d3341a2019
The field name `Deployment.TaskGroups` contains a map of `DeploymentState`, which makes it a little harder to follow state updates when combined with inconsistent naming conventions, particularly when we also have the state store or actual `TaskGroup`s in scope. This changeset changes all uses to `dstate` so as not to be confused with actual TaskGroups.
962 lines
28 KiB
Go
962 lines
28 KiB
Go
package deploymentwatcher
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import (
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"context"
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"fmt"
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"sync"
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"time"
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log "github.com/hashicorp/go-hclog"
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memdb "github.com/hashicorp/go-memdb"
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"github.com/hashicorp/nomad/helper"
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"github.com/hashicorp/nomad/helper/uuid"
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"github.com/hashicorp/nomad/nomad/state"
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"github.com/hashicorp/nomad/nomad/structs"
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"golang.org/x/time/rate"
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)
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const (
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// perJobEvalBatchPeriod is the batching length before creating an evaluation to
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// trigger the scheduler when allocations are marked as healthy.
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perJobEvalBatchPeriod = 1 * time.Second
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)
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var (
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// allowRescheduleTransition is the transition that allows failed
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// allocations part of a deployment to be rescheduled. We create a one off
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// variable to avoid creating a new object for every request.
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allowRescheduleTransition = &structs.DesiredTransition{
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Reschedule: helper.BoolToPtr(true),
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}
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)
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// deploymentTriggers are the set of functions required to trigger changes on
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// behalf of a deployment
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type deploymentTriggers interface {
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// createUpdate is used to create allocation desired transition updates and
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// an evaluation.
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createUpdate(allocs map[string]*structs.DesiredTransition, eval *structs.Evaluation) (uint64, error)
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// upsertJob is used to roll back a job when autoreverting for a deployment
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upsertJob(job *structs.Job) (uint64, error)
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// upsertDeploymentStatusUpdate is used to upsert a deployment status update
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// and an optional evaluation and job to upsert
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upsertDeploymentStatusUpdate(u *structs.DeploymentStatusUpdate, eval *structs.Evaluation, job *structs.Job) (uint64, error)
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// upsertDeploymentPromotion is used to promote canaries in a deployment
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upsertDeploymentPromotion(req *structs.ApplyDeploymentPromoteRequest) (uint64, error)
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// upsertDeploymentAllocHealth is used to set the health of allocations in a
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// deployment
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upsertDeploymentAllocHealth(req *structs.ApplyDeploymentAllocHealthRequest) (uint64, error)
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}
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// deploymentWatcher is used to watch a single deployment and trigger the
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// scheduler when allocation health transitions.
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type deploymentWatcher struct {
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// queryLimiter is used to limit the rate of blocking queries
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queryLimiter *rate.Limiter
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// deploymentTriggers holds the methods required to trigger changes on behalf of the
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// deployment
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deploymentTriggers
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// DeploymentRPC holds methods for interacting with peer regions
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// in enterprise edition
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DeploymentRPC
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// JobRPC holds methods for interacting with peer regions
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// in enterprise edition
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JobRPC
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// state is the state that is watched for state changes.
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state *state.StateStore
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// deploymentID is the deployment's ID being watched
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deploymentID string
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// deploymentUpdateCh is triggered when there is an updated deployment
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deploymentUpdateCh chan struct{}
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// d is the deployment being watched
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d *structs.Deployment
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// j is the job the deployment is for
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j *structs.Job
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// outstandingBatch marks whether an outstanding function exists to create
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// the evaluation. Access should be done through the lock.
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outstandingBatch bool
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// outstandingAllowReplacements is the map of allocations that will be
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// marked as allowing a replacement. Access should be done through the lock.
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outstandingAllowReplacements map[string]*structs.DesiredTransition
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// latestEval is the latest eval for the job. It is updated by the watch
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// loop and any time an evaluation is created. The field should be accessed
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// by holding the lock or using the setter and getter methods.
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latestEval uint64
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logger log.Logger
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ctx context.Context
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exitFn context.CancelFunc
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l sync.RWMutex
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}
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// newDeploymentWatcher returns a deployment watcher that is used to watch
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// deployments and trigger the scheduler as needed.
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func newDeploymentWatcher(parent context.Context, queryLimiter *rate.Limiter,
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logger log.Logger, state *state.StateStore, d *structs.Deployment,
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j *structs.Job, triggers deploymentTriggers,
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deploymentRPC DeploymentRPC, jobRPC JobRPC) *deploymentWatcher {
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ctx, exitFn := context.WithCancel(parent)
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w := &deploymentWatcher{
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queryLimiter: queryLimiter,
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deploymentID: d.ID,
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deploymentUpdateCh: make(chan struct{}, 1),
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d: d,
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j: j,
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state: state,
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deploymentTriggers: triggers,
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DeploymentRPC: deploymentRPC,
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JobRPC: jobRPC,
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logger: logger.With("deployment_id", d.ID, "job", j.NamespacedID()),
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ctx: ctx,
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exitFn: exitFn,
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}
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// Start the long lived watcher that scans for allocation updates
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go w.watch()
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return w
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}
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// updateDeployment is used to update the tracked deployment.
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func (w *deploymentWatcher) updateDeployment(d *structs.Deployment) {
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w.l.Lock()
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defer w.l.Unlock()
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// Update and trigger
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w.d = d
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select {
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case w.deploymentUpdateCh <- struct{}{}:
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default:
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}
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}
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// getDeployment returns the tracked deployment.
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func (w *deploymentWatcher) getDeployment() *structs.Deployment {
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w.l.RLock()
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defer w.l.RUnlock()
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return w.d
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}
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func (w *deploymentWatcher) SetAllocHealth(
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req *structs.DeploymentAllocHealthRequest,
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resp *structs.DeploymentUpdateResponse) error {
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// If we are failing the deployment, update the status and potentially
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// rollback
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var j *structs.Job
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var u *structs.DeploymentStatusUpdate
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// If there are unhealthy allocations we need to mark the deployment as
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// failed and check if we should roll back to a stable job.
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if l := len(req.UnhealthyAllocationIDs); l != 0 {
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unhealthy := make(map[string]struct{}, l)
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for _, alloc := range req.UnhealthyAllocationIDs {
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unhealthy[alloc] = struct{}{}
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}
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// Get the allocations for the deployment
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snap, err := w.state.Snapshot()
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if err != nil {
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return err
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}
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allocs, err := snap.AllocsByDeployment(nil, req.DeploymentID)
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if err != nil {
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return err
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}
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// Determine if we should autorevert to an older job
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desc := structs.DeploymentStatusDescriptionFailedAllocations
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for _, alloc := range allocs {
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// Check that the alloc has been marked unhealthy
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if _, ok := unhealthy[alloc.ID]; !ok {
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continue
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}
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// Check if the group has autorevert set
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dstate, ok := w.getDeployment().TaskGroups[alloc.TaskGroup]
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if !ok || !dstate.AutoRevert {
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continue
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}
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var err error
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j, err = w.latestStableJob()
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if err != nil {
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return err
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}
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if j != nil {
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j, desc = w.handleRollbackValidity(j, desc)
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}
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break
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}
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u = w.getDeploymentStatusUpdate(structs.DeploymentStatusFailed, desc)
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}
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// Canonicalize the job in case it doesn't have namespace set
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j.Canonicalize()
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// Create the request
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areq := &structs.ApplyDeploymentAllocHealthRequest{
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DeploymentAllocHealthRequest: *req,
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Timestamp: time.Now(),
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Eval: w.getEval(),
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DeploymentUpdate: u,
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Job: j,
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}
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index, err := w.upsertDeploymentAllocHealth(areq)
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if err != nil {
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return err
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}
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// Build the response
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resp.EvalID = areq.Eval.ID
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resp.EvalCreateIndex = index
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resp.DeploymentModifyIndex = index
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resp.Index = index
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if j != nil {
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resp.RevertedJobVersion = helper.Uint64ToPtr(j.Version)
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}
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return nil
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}
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// handleRollbackValidity checks if the job being rolled back to has the same spec as the existing job
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// Returns a modified description and job accordingly.
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func (w *deploymentWatcher) handleRollbackValidity(rollbackJob *structs.Job, desc string) (*structs.Job, string) {
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// Only rollback if job being changed has a different spec.
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// This prevents an infinite revert cycle when a previously stable version of the job fails to start up during a rollback
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// If the job we are trying to rollback to is identical to the current job, we stop because the rollback will not succeed.
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if w.j.SpecChanged(rollbackJob) {
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desc = structs.DeploymentStatusDescriptionRollback(desc, rollbackJob.Version)
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} else {
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desc = structs.DeploymentStatusDescriptionRollbackNoop(desc, rollbackJob.Version)
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rollbackJob = nil
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}
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return rollbackJob, desc
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}
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func (w *deploymentWatcher) PromoteDeployment(
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req *structs.DeploymentPromoteRequest,
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resp *structs.DeploymentUpdateResponse) error {
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// Create the request
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areq := &structs.ApplyDeploymentPromoteRequest{
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DeploymentPromoteRequest: *req,
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Eval: w.getEval(),
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}
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index, err := w.upsertDeploymentPromotion(areq)
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if err != nil {
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return err
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}
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// Build the response
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resp.EvalID = areq.Eval.ID
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resp.EvalCreateIndex = index
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resp.DeploymentModifyIndex = index
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resp.Index = index
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return nil
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}
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// autoPromoteDeployment creates a synthetic promotion request, and upserts it for processing
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func (w *deploymentWatcher) autoPromoteDeployment(allocs []*structs.AllocListStub) error {
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d := w.getDeployment()
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if !d.HasPlacedCanaries() || !d.RequiresPromotion() {
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return nil
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}
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// AutoPromote iff every task group is marked auto_promote and is healthy. The whole
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// job version has been incremented, so we promote together. See also AutoRevert
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for _, dstate := range d.TaskGroups {
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if !dstate.AutoPromote || dstate.DesiredCanaries != len(dstate.PlacedCanaries) {
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return nil
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}
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// Find the health status of each canary
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for _, c := range dstate.PlacedCanaries {
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for _, a := range allocs {
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if c == a.ID && !a.DeploymentStatus.IsHealthy() {
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return nil
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}
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}
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}
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}
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// Send the request
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_, err := w.upsertDeploymentPromotion(&structs.ApplyDeploymentPromoteRequest{
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DeploymentPromoteRequest: structs.DeploymentPromoteRequest{DeploymentID: d.GetID(), All: true},
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Eval: w.getEval(),
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})
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return err
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}
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func (w *deploymentWatcher) PauseDeployment(
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req *structs.DeploymentPauseRequest,
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resp *structs.DeploymentUpdateResponse) error {
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// Determine the status we should transition to and if we need to create an
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// evaluation
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status, desc := structs.DeploymentStatusPaused, structs.DeploymentStatusDescriptionPaused
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var eval *structs.Evaluation
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evalID := ""
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if !req.Pause {
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status, desc = structs.DeploymentStatusRunning, structs.DeploymentStatusDescriptionRunning
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eval = w.getEval()
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evalID = eval.ID
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}
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update := w.getDeploymentStatusUpdate(status, desc)
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// Commit the change
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i, err := w.upsertDeploymentStatusUpdate(update, eval, nil)
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if err != nil {
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return err
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}
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// Build the response
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if evalID != "" {
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resp.EvalID = evalID
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resp.EvalCreateIndex = i
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}
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resp.DeploymentModifyIndex = i
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resp.Index = i
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return nil
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}
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func (w *deploymentWatcher) FailDeployment(
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req *structs.DeploymentFailRequest,
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resp *structs.DeploymentUpdateResponse) error {
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status, desc := structs.DeploymentStatusFailed, structs.DeploymentStatusDescriptionFailedByUser
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// Determine if we should rollback
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rollback := false
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for _, dstate := range w.getDeployment().TaskGroups {
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if dstate.AutoRevert {
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rollback = true
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break
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}
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}
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var rollbackJob *structs.Job
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if rollback {
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var err error
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rollbackJob, err = w.latestStableJob()
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if err != nil {
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return err
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}
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if rollbackJob != nil {
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rollbackJob, desc = w.handleRollbackValidity(rollbackJob, desc)
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} else {
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desc = structs.DeploymentStatusDescriptionNoRollbackTarget(desc)
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}
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}
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// Commit the change
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update := w.getDeploymentStatusUpdate(status, desc)
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eval := w.getEval()
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i, err := w.upsertDeploymentStatusUpdate(update, eval, rollbackJob)
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if err != nil {
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return err
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}
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// Build the response
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resp.EvalID = eval.ID
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resp.EvalCreateIndex = i
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resp.DeploymentModifyIndex = i
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resp.Index = i
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if rollbackJob != nil {
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resp.RevertedJobVersion = helper.Uint64ToPtr(rollbackJob.Version)
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}
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return nil
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}
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// StopWatch stops watching the deployment. This should be called whenever a
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// deployment is completed or the watcher is no longer needed.
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func (w *deploymentWatcher) StopWatch() {
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w.exitFn()
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}
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// watch is the long running watcher that watches for both allocation and
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// deployment changes. Its function is to create evaluations to trigger the
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// scheduler when more progress can be made, to fail the deployment if it has
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// failed and potentially rolling back the job. Progress can be made when an
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// allocation transitions to healthy, so we create an eval.
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func (w *deploymentWatcher) watch() {
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// Get the deadline. This is likely a zero time to begin with but we need to
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// handle the case that the deployment has already progressed and we are now
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// just starting to watch it. This must likely would occur if there was a
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// leader transition and we are now starting our watcher.
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currentDeadline := w.getDeploymentProgressCutoff(w.getDeployment())
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var deadlineTimer *time.Timer
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if currentDeadline.IsZero() {
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deadlineTimer = time.NewTimer(0)
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if !deadlineTimer.Stop() {
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<-deadlineTimer.C
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}
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} else {
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deadlineTimer = time.NewTimer(currentDeadline.Sub(time.Now()))
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}
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allocIndex := uint64(1)
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var updates *allocUpdates
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rollback, deadlineHit := false, false
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FAIL:
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for {
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select {
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case <-w.ctx.Done():
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// This is the successful case, and we stop the loop
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return
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case <-deadlineTimer.C:
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// We have hit the progress deadline so fail the deployment. We need
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// to determine whether we should roll back the job by inspecting
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// which allocs as part of the deployment are healthy and which
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// aren't.
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deadlineHit = true
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fail, rback, err := w.shouldFail()
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if err != nil {
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w.logger.Error("failed to determine whether to rollback job", "error", err)
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}
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if !fail {
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w.logger.Debug("skipping deadline")
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continue
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}
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w.logger.Debug("deadline hit", "rollback", rback)
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rollback = rback
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err = w.nextRegion(structs.DeploymentStatusFailed)
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if err != nil {
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w.logger.Error("multiregion deployment error", "error", err)
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}
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break FAIL
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case <-w.deploymentUpdateCh:
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// Get the updated deployment and check if we should change the
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// deadline timer
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next := w.getDeploymentProgressCutoff(w.getDeployment())
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if !next.Equal(currentDeadline) {
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prevDeadlineZero := currentDeadline.IsZero()
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currentDeadline = next
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// The most recent deadline can be zero if no allocs were created for this deployment.
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// The deadline timer would have already been stopped once in that case. To prevent
|
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// deadlocking on the already stopped deadline timer, we only drain the channel if
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// the previous deadline was not zero.
|
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if !prevDeadlineZero && !deadlineTimer.Stop() {
|
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select {
|
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case <-deadlineTimer.C:
|
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default:
|
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}
|
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}
|
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|
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// If the next deadline is zero, we should not reset the timer
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// as we aren't tracking towards a progress deadline yet. This
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// can happen if you have multiple task groups with progress
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// deadlines and one of the task groups hasn't made any
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// placements. As soon as the other task group finishes its
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// rollout, the next progress deadline becomes zero, so we want
|
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// to avoid resetting, causing a deployment failure.
|
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if !next.IsZero() {
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deadlineTimer.Reset(next.Sub(time.Now()))
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}
|
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}
|
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|
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err := w.nextRegion(w.getStatus())
|
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if err != nil {
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break FAIL
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}
|
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|
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case updates = <-w.getAllocsCh(allocIndex):
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if err := updates.err; err != nil {
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if err == context.Canceled || w.ctx.Err() == context.Canceled {
|
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return
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}
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w.logger.Error("failed to retrieve allocations", "error", err)
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return
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}
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allocIndex = updates.index
|
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|
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// We have allocation changes for this deployment so determine the
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// steps to take.
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res, err := w.handleAllocUpdate(updates.allocs)
|
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if err != nil {
|
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if err == context.Canceled || w.ctx.Err() == context.Canceled {
|
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return
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}
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|
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w.logger.Error("failed handling allocation updates", "error", err)
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return
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}
|
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|
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// The deployment has failed, so break out of the watch loop and
|
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// handle the failure
|
|
if res.failDeployment {
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rollback = res.rollback
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err := w.nextRegion(structs.DeploymentStatusFailed)
|
|
if err != nil {
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w.logger.Error("multiregion deployment error", "error", err)
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}
|
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break FAIL
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}
|
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|
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// If permitted, automatically promote this canary deployment
|
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err = w.autoPromoteDeployment(updates.allocs)
|
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if err != nil {
|
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w.logger.Error("failed to auto promote deployment", "error", err)
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}
|
|
|
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// Create an eval to push the deployment along
|
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if res.createEval || len(res.allowReplacements) != 0 {
|
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w.createBatchedUpdate(res.allowReplacements, allocIndex)
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|
}
|
|
}
|
|
}
|
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|
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// Change the deployments status to failed
|
|
desc := structs.DeploymentStatusDescriptionFailedAllocations
|
|
if deadlineHit {
|
|
desc = structs.DeploymentStatusDescriptionProgressDeadline
|
|
}
|
|
|
|
// Rollback to the old job if necessary
|
|
var j *structs.Job
|
|
if rollback {
|
|
var err error
|
|
j, err = w.latestStableJob()
|
|
if err != nil {
|
|
w.logger.Error("failed to lookup latest stable job", "error", err)
|
|
}
|
|
|
|
// Description should include that the job is being rolled back to
|
|
// version N
|
|
if j != nil {
|
|
j, desc = w.handleRollbackValidity(j, desc)
|
|
} else {
|
|
desc = structs.DeploymentStatusDescriptionNoRollbackTarget(desc)
|
|
}
|
|
}
|
|
|
|
// Update the status of the deployment to failed and create an evaluation.
|
|
e := w.getEval()
|
|
u := w.getDeploymentStatusUpdate(structs.DeploymentStatusFailed, desc)
|
|
if _, err := w.upsertDeploymentStatusUpdate(u, e, j); err != nil {
|
|
w.logger.Error("failed to update deployment status", "error", err)
|
|
}
|
|
}
|
|
|
|
// allocUpdateResult is used to return the desired actions given the newest set
|
|
// of allocations for the deployment.
|
|
type allocUpdateResult struct {
|
|
createEval bool
|
|
failDeployment bool
|
|
rollback bool
|
|
allowReplacements []string
|
|
}
|
|
|
|
// handleAllocUpdate is used to compute the set of actions to take based on the
|
|
// updated allocations for the deployment.
|
|
func (w *deploymentWatcher) handleAllocUpdate(allocs []*structs.AllocListStub) (allocUpdateResult, error) {
|
|
var res allocUpdateResult
|
|
|
|
// Get the latest evaluation index
|
|
latestEval, err := w.jobEvalStatus()
|
|
if err != nil {
|
|
if err == context.Canceled || w.ctx.Err() == context.Canceled {
|
|
return res, err
|
|
}
|
|
|
|
return res, fmt.Errorf("failed to determine last evaluation index for job %q: %v", w.j.ID, err)
|
|
}
|
|
|
|
deployment := w.getDeployment()
|
|
for _, alloc := range allocs {
|
|
dstate, ok := deployment.TaskGroups[alloc.TaskGroup]
|
|
if !ok {
|
|
continue
|
|
}
|
|
|
|
// Determine if the update stanza for this group is progress based
|
|
progressBased := dstate.ProgressDeadline != 0
|
|
|
|
// Check if the allocation has failed and we need to mark it for allow
|
|
// replacements
|
|
if progressBased && alloc.DeploymentStatus.IsUnhealthy() &&
|
|
deployment.Active() && !alloc.DesiredTransition.ShouldReschedule() {
|
|
res.allowReplacements = append(res.allowReplacements, alloc.ID)
|
|
continue
|
|
}
|
|
|
|
// We need to create an eval so the job can progress.
|
|
if alloc.DeploymentStatus.IsHealthy() && alloc.DeploymentStatus.ModifyIndex > latestEval {
|
|
res.createEval = true
|
|
}
|
|
|
|
// If the group is using a progress deadline, we don't have to do anything.
|
|
if progressBased {
|
|
continue
|
|
}
|
|
|
|
// Fail on the first bad allocation
|
|
if alloc.DeploymentStatus.IsUnhealthy() {
|
|
// Check if the group has autorevert set
|
|
if dstate.AutoRevert {
|
|
res.rollback = true
|
|
}
|
|
|
|
// Since we have an unhealthy allocation, fail the deployment
|
|
res.failDeployment = true
|
|
}
|
|
|
|
// All conditions have been hit so we can break
|
|
if res.createEval && res.failDeployment && res.rollback {
|
|
break
|
|
}
|
|
}
|
|
|
|
return res, nil
|
|
}
|
|
|
|
// shouldFail returns whether the job should be failed and whether it should
|
|
// rolled back to an earlier stable version by examining the allocations in the
|
|
// deployment.
|
|
func (w *deploymentWatcher) shouldFail() (fail, rollback bool, err error) {
|
|
snap, err := w.state.Snapshot()
|
|
if err != nil {
|
|
return false, false, err
|
|
}
|
|
|
|
d, err := snap.DeploymentByID(nil, w.deploymentID)
|
|
if err != nil {
|
|
return false, false, err
|
|
}
|
|
if d == nil {
|
|
// The deployment wasn't in the state store, possibly due to a system gc
|
|
return false, false, fmt.Errorf("deployment id not found: %q", w.deploymentID)
|
|
}
|
|
|
|
fail = false
|
|
for tg, dstate := range d.TaskGroups {
|
|
// If we are in a canary state we fail if there aren't enough healthy
|
|
// allocs to satisfy DesiredCanaries
|
|
if dstate.DesiredCanaries > 0 && !dstate.Promoted {
|
|
if dstate.HealthyAllocs >= dstate.DesiredCanaries {
|
|
continue
|
|
}
|
|
} else if dstate.HealthyAllocs >= dstate.DesiredTotal {
|
|
continue
|
|
}
|
|
|
|
// We have failed this TG
|
|
fail = true
|
|
|
|
// We don't need to autorevert this group
|
|
upd := w.j.LookupTaskGroup(tg).Update
|
|
if upd == nil || !upd.AutoRevert {
|
|
continue
|
|
}
|
|
|
|
// Unhealthy allocs and we need to autorevert
|
|
return true, true, nil
|
|
}
|
|
|
|
return fail, false, nil
|
|
}
|
|
|
|
// getDeploymentProgressCutoff returns the progress cutoff for the given
|
|
// deployment
|
|
func (w *deploymentWatcher) getDeploymentProgressCutoff(d *structs.Deployment) time.Time {
|
|
var next time.Time
|
|
doneTGs := w.doneGroups(d)
|
|
for name, dstate := range d.TaskGroups {
|
|
// This task group is done so we don't have to concern ourselves with
|
|
// its progress deadline.
|
|
if done, ok := doneTGs[name]; ok && done {
|
|
continue
|
|
}
|
|
|
|
if dstate.RequireProgressBy.IsZero() {
|
|
continue
|
|
}
|
|
|
|
if next.IsZero() || dstate.RequireProgressBy.Before(next) {
|
|
next = dstate.RequireProgressBy
|
|
}
|
|
}
|
|
return next
|
|
}
|
|
|
|
// doneGroups returns a map of task group to whether the deployment appears to
|
|
// be done for the group. A true value doesn't mean no more action will be taken
|
|
// in the life time of the deployment because there could always be node
|
|
// failures, or rescheduling events.
|
|
func (w *deploymentWatcher) doneGroups(d *structs.Deployment) map[string]bool {
|
|
if d == nil {
|
|
return nil
|
|
}
|
|
|
|
// Collect the allocations by the task group
|
|
snap, err := w.state.Snapshot()
|
|
if err != nil {
|
|
return nil
|
|
}
|
|
|
|
allocs, err := snap.AllocsByDeployment(nil, d.ID)
|
|
if err != nil {
|
|
return nil
|
|
}
|
|
|
|
// Go through the allocs and count up how many healthy allocs we have
|
|
healthy := make(map[string]int, len(d.TaskGroups))
|
|
for _, a := range allocs {
|
|
if a.TerminalStatus() || !a.DeploymentStatus.IsHealthy() {
|
|
continue
|
|
}
|
|
healthy[a.TaskGroup]++
|
|
}
|
|
|
|
// Go through each group and check if it done
|
|
groups := make(map[string]bool, len(d.TaskGroups))
|
|
for name, dstate := range d.TaskGroups {
|
|
// Requires promotion
|
|
if dstate.DesiredCanaries != 0 && !dstate.Promoted {
|
|
groups[name] = false
|
|
continue
|
|
}
|
|
|
|
// Check we have enough healthy currently running allocations
|
|
groups[name] = healthy[name] >= dstate.DesiredTotal
|
|
}
|
|
|
|
return groups
|
|
}
|
|
|
|
// latestStableJob returns the latest stable job. It may be nil if none exist
|
|
func (w *deploymentWatcher) latestStableJob() (*structs.Job, error) {
|
|
snap, err := w.state.Snapshot()
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
|
|
versions, err := snap.JobVersionsByID(nil, w.j.Namespace, w.j.ID)
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
|
|
var stable *structs.Job
|
|
for _, job := range versions {
|
|
if job.Stable {
|
|
stable = job
|
|
break
|
|
}
|
|
}
|
|
|
|
return stable, nil
|
|
}
|
|
|
|
// createBatchedUpdate creates an eval for the given index as well as updating
|
|
// the given allocations to allow them to reschedule.
|
|
func (w *deploymentWatcher) createBatchedUpdate(allowReplacements []string, forIndex uint64) {
|
|
w.l.Lock()
|
|
defer w.l.Unlock()
|
|
|
|
// Store the allocations that can be replaced
|
|
for _, allocID := range allowReplacements {
|
|
if w.outstandingAllowReplacements == nil {
|
|
w.outstandingAllowReplacements = make(map[string]*structs.DesiredTransition, len(allowReplacements))
|
|
}
|
|
w.outstandingAllowReplacements[allocID] = allowRescheduleTransition
|
|
}
|
|
|
|
if w.outstandingBatch || (forIndex < w.latestEval && len(allowReplacements) == 0) {
|
|
return
|
|
}
|
|
|
|
w.outstandingBatch = true
|
|
|
|
time.AfterFunc(perJobEvalBatchPeriod, func() {
|
|
// If the timer has been created and then we shutdown, we need to no-op
|
|
// the evaluation creation.
|
|
select {
|
|
case <-w.ctx.Done():
|
|
return
|
|
default:
|
|
}
|
|
|
|
w.l.Lock()
|
|
replacements := w.outstandingAllowReplacements
|
|
w.outstandingAllowReplacements = nil
|
|
w.outstandingBatch = false
|
|
w.l.Unlock()
|
|
|
|
// Create the eval
|
|
if _, err := w.createUpdate(replacements, w.getEval()); err != nil {
|
|
w.logger.Error("failed to create evaluation for deployment", "deployment_id", w.deploymentID, "error", err)
|
|
}
|
|
})
|
|
}
|
|
|
|
// getEval returns an evaluation suitable for the deployment
|
|
func (w *deploymentWatcher) getEval() *structs.Evaluation {
|
|
now := time.Now().UTC().UnixNano()
|
|
return &structs.Evaluation{
|
|
ID: uuid.Generate(),
|
|
Namespace: w.j.Namespace,
|
|
Priority: w.j.Priority,
|
|
Type: w.j.Type,
|
|
TriggeredBy: structs.EvalTriggerDeploymentWatcher,
|
|
JobID: w.j.ID,
|
|
DeploymentID: w.deploymentID,
|
|
Status: structs.EvalStatusPending,
|
|
CreateTime: now,
|
|
ModifyTime: now,
|
|
}
|
|
}
|
|
|
|
// getDeploymentStatusUpdate returns a deployment status update
|
|
func (w *deploymentWatcher) getDeploymentStatusUpdate(status, desc string) *structs.DeploymentStatusUpdate {
|
|
return &structs.DeploymentStatusUpdate{
|
|
DeploymentID: w.deploymentID,
|
|
Status: status,
|
|
StatusDescription: desc,
|
|
}
|
|
}
|
|
|
|
// getStatus returns the current status of the deployment
|
|
func (w *deploymentWatcher) getStatus() string {
|
|
w.l.RLock()
|
|
defer w.l.RUnlock()
|
|
return w.d.Status
|
|
}
|
|
|
|
type allocUpdates struct {
|
|
allocs []*structs.AllocListStub
|
|
index uint64
|
|
err error
|
|
}
|
|
|
|
// getAllocsCh creates a channel and starts a goroutine that
|
|
// 1. parks a blocking query for allocations on the state
|
|
// 2. reads those and drops them on the channel
|
|
// This query runs once here, but watch calls it in a loop
|
|
func (w *deploymentWatcher) getAllocsCh(index uint64) <-chan *allocUpdates {
|
|
out := make(chan *allocUpdates, 1)
|
|
go func() {
|
|
allocs, index, err := w.getAllocs(index)
|
|
out <- &allocUpdates{
|
|
allocs: allocs,
|
|
index: index,
|
|
err: err,
|
|
}
|
|
}()
|
|
|
|
return out
|
|
}
|
|
|
|
// getAllocs retrieves the allocations that are part of the deployment blocking
|
|
// at the given index.
|
|
func (w *deploymentWatcher) getAllocs(index uint64) ([]*structs.AllocListStub, uint64, error) {
|
|
resp, index, err := w.state.BlockingQuery(w.getAllocsImpl, index, w.ctx)
|
|
if err != nil {
|
|
return nil, 0, err
|
|
}
|
|
if err := w.ctx.Err(); err != nil {
|
|
return nil, 0, err
|
|
}
|
|
|
|
return resp.([]*structs.AllocListStub), index, nil
|
|
}
|
|
|
|
// getDeploysImpl retrieves all deployments from the passed state store.
|
|
func (w *deploymentWatcher) getAllocsImpl(ws memdb.WatchSet, state *state.StateStore) (interface{}, uint64, error) {
|
|
if err := w.queryLimiter.Wait(w.ctx); err != nil {
|
|
return nil, 0, err
|
|
}
|
|
|
|
// Capture all the allocations
|
|
allocs, err := state.AllocsByDeployment(ws, w.deploymentID)
|
|
if err != nil {
|
|
return nil, 0, err
|
|
}
|
|
|
|
maxIndex := uint64(0)
|
|
stubs := make([]*structs.AllocListStub, 0, len(allocs))
|
|
for _, alloc := range allocs {
|
|
stubs = append(stubs, alloc.Stub())
|
|
|
|
if maxIndex < alloc.ModifyIndex {
|
|
maxIndex = alloc.ModifyIndex
|
|
}
|
|
}
|
|
|
|
// Use the last index that affected the allocs table
|
|
if len(stubs) == 0 {
|
|
index, err := state.Index("allocs")
|
|
if err != nil {
|
|
return nil, index, err
|
|
}
|
|
maxIndex = index
|
|
}
|
|
|
|
return stubs, maxIndex, nil
|
|
}
|
|
|
|
// jobEvalStatus returns the latest eval index for a job. The index is used to
|
|
// determine if an allocation update requires an evaluation to be triggered.
|
|
func (w *deploymentWatcher) jobEvalStatus() (latestIndex uint64, err error) {
|
|
if err := w.queryLimiter.Wait(w.ctx); err != nil {
|
|
return 0, err
|
|
}
|
|
|
|
snap, err := w.state.Snapshot()
|
|
if err != nil {
|
|
return 0, err
|
|
}
|
|
|
|
evals, err := snap.EvalsByJob(nil, w.j.Namespace, w.j.ID)
|
|
if err != nil {
|
|
return 0, err
|
|
}
|
|
|
|
// If there are no evals for the job, return zero, since we want any
|
|
// allocation change to trigger an evaluation.
|
|
if len(evals) == 0 {
|
|
return 0, nil
|
|
}
|
|
|
|
var max uint64
|
|
for _, eval := range evals {
|
|
// A cancelled eval never impacts what the scheduler has saw, so do not
|
|
// use it's indexes.
|
|
if eval.Status == structs.EvalStatusCancelled {
|
|
continue
|
|
}
|
|
|
|
// Prefer using the snapshot index. Otherwise use the create index
|
|
if eval.SnapshotIndex != 0 && max < eval.SnapshotIndex {
|
|
max = eval.SnapshotIndex
|
|
} else if max < eval.CreateIndex {
|
|
max = eval.CreateIndex
|
|
}
|
|
}
|
|
|
|
return max, nil
|
|
}
|