package nomad // Status endpoint is used to check on server status type Status struct { server *Server } // Ping is used to just check for connectivity func (s *Status) Ping(args struct{}, reply *struct{}) error { return nil } // Leader is used to get the address of the leader func (s *Status) Leader(args struct{}, reply *string) error { leader := s.server.raft.Leader() if leader != "" { *reply = leader } else { *reply = "" } return nil } // Peers is used to get all the Raft peers func (s *Status) Peers(args struct{}, reply *[]string) error { peers, err := s.server.raftPeers.Peers() if err != nil { return err } *reply = peers return nil }