open-nomad/scheduler/preemption.go

780 lines
27 KiB
Go

// Copyright (c) HashiCorp, Inc.
// SPDX-License-Identifier: MPL-2.0
package scheduler
import (
"math"
"sort"
"github.com/hashicorp/nomad/nomad/structs"
)
// maxParallelPenalty is a score penalty applied to allocations to mitigate against
// too many allocations of the same job being preempted. This penalty is applied after the
// number of allocations being preempted exceeds max_parallel value in the job's migrate block
const maxParallelPenalty = 50.0
type groupedAllocs struct {
priority int
allocs []*structs.Allocation
}
type allocInfo struct {
maxParallel int
resources *structs.ComparableResources
}
// PreemptionResource interface is implemented by different
// types of resources.
type PreemptionResource interface {
// MeetsRequirements returns true if the available resources match needed resources
MeetsRequirements() bool
// Distance returns values in the range [0, MaxFloat], lower is better
Distance() float64
}
// NetworkPreemptionResource implements PreemptionResource for network assignments
// It only looks at MBits needed
type NetworkPreemptionResource struct {
availableResources *structs.NetworkResource
resourceNeeded *structs.NetworkResource
}
func (n *NetworkPreemptionResource) MeetsRequirements() bool {
mbitsAvailable := n.availableResources.MBits
mbitsNeeded := n.resourceNeeded.MBits
if mbitsAvailable == 0 || mbitsNeeded == 0 {
return false
}
return mbitsAvailable >= mbitsNeeded
}
func (n *NetworkPreemptionResource) Distance() float64 {
return networkResourceDistance(n.availableResources, n.resourceNeeded)
}
// BasePreemptionResource implements PreemptionResource for CPU/Memory/Disk
type BasePreemptionResource struct {
availableResources *structs.ComparableResources
resourceNeeded *structs.ComparableResources
}
func (b *BasePreemptionResource) MeetsRequirements() bool {
super, _ := b.availableResources.Superset(b.resourceNeeded)
return super
}
func (b *BasePreemptionResource) Distance() float64 {
return basicResourceDistance(b.resourceNeeded, b.availableResources)
}
// PreemptionResourceFactory returns a new PreemptionResource
type PreemptionResourceFactory func(availableResources *structs.ComparableResources, resourceAsk *structs.ComparableResources) PreemptionResource
// GetNetworkPreemptionResourceFactory returns a preemption resource factory for network assignments
func GetNetworkPreemptionResourceFactory() PreemptionResourceFactory {
return func(availableResources *structs.ComparableResources, resourceNeeded *structs.ComparableResources) PreemptionResource {
available := availableResources.Flattened.Networks[0]
return &NetworkPreemptionResource{
availableResources: available,
resourceNeeded: resourceNeeded.Flattened.Networks[0],
}
}
}
// GetBasePreemptionResourceFactory returns a preemption resource factory for CPU/Memory/Disk
func GetBasePreemptionResourceFactory() PreemptionResourceFactory {
return func(availableResources *structs.ComparableResources, resourceNeeded *structs.ComparableResources) PreemptionResource {
return &BasePreemptionResource{
availableResources: availableResources,
resourceNeeded: resourceNeeded,
}
}
}
// Preemptor is used to track existing allocations
// and find suitable allocations to preempt
type Preemptor struct {
// currentPreemptions is a map computed when SetPreemptions is called
// it tracks the number of preempted allocations per job/taskgroup
currentPreemptions map[structs.NamespacedID]map[string]int
// allocDetails is a map computed when SetCandidates is called
// it stores some precomputed details about the allocation needed
// when scoring it for preemption
allocDetails map[string]*allocInfo
// jobPriority is the priority of the job being preempted
jobPriority int
// jobID is the ID of the job being preempted
jobID *structs.NamespacedID
// nodeRemainingResources tracks available resources on the node after
// accounting for running allocations
nodeRemainingResources *structs.ComparableResources
// currentAllocs is the candidate set used to find preemptible allocations
currentAllocs []*structs.Allocation
// ctx is the context from the scheduler stack
ctx Context
}
func NewPreemptor(jobPriority int, ctx Context, jobID *structs.NamespacedID) *Preemptor {
return &Preemptor{
currentPreemptions: make(map[structs.NamespacedID]map[string]int),
jobPriority: jobPriority,
jobID: jobID,
allocDetails: make(map[string]*allocInfo),
ctx: ctx,
}
}
// SetNode sets the node
func (p *Preemptor) SetNode(node *structs.Node) {
nodeRemainingResources := node.ComparableResources()
// Subtract the reserved resources of the node
if c := node.ComparableReservedResources(); c != nil {
nodeRemainingResources.Subtract(c)
}
p.nodeRemainingResources = nodeRemainingResources
}
// SetCandidates initializes the candidate set from which preemptions are chosen
func (p *Preemptor) SetCandidates(allocs []*structs.Allocation) {
// Reset candidate set
p.currentAllocs = []*structs.Allocation{}
for _, alloc := range allocs {
// Ignore any allocations of the job being placed
// This filters out any previous allocs of the job, and any new allocs in the plan
if alloc.JobID == p.jobID.ID && alloc.Namespace == p.jobID.Namespace {
continue
}
maxParallel := 0
tg := alloc.Job.LookupTaskGroup(alloc.TaskGroup)
if tg != nil && tg.Migrate != nil {
maxParallel = tg.Migrate.MaxParallel
}
p.allocDetails[alloc.ID] = &allocInfo{maxParallel: maxParallel, resources: alloc.ComparableResources()}
p.currentAllocs = append(p.currentAllocs, alloc)
}
}
// SetPreemptions initializes a map tracking existing counts of preempted allocations
// per job/task group. This is used while scoring preemption options
func (p *Preemptor) SetPreemptions(allocs []*structs.Allocation) {
// Clear out existing values since this can be called more than once
p.currentPreemptions = make(map[structs.NamespacedID]map[string]int)
// Initialize counts
for _, alloc := range allocs {
id := structs.NewNamespacedID(alloc.JobID, alloc.Namespace)
countMap, ok := p.currentPreemptions[id]
if !ok {
countMap = make(map[string]int)
p.currentPreemptions[id] = countMap
}
countMap[alloc.TaskGroup]++
}
}
// getNumPreemptions counts the number of other allocations being preempted that match the job and task group of
// the alloc under consideration. This is used as a scoring factor to minimize too many allocs of the same job being preempted at once
func (p *Preemptor) getNumPreemptions(alloc *structs.Allocation) int {
c, ok := p.currentPreemptions[structs.NewNamespacedID(alloc.JobID, alloc.Namespace)][alloc.TaskGroup]
if !ok {
return 0
}
return c
}
// PreemptForTaskGroup computes a list of allocations to preempt to accommodate
// the resources asked for. Only allocs with a job priority < 10 of jobPriority are considered
// This method is meant only for finding preemptible allocations based on CPU/Memory/Disk
func (p *Preemptor) PreemptForTaskGroup(resourceAsk *structs.AllocatedResources) []*structs.Allocation {
resourcesNeeded := resourceAsk.Comparable()
// Subtract current allocations
for _, alloc := range p.currentAllocs {
allocResources := p.allocDetails[alloc.ID].resources
p.nodeRemainingResources.Subtract(allocResources)
}
// Group candidates by priority, filter out ineligible allocs
allocsByPriority := filterAndGroupPreemptibleAllocs(p.jobPriority, p.currentAllocs)
var bestAllocs []*structs.Allocation
allRequirementsMet := false
// Initialize variable to track resources as they become available from preemption
availableResources := p.nodeRemainingResources.Copy()
resourcesAsked := resourceAsk.Comparable()
// Iterate over allocations grouped by priority to find preemptible allocations
for _, allocGrp := range allocsByPriority {
for len(allocGrp.allocs) > 0 && !allRequirementsMet {
closestAllocIndex := -1
bestDistance := math.MaxFloat64
// Find the alloc with the closest distance
for index, alloc := range allocGrp.allocs {
currentPreemptionCount := p.getNumPreemptions(alloc)
allocDetails := p.allocDetails[alloc.ID]
maxParallel := allocDetails.maxParallel
distance := scoreForTaskGroup(resourcesNeeded, allocDetails.resources, maxParallel, currentPreemptionCount)
if distance < bestDistance {
bestDistance = distance
closestAllocIndex = index
}
}
closestAlloc := allocGrp.allocs[closestAllocIndex]
closestResources := p.allocDetails[closestAlloc.ID].resources
availableResources.Add(closestResources)
// This step needs the original resources asked for as the second arg, can't use the running total
allRequirementsMet, _ = availableResources.Superset(resourcesAsked)
bestAllocs = append(bestAllocs, closestAlloc)
allocGrp.allocs[closestAllocIndex] = allocGrp.allocs[len(allocGrp.allocs)-1]
allocGrp.allocs = allocGrp.allocs[:len(allocGrp.allocs)-1]
// This is the remaining total of resources needed
resourcesNeeded.Subtract(closestResources)
}
if allRequirementsMet {
break
}
}
// Early return if all allocs examined and requirements were not met
if !allRequirementsMet {
return nil
}
// We do another pass to eliminate unnecessary preemptions
// This filters out allocs whose resources are already covered by another alloc
basePreemptionResource := GetBasePreemptionResourceFactory()
resourcesNeeded = resourceAsk.Comparable()
filteredBestAllocs := p.filterSuperset(bestAllocs, p.nodeRemainingResources, resourcesNeeded, basePreemptionResource)
return filteredBestAllocs
}
// PreemptForNetwork tries to find allocations to preempt to meet network resources.
// This is called once per task when assigning a network to the task. While finding allocations
// to preempt, this only considers allocations that share the same network device
func (p *Preemptor) PreemptForNetwork(networkResourceAsk *structs.NetworkResource, netIdx *structs.NetworkIndex) []*structs.Allocation {
// Early return if there are no current allocs
if len(p.currentAllocs) == 0 {
return nil
}
deviceToAllocs := make(map[string][]*structs.Allocation)
MbitsNeeded := networkResourceAsk.MBits
reservedPortsNeeded := networkResourceAsk.ReservedPorts
// Build map of reserved ports needed for fast access
reservedPorts := make(map[int]struct{})
for _, port := range reservedPortsNeeded {
reservedPorts[port.Value] = struct{}{}
}
// filteredReservedPorts tracks reserved ports that are
// currently used by higher priority allocations that can't
// be preempted
filteredReservedPorts := make(map[string]map[int]struct{})
// Create a map from each device to allocs
// We can only preempt within allocations that
// are using the same device
for _, alloc := range p.currentAllocs {
if alloc.Job == nil {
continue
}
allocResources := p.allocDetails[alloc.ID].resources
networks := allocResources.Flattened.Networks
if len(networks) == 0 {
continue
}
// We only check first network - TODO: why?!?!
net := networks[0]
// Filter out alloc that's ineligible due to priority
if p.jobPriority-alloc.Job.Priority < 10 {
// Populate any reserved ports used by
// this allocation that cannot be preempted
for _, port := range net.ReservedPorts {
portMap, ok := filteredReservedPorts[net.Device]
if !ok {
portMap = make(map[int]struct{})
filteredReservedPorts[net.Device] = portMap
}
portMap[port.Value] = struct{}{}
}
continue
}
// Only include if the alloc has a network device
device := networks[0].Device
allocsForDevice := deviceToAllocs[device]
allocsForDevice = append(allocsForDevice, alloc)
deviceToAllocs[device] = allocsForDevice
}
// If no existing allocations use network resources, return early
if len(deviceToAllocs) == 0 {
return nil
}
var allocsToPreempt []*structs.Allocation
met := false
freeBandwidth := 0
preemptedDevice := ""
OUTER:
for device, currentAllocs := range deviceToAllocs {
preemptedDevice = device
totalBandwidth := netIdx.AvailBandwidth[device]
// If the device doesn't have enough total available bandwidth, skip
if totalBandwidth < MbitsNeeded {
continue
}
// Track how much existing free bandwidth we have before preemption
freeBandwidth = totalBandwidth - netIdx.UsedBandwidth[device]
preemptedBandwidth := 0
// Reset allocsToPreempt since we don't want to preempt across devices for the same task
allocsToPreempt = nil
// usedPortToAlloc tracks used ports by allocs in this device
usedPortToAlloc := make(map[int]*structs.Allocation)
// First try to satisfy needed reserved ports
if len(reservedPortsNeeded) > 0 {
// Populate usedPort map
for _, alloc := range currentAllocs {
allocResources := p.allocDetails[alloc.ID].resources
for _, n := range allocResources.Flattened.Networks {
reservedPorts := n.ReservedPorts
for _, p := range reservedPorts {
usedPortToAlloc[p.Value] = alloc
}
}
}
// Look for allocs that are using reserved ports needed
for _, port := range reservedPortsNeeded {
alloc, ok := usedPortToAlloc[port.Value]
if ok {
allocResources := p.allocDetails[alloc.ID].resources
preemptedBandwidth += allocResources.Flattened.Networks[0].MBits
allocsToPreempt = append(allocsToPreempt, alloc)
} else {
// Check if a higher priority allocation is using this port
// It cant be preempted so we skip to the next device
_, ok := filteredReservedPorts[device][port.Value]
if ok {
continue OUTER
}
}
}
// Remove allocs that were preempted to satisfy reserved ports
currentAllocs = structs.RemoveAllocs(currentAllocs, allocsToPreempt)
}
// If bandwidth requirements have been met, stop
if preemptedBandwidth+freeBandwidth >= MbitsNeeded {
met = true
break OUTER
}
// Split by priority
allocsByPriority := filterAndGroupPreemptibleAllocs(p.jobPriority, currentAllocs)
for _, allocsGrp := range allocsByPriority {
allocs := allocsGrp.allocs
// Sort by distance function
sort.Slice(allocs, func(i, j int) bool {
return p.distanceComparatorForNetwork(allocs, networkResourceAsk, i, j)
})
// Iterate over allocs until end of if requirements have been met
for _, alloc := range allocs {
allocResources := p.allocDetails[alloc.ID].resources
preemptedBandwidth += allocResources.Flattened.Networks[0].MBits
allocsToPreempt = append(allocsToPreempt, alloc)
if preemptedBandwidth+freeBandwidth >= MbitsNeeded {
met = true
break OUTER
}
}
}
}
// Early return if we could not meet resource needs after examining allocs
if !met {
return nil
}
// Build a resource object with just the network Mbits filled in
nodeRemainingResources := &structs.ComparableResources{
Flattened: structs.AllocatedTaskResources{
Networks: []*structs.NetworkResource{
{
Device: preemptedDevice,
MBits: freeBandwidth,
},
},
},
}
// Do a final pass to eliminate any superset allocations
preemptionResourceFactory := GetNetworkPreemptionResourceFactory()
resourcesNeeded := &structs.ComparableResources{
Flattened: structs.AllocatedTaskResources{
Networks: []*structs.NetworkResource{networkResourceAsk},
},
}
filteredBestAllocs := p.filterSuperset(allocsToPreempt, nodeRemainingResources, resourcesNeeded, preemptionResourceFactory)
return filteredBestAllocs
}
// deviceGroupAllocs represents a group of allocs that share a device
type deviceGroupAllocs struct {
allocs []*structs.Allocation
// deviceInstances tracks the number of instances used per alloc
deviceInstances map[string]int
}
func newAllocDeviceGroup() *deviceGroupAllocs {
return &deviceGroupAllocs{
deviceInstances: make(map[string]int),
}
}
// PreemptForDevice tries to find allocations to preempt to meet devices needed
// This is called once per device request when assigning devices to the task
func (p *Preemptor) PreemptForDevice(ask *structs.RequestedDevice, devAlloc *deviceAllocator) []*structs.Allocation {
// Group allocations by device, tracking the number of
// instances used in each device by alloc id
deviceToAllocs := make(map[structs.DeviceIdTuple]*deviceGroupAllocs)
for _, alloc := range p.currentAllocs {
for _, tr := range alloc.AllocatedResources.Tasks {
// Ignore allocs that don't use devices
if len(tr.Devices) == 0 {
continue
}
// Go through each assigned device group
for _, device := range tr.Devices {
// Look up the device instance from the device allocator
deviceIdTuple := *device.ID()
devInst := devAlloc.Devices[deviceIdTuple]
// devInst can be nil if the device is no longer healthy
if devInst == nil {
continue
}
// Ignore if the device doesn't match the ask
if !nodeDeviceMatches(p.ctx, devInst.Device, ask) {
continue
}
// Store both the alloc and the number of instances used
// in our tracking map
allocDeviceGrp := deviceToAllocs[deviceIdTuple]
if allocDeviceGrp == nil {
allocDeviceGrp = newAllocDeviceGroup()
deviceToAllocs[deviceIdTuple] = allocDeviceGrp
}
allocDeviceGrp.allocs = append(allocDeviceGrp.allocs, alloc)
allocDeviceGrp.deviceInstances[alloc.ID] += len(device.DeviceIDs)
}
}
}
neededCount := ask.Count
var preemptionOptions []*deviceGroupAllocs
// Examine matching allocs by device
OUTER:
for deviceIDTuple, allocsGrp := range deviceToAllocs {
// First group and sort allocations using this device by priority
allocsByPriority := filterAndGroupPreemptibleAllocs(p.jobPriority, allocsGrp.allocs)
// Reset preempted count for this device
preemptedCount := 0
// Initialize slice of preempted allocations
var preemptedAllocs []*structs.Allocation
for _, grpAllocs := range allocsByPriority {
for _, alloc := range grpAllocs.allocs {
// Look up the device instance from the device allocator
devInst := devAlloc.Devices[deviceIDTuple]
// Add to preemption list because this device matches
preemptedCount += allocsGrp.deviceInstances[alloc.ID]
preemptedAllocs = append(preemptedAllocs, alloc)
// Check if we met needed count
if preemptedCount+devInst.FreeCount() >= int(neededCount) {
preemptionOptions = append(preemptionOptions, &deviceGroupAllocs{
allocs: preemptedAllocs,
deviceInstances: allocsGrp.deviceInstances,
})
continue OUTER
}
}
}
}
// Find the combination of allocs with lowest net priority
if len(preemptionOptions) > 0 {
return selectBestAllocs(preemptionOptions, int(neededCount))
}
return nil
}
// selectBestAllocs finds the best allocations based on minimal net priority amongst
// all options. The net priority is the sum of unique priorities in each option
func selectBestAllocs(preemptionOptions []*deviceGroupAllocs, neededCount int) []*structs.Allocation {
bestPriority := math.MaxInt32
var bestAllocs []*structs.Allocation
// We iterate over allocations in priority order, so its possible
// that we have more allocations than needed to meet the needed count.
// e.g we need 4 instances, and we get 3 from a priority 10 alloc, and 4 from
// a priority 20 alloc. We should filter out the priority 10 alloc in that case.
// This loop does a filter and chooses the set with the smallest net priority
for _, allocGrp := range preemptionOptions {
// Find unique priorities and add them to calculate net priority
priorities := map[int]struct{}{}
netPriority := 0
devInst := allocGrp.deviceInstances
var filteredAllocs []*structs.Allocation
// Sort by number of device instances used, descending
sort.Slice(allocGrp.allocs, func(i, j int) bool {
instanceCount1 := devInst[allocGrp.allocs[i].ID]
instanceCount2 := devInst[allocGrp.allocs[j].ID]
return instanceCount1 > instanceCount2
})
// Filter and calculate net priority
preemptedInstanceCount := 0
for _, alloc := range allocGrp.allocs {
if preemptedInstanceCount >= neededCount {
break
}
instanceCount := devInst[alloc.ID]
preemptedInstanceCount += instanceCount
filteredAllocs = append(filteredAllocs, alloc)
_, ok := priorities[alloc.Job.Priority]
if !ok {
priorities[alloc.Job.Priority] = struct{}{}
netPriority += alloc.Job.Priority
}
}
if netPriority < bestPriority {
bestPriority = netPriority
bestAllocs = filteredAllocs
}
}
return bestAllocs
}
// basicResourceDistance computes a distance using a coordinate system. It compares resource fields like CPU/Memory and Disk.
// Values emitted are in the range [0, maxFloat]
func basicResourceDistance(resourceAsk *structs.ComparableResources, resourceUsed *structs.ComparableResources) float64 {
memoryCoord, cpuCoord, diskMBCoord := 0.0, 0.0, 0.0
if resourceAsk.Flattened.Memory.MemoryMB > 0 {
memoryCoord = (float64(resourceAsk.Flattened.Memory.MemoryMB) - float64(resourceUsed.Flattened.Memory.MemoryMB)) / float64(resourceAsk.Flattened.Memory.MemoryMB)
}
if resourceAsk.Flattened.Cpu.CpuShares > 0 {
cpuCoord = (float64(resourceAsk.Flattened.Cpu.CpuShares) - float64(resourceUsed.Flattened.Cpu.CpuShares)) / float64(resourceAsk.Flattened.Cpu.CpuShares)
}
if resourceAsk.Shared.DiskMB > 0 {
diskMBCoord = (float64(resourceAsk.Shared.DiskMB) - float64(resourceUsed.Shared.DiskMB)) / float64(resourceAsk.Shared.DiskMB)
}
originDist := math.Sqrt(
math.Pow(memoryCoord, 2) +
math.Pow(cpuCoord, 2) +
math.Pow(diskMBCoord, 2))
return originDist
}
// networkResourceDistance returns a distance based only on network megabits
func networkResourceDistance(resourceUsed *structs.NetworkResource, resourceNeeded *structs.NetworkResource) float64 {
networkCoord := math.MaxFloat64
if resourceUsed != nil && resourceNeeded != nil {
networkCoord = float64(resourceNeeded.MBits-resourceUsed.MBits) / float64(resourceNeeded.MBits)
}
originDist := math.Abs(networkCoord)
return originDist
}
// scoreForTaskGroup is used to calculate a score (lower is better) based on the distance between
// the needed resource and requirements. A penalty is added when the choice already has some existing
// allocations in the plan that are being preempted.
func scoreForTaskGroup(resourceAsk *structs.ComparableResources, resourceUsed *structs.ComparableResources, maxParallel int, numPreemptedAllocs int) float64 {
maxParallelScorePenalty := 0.0
if maxParallel > 0 && numPreemptedAllocs >= maxParallel {
maxParallelScorePenalty = float64((numPreemptedAllocs+1)-maxParallel) * maxParallelPenalty
}
return basicResourceDistance(resourceAsk, resourceUsed) + maxParallelScorePenalty
}
// scoreForNetwork is similar to scoreForTaskGroup
// but only uses network Mbits to calculate a preemption score
func scoreForNetwork(resourceUsed *structs.NetworkResource, resourceNeeded *structs.NetworkResource, maxParallel int, numPreemptedAllocs int) float64 {
if resourceUsed == nil || resourceNeeded == nil {
return math.MaxFloat64
}
maxParallelScorePenalty := 0.0
if maxParallel > 0 && numPreemptedAllocs >= maxParallel {
maxParallelScorePenalty = float64((numPreemptedAllocs+1)-maxParallel) * maxParallelPenalty
}
return networkResourceDistance(resourceUsed, resourceNeeded) + maxParallelScorePenalty
}
// filterAndGroupPreemptibleAllocs groups allocations by priority after filtering allocs
// that are not preemptible based on the jobPriority arg
func filterAndGroupPreemptibleAllocs(jobPriority int, current []*structs.Allocation) []*groupedAllocs {
allocsByPriority := make(map[int][]*structs.Allocation)
for _, alloc := range current {
if alloc.Job == nil {
continue
}
// Skip allocs whose priority is within a delta of 10
// This also skips any allocs of the current job
// for which we are attempting preemption
if jobPriority-alloc.Job.Priority < 10 {
continue
}
grpAllocs, ok := allocsByPriority[alloc.Job.Priority]
if !ok {
grpAllocs = make([]*structs.Allocation, 0)
}
grpAllocs = append(grpAllocs, alloc)
allocsByPriority[alloc.Job.Priority] = grpAllocs
}
var groupedSortedAllocs []*groupedAllocs
for priority, allocs := range allocsByPriority {
groupedSortedAllocs = append(groupedSortedAllocs, &groupedAllocs{
priority: priority,
allocs: allocs})
}
// Sort by priority
sort.Slice(groupedSortedAllocs, func(i, j int) bool {
return groupedSortedAllocs[i].priority < groupedSortedAllocs[j].priority
})
return groupedSortedAllocs
}
// filterSuperset is used as a final step to remove
// any allocations that meet a superset of requirements from
// the set of allocations to preempt
func (p *Preemptor) filterSuperset(bestAllocs []*structs.Allocation,
nodeRemainingResources *structs.ComparableResources,
resourceAsk *structs.ComparableResources,
preemptionResourceFactory PreemptionResourceFactory) []*structs.Allocation {
// Sort bestAllocs by distance descending (without penalty)
sort.Slice(bestAllocs, func(i, j int) bool {
a1Resources := p.allocDetails[bestAllocs[i].ID].resources
a2Resources := p.allocDetails[bestAllocs[j].ID].resources
distance1 := preemptionResourceFactory(a1Resources, resourceAsk).Distance()
distance2 := preemptionResourceFactory(a2Resources, resourceAsk).Distance()
return distance1 > distance2
})
availableResources := nodeRemainingResources.Copy()
var filteredBestAllocs []*structs.Allocation
// Do another pass to eliminate allocations that are a superset of other allocations
// in the preemption set
for _, alloc := range bestAllocs {
filteredBestAllocs = append(filteredBestAllocs, alloc)
allocResources := p.allocDetails[alloc.ID].resources
availableResources.Add(allocResources)
premptionResource := preemptionResourceFactory(availableResources, resourceAsk)
requirementsMet := premptionResource.MeetsRequirements()
if requirementsMet {
break
}
}
return filteredBestAllocs
}
// distanceComparatorForNetwork is used as the sorting function when finding allocations to preempt. It uses
// both a coordinate distance function based on Mbits needed, and a penalty if the allocation under consideration
// belongs to a job that already has more preempted allocations
func (p *Preemptor) distanceComparatorForNetwork(allocs []*structs.Allocation, networkResourceAsk *structs.NetworkResource, i int, j int) bool {
firstAlloc := allocs[i]
currentPreemptionCount1 := p.getNumPreemptions(firstAlloc)
// Look up configured maxParallel value for these allocation's task groups
var maxParallel1, maxParallel2 int
tg1 := allocs[i].Job.LookupTaskGroup(firstAlloc.TaskGroup)
if tg1 != nil && tg1.Migrate != nil {
maxParallel1 = tg1.Migrate.MaxParallel
}
// Dereference network usage on first alloc if its there
firstAllocResources := p.allocDetails[firstAlloc.ID].resources
firstAllocNetworks := firstAllocResources.Flattened.Networks
var firstAllocNetResourceUsed *structs.NetworkResource
if len(firstAllocNetworks) > 0 {
firstAllocNetResourceUsed = firstAllocNetworks[0]
}
distance1 := scoreForNetwork(firstAllocNetResourceUsed, networkResourceAsk, maxParallel1, currentPreemptionCount1)
secondAlloc := allocs[j]
currentPreemptionCount2 := p.getNumPreemptions(secondAlloc)
tg2 := secondAlloc.Job.LookupTaskGroup(secondAlloc.TaskGroup)
if tg2 != nil && tg2.Migrate != nil {
maxParallel2 = tg2.Migrate.MaxParallel
}
// Dereference network usage on second alloc if its there
secondAllocResources := p.allocDetails[secondAlloc.ID].resources
secondAllocNetworks := secondAllocResources.Flattened.Networks
var secondAllocNetResourceUsed *structs.NetworkResource
if len(secondAllocNetworks) > 0 {
secondAllocNetResourceUsed = secondAllocNetworks[0]
}
distance2 := scoreForNetwork(secondAllocNetResourceUsed, networkResourceAsk, maxParallel2, currentPreemptionCount2)
return distance1 < distance2
}