package drainer import ( "fmt" "sync" "time" "github.com/hashicorp/nomad/nomad/state" "github.com/hashicorp/nomad/nomad/structs" ) type drainingNode struct { state *state.StateStore node *structs.Node l sync.RWMutex } func NewDrainingNode(node *structs.Node, state *state.StateStore) *drainingNode { return &drainingNode{ state: state, node: node, } } func (n *drainingNode) GetNode() *structs.Node { n.l.Lock() defer n.l.Unlock() return n.node } func (n *drainingNode) Update(node *structs.Node) { n.l.Lock() defer n.l.Unlock() n.node = node } // DeadlineTime returns if the node has a deadline and if so what it is func (n *drainingNode) DeadlineTime() (bool, time.Time) { n.l.RLock() defer n.l.RUnlock() // Should never happen if n.node == nil || n.node.DrainStrategy == nil { return false, time.Time{} } return n.node.DrainStrategy.DeadlineTime() } // IsDone returns if the node is done draining batch and service allocs. System // allocs must be stopped before marking drain complete unless they're being // ignored. func (n *drainingNode) IsDone() (bool, error) { n.l.RLock() defer n.l.RUnlock() // Should never happen if n.node == nil || n.node.DrainStrategy == nil { return false, fmt.Errorf("node doesn't have a drain strategy set") } // Retrieve the allocs on the node allocs, err := n.state.AllocsByNode(nil, n.node.ID) if err != nil { return false, err } for _, alloc := range allocs { // System jobs are only stopped after a node is done draining // everything else, so ignore them here. if alloc.Job.Type == structs.JobTypeSystem { continue } // If there is a non-terminal we aren't done if !alloc.TerminalStatus() { return false, nil } } return true, nil } // RemainingAllocs returns the set of allocations remaining on a node that // still need to be drained. func (n *drainingNode) RemainingAllocs() ([]*structs.Allocation, error) { n.l.RLock() defer n.l.RUnlock() // Should never happen if n.node == nil || n.node.DrainStrategy == nil { return nil, fmt.Errorf("node doesn't have a drain strategy set") } // Grab the relevant drain info ignoreSystem := n.node.DrainStrategy.IgnoreSystemJobs // Retrieve the allocs on the node allocs, err := n.state.AllocsByNode(nil, n.node.ID) if err != nil { return nil, err } var drain []*structs.Allocation for _, alloc := range allocs { // Nothing to do on a terminal allocation if alloc.TerminalStatus() { continue } // Skip system if configured to if alloc.Job.Type == structs.JobTypeSystem && ignoreSystem { continue } drain = append(drain, alloc) } return drain, nil } // RunningServices returns the set of service jobs on the node. func (n *drainingNode) RunningServices() ([]structs.NamespacedID, error) { n.l.RLock() defer n.l.RUnlock() // Retrieve the allocs on the node allocs, err := n.state.AllocsByNode(nil, n.node.ID) if err != nil { return nil, err } jobIDs := make(map[structs.NamespacedID]struct{}) var jobs []structs.NamespacedID for _, alloc := range allocs { if alloc.TerminalStatus() || alloc.Job.Type != structs.JobTypeService { continue } jns := structs.NamespacedID{Namespace: alloc.Namespace, ID: alloc.JobID} if _, ok := jobIDs[jns]; ok { continue } jobIDs[jns] = struct{}{} jobs = append(jobs, jns) } return jobs, nil }