690 lines
18 KiB
Go
690 lines
18 KiB
Go
package structs
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import (
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"bytes"
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"fmt"
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"time"
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"github.com/hashicorp/go-msgpack/codec"
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)
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var (
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ErrNoLeader = fmt.Errorf("No cluster leader")
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ErrNoRegionPath = fmt.Errorf("No path to region")
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)
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type MessageType uint8
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const (
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NodeRegisterRequestType MessageType = iota
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NodeDeregisterRequestType
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NodeUpdateStatusRequestType
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JobRegisterRequestType
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JobDeregisterRequestType
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EvalUpdateRequestType
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EvalDeleteRequestType
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AllocUpdateRequestType
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)
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const (
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// IgnoreUnknownTypeFlag is set along with a MessageType
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// to indicate that the message type can be safely ignored
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// if it is not recognized. This is for future proofing, so
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// that new commands can be added in a way that won't cause
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// old servers to crash when the FSM attempts to process them.
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IgnoreUnknownTypeFlag MessageType = 128
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)
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// RPCInfo is used to describe common information about query
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type RPCInfo interface {
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RequestRegion() string
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IsRead() bool
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AllowStaleRead() bool
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}
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// QueryOptions is used to specify various flags for read queries
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type QueryOptions struct {
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// The target region for this query
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Region string
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// If set, wait until query exceeds given index. Must be provided
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// with MaxQueryTime.
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MinQueryIndex uint64
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// Provided with MinQueryIndex to wait for change.
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MaxQueryTime time.Duration
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// If set, any follower can service the request. Results
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// may be arbitrarily stale.
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AllowStale bool
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}
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func (q QueryOptions) RequestRegion() string {
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return q.Region
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}
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// QueryOption only applies to reads, so always true
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func (q QueryOptions) IsRead() bool {
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return true
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}
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func (q QueryOptions) AllowStaleRead() bool {
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return q.AllowStale
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}
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type WriteRequest struct {
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// The target region for this write
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Region string
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}
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func (w WriteRequest) RequestRegion() string {
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// The target region for this request
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return w.Region
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}
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// WriteRequest only applies to writes, always false
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func (w WriteRequest) IsRead() bool {
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return false
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}
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func (w WriteRequest) AllowStaleRead() bool {
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return false
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}
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// QueryMeta allows a query response to include potentially
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// useful metadata about a query
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type QueryMeta struct {
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// This is the index associated with the read
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Index uint64
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// If AllowStale is used, this is time elapsed since
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// last contact between the follower and leader. This
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// can be used to gauge staleness.
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LastContact time.Duration
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// Used to indicate if there is a known leader node
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KnownLeader bool
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}
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// WriteMeta allows a write response to includ e potentially
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// useful metadata about the write
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type WriteMeta struct {
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// This is the index associated with the write
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Index uint64
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}
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// NodeRegisterRequest is used for Client.Register endpoint
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// to register a node as being a schedulable entity.
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type NodeRegisterRequest struct {
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Node *Node
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WriteRequest
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}
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// NodeDeregisterRequest is used for Client.Deregister endpoint
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// to deregister a node as being a schedulable entity.
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type NodeDeregisterRequest struct {
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NodeID string
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WriteRequest
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}
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// UpdateStatusRequest is used for Client.UpdateStatus endpoint
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// to update the status of a node.
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type NodeUpdateStatusRequest struct {
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NodeID string
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Status string
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WriteRequest
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}
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// NodeSpecificRequest is used when we just need to specify a target node
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type NodeSpecificRequest struct {
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NodeID string
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WriteRequest
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}
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// JobRegisterRequest is used for Job.Register endpoint
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// to register a job as being a schedulable entity.
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type JobRegisterRequest struct {
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Job *Job
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WriteRequest
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}
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// JobDeregisterRequest is used for Job.Deregister endpoint
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// to deregister a job as being a schedulable entity.
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type JobDeregisterRequest struct {
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JobID string
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WriteRequest
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}
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// JobSpecificRequest is used when we just need to specify a target job
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type JobSpecificRequest struct {
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JobID string
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WriteRequest
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}
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// EvalUpdateRequest is used for updating the status
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// of an evaluation.
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type EvalUpdateRequest struct {
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Eval *Evaluation
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WriteRequest
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}
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// EvalDeleteRequest is used for deleting an evaluation.
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type EvalDeleteRequest struct {
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EvalID string
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WriteRequest
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}
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// EvalSpecificRequest is used when we just need to specify a target evaluation
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type EvalSpecificRequest struct {
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EvalID string
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WriteRequest
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}
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// EvalDequeueRequest is used when we want to dequeue an evaluation
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type EvalDequeueRequest struct {
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Schedulers []string
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Timeout time.Duration
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WriteRequest
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}
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// PlanRequest is used to submit an allocation plan to the leader
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type PlanRequest struct {
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Plan *Plan
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WriteRequest
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}
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// AllocUpdateRequest is used to submit changes to allocations, either
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// to cause evictions or to assign new allocaitons. Both can be done
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// within a single transaction
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type AllocUpdateRequest struct {
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// Evict is the list of allocation IDs to evict
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Evict []string
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// Alloc is the list of new allocations to assign
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Alloc []*Allocation
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}
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// GenericResponse is used to respond to a request where no
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// specific response information is needed.
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type GenericResponse struct {
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WriteMeta
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}
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// SingleNodeResponse is used to return a single node
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type SingleNodeResponse struct {
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Node *Node
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QueryMeta
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}
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// SingleJobResponse is used to return a single job
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type SingleJobResponse struct {
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Job *Job
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QueryMeta
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}
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// SingleEvalResponse is used to return a single evaluation
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type SingleEvalResponse struct {
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Eval *Evaluation
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QueryMeta
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}
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// PlanResponse is used to return from a PlanRequest
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type PlanResponse struct {
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Result *PlanResult
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WriteMeta
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}
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const (
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NodeStatusInit = "initializing"
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NodeStatusReady = "ready"
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NodeStatusMaint = "maintenance"
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NodeStatusDown = "down"
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)
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// Node is a representation of a schedulable client node
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type Node struct {
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// ID is a unique identifier for the node. It can be constructed
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// by doing a concatenation of the Name and Datacenter as a simple
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// approach. Alternatively a UUID may be used.
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ID string
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// Datacenter for this node
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Datacenter string
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// Node name
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Name string
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// Attributes is an arbitrary set of key/value
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// data that can be used for constraints. Examples
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// include "os=linux", "arch=386", "driver.docker=1",
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// "docker.runtime=1.8.3"
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Attributes map[string]string
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// Resources is the available resources on the client.
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// For example 'cpu=2' 'memory=2048'
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Resources *Resources
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// Reserved is the set of resources that are reserved,
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// and should be subtracted from the total resources for
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// the purposes of scheduling. This may be provide certain
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// high-watermark tolerances or because of external schedulers
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// consuming resources.
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Reserved *Resources
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// Allocated is the set of resources that have been allocated
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// as part of scheduling. They should also be excluded for the
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// purposes of additional scheduling allocations.
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Allocated *Resources
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// Links are used to 'link' this client to external
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// systems. For example 'consul=foo.dc1' 'aws=i-83212'
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// 'ami=ami-123'
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Links map[string]string
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// Meta is used to associate arbitrary metadata with this
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// client. This is opaque to Nomad.
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Meta map[string]string
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// NodeClass is an opaque identifier used to group nodes
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// together for the purpose of determining scheduling pressure.
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NodeClass string
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// Status of this node
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Status string
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// Raft Indexes
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CreateIndex uint64
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ModifyIndex uint64
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}
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// Resources is used to define the resources available
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// on a client
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type Resources struct {
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CPU float64
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MemoryMB int
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DiskMB int
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IOPS int
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Networks []*NetworkResource
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}
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// NetIndexByCIDR scans the list of networks for a matching
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// CIDR, returning the index. This currently ONLY handles
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// an exact match and not a subset CIDR.
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func (r *Resources) NetIndexByCIDR(cidr string) int {
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for idx, net := range r.Networks {
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if net.CIDR == cidr {
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return idx
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}
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}
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return -1
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}
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// Superset checks if one set of resources is a superset
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// of another.
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func (r *Resources) Superset(other *Resources) bool {
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if r.CPU < other.CPU {
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return false
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}
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if r.MemoryMB < other.MemoryMB {
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return false
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}
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if r.DiskMB < other.DiskMB {
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return false
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}
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if r.IOPS < other.IOPS {
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return false
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}
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for _, net := range r.Networks {
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idx := other.NetIndexByCIDR(net.CIDR)
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if idx >= 0 {
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if net.MBits < other.Networks[idx].MBits {
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return false
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}
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}
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}
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// Check that other does not have a network we are missing
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for _, net := range other.Networks {
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idx := r.NetIndexByCIDR(net.CIDR)
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if idx == -1 {
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return false
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}
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}
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return true
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}
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// Add adds the resources of the delta to this, potentially
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// returning an error if not possible.
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func (r *Resources) Add(delta *Resources) error {
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if delta == nil {
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return nil
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}
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r.CPU += delta.CPU
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r.MemoryMB += delta.MemoryMB
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r.DiskMB += delta.DiskMB
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r.IOPS += delta.IOPS
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for _, net := range delta.Networks {
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idx := r.NetIndexByCIDR(net.CIDR)
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if idx == -1 {
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return fmt.Errorf("missing network for CIDR %s", net.CIDR)
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}
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r.Networks[idx].Add(net)
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}
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return nil
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}
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// NetworkResource is used to represesent available network
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// resources
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type NetworkResource struct {
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Public bool // Is this a public address?
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CIDR string // CIDR block of addresses
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ReservedPorts []int // Reserved ports
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MBits int // Throughput
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}
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// Add adds the resources of the delta to this, potentially
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// returning an error if not possible.
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func (n *NetworkResource) Add(delta *NetworkResource) {
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if len(delta.ReservedPorts) > 0 {
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n.ReservedPorts = append(n.ReservedPorts, delta.ReservedPorts...)
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}
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n.MBits += delta.MBits
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}
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const (
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JobTypeService = "service"
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JobTypeBatch = "batch"
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)
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const (
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JobStatusPending = "pending" // Pending means the job is waiting on scheduling
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JobStatusRunning = "running" // Running means the entire job is running
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JobStatusComplete = "complete" // Complete means there was a clean termination
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JobStatusDead = "dead" // Dead means there was abnormal termination
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)
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// Job is the scope of a scheduling request to Nomad. It is the largest
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// scoped object, and is a named collection of task groups. Each task group
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// is further composed of tasks. A task group (TG) is the unit of scheduling
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// however.
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type Job struct {
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// ID is a unique identifier for the job. It can be the same as
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// the job name, or alternatively a UUID may be used.
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ID string
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// Name is the logical name of the job used to refer to it. This is unique
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// per region, but not unique globally.
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Name string
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// Type is used to control various behaviors about the job. Most jobs
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// are service jobs, meaning they are expected to be long lived.
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// Some jobs are batch oriented meaning they run and then terminate.
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// This can be extended in the future to support custom schedulers.
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Type string
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// Priority is used to control scheduling importance and if this job
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// can preempt other jobs.
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Priority int
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// AllAtOnce is used to control if incremental scheduling of task groups
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// is allowed or if we must do a gang scheduling of the entire job. This
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// can slow down larger jobs if resources are not available.
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AllAtOnce bool
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// Constraints can be specified at a job level and apply to
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// all the task groups and tasks.
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Constraints []*Constraint
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// TaskGroups are the collections of task groups that this job needs
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// to run. Each task group is an atomic unit of scheduling and placement.
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TaskGroups []*TaskGroup
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// Meta is used to associate arbitrary metadata with this
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// job. This is opaque to Nomad.
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Meta map[string]string
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// Job status
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Status string
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// Raft Indexes
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CreateIndex uint64
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ModifyIndex uint64
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}
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// TaskGroup is an atomic unit of placement. Each task group belongs to
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// a job and may contain any number of tasks. A task group support running
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// in many replicas using the same configuration..
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type TaskGroup struct {
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// Name of the task group
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Name string
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// Count is the number of replicas of this task group that should
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// be scheduled.
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Count int
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// Constraints can be specified at a task group level and apply to
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// all the tasks contained.
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Constraints []*Constraint
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// Tasks are the collection of tasks that this task group needs to run
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Tasks []*Task
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// Meta is used to associate arbitrary metadata with this
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// task group. This is opaque to Nomad.
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Meta map[string]string
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}
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// Task is a single process typically that is executed as part of a task group.
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type Task struct {
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// Name of the task
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Name string
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// Driver is used to control which driver is used
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Driver string
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// Config is provided to the driver to initialize
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Config map[string]string
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// Constraints can be specified at a task level and apply only to
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// the particular task.
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Constraints []*Constraint
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// Resources is the resources needed by this task
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Resources *Resources
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// Meta is used to associate arbitrary metadata with this
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// task. This is opaque to Nomad.
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Meta map[string]string
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}
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// Constraints are used to restrict placement options in the case of
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// a hard constraint, and used to prefer a placement in the case of
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// a soft constraint.
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type Constraint struct {
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Hard bool // Hard or soft constraint
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LTarget string // Left-hand target
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RTarget string // Right-hand target
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Operand string // Constraint operand (<=, <, =, !=, >, >=), contains, near
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Weight int // Soft constraints can vary the weight
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}
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const (
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AllocStatusPending = "pending"
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AllocStatusInit = "initializing"
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AllocStatusRunning = "running"
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AllocStatusComplete = "complete"
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AllocStatusDead = "dead"
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)
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// Allocation is used to allocate the placement of a task group to a node.
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type Allocation struct {
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// ID of the allocation (UUID)
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ID string
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// NodeID is the node this is being placed on
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NodeID string
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// Job is the parent job of the task group being allocated.
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// This is copied at allocation time to avoid issues if the job
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// definition is updated.
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JobID string
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Job *Job
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// TaskGroup is the task being allocated to the node
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// This is copied at allocation time to avoid issues if the job
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// definition is updated.
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TaskGroupName string
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TaskGroup *TaskGroup
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// Resources is the set of resources allocated as part
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// of this allocation of the task group.
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Resources *Resources
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// Metrics associated with this allocation
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Metrics *AllocMetric
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// Status of the allocation
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Status string
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// Raft Indexes
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CreateIndex uint64
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ModifyIndex uint64
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}
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// AllocMetric is used to track various metrics while attempting
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// to make an allocation. These are used to debug a job, or to better
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// understand the pressure within the system.
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type AllocMetric struct {
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// NodesEvaluated is the number of nodes that were evaluated
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NodesEvaluated int
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// NodesFiltered is the number of nodes filtered due to
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// a hard constraint
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NodesFiltered int
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// ClassFiltered is the number of nodes filtered by class
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ClassFiltered map[string]int
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// ConstraintFiltered is the number of failures caused by constraint
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ConstraintFiltered map[string]int
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// NodesExhausted is the nubmer of nodes skipped due to being
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// exhausted of at least one resource
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NodesExhausted int
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// ClassExhausted is the number of nodes exhausted by class
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ClassExhausted map[string]int
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// Preemptions is the number of preemptions considered.
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// This indicates a relatively busy fleet if high.
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Preemptions int
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// Scores is the scores of the final few nodes remaining
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// for placement. The top score is typically selected.
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Scores map[string]int
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// AllocationTime is a measure of how long the allocation
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// attempt took. This can affect performance and SLAs.
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AllocationTime time.Duration
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}
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const (
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EvalStatusPending = "pending"
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EvalStatusComplete = "complete"
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EvalStatusCanceled = "canceled"
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)
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// Evaluation is used anytime we need to apply business logic as a result
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// of a change to our desired state (job specification) or the emergent state
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// (registered nodes). When the inputs change, we need to "evaluate" them,
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// potentially taking action (allocation of work) or doing nothing if the state
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// of the world does not require it.
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type Evaluation struct {
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// ID is a randonly generated UUID used for this evaluation. This
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// is assigned upon the creation of the evaluation.
|
|
ID string
|
|
|
|
// Priority is used to control scheduling importance and if this job
|
|
// can preempt other jobs.
|
|
Priority int
|
|
|
|
// Type is used to control which schedulers are available to handle
|
|
// this evaluation.
|
|
Type string
|
|
|
|
// TriggeredBy is used to give some insight into why this Eval
|
|
// was created. (Job change, node failure, alloc failure, etc).
|
|
TriggeredBy string
|
|
|
|
// JobID is the job this evaluation is scoped to. Evalutions cannot
|
|
// be run in parallel for a given JobID, so we serialize on this.
|
|
JobID string
|
|
|
|
// Status of the evaluation
|
|
Status string
|
|
|
|
// Raft Indexes
|
|
CreateIndex uint64
|
|
ModifyIndex uint64
|
|
}
|
|
|
|
// Plan is used to submit a commit plan for task allocations. These
|
|
// are submitted to the leader which verifies that resources have
|
|
// not been overcommitted before admiting the plan.
|
|
type Plan struct {
|
|
// EvalID is the evaluation ID this plan is associated with
|
|
EvalID string
|
|
|
|
// Priority is the priority of the upstream job
|
|
Priority int
|
|
|
|
// AllAtOnce is used to control if incremental scheduling of task groups
|
|
// is allowed or if we must do a gang scheduling of the entire job.
|
|
// If this is false, a plan may be partially applied. Otherwise, the
|
|
// entire plan must be able to make progress.
|
|
AllAtOnce bool
|
|
|
|
// NodeEvict contains all the evictions for each node. For each node,
|
|
// this is a list of the allocation IDs to evict.
|
|
NodeEvict map[string][]string
|
|
|
|
// NodeAllocation contains all the allocations for each node.
|
|
// The evicts must be considered prior to the allocations.
|
|
NodeAllocation map[string][]*Allocation
|
|
}
|
|
|
|
// PlanResult is the result of a plan submitted to the leader.
|
|
type PlanResult struct {
|
|
// NodeEvict contains all the evictions that were committed.
|
|
NodeEvict map[string][]string
|
|
|
|
// NodeAllocation contains all the allocations that were committed.
|
|
NodeAllocation map[string][]*Allocation
|
|
|
|
// RefreshIndex is the index the worker should refresh state up to.
|
|
// This allows all evictions and allocations to be materialized.
|
|
// If any allocations were rejected due to stale data (node state,
|
|
// over committed) this can be used to force a worker refresh.
|
|
RefreshIndex uint64
|
|
|
|
// AllocIndex is the Raft index in which the evictions and
|
|
// allocations took place. This is used for the write index.
|
|
AllocIndex uint64
|
|
}
|
|
|
|
// msgpackHandle is a shared handle for encoding/decoding of structs
|
|
var msgpackHandle = &codec.MsgpackHandle{}
|
|
|
|
// Decode is used to decode a MsgPack encoded object
|
|
func Decode(buf []byte, out interface{}) error {
|
|
return codec.NewDecoder(bytes.NewReader(buf), msgpackHandle).Decode(out)
|
|
}
|
|
|
|
// Encode is used to encode a MsgPack object with type prefix
|
|
func Encode(t MessageType, msg interface{}) ([]byte, error) {
|
|
var buf bytes.Buffer
|
|
buf.WriteByte(uint8(t))
|
|
err := codec.NewEncoder(&buf, msgpackHandle).Encode(msg)
|
|
return buf.Bytes(), err
|
|
}
|