181 lines
5.2 KiB
Go
181 lines
5.2 KiB
Go
package nomad
|
|
|
|
import (
|
|
"errors"
|
|
"time"
|
|
|
|
"github.com/armon/go-metrics"
|
|
"github.com/hashicorp/consul/lib"
|
|
memdb "github.com/hashicorp/go-memdb"
|
|
"github.com/hashicorp/nomad/nomad/structs"
|
|
)
|
|
|
|
const (
|
|
// heartbeatNotLeader is the error string returned when the heartbeat request
|
|
// couldn't be completed since the server is not the leader.
|
|
heartbeatNotLeader = "failed to reset heartbeat since server is not leader"
|
|
)
|
|
|
|
var (
|
|
// heartbeatNotLeaderErr is the error returned when the heartbeat request
|
|
// couldn't be completed since the server is not the leader.
|
|
heartbeatNotLeaderErr = errors.New(heartbeatNotLeader)
|
|
)
|
|
|
|
// initializeHeartbeatTimers is used when a leader is newly elected to create
|
|
// a new map to track heartbeat expiration and to reset all the timers from
|
|
// the previously known set of timers.
|
|
func (s *Server) initializeHeartbeatTimers() error {
|
|
// Scan all nodes and reset their timer
|
|
snap, err := s.fsm.State().Snapshot()
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
// Get an iterator over nodes
|
|
ws := memdb.NewWatchSet()
|
|
iter, err := snap.Nodes(ws)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
s.heartbeatTimersLock.Lock()
|
|
defer s.heartbeatTimersLock.Unlock()
|
|
|
|
// Handle each node
|
|
for {
|
|
raw := iter.Next()
|
|
if raw == nil {
|
|
break
|
|
}
|
|
node := raw.(*structs.Node)
|
|
if node.TerminalStatus() {
|
|
continue
|
|
}
|
|
s.resetHeartbeatTimerLocked(node.ID, s.config.FailoverHeartbeatTTL)
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// resetHeartbeatTimer is used to reset the TTL of a heartbeat.
|
|
// This can be used for new heartbeats and existing ones.
|
|
func (s *Server) resetHeartbeatTimer(id string) (time.Duration, error) {
|
|
s.heartbeatTimersLock.Lock()
|
|
defer s.heartbeatTimersLock.Unlock()
|
|
|
|
// Do not create a timer for the node since we are not the leader. This
|
|
// check avoids the race in which leadership is lost but a timer is created
|
|
// on this server since it was servicing an RPC during a leadership loss.
|
|
if !s.IsLeader() {
|
|
s.logger.Printf("[DEBUG] nomad.heartbeat: ignoring resetting node %q TTL since this node is not the leader", id)
|
|
return 0, heartbeatNotLeaderErr
|
|
}
|
|
|
|
// Compute the target TTL value
|
|
n := len(s.heartbeatTimers)
|
|
ttl := lib.RateScaledInterval(s.config.MaxHeartbeatsPerSecond, s.config.MinHeartbeatTTL, n)
|
|
ttl += lib.RandomStagger(ttl)
|
|
|
|
// Reset the TTL
|
|
s.resetHeartbeatTimerLocked(id, ttl+s.config.HeartbeatGrace)
|
|
return ttl, nil
|
|
}
|
|
|
|
// resetHeartbeatTimerLocked is used to reset a heartbeat timer
|
|
// assuming the heartbeatTimerLock is already held
|
|
func (s *Server) resetHeartbeatTimerLocked(id string, ttl time.Duration) {
|
|
// Ensure a timer map exists
|
|
if s.heartbeatTimers == nil {
|
|
s.heartbeatTimers = make(map[string]*time.Timer)
|
|
}
|
|
|
|
// Renew the heartbeat timer if it exists
|
|
if timer, ok := s.heartbeatTimers[id]; ok {
|
|
timer.Reset(ttl)
|
|
return
|
|
}
|
|
|
|
// Create a new timer to track expiration of this heartbeat
|
|
timer := time.AfterFunc(ttl, func() {
|
|
s.invalidateHeartbeat(id)
|
|
})
|
|
s.heartbeatTimers[id] = timer
|
|
}
|
|
|
|
// invalidateHeartbeat is invoked when a heartbeat TTL is reached and we
|
|
// need to invalidate the heartbeat.
|
|
func (s *Server) invalidateHeartbeat(id string) {
|
|
defer metrics.MeasureSince([]string{"nomad", "heartbeat", "invalidate"}, time.Now())
|
|
// Clear the heartbeat timer
|
|
s.heartbeatTimersLock.Lock()
|
|
delete(s.heartbeatTimers, id)
|
|
s.heartbeatTimersLock.Unlock()
|
|
|
|
// Do not invalidate the node since we are not the leader. This check avoids
|
|
// the race in which leadership is lost but a timer is created on this
|
|
// server since it was servicing an RPC during a leadership loss.
|
|
if !s.IsLeader() {
|
|
s.logger.Printf("[DEBUG] nomad.heartbeat: ignoring node %q TTL since this node is not the leader", id)
|
|
return
|
|
}
|
|
|
|
s.logger.Printf("[WARN] nomad.heartbeat: node '%s' TTL expired", id)
|
|
|
|
// Make a request to update the node status
|
|
req := structs.NodeUpdateStatusRequest{
|
|
NodeID: id,
|
|
Status: structs.NodeStatusDown,
|
|
WriteRequest: structs.WriteRequest{
|
|
Region: s.config.Region,
|
|
},
|
|
}
|
|
var resp structs.NodeUpdateResponse
|
|
if err := s.staticEndpoints.Node.UpdateStatus(&req, &resp); err != nil {
|
|
s.logger.Printf("[ERR] nomad.heartbeat: update status failed: %v", err)
|
|
}
|
|
}
|
|
|
|
// clearHeartbeatTimer is used to clear the heartbeat time for
|
|
// a single heartbeat. This is used when a heartbeat is destroyed
|
|
// explicitly and no longer needed.
|
|
func (s *Server) clearHeartbeatTimer(id string) error {
|
|
s.heartbeatTimersLock.Lock()
|
|
defer s.heartbeatTimersLock.Unlock()
|
|
|
|
if timer, ok := s.heartbeatTimers[id]; ok {
|
|
timer.Stop()
|
|
delete(s.heartbeatTimers, id)
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// clearAllHeartbeatTimers is used when a leader is stepping
|
|
// down and we no longer need to track any heartbeat timers.
|
|
func (s *Server) clearAllHeartbeatTimers() error {
|
|
s.heartbeatTimersLock.Lock()
|
|
defer s.heartbeatTimersLock.Unlock()
|
|
|
|
for _, t := range s.heartbeatTimers {
|
|
t.Stop()
|
|
}
|
|
s.heartbeatTimers = nil
|
|
return nil
|
|
}
|
|
|
|
// heartbeatStats is a long running routine used to capture
|
|
// the number of active heartbeats being tracked
|
|
func (s *Server) heartbeatStats() {
|
|
for {
|
|
select {
|
|
case <-time.After(5 * time.Second):
|
|
s.heartbeatTimersLock.Lock()
|
|
num := len(s.heartbeatTimers)
|
|
s.heartbeatTimersLock.Unlock()
|
|
metrics.SetGauge([]string{"nomad", "heartbeat", "active"}, float32(num))
|
|
|
|
case <-s.shutdownCh:
|
|
return
|
|
}
|
|
}
|
|
}
|