package nomad import ( "fmt" "testing" "time" memdb "github.com/hashicorp/go-memdb" msgpackrpc "github.com/hashicorp/net-rpc-msgpackrpc" "github.com/hashicorp/nomad/nomad/mock" "github.com/hashicorp/nomad/nomad/structs" "github.com/hashicorp/nomad/testutil" "github.com/stretchr/testify/require" ) func TestHeartbeat_InitializeHeartbeatTimers(t *testing.T) { t.Parallel() s1, cleanupS1 := TestServer(t, nil) defer cleanupS1() testutil.WaitForLeader(t, s1.RPC) node := mock.Node() state := s1.fsm.State() err := state.UpsertNode(1, node) if err != nil { t.Fatalf("err: %v", err) } // Reset the heartbeat timers err = s1.initializeHeartbeatTimers() if err != nil { t.Fatalf("err: %v", err) } // Check that we have a timer _, ok := s1.heartbeatTimers[node.ID] if !ok { t.Fatalf("missing heartbeat timer") } } func TestHeartbeat_ResetHeartbeatTimer(t *testing.T) { t.Parallel() s1, cleanupS1 := TestServer(t, nil) defer cleanupS1() testutil.WaitForLeader(t, s1.RPC) // Create a new timer ttl, err := s1.resetHeartbeatTimer("test") if err != nil { t.Fatalf("err: %v", err) } if ttl < s1.config.MinHeartbeatTTL || ttl > 2*s1.config.MinHeartbeatTTL { t.Fatalf("bad: %#v", ttl) } // Check that we have a timer _, ok := s1.heartbeatTimers["test"] if !ok { t.Fatalf("missing heartbeat timer") } } func TestHeartbeat_ResetHeartbeatTimer_Nonleader(t *testing.T) { t.Parallel() require := require.New(t) s1, cleanupS1 := TestServer(t, func(c *Config) { c.BootstrapExpect = 3 // Won't become leader c.DevDisableBootstrap = true }) defer cleanupS1() require.False(s1.IsLeader()) // Create a new timer _, err := s1.resetHeartbeatTimer("test") require.NotNil(err) require.EqualError(err, heartbeatNotLeader) } func TestHeartbeat_ResetHeartbeatTimerLocked(t *testing.T) { t.Parallel() s1, cleanupS1 := TestServer(t, nil) defer cleanupS1() testutil.WaitForLeader(t, s1.RPC) s1.heartbeatTimersLock.Lock() s1.resetHeartbeatTimerLocked("foo", 5*time.Millisecond) s1.heartbeatTimersLock.Unlock() if _, ok := s1.heartbeatTimers["foo"]; !ok { t.Fatalf("missing timer") } time.Sleep(time.Duration(testutil.TestMultiplier()*10) * time.Millisecond) if _, ok := s1.heartbeatTimers["foo"]; ok { t.Fatalf("timer should be gone") } } func TestHeartbeat_ResetHeartbeatTimerLocked_Renew(t *testing.T) { t.Parallel() s1, cleanupS1 := TestServer(t, nil) defer cleanupS1() testutil.WaitForLeader(t, s1.RPC) s1.heartbeatTimersLock.Lock() s1.resetHeartbeatTimerLocked("foo", 30*time.Millisecond) s1.heartbeatTimersLock.Unlock() if _, ok := s1.heartbeatTimers["foo"]; !ok { t.Fatalf("missing timer") } time.Sleep(2 * time.Millisecond) // Renew the heartbeat s1.heartbeatTimersLock.Lock() s1.resetHeartbeatTimerLocked("foo", 30*time.Millisecond) s1.heartbeatTimersLock.Unlock() renew := time.Now() // Watch for invalidation for time.Now().Sub(renew) < time.Duration(testutil.TestMultiplier()*100)*time.Millisecond { s1.heartbeatTimersLock.Lock() _, ok := s1.heartbeatTimers["foo"] s1.heartbeatTimersLock.Unlock() if !ok { end := time.Now() if diff := end.Sub(renew); diff < 30*time.Millisecond { t.Fatalf("early invalidate %v", diff) } return } time.Sleep(2 * time.Millisecond) } t.Fatalf("should have expired") } func TestHeartbeat_InvalidateHeartbeat(t *testing.T) { t.Parallel() require := require.New(t) s1, cleanupS1 := TestServer(t, nil) defer cleanupS1() testutil.WaitForLeader(t, s1.RPC) // Create a node node := mock.Node() state := s1.fsm.State() require.NoError(state.UpsertNode(1, node)) // This should cause a status update s1.invalidateHeartbeat(node.ID) // Check it is updated ws := memdb.NewWatchSet() out, err := state.NodeByID(ws, node.ID) require.NoError(err) require.True(out.TerminalStatus()) require.Len(out.Events, 2) require.Equal(NodeHeartbeatEventMissed, out.Events[1].Message) } func TestHeartbeat_ClearHeartbeatTimer(t *testing.T) { t.Parallel() s1, cleanupS1 := TestServer(t, nil) defer cleanupS1() testutil.WaitForLeader(t, s1.RPC) s1.heartbeatTimersLock.Lock() s1.resetHeartbeatTimerLocked("foo", 5*time.Millisecond) s1.heartbeatTimersLock.Unlock() err := s1.clearHeartbeatTimer("foo") if err != nil { t.Fatalf("err: %v", err) } if _, ok := s1.heartbeatTimers["foo"]; ok { t.Fatalf("timer should be gone") } } func TestHeartbeat_ClearAllHeartbeatTimers(t *testing.T) { t.Parallel() s1, cleanupS1 := TestServer(t, nil) defer cleanupS1() testutil.WaitForLeader(t, s1.RPC) s1.heartbeatTimersLock.Lock() s1.resetHeartbeatTimerLocked("foo", 10*time.Millisecond) s1.resetHeartbeatTimerLocked("bar", 10*time.Millisecond) s1.resetHeartbeatTimerLocked("baz", 10*time.Millisecond) s1.heartbeatTimersLock.Unlock() err := s1.clearAllHeartbeatTimers() if err != nil { t.Fatalf("err: %v", err) } if len(s1.heartbeatTimers) != 0 { t.Fatalf("timers should be gone") } } func TestHeartbeat_Server_HeartbeatTTL_Failover(t *testing.T) { t.Parallel() s1, cleanupS1 := TestServer(t, nil) defer cleanupS1() s2, cleanupS2 := TestServer(t, func(c *Config) { c.DevDisableBootstrap = true }) defer cleanupS2() s3, cleanupS3 := TestServer(t, func(c *Config) { c.DevDisableBootstrap = true }) defer cleanupS3() servers := []*Server{s1, s2, s3} TestJoin(t, s1, s2, s3) leader := waitForStableLeadership(t, servers) codec := rpcClient(t, leader) // Create the register request node := mock.Node() req := &structs.NodeRegisterRequest{ Node: node, WriteRequest: structs.WriteRequest{Region: "global"}, } // Fetch the response var resp structs.GenericResponse if err := msgpackrpc.CallWithCodec(codec, "Node.Register", req, &resp); err != nil { t.Fatalf("err: %v", err) } // Check that heartbeatTimers has the heartbeat ID if _, ok := leader.heartbeatTimers[node.ID]; !ok { t.Fatalf("missing heartbeat timer") } // Shutdown the leader! leader.Shutdown() // heartbeatTimers should be cleared on leader shutdown testutil.WaitForResult(func() (bool, error) { return len(leader.heartbeatTimers) == 0, nil }, func(err error) { t.Fatalf("heartbeat timers should be empty on the shutdown leader") }) // Find the new leader testutil.WaitForResult(func() (bool, error) { leader = nil for _, s := range servers { if s.IsLeader() { leader = s } } if leader == nil { return false, fmt.Errorf("Should have a new leader") } // Ensure heartbeat timer is restored if _, ok := leader.heartbeatTimers[node.ID]; !ok { return false, fmt.Errorf("missing heartbeat timer") } return true, nil }, func(err error) { t.Fatalf("err: %s", err) }) }