299 lines
7.9 KiB
Go
299 lines
7.9 KiB
Go
// Copyright (c) HashiCorp, Inc.
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// SPDX-License-Identifier: MPL-2.0
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package nomad
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import (
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"strings"
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"time"
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log "github.com/hashicorp/go-hclog"
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"github.com/hashicorp/nomad/nomad/structs"
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"github.com/hashicorp/raft"
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"github.com/hashicorp/serf/serf"
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)
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const (
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// StatusReap is used to update the status of a node if we
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// are handling a EventMemberReap
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StatusReap = serf.MemberStatus(-1)
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// maxPeerRetries limits how many invalidate attempts are made
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maxPeerRetries = 6
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// peerRetryBase is a baseline retry time
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peerRetryBase = 1 * time.Second
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)
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// serfEventHandler is used to handle events from the serf cluster
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func (s *Server) serfEventHandler() {
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for {
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select {
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case e := <-s.eventCh:
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switch e.EventType() {
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case serf.EventMemberJoin:
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s.nodeJoin(e.(serf.MemberEvent))
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s.localMemberEvent(e.(serf.MemberEvent))
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case serf.EventMemberLeave, serf.EventMemberFailed:
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s.nodeFailed(e.(serf.MemberEvent))
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s.localMemberEvent(e.(serf.MemberEvent))
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case serf.EventMemberReap:
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s.localMemberEvent(e.(serf.MemberEvent))
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case serf.EventMemberUpdate, serf.EventUser, serf.EventQuery: // Ignore
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default:
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s.logger.Warn("unhandled serf event", "event", log.Fmt("%#v", e))
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}
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case <-s.shutdownCh:
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return
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}
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}
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}
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// nodeJoin is used to handle join events on the serf cluster
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func (s *Server) nodeJoin(me serf.MemberEvent) {
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for _, m := range me.Members {
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ok, parts := isNomadServer(m)
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if !ok {
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s.logger.Warn("non-server in gossip pool", "member", m.Name)
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continue
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}
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s.logger.Info("adding server", "server", parts)
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// Check if this server is known
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found := false
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s.peerLock.Lock()
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existing := s.peers[parts.Region]
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for idx, e := range existing {
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if e.Name == parts.Name {
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existing[idx] = parts
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found = true
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break
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}
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}
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// Add ot the list if not known
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if !found {
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s.peers[parts.Region] = append(existing, parts)
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}
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// Check if a local peer
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if parts.Region == s.config.Region {
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s.localPeers[raft.ServerAddress(parts.Addr.String())] = parts
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}
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s.peerLock.Unlock()
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// If we still expecting to bootstrap, may need to handle this
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if s.config.BootstrapExpect != 0 && !s.bootstrapped.Load() {
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s.maybeBootstrap()
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}
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}
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}
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// maybeBootstrap is used to handle bootstrapping when a new server joins
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func (s *Server) maybeBootstrap() {
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// redundant check to ease testing
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if s.config.BootstrapExpect == 0 {
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return
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}
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// Bootstrap can only be done if there are no committed logs, remove our
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// expectations of bootstrapping. This is slightly cheaper than the full
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// check that BootstrapCluster will do, so this is a good pre-filter.
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var index uint64
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var err error
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if s.raftStore != nil {
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index, err = s.raftStore.LastIndex()
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} else if s.raftInmem != nil {
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index, err = s.raftInmem.LastIndex()
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} else {
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panic("neither raftInmem or raftStore is initialized")
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}
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if err != nil {
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s.logger.Error("failed to read last raft index", "error", err)
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return
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}
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// Bootstrap can only be done if there are no committed logs,
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// remove our expectations of bootstrapping
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if index != 0 {
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s.bootstrapped.Store(true)
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return
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}
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// Scan for all the known servers
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members := s.serf.Members()
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var servers []serverParts
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voters := 0
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for _, member := range members {
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valid, p := isNomadServer(member)
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if !valid {
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continue
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}
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if p.Region != s.config.Region {
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continue
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}
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if p.Expect != 0 && p.Expect != s.config.BootstrapExpect {
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s.logger.Error("peer has a conflicting expect value. All nodes should expect the same number", "member", member)
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return
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}
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if p.Bootstrap {
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s.logger.Error("peer has bootstrap mode. Expect disabled", "member", member)
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return
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}
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if !p.NonVoter {
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voters++
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}
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servers = append(servers, *p)
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}
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// Skip if we haven't met the minimum expect count
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if voters < s.config.BootstrapExpect {
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return
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}
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// Query each of the servers and make sure they report no Raft peers.
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req := &structs.GenericRequest{
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QueryOptions: structs.QueryOptions{
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AllowStale: true,
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},
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}
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for _, server := range servers {
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var peers []string
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// Retry with exponential backoff to get peer status from this server
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for attempt := uint(0); attempt < maxPeerRetries; attempt++ {
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if err := s.connPool.RPC(s.config.Region, server.Addr,
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"Status.Peers", req, &peers); err != nil {
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nextRetry := (1 << attempt) * peerRetryBase
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s.logger.Error("failed to confirm peer status", "peer", server.Name, "error", err, "retry", nextRetry)
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time.Sleep(nextRetry)
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} else {
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break
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}
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}
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// Found a node with some Raft peers, stop bootstrap since there's
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// evidence of an existing cluster. We should get folded in by the
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// existing servers if that's the case, so it's cleaner to sit as a
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// candidate with no peers so we don't cause spurious elections.
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// It's OK this is racy, because even with an initial bootstrap
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// as long as one peer runs bootstrap things will work, and if we
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// have multiple peers bootstrap in the same way, that's OK. We
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// just don't want a server added much later to do a live bootstrap
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// and interfere with the cluster. This isn't required for Raft's
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// correctness because no server in the existing cluster will vote
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// for this server, but it makes things much more stable.
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if len(peers) > 0 {
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s.logger.Info("disabling bootstrap mode because existing Raft peers being reported by peer",
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"peer_name", server.Name, "peer_address", server.Addr)
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s.bootstrapped.Store(true)
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return
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}
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}
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// Update the peer set
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// Attempt a live bootstrap!
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var configuration raft.Configuration
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var addrs []string
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minRaftVersion, err := s.MinRaftProtocol()
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if err != nil {
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s.logger.Error("failed to read server raft versions", "error", err)
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}
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for _, server := range servers {
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addr := server.Addr.String()
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addrs = append(addrs, addr)
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var id raft.ServerID
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if minRaftVersion >= 3 {
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id = raft.ServerID(server.ID)
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} else {
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id = raft.ServerID(addr)
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}
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suffrage := raft.Voter
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if server.NonVoter {
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suffrage = raft.Nonvoter
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}
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peer := raft.Server{
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ID: id,
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Address: raft.ServerAddress(addr),
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Suffrage: suffrage,
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}
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configuration.Servers = append(configuration.Servers, peer)
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}
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s.logger.Info("found expected number of peers, attempting to bootstrap cluster...",
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"peers", strings.Join(addrs, ","))
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future := s.raft.BootstrapCluster(configuration)
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if err := future.Error(); err != nil {
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s.logger.Error("failed to bootstrap cluster", "error", err)
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}
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// Bootstrapping complete, or failed for some reason, don't enter this again
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s.bootstrapped.Store(true)
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}
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// nodeFailed is used to handle fail events on the serf cluster
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func (s *Server) nodeFailed(me serf.MemberEvent) {
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for _, m := range me.Members {
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ok, parts := isNomadServer(m)
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if !ok {
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continue
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}
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s.logger.Info("removing server", "server", parts)
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// Remove the server if known
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s.peerLock.Lock()
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existing := s.peers[parts.Region]
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n := len(existing)
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for i := 0; i < n; i++ {
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if existing[i].Name == parts.Name {
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existing[i], existing[n-1] = existing[n-1], nil
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existing = existing[:n-1]
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n--
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break
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}
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}
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// Trim the list there are no known servers in a region
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if n == 0 {
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delete(s.peers, parts.Region)
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} else {
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s.peers[parts.Region] = existing
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}
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// Check if local peer
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if parts.Region == s.config.Region {
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delete(s.localPeers, raft.ServerAddress(parts.Addr.String()))
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}
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s.peerLock.Unlock()
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}
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}
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// localMemberEvent is used to reconcile Serf events with the
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// consistent store if we are the current leader.
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func (s *Server) localMemberEvent(me serf.MemberEvent) {
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// Do nothing if we are not the leader
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if !s.IsLeader() {
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return
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}
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// Check if this is a reap event
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isReap := me.EventType() == serf.EventMemberReap
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// Queue the members for reconciliation
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for _, m := range me.Members {
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// Change the status if this is a reap event
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if isReap {
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m.Status = StatusReap
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}
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select {
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case s.reconcileCh <- m:
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default:
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}
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}
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}
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