package nomad import ( "fmt" "net" "reflect" "strings" "testing" "time" memdb "github.com/hashicorp/go-memdb" msgpackrpc "github.com/hashicorp/net-rpc-msgpackrpc" "github.com/hashicorp/nomad/acl" "github.com/hashicorp/nomad/helper/uuid" "github.com/hashicorp/nomad/nomad/mock" "github.com/hashicorp/nomad/nomad/state" "github.com/hashicorp/nomad/nomad/structs" "github.com/hashicorp/nomad/testutil" vapi "github.com/hashicorp/vault/api" "github.com/stretchr/testify/assert" "github.com/stretchr/testify/require" ) func TestClientEndpoint_Register(t *testing.T) { t.Parallel() require := require.New(t) s1 := TestServer(t, nil) defer s1.Shutdown() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) // Check that we have no client connections require.Empty(s1.connectedNodes()) // Create the register request node := mock.Node() req := &structs.NodeRegisterRequest{ Node: node, WriteRequest: structs.WriteRequest{Region: "global"}, } // Fetch the response var resp structs.GenericResponse if err := msgpackrpc.CallWithCodec(codec, "Node.Register", req, &resp); err != nil { t.Fatalf("err: %v", err) } if resp.Index == 0 { t.Fatalf("bad index: %d", resp.Index) } // Check that we have the client connections nodes := s1.connectedNodes() require.Len(nodes, 1) require.Contains(nodes, node.ID) // Check for the node in the FSM state := s1.fsm.State() ws := memdb.NewWatchSet() out, err := state.NodeByID(ws, node.ID) if err != nil { t.Fatalf("err: %v", err) } if out == nil { t.Fatalf("expected node") } if out.CreateIndex != resp.Index { t.Fatalf("index mis-match") } if out.ComputedClass == "" { t.Fatal("ComputedClass not set") } // Close the connection and check that we remove the client connections require.Nil(codec.Close()) testutil.WaitForResult(func() (bool, error) { nodes := s1.connectedNodes() return len(nodes) == 0, nil }, func(err error) { t.Fatalf("should have no clients") }) } // This test asserts that we only track node connections if they are not from // forwarded RPCs. This is essential otherwise we will think a Yamux session to // a Nomad server is actually the session to the node. func TestClientEndpoint_Register_NodeConn_Forwarded(t *testing.T) { t.Parallel() require := require.New(t) s1 := TestServer(t, func(c *Config) { c.BootstrapExpect = 2 }) defer s1.Shutdown() s2 := TestServer(t, func(c *Config) { c.DevDisableBootstrap = true }) defer s2.Shutdown() TestJoin(t, s1, s2) testutil.WaitForLeader(t, s1.RPC) testutil.WaitForLeader(t, s2.RPC) // Determine the non-leader server var leader, nonLeader *Server if s1.IsLeader() { leader = s1 nonLeader = s2 } else { leader = s2 nonLeader = s1 } // Send the requests to the non-leader codec := rpcClient(t, nonLeader) // Check that we have no client connections require.Empty(nonLeader.connectedNodes()) require.Empty(leader.connectedNodes()) // Create the register request node := mock.Node() req := &structs.NodeRegisterRequest{ Node: node, WriteRequest: structs.WriteRequest{Region: "global"}, } // Fetch the response var resp structs.GenericResponse if err := msgpackrpc.CallWithCodec(codec, "Node.Register", req, &resp); err != nil { t.Fatalf("err: %v", err) } if resp.Index == 0 { t.Fatalf("bad index: %d", resp.Index) } // Check that we have the client connections on the non leader nodes := nonLeader.connectedNodes() require.Len(nodes, 1) require.Contains(nodes, node.ID) // Check that we have no client connections on the leader nodes = leader.connectedNodes() require.Empty(nodes) // Check for the node in the FSM state := leader.State() testutil.WaitForResult(func() (bool, error) { out, err := state.NodeByID(nil, node.ID) if err != nil { return false, err } if out == nil { return false, fmt.Errorf("expected node") } if out.CreateIndex != resp.Index { return false, fmt.Errorf("index mis-match") } if out.ComputedClass == "" { return false, fmt.Errorf("ComputedClass not set") } return true, nil }, func(err error) { t.Fatalf("err: %v", err) }) // Close the connection and check that we remove the client connections require.Nil(codec.Close()) testutil.WaitForResult(func() (bool, error) { nodes := nonLeader.connectedNodes() return len(nodes) == 0, nil }, func(err error) { t.Fatalf("should have no clients") }) } func TestClientEndpoint_Register_SecretMismatch(t *testing.T) { t.Parallel() s1 := TestServer(t, nil) defer s1.Shutdown() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) // Create the register request node := mock.Node() req := &structs.NodeRegisterRequest{ Node: node, WriteRequest: structs.WriteRequest{Region: "global"}, } // Fetch the response var resp structs.GenericResponse if err := msgpackrpc.CallWithCodec(codec, "Node.Register", req, &resp); err != nil { t.Fatalf("err: %v", err) } // Update the nodes SecretID node.SecretID = uuid.Generate() err := msgpackrpc.CallWithCodec(codec, "Node.Register", req, &resp) if err == nil || !strings.Contains(err.Error(), "Not registering") { t.Fatalf("Expecting error regarding mismatching secret id: %v", err) } } func TestClientEndpoint_Deregister(t *testing.T) { t.Parallel() s1 := TestServer(t, nil) defer s1.Shutdown() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) // Create the register request node := mock.Node() reg := &structs.NodeRegisterRequest{ Node: node, WriteRequest: structs.WriteRequest{Region: "global"}, } // Fetch the response var resp structs.GenericResponse if err := msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp); err != nil { t.Fatalf("err: %v", err) } // Deregister dereg := &structs.NodeDeregisterRequest{ NodeID: node.ID, WriteRequest: structs.WriteRequest{Region: "global"}, } var resp2 structs.GenericResponse if err := msgpackrpc.CallWithCodec(codec, "Node.Deregister", dereg, &resp2); err != nil { t.Fatalf("err: %v", err) } if resp2.Index == 0 { t.Fatalf("bad index: %d", resp2.Index) } // Check for the node in the FSM state := s1.fsm.State() ws := memdb.NewWatchSet() out, err := state.NodeByID(ws, node.ID) if err != nil { t.Fatalf("err: %v", err) } if out != nil { t.Fatalf("unexpected node") } } func TestClientEndpoint_Deregister_ACL(t *testing.T) { t.Parallel() s1, root := TestACLServer(t, nil) defer s1.Shutdown() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) // Create the node node := mock.Node() node1 := mock.Node() state := s1.fsm.State() if err := state.UpsertNode(1, node); err != nil { t.Fatalf("err: %v", err) } if err := state.UpsertNode(2, node1); err != nil { t.Fatalf("err: %v", err) } // Create the policy and tokens validToken := mock.CreatePolicyAndToken(t, state, 1001, "test-valid", mock.NodePolicy(acl.PolicyWrite)) invalidToken := mock.CreatePolicyAndToken(t, state, 1003, "test-invalid", mock.NodePolicy(acl.PolicyRead)) // Deregister without any token and expect it to fail dereg := &structs.NodeDeregisterRequest{ NodeID: node.ID, WriteRequest: structs.WriteRequest{Region: "global"}, } var resp structs.GenericResponse if err := msgpackrpc.CallWithCodec(codec, "Node.Deregister", dereg, &resp); err == nil { t.Fatalf("node de-register succeeded") } // Deregister with a valid token dereg.AuthToken = validToken.SecretID if err := msgpackrpc.CallWithCodec(codec, "Node.Deregister", dereg, &resp); err != nil { t.Fatalf("err: %v", err) } // Check for the node in the FSM ws := memdb.NewWatchSet() out, err := state.NodeByID(ws, node.ID) if err != nil { t.Fatalf("err: %v", err) } if out != nil { t.Fatalf("unexpected node") } // Deregister with an invalid token. dereg1 := &structs.NodeDeregisterRequest{ NodeID: node1.ID, WriteRequest: structs.WriteRequest{Region: "global"}, } dereg1.AuthToken = invalidToken.SecretID if err := msgpackrpc.CallWithCodec(codec, "Node.Deregister", dereg1, &resp); err == nil { t.Fatalf("rpc should not have succeeded") } // Try with a root token dereg1.AuthToken = root.SecretID if err := msgpackrpc.CallWithCodec(codec, "Node.Deregister", dereg1, &resp); err != nil { t.Fatalf("err: %v", err) } } func TestClientEndpoint_Deregister_Vault(t *testing.T) { t.Parallel() s1 := TestServer(t, nil) defer s1.Shutdown() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) // Create the register request node := mock.Node() reg := &structs.NodeRegisterRequest{ Node: node, WriteRequest: structs.WriteRequest{Region: "global"}, } // Fetch the response var resp structs.GenericResponse if err := msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp); err != nil { t.Fatalf("err: %v", err) } // Swap the servers Vault Client tvc := &TestVaultClient{} s1.vault = tvc // Put some Vault accessors in the state store for that node state := s1.fsm.State() va1 := mock.VaultAccessor() va1.NodeID = node.ID va2 := mock.VaultAccessor() va2.NodeID = node.ID state.UpsertVaultAccessor(100, []*structs.VaultAccessor{va1, va2}) // Deregister dereg := &structs.NodeDeregisterRequest{ NodeID: node.ID, WriteRequest: structs.WriteRequest{Region: "global"}, } var resp2 structs.GenericResponse if err := msgpackrpc.CallWithCodec(codec, "Node.Deregister", dereg, &resp2); err != nil { t.Fatalf("err: %v", err) } if resp2.Index == 0 { t.Fatalf("bad index: %d", resp2.Index) } // Check for the node in the FSM ws := memdb.NewWatchSet() out, err := state.NodeByID(ws, node.ID) if err != nil { t.Fatalf("err: %v", err) } if out != nil { t.Fatalf("unexpected node") } // Check that the endpoint revoked the tokens if l := len(tvc.RevokedTokens); l != 2 { t.Fatalf("Deregister revoked %d tokens; want 2", l) } } func TestClientEndpoint_UpdateStatus(t *testing.T) { t.Parallel() require := require.New(t) s1 := TestServer(t, nil) defer s1.Shutdown() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) // Check that we have no client connections require.Empty(s1.connectedNodes()) // Create the register request node := mock.Node() reg := &structs.NodeRegisterRequest{ Node: node, WriteRequest: structs.WriteRequest{Region: "global"}, } // Fetch the response var resp structs.NodeUpdateResponse if err := msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp); err != nil { t.Fatalf("err: %v", err) } // Check for heartbeat interval ttl := resp.HeartbeatTTL if ttl < s1.config.MinHeartbeatTTL || ttl > 2*s1.config.MinHeartbeatTTL { t.Fatalf("bad: %#v", ttl) } // Update the status dereg := &structs.NodeUpdateStatusRequest{ NodeID: node.ID, Status: structs.NodeStatusInit, WriteRequest: structs.WriteRequest{Region: "global"}, } var resp2 structs.NodeUpdateResponse if err := msgpackrpc.CallWithCodec(codec, "Node.UpdateStatus", dereg, &resp2); err != nil { t.Fatalf("err: %v", err) } if resp2.Index == 0 { t.Fatalf("bad index: %d", resp2.Index) } // Check for heartbeat interval ttl = resp2.HeartbeatTTL if ttl < s1.config.MinHeartbeatTTL || ttl > 2*s1.config.MinHeartbeatTTL { t.Fatalf("bad: %#v", ttl) } // Check that we have the client connections nodes := s1.connectedNodes() require.Len(nodes, 1) require.Contains(nodes, node.ID) // Check for the node in the FSM state := s1.fsm.State() ws := memdb.NewWatchSet() out, err := state.NodeByID(ws, node.ID) if err != nil { t.Fatalf("err: %v", err) } if out == nil { t.Fatalf("expected node") } if out.ModifyIndex != resp2.Index { t.Fatalf("index mis-match") } // Close the connection and check that we remove the client connections require.Nil(codec.Close()) testutil.WaitForResult(func() (bool, error) { nodes := s1.connectedNodes() return len(nodes) == 0, nil }, func(err error) { t.Fatalf("should have no clients") }) } func TestClientEndpoint_UpdateStatus_Vault(t *testing.T) { t.Parallel() s1 := TestServer(t, nil) defer s1.Shutdown() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) // Create the register request node := mock.Node() reg := &structs.NodeRegisterRequest{ Node: node, WriteRequest: structs.WriteRequest{Region: "global"}, } // Fetch the response var resp structs.NodeUpdateResponse if err := msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp); err != nil { t.Fatalf("err: %v", err) } // Check for heartbeat interval ttl := resp.HeartbeatTTL if ttl < s1.config.MinHeartbeatTTL || ttl > 2*s1.config.MinHeartbeatTTL { t.Fatalf("bad: %#v", ttl) } // Swap the servers Vault Client tvc := &TestVaultClient{} s1.vault = tvc // Put some Vault accessors in the state store for that node state := s1.fsm.State() va1 := mock.VaultAccessor() va1.NodeID = node.ID va2 := mock.VaultAccessor() va2.NodeID = node.ID state.UpsertVaultAccessor(100, []*structs.VaultAccessor{va1, va2}) // Update the status to be down dereg := &structs.NodeUpdateStatusRequest{ NodeID: node.ID, Status: structs.NodeStatusDown, WriteRequest: structs.WriteRequest{Region: "global"}, } var resp2 structs.NodeUpdateResponse if err := msgpackrpc.CallWithCodec(codec, "Node.UpdateStatus", dereg, &resp2); err != nil { t.Fatalf("err: %v", err) } if resp2.Index == 0 { t.Fatalf("bad index: %d", resp2.Index) } // Check that the endpoint revoked the tokens if l := len(tvc.RevokedTokens); l != 2 { t.Fatalf("Deregister revoked %d tokens; want 2", l) } } func TestClientEndpoint_UpdateStatus_HeartbeatRecovery(t *testing.T) { t.Parallel() require := require.New(t) s1 := TestServer(t, nil) defer s1.Shutdown() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) // Check that we have no client connections require.Empty(s1.connectedNodes()) // Create the register request but make the node down node := mock.Node() node.Status = structs.NodeStatusDown reg := &structs.NodeRegisterRequest{ Node: node, WriteRequest: structs.WriteRequest{Region: "global"}, } // Fetch the response var resp structs.NodeUpdateResponse require.NoError(msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp)) // Update the status dereg := &structs.NodeUpdateStatusRequest{ NodeID: node.ID, Status: structs.NodeStatusInit, WriteRequest: structs.WriteRequest{Region: "global"}, } var resp2 structs.NodeUpdateResponse require.NoError(msgpackrpc.CallWithCodec(codec, "Node.UpdateStatus", dereg, &resp2)) require.NotZero(resp2.Index) // Check for heartbeat interval ttl := resp2.HeartbeatTTL if ttl < s1.config.MinHeartbeatTTL || ttl > 2*s1.config.MinHeartbeatTTL { t.Fatalf("bad: %#v", ttl) } // Check for the node in the FSM state := s1.fsm.State() ws := memdb.NewWatchSet() out, err := state.NodeByID(ws, node.ID) require.NoError(err) require.NotNil(out) require.EqualValues(resp2.Index, out.ModifyIndex) require.Len(out.Events, 2) require.Equal(NodeHeartbeatEventReregistered, out.Events[1].Message) } func TestClientEndpoint_Register_GetEvals(t *testing.T) { t.Parallel() s1 := TestServer(t, nil) defer s1.Shutdown() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) // Register a system job. job := mock.SystemJob() state := s1.fsm.State() if err := state.UpsertJob(1, job); err != nil { t.Fatalf("err: %v", err) } // Create the register request going directly to ready node := mock.Node() node.Status = structs.NodeStatusReady reg := &structs.NodeRegisterRequest{ Node: node, WriteRequest: structs.WriteRequest{Region: "global"}, } // Fetch the response var resp structs.NodeUpdateResponse if err := msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp); err != nil { t.Fatalf("err: %v", err) } // Check for heartbeat interval ttl := resp.HeartbeatTTL if ttl < s1.config.MinHeartbeatTTL || ttl > 2*s1.config.MinHeartbeatTTL { t.Fatalf("bad: %#v", ttl) } // Check for an eval caused by the system job. if len(resp.EvalIDs) != 1 { t.Fatalf("expected one eval; got %#v", resp.EvalIDs) } evalID := resp.EvalIDs[0] ws := memdb.NewWatchSet() eval, err := state.EvalByID(ws, evalID) if err != nil { t.Fatalf("could not get eval %v", evalID) } if eval.Type != "system" { t.Fatalf("unexpected eval type; got %v; want %q", eval.Type, "system") } // Check for the node in the FSM out, err := state.NodeByID(ws, node.ID) if err != nil { t.Fatalf("err: %v", err) } if out == nil { t.Fatalf("expected node") } if out.ModifyIndex != resp.Index { t.Fatalf("index mis-match") } // Transition it to down and then ready node.Status = structs.NodeStatusDown reg = &structs.NodeRegisterRequest{ Node: node, WriteRequest: structs.WriteRequest{Region: "global"}, } // Fetch the response if err := msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp); err != nil { t.Fatalf("err: %v", err) } if len(resp.EvalIDs) != 1 { t.Fatalf("expected one eval; got %#v", resp.EvalIDs) } node.Status = structs.NodeStatusReady reg = &structs.NodeRegisterRequest{ Node: node, WriteRequest: structs.WriteRequest{Region: "global"}, } // Fetch the response if err := msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp); err != nil { t.Fatalf("err: %v", err) } if len(resp.EvalIDs) != 1 { t.Fatalf("expected one eval; got %#v", resp.EvalIDs) } } func TestClientEndpoint_UpdateStatus_GetEvals(t *testing.T) { t.Parallel() s1 := TestServer(t, nil) defer s1.Shutdown() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) // Register a system job. job := mock.SystemJob() state := s1.fsm.State() if err := state.UpsertJob(1, job); err != nil { t.Fatalf("err: %v", err) } // Create the register request node := mock.Node() node.Status = structs.NodeStatusInit reg := &structs.NodeRegisterRequest{ Node: node, WriteRequest: structs.WriteRequest{Region: "global"}, } // Fetch the response var resp structs.NodeUpdateResponse if err := msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp); err != nil { t.Fatalf("err: %v", err) } // Check for heartbeat interval ttl := resp.HeartbeatTTL if ttl < s1.config.MinHeartbeatTTL || ttl > 2*s1.config.MinHeartbeatTTL { t.Fatalf("bad: %#v", ttl) } // Update the status update := &structs.NodeUpdateStatusRequest{ NodeID: node.ID, Status: structs.NodeStatusReady, WriteRequest: structs.WriteRequest{Region: "global"}, } var resp2 structs.NodeUpdateResponse if err := msgpackrpc.CallWithCodec(codec, "Node.UpdateStatus", update, &resp2); err != nil { t.Fatalf("err: %v", err) } if resp2.Index == 0 { t.Fatalf("bad index: %d", resp2.Index) } // Check for an eval caused by the system job. if len(resp2.EvalIDs) != 1 { t.Fatalf("expected one eval; got %#v", resp2.EvalIDs) } evalID := resp2.EvalIDs[0] ws := memdb.NewWatchSet() eval, err := state.EvalByID(ws, evalID) if err != nil { t.Fatalf("could not get eval %v", evalID) } if eval.Type != "system" { t.Fatalf("unexpected eval type; got %v; want %q", eval.Type, "system") } // Check for heartbeat interval ttl = resp2.HeartbeatTTL if ttl < s1.config.MinHeartbeatTTL || ttl > 2*s1.config.MinHeartbeatTTL { t.Fatalf("bad: %#v", ttl) } // Check for the node in the FSM out, err := state.NodeByID(ws, node.ID) if err != nil { t.Fatalf("err: %v", err) } if out == nil { t.Fatalf("expected node") } if out.ModifyIndex != resp2.Index { t.Fatalf("index mis-match") } } func TestClientEndpoint_UpdateStatus_HeartbeatOnly(t *testing.T) { t.Parallel() s1 := TestServer(t, nil) defer s1.Shutdown() s2 := TestServer(t, func(c *Config) { c.DevDisableBootstrap = true }) defer s2.Shutdown() s3 := TestServer(t, func(c *Config) { c.DevDisableBootstrap = true }) defer s3.Shutdown() servers := []*Server{s1, s2, s3} TestJoin(t, s1, s2, s3) for _, s := range servers { testutil.WaitForResult(func() (bool, error) { peers, _ := s.numPeers() return peers == 3, nil }, func(err error) { t.Fatalf("should have 3 peers") }) } codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) // Create the register request node := mock.Node() reg := &structs.NodeRegisterRequest{ Node: node, WriteRequest: structs.WriteRequest{Region: "global"}, } // Fetch the response var resp structs.NodeUpdateResponse if err := msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp); err != nil { t.Fatalf("err: %v", err) } // Check for heartbeat interval ttl := resp.HeartbeatTTL if ttl < s1.config.MinHeartbeatTTL || ttl > 2*s1.config.MinHeartbeatTTL { t.Fatalf("bad: %#v", ttl) } // Check for heartbeat servers serverAddrs := resp.Servers if len(serverAddrs) == 0 { t.Fatalf("bad: %#v", serverAddrs) } // Update the status, static state dereg := &structs.NodeUpdateStatusRequest{ NodeID: node.ID, Status: node.Status, WriteRequest: structs.WriteRequest{Region: "global"}, } var resp2 structs.NodeUpdateResponse if err := msgpackrpc.CallWithCodec(codec, "Node.UpdateStatus", dereg, &resp2); err != nil { t.Fatalf("err: %v", err) } if resp2.Index != 0 { t.Fatalf("bad index: %d", resp2.Index) } // Check for heartbeat interval ttl = resp2.HeartbeatTTL if ttl < s1.config.MinHeartbeatTTL || ttl > 2*s1.config.MinHeartbeatTTL { t.Fatalf("bad: %#v", ttl) } } func TestClientEndpoint_UpdateStatus_HeartbeatOnly_Advertise(t *testing.T) { t.Parallel() require := require.New(t) advAddr := "127.0.1.1:1234" adv, err := net.ResolveTCPAddr("tcp", advAddr) require.Nil(err) s1 := TestServer(t, func(c *Config) { c.ClientRPCAdvertise = adv }) defer s1.Shutdown() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) // Create the register request node := mock.Node() reg := &structs.NodeRegisterRequest{ Node: node, WriteRequest: structs.WriteRequest{Region: "global"}, } // Fetch the response var resp structs.NodeUpdateResponse if err := msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp); err != nil { t.Fatalf("err: %v", err) } // Check for heartbeat interval ttl := resp.HeartbeatTTL if ttl < s1.config.MinHeartbeatTTL || ttl > 2*s1.config.MinHeartbeatTTL { t.Fatalf("bad: %#v", ttl) } // Check for heartbeat servers require.Len(resp.Servers, 1) require.Equal(resp.Servers[0].RPCAdvertiseAddr, advAddr) } func TestClientEndpoint_UpdateDrain(t *testing.T) { t.Parallel() require := require.New(t) s1 := TestServer(t, nil) defer s1.Shutdown() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) // Disable drainer to prevent drain from completing during test s1.nodeDrainer.SetEnabled(false, nil) // Create the register request node := mock.Node() reg := &structs.NodeRegisterRequest{ Node: node, WriteRequest: structs.WriteRequest{Region: "global"}, } // Fetch the response var resp structs.NodeUpdateResponse require.Nil(msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp)) beforeUpdate := time.Now() strategy := &structs.DrainStrategy{ DrainSpec: structs.DrainSpec{ Deadline: 10 * time.Second, }, } // Update the status dereg := &structs.NodeUpdateDrainRequest{ NodeID: node.ID, DrainStrategy: strategy, WriteRequest: structs.WriteRequest{Region: "global"}, } var resp2 structs.NodeDrainUpdateResponse require.Nil(msgpackrpc.CallWithCodec(codec, "Node.UpdateDrain", dereg, &resp2)) require.NotZero(resp2.Index) // Check for the node in the FSM state := s1.fsm.State() ws := memdb.NewWatchSet() out, err := state.NodeByID(ws, node.ID) require.Nil(err) require.Equal(strategy.Deadline, out.DrainStrategy.Deadline) require.Len(out.Events, 2) require.Equal(NodeDrainEventDrainSet, out.Events[1].Message) // before+deadline should be before the forced deadline require.True(beforeUpdate.Add(strategy.Deadline).Before(out.DrainStrategy.ForceDeadline)) // now+deadline should be after the forced deadline require.True(time.Now().Add(strategy.Deadline).After(out.DrainStrategy.ForceDeadline)) // Register a system job job := mock.SystemJob() require.Nil(s1.State().UpsertJob(10, job)) // Update the eligibility and expect evals dereg.DrainStrategy = nil dereg.MarkEligible = true var resp3 structs.NodeDrainUpdateResponse require.Nil(msgpackrpc.CallWithCodec(codec, "Node.UpdateDrain", dereg, &resp3)) require.NotZero(resp3.Index) require.NotZero(resp3.EvalCreateIndex) require.Len(resp3.EvalIDs, 1) // Check for updated node in the FSM ws = memdb.NewWatchSet() out, err = state.NodeByID(ws, node.ID) require.NoError(err) require.Len(out.Events, 3) require.Equal(NodeDrainEventDrainDisabled, out.Events[2].Message) // Check that calling UpdateDrain with the same DrainStrategy does not emit // a node event. require.Nil(msgpackrpc.CallWithCodec(codec, "Node.UpdateDrain", dereg, &resp3)) ws = memdb.NewWatchSet() out, err = state.NodeByID(ws, node.ID) require.NoError(err) require.Len(out.Events, 3) } func TestClientEndpoint_UpdateDrain_ACL(t *testing.T) { t.Parallel() s1, root := TestACLServer(t, nil) defer s1.Shutdown() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) require := require.New(t) // Create the node node := mock.Node() state := s1.fsm.State() require.Nil(state.UpsertNode(1, node), "UpsertNode") // Create the policy and tokens validToken := mock.CreatePolicyAndToken(t, state, 1001, "test-valid", mock.NodePolicy(acl.PolicyWrite)) invalidToken := mock.CreatePolicyAndToken(t, state, 1003, "test-invalid", mock.NodePolicy(acl.PolicyRead)) // Update the status without a token and expect failure dereg := &structs.NodeUpdateDrainRequest{ NodeID: node.ID, DrainStrategy: &structs.DrainStrategy{ DrainSpec: structs.DrainSpec{ Deadline: 10 * time.Second, }, }, WriteRequest: structs.WriteRequest{Region: "global"}, } { var resp structs.NodeDrainUpdateResponse err := msgpackrpc.CallWithCodec(codec, "Node.UpdateDrain", dereg, &resp) require.NotNil(err, "RPC") require.Equal(err.Error(), structs.ErrPermissionDenied.Error()) } // Try with a valid token dereg.AuthToken = validToken.SecretID { var resp structs.NodeDrainUpdateResponse require.Nil(msgpackrpc.CallWithCodec(codec, "Node.UpdateDrain", dereg, &resp), "RPC") } // Try with a invalid token dereg.AuthToken = invalidToken.SecretID { var resp structs.NodeDrainUpdateResponse err := msgpackrpc.CallWithCodec(codec, "Node.UpdateDrain", dereg, &resp) require.NotNil(err, "RPC") require.Equal(err.Error(), structs.ErrPermissionDenied.Error()) } // Try with a root token dereg.AuthToken = root.SecretID { var resp structs.NodeDrainUpdateResponse require.Nil(msgpackrpc.CallWithCodec(codec, "Node.UpdateDrain", dereg, &resp), "RPC") } } // This test ensures that Nomad marks client state of allocations which are in // pending/running state to lost when a node is marked as down. func TestClientEndpoint_Drain_Down(t *testing.T) { t.Parallel() s1 := TestServer(t, nil) defer s1.Shutdown() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) require := require.New(t) // Register a node node := mock.Node() reg := &structs.NodeRegisterRequest{ Node: node, WriteRequest: structs.WriteRequest{Region: "global"}, } // Fetch the response var resp structs.NodeUpdateResponse require.Nil(msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp)) // Register a service job var jobResp structs.JobRegisterResponse job := mock.Job() job.TaskGroups[0].Count = 1 jobReq := &structs.JobRegisterRequest{ Job: job, WriteRequest: structs.WriteRequest{ Region: "global", Namespace: job.Namespace, }, } require.Nil(msgpackrpc.CallWithCodec(codec, "Job.Register", jobReq, &jobResp)) // Register a system job var jobResp1 structs.JobRegisterResponse job1 := mock.SystemJob() job1.TaskGroups[0].Count = 1 jobReq1 := &structs.JobRegisterRequest{ Job: job1, WriteRequest: structs.WriteRequest{ Region: "global", Namespace: job1.Namespace, }, } require.Nil(msgpackrpc.CallWithCodec(codec, "Job.Register", jobReq1, &jobResp1)) // Wait for the scheduler to create an allocation testutil.WaitForResult(func() (bool, error) { ws := memdb.NewWatchSet() allocs, err := s1.fsm.state.AllocsByJob(ws, job.Namespace, job.ID, true) if err != nil { return false, err } allocs1, err := s1.fsm.state.AllocsByJob(ws, job1.Namespace, job1.ID, true) if err != nil { return false, err } return len(allocs) > 0 && len(allocs1) > 0, nil }, func(err error) { t.Fatalf("err: %v", err) }) // Drain the node dereg := &structs.NodeUpdateDrainRequest{ NodeID: node.ID, DrainStrategy: &structs.DrainStrategy{ DrainSpec: structs.DrainSpec{ Deadline: -1 * time.Second, }, }, WriteRequest: structs.WriteRequest{Region: "global"}, } var resp2 structs.NodeDrainUpdateResponse require.Nil(msgpackrpc.CallWithCodec(codec, "Node.UpdateDrain", dereg, &resp2)) // Mark the node as down node.Status = structs.NodeStatusDown reg = &structs.NodeRegisterRequest{ Node: node, WriteRequest: structs.WriteRequest{Region: "global"}, } require.Nil(msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp)) // Ensure that the allocation has transitioned to lost testutil.WaitForResult(func() (bool, error) { ws := memdb.NewWatchSet() summary, err := s1.fsm.state.JobSummaryByID(ws, job.Namespace, job.ID) if err != nil { return false, err } expectedSummary := &structs.JobSummary{ JobID: job.ID, Namespace: job.Namespace, Summary: map[string]structs.TaskGroupSummary{ "web": { Queued: 1, Lost: 1, }, }, Children: new(structs.JobChildrenSummary), CreateIndex: jobResp.JobModifyIndex, ModifyIndex: summary.ModifyIndex, } if !reflect.DeepEqual(summary, expectedSummary) { return false, fmt.Errorf("Service: expected: %#v, actual: %#v", expectedSummary, summary) } summary1, err := s1.fsm.state.JobSummaryByID(ws, job1.Namespace, job1.ID) if err != nil { return false, err } expectedSummary1 := &structs.JobSummary{ JobID: job1.ID, Namespace: job1.Namespace, Summary: map[string]structs.TaskGroupSummary{ "web": { Lost: 1, }, }, Children: new(structs.JobChildrenSummary), CreateIndex: jobResp1.JobModifyIndex, ModifyIndex: summary1.ModifyIndex, } if !reflect.DeepEqual(summary1, expectedSummary1) { return false, fmt.Errorf("System: expected: %#v, actual: %#v", expectedSummary1, summary1) } return true, nil }, func(err error) { t.Fatalf("err: %v", err) }) } func TestClientEndpoint_UpdateEligibility(t *testing.T) { t.Parallel() require := require.New(t) s1 := TestServer(t, nil) defer s1.Shutdown() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) // Create the register request node := mock.Node() reg := &structs.NodeRegisterRequest{ Node: node, WriteRequest: structs.WriteRequest{Region: "global"}, } // Fetch the response var resp structs.NodeUpdateResponse require.Nil(msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp)) // Update the eligibility elig := &structs.NodeUpdateEligibilityRequest{ NodeID: node.ID, Eligibility: structs.NodeSchedulingIneligible, WriteRequest: structs.WriteRequest{Region: "global"}, } var resp2 structs.NodeEligibilityUpdateResponse require.Nil(msgpackrpc.CallWithCodec(codec, "Node.UpdateEligibility", elig, &resp2)) require.NotZero(resp2.Index) require.Zero(resp2.EvalCreateIndex) require.Empty(resp2.EvalIDs) // Check for the node in the FSM state := s1.fsm.State() out, err := state.NodeByID(nil, node.ID) require.Nil(err) require.Equal(out.SchedulingEligibility, structs.NodeSchedulingIneligible) require.Len(out.Events, 2) require.Equal(NodeEligibilityEventIneligible, out.Events[1].Message) // Register a system job job := mock.SystemJob() require.Nil(s1.State().UpsertJob(10, job)) // Update the eligibility and expect evals elig.Eligibility = structs.NodeSchedulingEligible var resp3 structs.NodeEligibilityUpdateResponse require.Nil(msgpackrpc.CallWithCodec(codec, "Node.UpdateEligibility", elig, &resp3)) require.NotZero(resp3.Index) require.NotZero(resp3.EvalCreateIndex) require.Len(resp3.EvalIDs, 1) out, err = state.NodeByID(nil, node.ID) require.Nil(err) require.Len(out.Events, 3) require.Equal(NodeEligibilityEventEligible, out.Events[2].Message) } func TestClientEndpoint_UpdateEligibility_ACL(t *testing.T) { t.Parallel() s1, root := TestACLServer(t, nil) defer s1.Shutdown() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) require := require.New(t) // Create the node node := mock.Node() state := s1.fsm.State() require.Nil(state.UpsertNode(1, node), "UpsertNode") // Create the policy and tokens validToken := mock.CreatePolicyAndToken(t, state, 1001, "test-valid", mock.NodePolicy(acl.PolicyWrite)) invalidToken := mock.CreatePolicyAndToken(t, state, 1003, "test-invalid", mock.NodePolicy(acl.PolicyRead)) // Update the status without a token and expect failure dereg := &structs.NodeUpdateEligibilityRequest{ NodeID: node.ID, Eligibility: structs.NodeSchedulingIneligible, WriteRequest: structs.WriteRequest{Region: "global"}, } { var resp structs.NodeEligibilityUpdateResponse err := msgpackrpc.CallWithCodec(codec, "Node.UpdateEligibility", dereg, &resp) require.NotNil(err, "RPC") require.Equal(err.Error(), structs.ErrPermissionDenied.Error()) } // Try with a valid token dereg.AuthToken = validToken.SecretID { var resp structs.NodeEligibilityUpdateResponse require.Nil(msgpackrpc.CallWithCodec(codec, "Node.UpdateEligibility", dereg, &resp), "RPC") } // Try with a invalid token dereg.AuthToken = invalidToken.SecretID { var resp structs.NodeEligibilityUpdateResponse err := msgpackrpc.CallWithCodec(codec, "Node.UpdateEligibility", dereg, &resp) require.NotNil(err, "RPC") require.Equal(err.Error(), structs.ErrPermissionDenied.Error()) } // Try with a root token dereg.AuthToken = root.SecretID { var resp structs.NodeEligibilityUpdateResponse require.Nil(msgpackrpc.CallWithCodec(codec, "Node.UpdateEligibility", dereg, &resp), "RPC") } } func TestClientEndpoint_GetNode(t *testing.T) { t.Parallel() s1 := TestServer(t, nil) defer s1.Shutdown() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) // Create the register request node := mock.Node() reg := &structs.NodeRegisterRequest{ Node: node, WriteRequest: structs.WriteRequest{Region: "global"}, } // Fetch the response var resp structs.GenericResponse if err := msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp); err != nil { t.Fatalf("err: %v", err) } node.CreateIndex = resp.Index node.ModifyIndex = resp.Index // Lookup the node get := &structs.NodeSpecificRequest{ NodeID: node.ID, QueryOptions: structs.QueryOptions{Region: "global"}, } var resp2 structs.SingleNodeResponse if err := msgpackrpc.CallWithCodec(codec, "Node.GetNode", get, &resp2); err != nil { t.Fatalf("err: %v", err) } if resp2.Index != resp.Index { t.Fatalf("Bad index: %d %d", resp2.Index, resp.Index) } if resp2.Node.ComputedClass == "" { t.Fatalf("bad ComputedClass: %#v", resp2.Node) } // Update the status updated at value node.StatusUpdatedAt = resp2.Node.StatusUpdatedAt node.SecretID = "" node.Events = resp2.Node.Events if !reflect.DeepEqual(node, resp2.Node) { t.Fatalf("bad: %#v \n %#v", node, resp2.Node) } // assert that the node register event was set correctly if len(resp2.Node.Events) != 1 { t.Fatalf("Did not set node events: %#v", resp2.Node) } if resp2.Node.Events[0].Message != state.NodeRegisterEventRegistered { t.Fatalf("Did not set node register event correctly: %#v", resp2.Node) } // Lookup non-existing node get.NodeID = "12345678-abcd-efab-cdef-123456789abc" if err := msgpackrpc.CallWithCodec(codec, "Node.GetNode", get, &resp2); err != nil { t.Fatalf("err: %v", err) } if resp2.Index != resp.Index { t.Fatalf("Bad index: %d %d", resp2.Index, resp.Index) } if resp2.Node != nil { t.Fatalf("unexpected node") } } func TestClientEndpoint_GetNode_ACL(t *testing.T) { t.Parallel() s1, root := TestACLServer(t, nil) defer s1.Shutdown() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) assert := assert.New(t) // Create the node node := mock.Node() state := s1.fsm.State() assert.Nil(state.UpsertNode(1, node), "UpsertNode") // Create the policy and tokens validToken := mock.CreatePolicyAndToken(t, state, 1001, "test-valid", mock.NodePolicy(acl.PolicyRead)) invalidToken := mock.CreatePolicyAndToken(t, state, 1003, "test-invalid", mock.NodePolicy(acl.PolicyDeny)) // Lookup the node without a token and expect failure req := &structs.NodeSpecificRequest{ NodeID: node.ID, QueryOptions: structs.QueryOptions{Region: "global"}, } { var resp structs.SingleNodeResponse err := msgpackrpc.CallWithCodec(codec, "Node.GetNode", req, &resp) assert.NotNil(err, "RPC") assert.Equal(err.Error(), structs.ErrPermissionDenied.Error()) } // Try with a valid token req.AuthToken = validToken.SecretID { var resp structs.SingleNodeResponse assert.Nil(msgpackrpc.CallWithCodec(codec, "Node.GetNode", req, &resp), "RPC") assert.Equal(node.ID, resp.Node.ID) } // Try with a Node.SecretID req.AuthToken = node.SecretID { var resp structs.SingleNodeResponse assert.Nil(msgpackrpc.CallWithCodec(codec, "Node.GetNode", req, &resp), "RPC") assert.Equal(node.ID, resp.Node.ID) } // Try with a invalid token req.AuthToken = invalidToken.SecretID { var resp structs.SingleNodeResponse err := msgpackrpc.CallWithCodec(codec, "Node.GetNode", req, &resp) assert.NotNil(err, "RPC") assert.Equal(err.Error(), structs.ErrPermissionDenied.Error()) } // Try with a root token req.AuthToken = root.SecretID { var resp structs.SingleNodeResponse assert.Nil(msgpackrpc.CallWithCodec(codec, "Node.GetNode", req, &resp), "RPC") assert.Equal(node.ID, resp.Node.ID) } } func TestClientEndpoint_GetNode_Blocking(t *testing.T) { t.Parallel() s1 := TestServer(t, nil) defer s1.Shutdown() state := s1.fsm.State() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) // Create the node node1 := mock.Node() node2 := mock.Node() // First create an unrelated node. time.AfterFunc(100*time.Millisecond, func() { if err := state.UpsertNode(100, node1); err != nil { t.Fatalf("err: %v", err) } }) // Upsert the node we are watching later time.AfterFunc(200*time.Millisecond, func() { if err := state.UpsertNode(200, node2); err != nil { t.Fatalf("err: %v", err) } }) // Lookup the node req := &structs.NodeSpecificRequest{ NodeID: node2.ID, QueryOptions: structs.QueryOptions{ Region: "global", MinQueryIndex: 150, }, } var resp structs.SingleNodeResponse start := time.Now() if err := msgpackrpc.CallWithCodec(codec, "Node.GetNode", req, &resp); err != nil { t.Fatalf("err: %v", err) } if elapsed := time.Since(start); elapsed < 200*time.Millisecond { t.Fatalf("should block (returned in %s) %#v", elapsed, resp) } if resp.Index != 200 { t.Fatalf("Bad index: %d %d", resp.Index, 200) } if resp.Node == nil || resp.Node.ID != node2.ID { t.Fatalf("bad: %#v", resp.Node) } // Node update triggers watches time.AfterFunc(100*time.Millisecond, func() { nodeUpdate := mock.Node() nodeUpdate.ID = node2.ID nodeUpdate.Status = structs.NodeStatusDown if err := state.UpsertNode(300, nodeUpdate); err != nil { t.Fatalf("err: %v", err) } }) req.QueryOptions.MinQueryIndex = 250 var resp2 structs.SingleNodeResponse start = time.Now() if err := msgpackrpc.CallWithCodec(codec, "Node.GetNode", req, &resp2); err != nil { t.Fatalf("err: %v", err) } if elapsed := time.Since(start); elapsed < 100*time.Millisecond { t.Fatalf("should block (returned in %s) %#v", elapsed, resp) } if resp2.Index != 300 { t.Fatalf("Bad index: %d %d", resp2.Index, 300) } if resp2.Node == nil || resp2.Node.Status != structs.NodeStatusDown { t.Fatalf("bad: %#v", resp2.Node) } // Node delete triggers watches time.AfterFunc(100*time.Millisecond, func() { if err := state.DeleteNode(400, node2.ID); err != nil { t.Fatalf("err: %v", err) } }) req.QueryOptions.MinQueryIndex = 350 var resp3 structs.SingleNodeResponse start = time.Now() if err := msgpackrpc.CallWithCodec(codec, "Node.GetNode", req, &resp3); err != nil { t.Fatalf("err: %v", err) } if elapsed := time.Since(start); elapsed < 100*time.Millisecond { t.Fatalf("should block (returned in %s) %#v", elapsed, resp) } if resp3.Index != 400 { t.Fatalf("Bad index: %d %d", resp2.Index, 400) } if resp3.Node != nil { t.Fatalf("bad: %#v", resp3.Node) } } func TestClientEndpoint_GetAllocs(t *testing.T) { t.Parallel() s1 := TestServer(t, nil) defer s1.Shutdown() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) // Create the register request node := mock.Node() reg := &structs.NodeRegisterRequest{ Node: node, WriteRequest: structs.WriteRequest{Region: "global"}, } // Fetch the response var resp structs.GenericResponse if err := msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp); err != nil { t.Fatalf("err: %v", err) } node.CreateIndex = resp.Index node.ModifyIndex = resp.Index // Inject fake evaluations alloc := mock.Alloc() alloc.NodeID = node.ID state := s1.fsm.State() state.UpsertJobSummary(99, mock.JobSummary(alloc.JobID)) err := state.UpsertAllocs(100, []*structs.Allocation{alloc}) if err != nil { t.Fatalf("err: %v", err) } // Lookup the allocs get := &structs.NodeSpecificRequest{ NodeID: node.ID, QueryOptions: structs.QueryOptions{Region: "global"}, } var resp2 structs.NodeAllocsResponse if err := msgpackrpc.CallWithCodec(codec, "Node.GetAllocs", get, &resp2); err != nil { t.Fatalf("err: %v", err) } if resp2.Index != 100 { t.Fatalf("Bad index: %d %d", resp2.Index, 100) } if len(resp2.Allocs) != 1 || resp2.Allocs[0].ID != alloc.ID { t.Fatalf("bad: %#v", resp2.Allocs) } // Lookup non-existing node get.NodeID = "foobarbaz" if err := msgpackrpc.CallWithCodec(codec, "Node.GetAllocs", get, &resp2); err != nil { t.Fatalf("err: %v", err) } if resp2.Index != 100 { t.Fatalf("Bad index: %d %d", resp2.Index, 100) } if len(resp2.Allocs) != 0 { t.Fatalf("unexpected node") } } func TestClientEndpoint_GetAllocs_ACL_Basic(t *testing.T) { t.Parallel() s1, root := TestACLServer(t, nil) defer s1.Shutdown() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) assert := assert.New(t) // Create the node allocDefaultNS := mock.Alloc() node := mock.Node() allocDefaultNS.NodeID = node.ID state := s1.fsm.State() assert.Nil(state.UpsertNode(1, node), "UpsertNode") assert.Nil(state.UpsertJobSummary(2, mock.JobSummary(allocDefaultNS.JobID)), "UpsertJobSummary") allocs := []*structs.Allocation{allocDefaultNS} assert.Nil(state.UpsertAllocs(5, allocs), "UpsertAllocs") // Create the namespace policy and tokens validDefaultToken := mock.CreatePolicyAndToken(t, state, 1001, "test-default-valid", mock.NodePolicy(acl.PolicyRead)+ mock.NamespacePolicy(structs.DefaultNamespace, "", []string{acl.NamespaceCapabilityReadJob})) invalidToken := mock.CreatePolicyAndToken(t, state, 1004, "test-invalid", mock.NamespacePolicy(structs.DefaultNamespace, "", []string{acl.NamespaceCapabilityReadJob})) req := &structs.NodeSpecificRequest{ NodeID: node.ID, QueryOptions: structs.QueryOptions{ Region: "global", }, } // Lookup the node without a token and expect failure { var resp structs.NodeAllocsResponse err := msgpackrpc.CallWithCodec(codec, "Node.GetAllocs", req, &resp) assert.NotNil(err, "RPC") assert.Equal(err.Error(), structs.ErrPermissionDenied.Error()) } // Try with a valid token for the default namespace req.AuthToken = validDefaultToken.SecretID { var resp structs.NodeAllocsResponse assert.Nil(msgpackrpc.CallWithCodec(codec, "Node.GetAllocs", req, &resp), "RPC") assert.Len(resp.Allocs, 1) assert.Equal(allocDefaultNS.ID, resp.Allocs[0].ID) } // Try with a invalid token req.AuthToken = invalidToken.SecretID { var resp structs.NodeAllocsResponse err := msgpackrpc.CallWithCodec(codec, "Node.GetAllocs", req, &resp) assert.NotNil(err, "RPC") assert.Equal(err.Error(), structs.ErrPermissionDenied.Error()) } // Try with a root token req.AuthToken = root.SecretID { var resp structs.NodeAllocsResponse assert.Nil(msgpackrpc.CallWithCodec(codec, "Node.GetAllocs", req, &resp), "RPC") assert.Len(resp.Allocs, 1) for _, alloc := range resp.Allocs { switch alloc.ID { case allocDefaultNS.ID: // expected default: t.Errorf("unexpected alloc %q for namespace %q", alloc.ID, alloc.Namespace) } } } } func TestClientEndpoint_GetClientAllocs(t *testing.T) { t.Parallel() require := require.New(t) s1 := TestServer(t, nil) defer s1.Shutdown() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) // Check that we have no client connections require.Empty(s1.connectedNodes()) // Create the register request node := mock.Node() state := s1.fsm.State() require.Nil(state.UpsertNode(98, node)) // Inject fake evaluations alloc := mock.Alloc() alloc.NodeID = node.ID state.UpsertJobSummary(99, mock.JobSummary(alloc.JobID)) err := state.UpsertAllocs(100, []*structs.Allocation{alloc}) if err != nil { t.Fatalf("err: %v", err) } // Lookup the allocs get := &structs.NodeSpecificRequest{ NodeID: node.ID, SecretID: node.SecretID, QueryOptions: structs.QueryOptions{Region: "global"}, } var resp2 structs.NodeClientAllocsResponse if err := msgpackrpc.CallWithCodec(codec, "Node.GetClientAllocs", get, &resp2); err != nil { t.Fatalf("err: %v", err) } if resp2.Index != 100 { t.Fatalf("Bad index: %d %d", resp2.Index, 100) } if len(resp2.Allocs) != 1 || resp2.Allocs[alloc.ID] != 100 { t.Fatalf("bad: %#v", resp2.Allocs) } // Check that we have the client connections nodes := s1.connectedNodes() require.Len(nodes, 1) require.Contains(nodes, node.ID) // Lookup node with bad SecretID get.SecretID = "foobarbaz" var resp3 structs.NodeClientAllocsResponse err = msgpackrpc.CallWithCodec(codec, "Node.GetClientAllocs", get, &resp3) if err == nil || !strings.Contains(err.Error(), "does not match") { t.Fatalf("err: %v", err) } // Lookup non-existing node get.NodeID = uuid.Generate() var resp4 structs.NodeClientAllocsResponse if err := msgpackrpc.CallWithCodec(codec, "Node.GetClientAllocs", get, &resp4); err != nil { t.Fatalf("err: %v", err) } if resp4.Index != 100 { t.Fatalf("Bad index: %d %d", resp3.Index, 100) } if len(resp4.Allocs) != 0 { t.Fatalf("unexpected node %#v", resp3.Allocs) } // Close the connection and check that we remove the client connections require.Nil(codec.Close()) testutil.WaitForResult(func() (bool, error) { nodes := s1.connectedNodes() return len(nodes) == 0, nil }, func(err error) { t.Fatalf("should have no clients") }) } func TestClientEndpoint_GetClientAllocs_Blocking(t *testing.T) { t.Parallel() s1 := TestServer(t, nil) defer s1.Shutdown() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) // Create the register request node := mock.Node() reg := &structs.NodeRegisterRequest{ Node: node, WriteRequest: structs.WriteRequest{Region: "global"}, } // Fetch the response var resp structs.GenericResponse if err := msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp); err != nil { t.Fatalf("err: %v", err) } node.CreateIndex = resp.Index node.ModifyIndex = resp.Index // Inject fake evaluations async now := time.Now().UTC().UnixNano() alloc := mock.Alloc() alloc.NodeID = node.ID alloc.ModifyTime = now state := s1.fsm.State() state.UpsertJobSummary(99, mock.JobSummary(alloc.JobID)) start := time.Now() time.AfterFunc(100*time.Millisecond, func() { err := state.UpsertAllocs(100, []*structs.Allocation{alloc}) if err != nil { t.Fatalf("err: %v", err) } }) // Lookup the allocs in a blocking query req := &structs.NodeSpecificRequest{ NodeID: node.ID, SecretID: node.SecretID, QueryOptions: structs.QueryOptions{ Region: "global", MinQueryIndex: 50, MaxQueryTime: time.Second, }, } var resp2 structs.NodeClientAllocsResponse if err := msgpackrpc.CallWithCodec(codec, "Node.GetClientAllocs", req, &resp2); err != nil { t.Fatalf("err: %v", err) } // Should block at least 100ms if time.Since(start) < 100*time.Millisecond { t.Fatalf("too fast") } if resp2.Index != 100 { t.Fatalf("Bad index: %d %d", resp2.Index, 100) } if len(resp2.Allocs) != 1 || resp2.Allocs[alloc.ID] != 100 { t.Fatalf("bad: %#v", resp2.Allocs) } iter, err := state.AllocsByIDPrefix(nil, structs.DefaultNamespace, alloc.ID) if err != nil { t.Fatalf("err: %v", err) } getAllocs := func(iter memdb.ResultIterator) []*structs.Allocation { var allocs []*structs.Allocation for { raw := iter.Next() if raw == nil { break } allocs = append(allocs, raw.(*structs.Allocation)) } return allocs } out := getAllocs(iter) if len(out) != 1 { t.Fatalf("Expected to get one allocation but got:%v", out) } if out[0].ModifyTime != now { t.Fatalf("Invalid modify time %v", out[0].ModifyTime) } // Alloc updates fire watches time.AfterFunc(100*time.Millisecond, func() { allocUpdate := mock.Alloc() allocUpdate.NodeID = alloc.NodeID allocUpdate.ID = alloc.ID allocUpdate.ClientStatus = structs.AllocClientStatusRunning state.UpsertJobSummary(199, mock.JobSummary(allocUpdate.JobID)) err := state.UpsertAllocs(200, []*structs.Allocation{allocUpdate}) if err != nil { t.Fatalf("err: %v", err) } }) req.QueryOptions.MinQueryIndex = 150 var resp3 structs.NodeClientAllocsResponse if err := msgpackrpc.CallWithCodec(codec, "Node.GetClientAllocs", req, &resp3); err != nil { t.Fatalf("err: %v", err) } if time.Since(start) < 100*time.Millisecond { t.Fatalf("too fast") } if resp3.Index != 200 { t.Fatalf("Bad index: %d %d", resp3.Index, 200) } if len(resp3.Allocs) != 1 || resp3.Allocs[alloc.ID] != 200 { t.Fatalf("bad: %#v", resp3.Allocs) } } func TestClientEndpoint_GetClientAllocs_Blocking_GC(t *testing.T) { t.Parallel() assert := assert.New(t) s1 := TestServer(t, nil) defer s1.Shutdown() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) // Create the register request node := mock.Node() reg := &structs.NodeRegisterRequest{ Node: node, WriteRequest: structs.WriteRequest{Region: "global"}, } // Fetch the response var resp structs.GenericResponse assert.Nil(msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp)) node.CreateIndex = resp.Index node.ModifyIndex = resp.Index // Inject fake allocations async alloc1 := mock.Alloc() alloc1.NodeID = node.ID alloc2 := mock.Alloc() alloc2.NodeID = node.ID state := s1.fsm.State() state.UpsertJobSummary(99, mock.JobSummary(alloc1.JobID)) start := time.Now() time.AfterFunc(100*time.Millisecond, func() { assert.Nil(state.UpsertAllocs(100, []*structs.Allocation{alloc1, alloc2})) }) // Lookup the allocs in a blocking query req := &structs.NodeSpecificRequest{ NodeID: node.ID, SecretID: node.SecretID, QueryOptions: structs.QueryOptions{ Region: "global", MinQueryIndex: 50, MaxQueryTime: time.Second, }, } var resp2 structs.NodeClientAllocsResponse assert.Nil(msgpackrpc.CallWithCodec(codec, "Node.GetClientAllocs", req, &resp2)) // Should block at least 100ms if time.Since(start) < 100*time.Millisecond { t.Fatalf("too fast") } assert.EqualValues(100, resp2.Index) if assert.Len(resp2.Allocs, 2) { assert.EqualValues(100, resp2.Allocs[alloc1.ID]) } // Delete an allocation time.AfterFunc(100*time.Millisecond, func() { assert.Nil(state.DeleteEval(200, nil, []string{alloc2.ID})) }) req.QueryOptions.MinQueryIndex = 150 var resp3 structs.NodeClientAllocsResponse assert.Nil(msgpackrpc.CallWithCodec(codec, "Node.GetClientAllocs", req, &resp3)) if time.Since(start) < 100*time.Millisecond { t.Fatalf("too fast") } assert.EqualValues(200, resp3.Index) if assert.Len(resp3.Allocs, 1) { assert.EqualValues(100, resp3.Allocs[alloc1.ID]) } } // A MigrateToken should not be created if an allocation shares the same node // with its previous allocation func TestClientEndpoint_GetClientAllocs_WithoutMigrateTokens(t *testing.T) { t.Parallel() assert := assert.New(t) s1 := TestServer(t, nil) defer s1.Shutdown() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) // Create the register request node := mock.Node() reg := &structs.NodeRegisterRequest{ Node: node, WriteRequest: structs.WriteRequest{Region: "global"}, } // Fetch the response var resp structs.GenericResponse if err := msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp); err != nil { t.Fatalf("err: %v", err) } node.CreateIndex = resp.Index node.ModifyIndex = resp.Index // Inject fake evaluations prevAlloc := mock.Alloc() prevAlloc.NodeID = node.ID alloc := mock.Alloc() alloc.NodeID = node.ID alloc.PreviousAllocation = prevAlloc.ID alloc.DesiredStatus = structs.AllocClientStatusComplete state := s1.fsm.State() state.UpsertJobSummary(99, mock.JobSummary(alloc.JobID)) err := state.UpsertAllocs(100, []*structs.Allocation{prevAlloc, alloc}) assert.Nil(err) // Lookup the allocs get := &structs.NodeSpecificRequest{ NodeID: node.ID, SecretID: node.SecretID, QueryOptions: structs.QueryOptions{Region: "global"}, } var resp2 structs.NodeClientAllocsResponse err = msgpackrpc.CallWithCodec(codec, "Node.GetClientAllocs", get, &resp2) assert.Nil(err) assert.Equal(uint64(100), resp2.Index) assert.Equal(2, len(resp2.Allocs)) assert.Equal(uint64(100), resp2.Allocs[alloc.ID]) assert.Equal(0, len(resp2.MigrateTokens)) } func TestClientEndpoint_GetAllocs_Blocking(t *testing.T) { t.Parallel() s1 := TestServer(t, nil) defer s1.Shutdown() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) // Create the register request node := mock.Node() reg := &structs.NodeRegisterRequest{ Node: node, WriteRequest: structs.WriteRequest{Region: "global"}, } // Fetch the response var resp structs.GenericResponse if err := msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp); err != nil { t.Fatalf("err: %v", err) } node.CreateIndex = resp.Index node.ModifyIndex = resp.Index // Inject fake evaluations async alloc := mock.Alloc() alloc.NodeID = node.ID state := s1.fsm.State() state.UpsertJobSummary(99, mock.JobSummary(alloc.JobID)) start := time.Now() time.AfterFunc(100*time.Millisecond, func() { err := state.UpsertAllocs(100, []*structs.Allocation{alloc}) if err != nil { t.Fatalf("err: %v", err) } }) // Lookup the allocs in a blocking query req := &structs.NodeSpecificRequest{ NodeID: node.ID, QueryOptions: structs.QueryOptions{ Region: "global", MinQueryIndex: 50, MaxQueryTime: time.Second, }, } var resp2 structs.NodeAllocsResponse if err := msgpackrpc.CallWithCodec(codec, "Node.GetAllocs", req, &resp2); err != nil { t.Fatalf("err: %v", err) } // Should block at least 100ms if time.Since(start) < 100*time.Millisecond { t.Fatalf("too fast") } if resp2.Index != 100 { t.Fatalf("Bad index: %d %d", resp2.Index, 100) } if len(resp2.Allocs) != 1 || resp2.Allocs[0].ID != alloc.ID { t.Fatalf("bad: %#v", resp2.Allocs) } // Alloc updates fire watches time.AfterFunc(100*time.Millisecond, func() { allocUpdate := mock.Alloc() allocUpdate.NodeID = alloc.NodeID allocUpdate.ID = alloc.ID allocUpdate.ClientStatus = structs.AllocClientStatusRunning state.UpsertJobSummary(199, mock.JobSummary(allocUpdate.JobID)) err := state.UpdateAllocsFromClient(200, []*structs.Allocation{allocUpdate}) if err != nil { t.Fatalf("err: %v", err) } }) req.QueryOptions.MinQueryIndex = 150 var resp3 structs.NodeAllocsResponse if err := msgpackrpc.CallWithCodec(codec, "Node.GetAllocs", req, &resp3); err != nil { t.Fatalf("err: %v", err) } if time.Since(start) < 100*time.Millisecond { t.Fatalf("too fast") } if resp3.Index != 200 { t.Fatalf("Bad index: %d %d", resp3.Index, 200) } if len(resp3.Allocs) != 1 || resp3.Allocs[0].ClientStatus != structs.AllocClientStatusRunning { t.Fatalf("bad: %#v", resp3.Allocs[0]) } } func TestClientEndpoint_UpdateAlloc(t *testing.T) { t.Parallel() s1 := TestServer(t, func(c *Config) { // Disabling scheduling in this test so that we can // ensure that the state store doesn't accumulate more evals // than what we expect the unit test to add c.NumSchedulers = 0 }) defer s1.Shutdown() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) require := require.New(t) // Create the register request node := mock.Node() reg := &structs.NodeRegisterRequest{ Node: node, WriteRequest: structs.WriteRequest{Region: "global"}, } // Fetch the response var resp structs.GenericResponse if err := msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp); err != nil { t.Fatalf("err: %v", err) } state := s1.fsm.State() // Inject mock job job := mock.Job() job.ID = "mytestjob" err := state.UpsertJob(101, job) require.Nil(err) // Inject fake allocations alloc := mock.Alloc() alloc.JobID = job.ID alloc.NodeID = node.ID err = state.UpsertJobSummary(99, mock.JobSummary(alloc.JobID)) require.Nil(err) alloc.TaskGroup = job.TaskGroups[0].Name alloc2 := mock.Alloc() alloc2.JobID = job.ID alloc2.NodeID = node.ID err = state.UpsertJobSummary(99, mock.JobSummary(alloc2.JobID)) require.Nil(err) alloc2.TaskGroup = job.TaskGroups[0].Name err = state.UpsertAllocs(100, []*structs.Allocation{alloc, alloc2}) require.Nil(err) // Attempt updates of more than one alloc for the same job clientAlloc1 := new(structs.Allocation) *clientAlloc1 = *alloc clientAlloc1.ClientStatus = structs.AllocClientStatusFailed clientAlloc2 := new(structs.Allocation) *clientAlloc2 = *alloc2 clientAlloc2.ClientStatus = structs.AllocClientStatusFailed // Update the alloc update := &structs.AllocUpdateRequest{ Alloc: []*structs.Allocation{clientAlloc1, clientAlloc2}, WriteRequest: structs.WriteRequest{Region: "global"}, } var resp2 structs.NodeAllocsResponse start := time.Now() err = msgpackrpc.CallWithCodec(codec, "Node.UpdateAlloc", update, &resp2) require.Nil(err) require.NotEqual(0, resp2.Index) if diff := time.Since(start); diff < batchUpdateInterval { t.Fatalf("too fast: %v", diff) } // Lookup the alloc ws := memdb.NewWatchSet() out, err := state.AllocByID(ws, alloc.ID) require.Nil(err) require.Equal(structs.AllocClientStatusFailed, out.ClientStatus) require.True(out.ModifyTime > 0) // Assert that exactly one eval with TriggeredBy EvalTriggerRetryFailedAlloc exists evaluations, err := state.EvalsByJob(ws, job.Namespace, job.ID) require.Nil(err) require.True(len(evaluations) != 0) foundCount := 0 for _, resultEval := range evaluations { if resultEval.TriggeredBy == structs.EvalTriggerRetryFailedAlloc && resultEval.WaitUntil.IsZero() { foundCount++ } } require.Equal(1, foundCount, "Should create exactly one eval for failed allocs") } func TestClientEndpoint_BatchUpdate(t *testing.T) { t.Parallel() s1 := TestServer(t, nil) defer s1.Shutdown() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) // Create the register request node := mock.Node() reg := &structs.NodeRegisterRequest{ Node: node, WriteRequest: structs.WriteRequest{Region: "global"}, } // Fetch the response var resp structs.GenericResponse if err := msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp); err != nil { t.Fatalf("err: %v", err) } // Inject fake evaluations alloc := mock.Alloc() alloc.NodeID = node.ID state := s1.fsm.State() state.UpsertJobSummary(99, mock.JobSummary(alloc.JobID)) err := state.UpsertAllocs(100, []*structs.Allocation{alloc}) if err != nil { t.Fatalf("err: %v", err) } // Attempt update clientAlloc := new(structs.Allocation) *clientAlloc = *alloc clientAlloc.ClientStatus = structs.AllocClientStatusFailed // Call to do the batch update bf := structs.NewBatchFuture() endpoint := s1.staticEndpoints.Node endpoint.batchUpdate(bf, []*structs.Allocation{clientAlloc}, nil) if err := bf.Wait(); err != nil { t.Fatalf("err: %v", err) } if bf.Index() == 0 { t.Fatalf("Bad index: %d", bf.Index()) } // Lookup the alloc ws := memdb.NewWatchSet() out, err := state.AllocByID(ws, alloc.ID) if err != nil { t.Fatalf("err: %v", err) } if out.ClientStatus != structs.AllocClientStatusFailed { t.Fatalf("Bad: %#v", out) } } func TestClientEndpoint_UpdateAlloc_Vault(t *testing.T) { t.Parallel() s1 := TestServer(t, nil) defer s1.Shutdown() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) // Create the register request node := mock.Node() reg := &structs.NodeRegisterRequest{ Node: node, WriteRequest: structs.WriteRequest{Region: "global"}, } // Fetch the response var resp structs.GenericResponse if err := msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp); err != nil { t.Fatalf("err: %v", err) } // Swap the servers Vault Client tvc := &TestVaultClient{} s1.vault = tvc // Inject fake allocation and vault accessor alloc := mock.Alloc() alloc.NodeID = node.ID state := s1.fsm.State() state.UpsertJobSummary(99, mock.JobSummary(alloc.JobID)) if err := state.UpsertAllocs(100, []*structs.Allocation{alloc}); err != nil { t.Fatalf("err: %v", err) } va := mock.VaultAccessor() va.NodeID = node.ID va.AllocID = alloc.ID if err := state.UpsertVaultAccessor(101, []*structs.VaultAccessor{va}); err != nil { t.Fatalf("err: %v", err) } // Inject mock job job := mock.Job() job.ID = alloc.JobID err := state.UpsertJob(101, job) if err != nil { t.Fatalf("err: %v", err) } // Attempt update clientAlloc := new(structs.Allocation) *clientAlloc = *alloc clientAlloc.ClientStatus = structs.AllocClientStatusFailed // Update the alloc update := &structs.AllocUpdateRequest{ Alloc: []*structs.Allocation{clientAlloc}, WriteRequest: structs.WriteRequest{Region: "global"}, } var resp2 structs.NodeAllocsResponse start := time.Now() if err := msgpackrpc.CallWithCodec(codec, "Node.UpdateAlloc", update, &resp2); err != nil { t.Fatalf("err: %v", err) } if resp2.Index == 0 { t.Fatalf("Bad index: %d", resp2.Index) } if diff := time.Since(start); diff < batchUpdateInterval { t.Fatalf("too fast: %v", diff) } // Lookup the alloc ws := memdb.NewWatchSet() out, err := state.AllocByID(ws, alloc.ID) if err != nil { t.Fatalf("err: %v", err) } if out.ClientStatus != structs.AllocClientStatusFailed { t.Fatalf("Bad: %#v", out) } if l := len(tvc.RevokedTokens); l != 1 { t.Fatalf("Deregister revoked %d tokens; want 1", l) } } func TestClientEndpoint_CreateNodeEvals(t *testing.T) { t.Parallel() s1 := TestServer(t, nil) defer s1.Shutdown() testutil.WaitForLeader(t, s1.RPC) // Inject fake evaluations alloc := mock.Alloc() state := s1.fsm.State() state.UpsertJobSummary(1, mock.JobSummary(alloc.JobID)) if err := state.UpsertAllocs(2, []*structs.Allocation{alloc}); err != nil { t.Fatalf("err: %v", err) } // Inject a fake system job. job := mock.SystemJob() if err := state.UpsertJob(3, job); err != nil { t.Fatalf("err: %v", err) } // Create some evaluations ids, index, err := s1.staticEndpoints.Node.createNodeEvals(alloc.NodeID, 1) if err != nil { t.Fatalf("err: %v", err) } if index == 0 { t.Fatalf("bad: %d", index) } if len(ids) != 2 { t.Fatalf("bad: %s", ids) } // Lookup the evaluations ws := memdb.NewWatchSet() evalByType := make(map[string]*structs.Evaluation, 2) for _, id := range ids { eval, err := state.EvalByID(ws, id) if err != nil { t.Fatalf("err: %v", err) } if eval == nil { t.Fatalf("expected eval") } if old, ok := evalByType[eval.Type]; ok { t.Fatalf("multiple evals of the same type: %v and %v", old, eval) } evalByType[eval.Type] = eval } if len(evalByType) != 2 { t.Fatalf("Expected a service and system job; got %#v", evalByType) } // Ensure the evals are correct. for schedType, eval := range evalByType { expPriority := alloc.Job.Priority expJobID := alloc.JobID if schedType == "system" { expPriority = job.Priority expJobID = job.ID } if eval.CreateIndex != index { t.Fatalf("CreateIndex mis-match on type %v: %#v", schedType, eval) } if eval.TriggeredBy != structs.EvalTriggerNodeUpdate { t.Fatalf("TriggeredBy incorrect on type %v: %#v", schedType, eval) } if eval.NodeID != alloc.NodeID { t.Fatalf("NodeID incorrect on type %v: %#v", schedType, eval) } if eval.NodeModifyIndex != 1 { t.Fatalf("NodeModifyIndex incorrect on type %v: %#v", schedType, eval) } if eval.Status != structs.EvalStatusPending { t.Fatalf("Status incorrect on type %v: %#v", schedType, eval) } if eval.Priority != expPriority { t.Fatalf("Priority incorrect on type %v: %#v", schedType, eval) } if eval.JobID != expJobID { t.Fatalf("JobID incorrect on type %v: %#v", schedType, eval) } } } func TestClientEndpoint_Evaluate(t *testing.T) { t.Parallel() s1 := TestServer(t, func(c *Config) { c.NumSchedulers = 0 // Prevent automatic dequeue }) defer s1.Shutdown() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) // Inject fake evaluations alloc := mock.Alloc() node := mock.Node() node.ID = alloc.NodeID state := s1.fsm.State() err := state.UpsertNode(1, node) if err != nil { t.Fatalf("err: %v", err) } state.UpsertJobSummary(2, mock.JobSummary(alloc.JobID)) err = state.UpsertAllocs(3, []*structs.Allocation{alloc}) if err != nil { t.Fatalf("err: %v", err) } // Re-evaluate req := &structs.NodeEvaluateRequest{ NodeID: alloc.NodeID, WriteRequest: structs.WriteRequest{Region: "global"}, } // Fetch the response var resp structs.NodeUpdateResponse if err := msgpackrpc.CallWithCodec(codec, "Node.Evaluate", req, &resp); err != nil { t.Fatalf("err: %v", err) } if resp.Index == 0 { t.Fatalf("bad index: %d", resp.Index) } // Create some evaluations ids := resp.EvalIDs if len(ids) != 1 { t.Fatalf("bad: %s", ids) } // Lookup the evaluation ws := memdb.NewWatchSet() eval, err := state.EvalByID(ws, ids[0]) if err != nil { t.Fatalf("err: %v", err) } if eval == nil { t.Fatalf("expected eval") } if eval.CreateIndex != resp.Index { t.Fatalf("index mis-match") } if eval.Priority != alloc.Job.Priority { t.Fatalf("bad: %#v", eval) } if eval.Type != alloc.Job.Type { t.Fatalf("bad: %#v", eval) } if eval.TriggeredBy != structs.EvalTriggerNodeUpdate { t.Fatalf("bad: %#v", eval) } if eval.JobID != alloc.JobID { t.Fatalf("bad: %#v", eval) } if eval.NodeID != alloc.NodeID { t.Fatalf("bad: %#v", eval) } if eval.NodeModifyIndex != 1 { t.Fatalf("bad: %#v", eval) } if eval.Status != structs.EvalStatusPending { t.Fatalf("bad: %#v", eval) } } func TestClientEndpoint_Evaluate_ACL(t *testing.T) { t.Parallel() s1, root := TestACLServer(t, nil) defer s1.Shutdown() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) assert := assert.New(t) // Create the node with an alloc alloc := mock.Alloc() node := mock.Node() node.ID = alloc.NodeID state := s1.fsm.State() assert.Nil(state.UpsertNode(1, node), "UpsertNode") assert.Nil(state.UpsertJobSummary(2, mock.JobSummary(alloc.JobID)), "UpsertJobSummary") assert.Nil(state.UpsertAllocs(3, []*structs.Allocation{alloc}), "UpsertAllocs") // Create the policy and tokens validToken := mock.CreatePolicyAndToken(t, state, 1001, "test-valid", mock.NodePolicy(acl.PolicyWrite)) invalidToken := mock.CreatePolicyAndToken(t, state, 1003, "test-invalid", mock.NodePolicy(acl.PolicyRead)) // Re-evaluate without a token and expect failure req := &structs.NodeEvaluateRequest{ NodeID: alloc.NodeID, WriteRequest: structs.WriteRequest{Region: "global"}, } { var resp structs.NodeUpdateResponse err := msgpackrpc.CallWithCodec(codec, "Node.Evaluate", req, &resp) assert.NotNil(err, "RPC") assert.Equal(err.Error(), structs.ErrPermissionDenied.Error()) } // Try with a valid token req.AuthToken = validToken.SecretID { var resp structs.NodeUpdateResponse assert.Nil(msgpackrpc.CallWithCodec(codec, "Node.Evaluate", req, &resp), "RPC") } // Try with a invalid token req.AuthToken = invalidToken.SecretID { var resp structs.NodeUpdateResponse err := msgpackrpc.CallWithCodec(codec, "Node.Evaluate", req, &resp) assert.NotNil(err, "RPC") assert.Equal(err.Error(), structs.ErrPermissionDenied.Error()) } // Try with a root token req.AuthToken = root.SecretID { var resp structs.NodeUpdateResponse assert.Nil(msgpackrpc.CallWithCodec(codec, "Node.Evaluate", req, &resp), "RPC") } } func TestClientEndpoint_ListNodes(t *testing.T) { t.Parallel() s1 := TestServer(t, nil) defer s1.Shutdown() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) // Create the register request node := mock.Node() reg := &structs.NodeRegisterRequest{ Node: node, WriteRequest: structs.WriteRequest{Region: "global"}, } // Fetch the response var resp structs.GenericResponse if err := msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp); err != nil { t.Fatalf("err: %v", err) } node.CreateIndex = resp.Index node.ModifyIndex = resp.Index // Lookup the node get := &structs.NodeListRequest{ QueryOptions: structs.QueryOptions{Region: "global"}, } var resp2 structs.NodeListResponse if err := msgpackrpc.CallWithCodec(codec, "Node.List", get, &resp2); err != nil { t.Fatalf("err: %v", err) } if resp2.Index != resp.Index { t.Fatalf("Bad index: %d %d", resp2.Index, resp.Index) } if len(resp2.Nodes) != 1 { t.Fatalf("bad: %#v", resp2.Nodes) } if resp2.Nodes[0].ID != node.ID { t.Fatalf("bad: %#v", resp2.Nodes[0]) } // Lookup the node with prefix get = &structs.NodeListRequest{ QueryOptions: structs.QueryOptions{Region: "global", Prefix: node.ID[:4]}, } var resp3 structs.NodeListResponse if err := msgpackrpc.CallWithCodec(codec, "Node.List", get, &resp3); err != nil { t.Fatalf("err: %v", err) } if resp3.Index != resp.Index { t.Fatalf("Bad index: %d %d", resp3.Index, resp2.Index) } if len(resp3.Nodes) != 1 { t.Fatalf("bad: %#v", resp3.Nodes) } if resp3.Nodes[0].ID != node.ID { t.Fatalf("bad: %#v", resp3.Nodes[0]) } } func TestClientEndpoint_ListNodes_ACL(t *testing.T) { t.Parallel() s1, root := TestACLServer(t, nil) defer s1.Shutdown() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) assert := assert.New(t) // Create the node node := mock.Node() state := s1.fsm.State() assert.Nil(state.UpsertNode(1, node), "UpsertNode") // Create the namespace policy and tokens validToken := mock.CreatePolicyAndToken(t, state, 1001, "test-valid", mock.NodePolicy(acl.PolicyRead)) invalidToken := mock.CreatePolicyAndToken(t, state, 1003, "test-invalid", mock.NodePolicy(acl.PolicyDeny)) // Lookup the node without a token and expect failure req := &structs.NodeListRequest{ QueryOptions: structs.QueryOptions{Region: "global"}, } { var resp structs.NodeListResponse err := msgpackrpc.CallWithCodec(codec, "Node.List", req, &resp) assert.NotNil(err, "RPC") assert.Equal(err.Error(), structs.ErrPermissionDenied.Error()) } // Try with a valid token req.AuthToken = validToken.SecretID { var resp structs.NodeListResponse assert.Nil(msgpackrpc.CallWithCodec(codec, "Node.List", req, &resp), "RPC") assert.Equal(node.ID, resp.Nodes[0].ID) } // Try with a invalid token req.AuthToken = invalidToken.SecretID { var resp structs.NodeListResponse err := msgpackrpc.CallWithCodec(codec, "Node.List", req, &resp) assert.NotNil(err, "RPC") assert.Equal(err.Error(), structs.ErrPermissionDenied.Error()) } // Try with a root token req.AuthToken = root.SecretID { var resp structs.NodeListResponse assert.Nil(msgpackrpc.CallWithCodec(codec, "Node.List", req, &resp), "RPC") assert.Equal(node.ID, resp.Nodes[0].ID) } } func TestClientEndpoint_ListNodes_Blocking(t *testing.T) { t.Parallel() s1 := TestServer(t, nil) defer s1.Shutdown() state := s1.fsm.State() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) // Disable drainer to prevent drain from completing during test s1.nodeDrainer.SetEnabled(false, nil) // Create the node node := mock.Node() // Node upsert triggers watches errCh := make(chan error, 1) timer := time.AfterFunc(100*time.Millisecond, func() { errCh <- state.UpsertNode(2, node) }) defer timer.Stop() req := &structs.NodeListRequest{ QueryOptions: structs.QueryOptions{ Region: "global", MinQueryIndex: 1, }, } start := time.Now() var resp structs.NodeListResponse if err := msgpackrpc.CallWithCodec(codec, "Node.List", req, &resp); err != nil { t.Fatalf("err: %v", err) } if err := <-errCh; err != nil { t.Fatalf("error from timer: %v", err) } if elapsed := time.Since(start); elapsed < 100*time.Millisecond { t.Fatalf("should block (returned in %s) %#v", elapsed, resp) } if resp.Index != 2 { t.Fatalf("Bad index: %d %d", resp.Index, 2) } if len(resp.Nodes) != 1 || resp.Nodes[0].ID != node.ID { t.Fatalf("bad: %#v", resp.Nodes) } // Node drain updates trigger watches. time.AfterFunc(100*time.Millisecond, func() { s := &structs.DrainStrategy{ DrainSpec: structs.DrainSpec{ Deadline: 10 * time.Second, }, } errCh <- state.UpdateNodeDrain(3, node.ID, s, false, 0, nil) }) req.MinQueryIndex = 2 var resp2 structs.NodeListResponse start = time.Now() if err := msgpackrpc.CallWithCodec(codec, "Node.List", req, &resp2); err != nil { t.Fatalf("err: %v", err) } if err := <-errCh; err != nil { t.Fatalf("error from timer: %v", err) } if elapsed := time.Since(start); elapsed < 100*time.Millisecond { t.Fatalf("should block (returned in %s) %#v", elapsed, resp2) } if resp2.Index != 3 { t.Fatalf("Bad index: %d %d", resp2.Index, 3) } if len(resp2.Nodes) != 1 { t.Fatalf("bad: %#v", resp2.Nodes) } // Node status update triggers watches time.AfterFunc(100*time.Millisecond, func() { errCh <- state.UpdateNodeStatus(40, node.ID, structs.NodeStatusDown, 0, nil) }) req.MinQueryIndex = 38 var resp3 structs.NodeListResponse start = time.Now() if err := msgpackrpc.CallWithCodec(codec, "Node.List", req, &resp3); err != nil { t.Fatalf("err: %v", err) } if err := <-errCh; err != nil { t.Fatalf("error from timer: %v", err) } if elapsed := time.Since(start); elapsed < 100*time.Millisecond { t.Fatalf("should block (returned in %s) %#v", elapsed, resp3) } if resp3.Index != 40 { t.Fatalf("Bad index: %d %d", resp3.Index, 40) } if len(resp3.Nodes) != 1 || resp3.Nodes[0].Status != structs.NodeStatusDown { t.Fatalf("bad: %#v", resp3.Nodes) } // Node delete triggers watches. time.AfterFunc(100*time.Millisecond, func() { errCh <- state.DeleteNode(50, node.ID) }) req.MinQueryIndex = 45 var resp4 structs.NodeListResponse start = time.Now() if err := msgpackrpc.CallWithCodec(codec, "Node.List", req, &resp4); err != nil { t.Fatalf("err: %v", err) } if err := <-errCh; err != nil { t.Fatalf("error from timer: %v", err) } if elapsed := time.Since(start); elapsed < 100*time.Millisecond { t.Fatalf("should block (returned in %s) %#v", elapsed, resp4) } if resp4.Index != 50 { t.Fatalf("Bad index: %d %d", resp4.Index, 50) } if len(resp4.Nodes) != 0 { t.Fatalf("bad: %#v", resp4.Nodes) } } func TestClientEndpoint_DeriveVaultToken_Bad(t *testing.T) { t.Parallel() s1 := TestServer(t, nil) defer s1.Shutdown() state := s1.fsm.State() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) // Create the node node := mock.Node() if err := state.UpsertNode(2, node); err != nil { t.Fatalf("err: %v", err) } // Create an alloc alloc := mock.Alloc() task := alloc.Job.TaskGroups[0].Tasks[0] tasks := []string{task.Name} if err := state.UpsertAllocs(3, []*structs.Allocation{alloc}); err != nil { t.Fatalf("err: %v", err) } req := &structs.DeriveVaultTokenRequest{ NodeID: node.ID, SecretID: uuid.Generate(), AllocID: alloc.ID, Tasks: tasks, QueryOptions: structs.QueryOptions{ Region: "global", }, } var resp structs.DeriveVaultTokenResponse if err := msgpackrpc.CallWithCodec(codec, "Node.DeriveVaultToken", req, &resp); err != nil { t.Fatalf("bad: %v", err) } if resp.Error == nil || !strings.Contains(resp.Error.Error(), "SecretID mismatch") { t.Fatalf("Expected SecretID mismatch: %v", resp.Error) } // Put the correct SecretID req.SecretID = node.SecretID // Now we should get an error about the allocation not running on the node if err := msgpackrpc.CallWithCodec(codec, "Node.DeriveVaultToken", req, &resp); err != nil { t.Fatalf("bad: %v", err) } if resp.Error == nil || !strings.Contains(resp.Error.Error(), "not running on Node") { t.Fatalf("Expected not running on node error: %v", resp.Error) } // Update to be running on the node alloc.NodeID = node.ID if err := state.UpsertAllocs(4, []*structs.Allocation{alloc}); err != nil { t.Fatalf("err: %v", err) } // Now we should get an error about the job not needing any Vault secrets if err := msgpackrpc.CallWithCodec(codec, "Node.DeriveVaultToken", req, &resp); err != nil { t.Fatalf("bad: %v", err) } if resp.Error == nil || !strings.Contains(resp.Error.Error(), "does not require") { t.Fatalf("Expected no policies error: %v", resp.Error) } // Update to be terminal alloc.DesiredStatus = structs.AllocDesiredStatusStop if err := state.UpsertAllocs(5, []*structs.Allocation{alloc}); err != nil { t.Fatalf("err: %v", err) } // Now we should get an error about the job not needing any Vault secrets if err := msgpackrpc.CallWithCodec(codec, "Node.DeriveVaultToken", req, &resp); err != nil { t.Fatalf("bad: %v", err) } if resp.Error == nil || !strings.Contains(resp.Error.Error(), "terminal") { t.Fatalf("Expected terminal allocation error: %v", resp.Error) } } func TestClientEndpoint_DeriveVaultToken(t *testing.T) { t.Parallel() s1 := TestServer(t, nil) defer s1.Shutdown() state := s1.fsm.State() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) // Enable vault and allow authenticated tr := true s1.config.VaultConfig.Enabled = &tr s1.config.VaultConfig.AllowUnauthenticated = &tr // Replace the Vault Client on the server tvc := &TestVaultClient{} s1.vault = tvc // Create the node node := mock.Node() if err := state.UpsertNode(2, node); err != nil { t.Fatalf("err: %v", err) } // Create an alloc an allocation that has vault policies required alloc := mock.Alloc() alloc.NodeID = node.ID task := alloc.Job.TaskGroups[0].Tasks[0] tasks := []string{task.Name} task.Vault = &structs.Vault{Policies: []string{"a", "b"}} if err := state.UpsertAllocs(3, []*structs.Allocation{alloc}); err != nil { t.Fatalf("err: %v", err) } // Return a secret for the task token := uuid.Generate() accessor := uuid.Generate() ttl := 10 secret := &vapi.Secret{ WrapInfo: &vapi.SecretWrapInfo{ Token: token, WrappedAccessor: accessor, TTL: ttl, }, } tvc.SetCreateTokenSecret(alloc.ID, task.Name, secret) req := &structs.DeriveVaultTokenRequest{ NodeID: node.ID, SecretID: node.SecretID, AllocID: alloc.ID, Tasks: tasks, QueryOptions: structs.QueryOptions{ Region: "global", }, } var resp structs.DeriveVaultTokenResponse if err := msgpackrpc.CallWithCodec(codec, "Node.DeriveVaultToken", req, &resp); err != nil { t.Fatalf("bad: %v", err) } if resp.Error != nil { t.Fatalf("bad: %v", resp.Error) } // Check the state store and ensure that we created a VaultAccessor ws := memdb.NewWatchSet() va, err := state.VaultAccessor(ws, accessor) if err != nil { t.Fatalf("bad: %v", err) } if va == nil { t.Fatalf("bad: %v", va) } if va.CreateIndex == 0 { t.Fatalf("bad: %v", va) } va.CreateIndex = 0 expected := &structs.VaultAccessor{ AllocID: alloc.ID, Task: task.Name, NodeID: alloc.NodeID, Accessor: accessor, CreationTTL: ttl, } if !reflect.DeepEqual(expected, va) { t.Fatalf("Got %#v; want %#v", va, expected) } } func TestClientEndpoint_DeriveVaultToken_VaultError(t *testing.T) { t.Parallel() s1 := TestServer(t, nil) defer s1.Shutdown() state := s1.fsm.State() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) // Enable vault and allow authenticated tr := true s1.config.VaultConfig.Enabled = &tr s1.config.VaultConfig.AllowUnauthenticated = &tr // Replace the Vault Client on the server tvc := &TestVaultClient{} s1.vault = tvc // Create the node node := mock.Node() if err := state.UpsertNode(2, node); err != nil { t.Fatalf("err: %v", err) } // Create an alloc an allocation that has vault policies required alloc := mock.Alloc() alloc.NodeID = node.ID task := alloc.Job.TaskGroups[0].Tasks[0] tasks := []string{task.Name} task.Vault = &structs.Vault{Policies: []string{"a", "b"}} if err := state.UpsertAllocs(3, []*structs.Allocation{alloc}); err != nil { t.Fatalf("err: %v", err) } // Return an error when creating the token tvc.SetCreateTokenError(alloc.ID, task.Name, structs.NewRecoverableError(fmt.Errorf("recover"), true)) req := &structs.DeriveVaultTokenRequest{ NodeID: node.ID, SecretID: node.SecretID, AllocID: alloc.ID, Tasks: tasks, QueryOptions: structs.QueryOptions{ Region: "global", }, } var resp structs.DeriveVaultTokenResponse err := msgpackrpc.CallWithCodec(codec, "Node.DeriveVaultToken", req, &resp) if err != nil { t.Fatalf("bad: %v", err) } if resp.Error == nil || !resp.Error.IsRecoverable() { t.Fatalf("bad: %+v", resp.Error) } } func TestClientEndpoint_EmitEvents(t *testing.T) { t.Parallel() require := require.New(t) s1 := TestServer(t, nil) state := s1.fsm.State() defer s1.Shutdown() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) // create a node that we can register our event to node := mock.Node() err := state.UpsertNode(2, node) require.Nil(err) nodeEvent := &structs.NodeEvent{ Message: "Registration failed", Subsystem: "Server", Timestamp: time.Now(), } nodeEvents := map[string][]*structs.NodeEvent{node.ID: {nodeEvent}} req := structs.EmitNodeEventsRequest{ NodeEvents: nodeEvents, WriteRequest: structs.WriteRequest{Region: "global"}, } var resp structs.GenericResponse err = msgpackrpc.CallWithCodec(codec, "Node.EmitEvents", &req, &resp) require.Nil(err) require.NotEqual(0, resp.Index) // Check for the node in the FSM ws := memdb.NewWatchSet() out, err := state.NodeByID(ws, node.ID) require.Nil(err) require.False(len(out.Events) < 2) }