167 lines
4.5 KiB
Go
167 lines
4.5 KiB
Go
// Copyright (c) HashiCorp, Inc.
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// SPDX-License-Identifier: MPL-2.0
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package client
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import (
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"context"
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"fmt"
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"time"
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"github.com/hashicorp/nomad/client/config"
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"github.com/hashicorp/nomad/helper"
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"github.com/hashicorp/nomad/nomad/structs"
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)
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func (c *Client) DrainSelf() error {
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drainSpec := c.GetConfig().Drain
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if drainSpec == nil {
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return nil
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}
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logger := c.logger.Named("drain")
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now := time.Now()
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drainReq := &structs.NodeUpdateDrainRequest{
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NodeID: c.NodeID(),
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DrainStrategy: &structs.DrainStrategy{
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DrainSpec: structs.DrainSpec{
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Deadline: drainSpec.Deadline,
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IgnoreSystemJobs: drainSpec.IgnoreSystemJobs,
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},
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StartedAt: now,
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},
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MarkEligible: false,
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Meta: map[string]string{"message": "shutting down"},
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WriteRequest: structs.WriteRequest{
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Region: c.Region(), AuthToken: c.secretNodeID()},
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}
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if drainSpec.Deadline > 0 {
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drainReq.DrainStrategy.ForceDeadline = now.Add(drainSpec.Deadline)
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}
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var drainResp structs.NodeDrainUpdateResponse
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err := c.RPC("Node.UpdateDrain", drainReq, &drainResp)
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if err != nil {
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return err
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}
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// note: the default deadline is 1hr but could be set to "". letting this
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// run forever seems wrong but init system (ex systemd) will almost always
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// force kill the client eventually
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ctx := context.Background()
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var cancel context.CancelFunc
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if drainSpec.Deadline > 0 {
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// if we set this context to the deadline, the server will reach the
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// deadline but not get a chance to record it before this context
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// expires, resulting in spurious errors. So extend the deadline here by
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// a few seconds
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ctx, cancel = context.WithTimeout(context.Background(), drainSpec.Deadline+(5*time.Second))
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defer cancel()
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}
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statusCheckInterval := time.Second
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logger.Info("monitoring self-drain")
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err = c.pollServerForDrainStatus(ctx, statusCheckInterval)
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switch err {
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case nil:
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logger.Debug("self-drain complete")
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return nil
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case context.DeadlineExceeded, context.Canceled:
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logger.Error("self-drain exceeded deadline")
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return fmt.Errorf("self-drain exceeded deadline")
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default:
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logger.Error("could not check node status, falling back to local status checks", "error", err)
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}
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err = c.pollLocalStatusForDrainStatus(ctx, statusCheckInterval, drainSpec)
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if err != nil {
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return fmt.Errorf("self-drain exceeded deadline")
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}
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logger.Debug("self-drain complete")
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return nil
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}
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// pollServerForDrainStatus will poll the server periodically for the client's
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// drain status, returning an error if the context expires or get any error from
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// the RPC call. If this function returns nil, the drain was successful.
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func (c *Client) pollServerForDrainStatus(ctx context.Context, interval time.Duration) error {
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timer, stop := helper.NewSafeTimer(0)
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defer stop()
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statusReq := &structs.NodeSpecificRequest{
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NodeID: c.NodeID(),
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SecretID: c.secretNodeID(),
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QueryOptions: structs.QueryOptions{
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Region: c.Region(), AuthToken: c.secretNodeID()},
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}
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var statusResp structs.SingleNodeResponse
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for {
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select {
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case <-ctx.Done():
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return ctx.Err()
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case <-timer.C:
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err := c.RPC("Node.GetNode", statusReq, &statusResp)
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if err != nil {
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return err
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}
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if &statusResp != nil && statusResp.Node.DrainStrategy == nil {
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return nil
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}
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timer.Reset(interval)
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}
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}
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}
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// pollLocalStatusForDrainStatus polls the local allocrunner state periodicially
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// for the client status of all allocation runners, returning an error if the
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// context expires or get any error from the RPC call. If this function returns
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// nil, the drain was successful. This is a fallback function in case polling
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// the server fails.
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func (c *Client) pollLocalStatusForDrainStatus(ctx context.Context,
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interval time.Duration, drainSpec *config.DrainConfig) error {
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// drainIsDone is its own function scope so we can release the allocLock
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// between poll attempts
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drainIsDone := func() bool {
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c.allocLock.RLock()
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defer c.allocLock.RUnlock()
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for _, runner := range c.allocs {
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// note: allocs in runners should never be nil or have a nil Job but
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// if they do we can safely assume the runner is done with it
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alloc := runner.Alloc()
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if alloc != nil && !alloc.ClientTerminalStatus() {
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if !drainSpec.IgnoreSystemJobs {
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return false
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}
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if alloc.Job == nil {
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continue
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}
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if alloc.Job.Type != structs.JobTypeSystem {
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return false
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}
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}
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}
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return true
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}
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timer, stop := helper.NewSafeTimer(0)
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defer stop()
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for {
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select {
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case <-ctx.Done():
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return ctx.Err()
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case <-timer.C:
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if drainIsDone() {
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return nil
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}
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timer.Reset(interval)
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}
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}
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}
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