// +build !ent package state import ( "github.com/hashicorp/nomad/nomad/structs" ) // enterpriseInit is used to initialize the state store with enterprise // objects. func (s *StateStore) enterpriseInit() error { return nil } // namespaceExists returns whether a namespace exists func (s *StateStore) namespaceExists(txn *txn, namespace string) (bool, error) { return namespace == structs.DefaultNamespace, nil } // updateEntWithAlloc is used to update Nomad Enterprise objects when an allocation is // added/modified/deleted func (s *StateStore) updateEntWithAlloc(index uint64, new, existing *structs.Allocation, txn *txn) error { return nil } func (s *StateStore) NamespaceNames() ([]string, error) { return []string{structs.DefaultNamespace}, nil }