err != nil {
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panic(fmt.Errorf("failed to decode request: %v", err))
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}
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if err := n.state.DeregisterJob(index, req.JobID); err != nil {
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n.logger.Printf("[ERR] nomad.fsm: DeregisterJob failed: %v", err)
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return err
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}
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return nil
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}
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func (n *nomadFSM) applyUpdateEval(buf []byte, index uint64) interface{} {
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defer metrics.MeasureSince([]string{"nomad", "fsm", "update_eval"}, time.Now())
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var req structs.EvalUpdateRequest
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if err := structs.Decode(buf, &req); err != nil {
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panic(fmt.Errorf("failed to decode request: %v", err))
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}
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if err := n.state.UpsertEvals(index, req.Evals); err != nil {
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n.logger.Printf("[ERR] nomad.fsm: UpsertEvals failed: %v", err)
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return err
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}
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for _, eval := range req.Evals {
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if eval.ShouldEnqueue() {
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if err := n.evalBroker.Enqueue(eval); err != nil {
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n.logger.Printf("[ERR] nomad.fsm: failed to enqueue evaluation %s: %v", eval.ID, err)
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return err
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}
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}
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}
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return nil
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}
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func (n *nomadFSM) applyDeleteEval(buf []byte, index uint64) interface{} {
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defer metrics.MeasureSince([]string{"nomad", "fsm", "delete_eval"}, time.Now())
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var req structs.EvalDeleteRequest
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if err := structs.Decode(buf, &req); err != nil {
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panic(fmt.Errorf("failed to decode request: %v", err))
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}
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if err := n.state.DeleteEval(index, req.Evals, req.Allocs); err != nil {
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n.logger.Printf("[ERR] nomad.fsm: DeleteEval failed: %v", err)
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return err
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}
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return nil
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}
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func (n *nomadFSM) applyAllocUpdate(buf []byte, index uint64) interface{} {
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defer metrics.MeasureSince([]string{"nomad", "fsm", "alloc_update"}, time.Now())
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var req structs.AllocUpdateRequest
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if err := structs.Decode(buf, &req); err != nil {
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panic(fmt.Errorf("failed to decode request: %v", err))
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}
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if err := n.state.UpdateAllocations(index, req.Alloc); err != nil {
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n.logger.Printf("[ERR] nomad.fsm: UpdateAllocations failed: %v", err)
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return err
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}
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return nil
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}
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func (n *nomadFSM) applyAllocClientUpdate(buf []byte, index uint64) interface{} {
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defer metrics.MeasureSince([]string{"nomad", "fsm", "alloc_client_update"}, time.Now())
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var req structs.AllocUpdateRequest
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if err := structs.Decode(buf, &req); err != nil {
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panic(fmt.Errorf("failed to decode request: %v", err))
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}
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if len(req.Alloc) == 0 {
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return nil
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}
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if err := n.state.UpdateAllocFromClient(index, req.Alloc[0]); err != nil {
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n.logger.Printf("[ERR] nomad.fsm: UpdateAllocFromClient failed: %v", err)
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return err
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}
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return nil
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}
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func (n *nomadFSM) Snapshot() (raft.FSMSnapshot, error) {
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// Create a new snapshot
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snap, err := n.state.Snapshot()
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if err != nil {
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return nil, err
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}
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ns := &nomadSnapshot{
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snap: snap,
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timetable: n.timetable,
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}
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return ns, nil
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}
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func (n *nomadFSM) Restore(old io.ReadCloser) error {
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defer old.Close()
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// Create a new state store
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newState, err := state.NewStateStore(n.logOutput)
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if err != nil {
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return err
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}
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n.state = newState
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// Start the state restore
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restore, err := newState.Restore()
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if err != nil {
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return err
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}
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defer restore.Abort()
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// Create a decoder
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dec := codec.NewDecoder(old, msgpackHandle)
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// Read in the header
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var header snapshotHeader
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if err := dec.Decode(&header); err != nil {
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return err
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}
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// Populate the new state
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msgType := make([]byte, 1)
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for {
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// Read the message type
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_, err := old.Read(msgType)
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if err == io.EOF {
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break
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} else if err != nil {
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return err
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}
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// Decode
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switch SnapshotType(msgType[0]) {
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case TimeTableSnapshot:
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if err := n.timetable.Deserialize(dec); err != nil {
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return fmt.Errorf("time table deserialize failed: %v", err)
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}
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case NodeSnapshot:
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node := new(structs.Node)
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if err := dec.Decode(node); err != nil {
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return err
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}
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if err := restore.NodeRestore(node); err != nil {
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return err
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}
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case JobSnapshot:
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job := new(structs.Job)
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if err := dec.Decode(job); err != nil {
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return err
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}
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if err := restore.JobRestore(job); err != nil {
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return err
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}
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case EvalSnapshot:
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eval := new(structs.Evaluation)
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if err := dec.Decode(eval); err != nil {
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return err
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}
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if err := restore.EvalRestore(eval); err != nil {
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return err
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}
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case AllocSnapshot:
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alloc := new(structs.Allocation)
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if err := dec.Decode(alloc); err != nil {
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return err
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}
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if err := restore.AllocRestore(alloc); err != nil {
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return err
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}
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case IndexSnapshot:
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idx := new(state.IndexEntry)
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if err := dec.Decode(idx); err != nil {
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return err
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}
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if err := restore.IndexRestore(idx); err != nil {
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return err
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}
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default:
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return fmt.Errorf("Unrecognized snapshot type: %v", msgType)
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}
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}
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// Commit the state restore
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restore.Commit()
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return nil
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}
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func (s *nomadSnapshot) Persist(sink raft.SnapshotSink) error {
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defer metrics.MeasureSince([]string{"nomad", "fsm", "persist"}, time.Now())
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// Register the nodes
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encoder := codec.NewEncoder(sink, msgpackHandle)
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// Write the header
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header := snapshotHeader{}
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if err := encoder.Encode(&header); err != nil {
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sink.Cancel()
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return err
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}
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// Write the time table
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sink.Write([]byte{byte(TimeTableSnapshot)})
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if err := s.timetable.Serialize(encoder); err != nil {
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sink.Cancel()
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return err
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}
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// Write all the data out
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if err := s.persistIndexes(sink, encoder); err != nil {
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sink.Cancel()
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return err
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}
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if err := s.persistNodes(sink, encoder); err != nil {
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sink.Cancel()
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return err
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}
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if err := s.persistJobs(sink, encoder); err != nil {
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sink.Cancel()
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return err
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}
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if err := s.persistEvals(sink, encoder); err != nil {
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sink.Cancel()
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return err
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}
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if err := s.persistAllocs(sink, encoder); err != nil {
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sink.Cancel()
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return err
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}
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return nil
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}
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func (s *nomadSnapshot) persistIndexes(sink raft.SnapshotSink,
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encoder *codec.Encoder) error {
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// Get all the indexes
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iter, err := s.snap.Indexes()
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if err != nil {
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return err
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}
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for {
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// Get the next item
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raw := iter.Next()
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if raw == nil {
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break
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}
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// Prepare the request struct
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idx := raw.(*state.IndexEntry)
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// Write out a node registration
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sink.Write([]byte{byte(IndexSnapshot)})
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if err := encoder.Encode(idx); err != nil {
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return err
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}
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}
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return nil
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}
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func (s *nomadSnapshot) persistNodes(sink raft.SnapshotSink,
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encoder *codec.Encoder) error {
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// Get all the nodes
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nodes, err := s.snap.Nodes()
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if err != nil {
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return err
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}
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for {
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// Get the next item
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raw := nodes.Next()
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if raw == nil {
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break
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}
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// Prepare the request struct
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node := raw.(*structs.Node)
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// Write out a node registration
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sink.Write([]byte{byte(NodeSnapshot)})
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if err := encoder.Encode(node); err != nil {
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return err
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}
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}
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return nil
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}
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func (s *nomadSnapshot) persistJobs(sink raft.SnapshotSink,
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encoder *codec.Encoder) error {
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// Get all the jobs
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jobs, err := s.snap.Jobs()
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if err != nil {
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return err
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}
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for {
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// Get the next item
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raw := jobs.Next()
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if raw == nil {
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break
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}
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// Prepare the request struct
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job := raw.(*structs.Job)
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// Write out a job registration
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sink.Write([]byte{byte(JobSnapshot)})
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if err := encoder.Encode(job); err != nil {
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return err
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}
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}
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return nil
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}
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func (s *nomadSnapshot) persistEvals(sink raft.SnapshotSink,
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encoder *codec.Encoder) error {
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// Get all the evaluations
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evals, err := s.snap.Evals()
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if err != nil {
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return err
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}
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for {
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// Get the next item
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raw := evals.Next()
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if raw == nil {
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break
|
|
}
|
|
|
|
// Prepare the request struct
|
|
eval := raw.(*structs.Evaluation)
|
|
|
|
// Write out the evaluation
|
|
sink.Write([]byte{byte(EvalSnapshot)})
|
|
if err := encoder.Encode(eval); err != nil {
|
|
return err
|
|
}
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func (s *nomadSnapshot) persistAllocs(sink raft.SnapshotSink,
|
|
encoder *codec.Encoder) error {
|
|
// Get all the allocations
|
|
allocs, err := s.snap.Allocs()
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
for {
|
|
// Get the next item
|
|
raw := allocs.Next()
|
|
if raw == nil {
|
|
break
|
|
}
|
|
|
|
// Prepare the request struct
|
|
alloc := raw.(*structs.Allocation)
|
|
|
|
// Write out the evaluation
|
|
sink.Write([]byte{byte(AllocSnapshot)})
|
|
if err := encoder.Encode(alloc); err != nil {
|
|
return err
|
|
}
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// Release is a no-op, as we just need to GC the pointer
|
|
// to the state store snapshot. There is nothing to explicitly
|
|
// cleanup.
|
|
func (s *nomadSnapshot) Release() {}
|