package deploymentwatcher import ( "context" "fmt" "sync" "time" log "github.com/hashicorp/go-hclog" memdb "github.com/hashicorp/go-memdb" "github.com/hashicorp/nomad/helper" "github.com/hashicorp/nomad/helper/uuid" "github.com/hashicorp/nomad/nomad/state" "github.com/hashicorp/nomad/nomad/structs" "golang.org/x/time/rate" ) const ( // perJobEvalBatchPeriod is the batching length before creating an evaluation to // trigger the scheduler when allocations are marked as healthy. perJobEvalBatchPeriod = 1 * time.Second ) var ( // allowRescheduleTransition is the transition that allows failed // allocations part of a deployment to be rescheduled. We create a one off // variable to avoid creating a new object for every request. allowRescheduleTransition = &structs.DesiredTransition{ Reschedule: helper.BoolToPtr(true), } ) // deploymentTriggers are the set of functions required to trigger changes on // behalf of a deployment type deploymentTriggers interface { // createUpdate is used to create allocation desired transition updates and // an evaluation. createUpdate(allocs map[string]*structs.DesiredTransition, eval *structs.Evaluation) (uint64, error) // upsertJob is used to roll back a job when autoreverting for a deployment upsertJob(job *structs.Job) (uint64, error) // upsertDeploymentStatusUpdate is used to upsert a deployment status update // and an optional evaluation and job to upsert upsertDeploymentStatusUpdate(u *structs.DeploymentStatusUpdate, eval *structs.Evaluation, job *structs.Job) (uint64, error) // upsertDeploymentPromotion is used to promote canaries in a deployment upsertDeploymentPromotion(req *structs.ApplyDeploymentPromoteRequest) (uint64, error) // upsertDeploymentAllocHealth is used to set the health of allocations in a // deployment upsertDeploymentAllocHealth(req *structs.ApplyDeploymentAllocHealthRequest) (uint64, error) } // deploymentWatcher is used to watch a single deployment and trigger the // scheduler when allocation health transitions. type deploymentWatcher struct { // queryLimiter is used to limit the rate of blocking queries queryLimiter *rate.Limiter // deploymentTriggers holds the methods required to trigger changes on behalf of the // deployment deploymentTriggers // DeploymentRPC holds methods for interacting with peer regions // in enterprise edition DeploymentRPC // JobRPC holds methods for interacting with peer regions // in enterprise edition JobRPC // state is the state that is watched for state changes. state *state.StateStore // deploymentID is the deployment's ID being watched deploymentID string // deploymentUpdateCh is triggered when there is an updated deployment deploymentUpdateCh chan struct{} // d is the deployment being watched d *structs.Deployment // j is the job the deployment is for j *structs.Job // outstandingBatch marks whether an outstanding function exists to create // the evaluation. Access should be done through the lock. outstandingBatch bool // outstandingAllowReplacements is the map of allocations that will be // marked as allowing a replacement. Access should be done through the lock. outstandingAllowReplacements map[string]*structs.DesiredTransition // latestEval is the latest eval for the job. It is updated by the watch // loop and any time an evaluation is created. The field should be accessed // by holding the lock or using the setter and getter methods. latestEval uint64 logger log.Logger ctx context.Context exitFn context.CancelFunc l sync.RWMutex } // newDeploymentWatcher returns a deployment watcher that is used to watch // deployments and trigger the scheduler as needed. func newDeploymentWatcher(parent context.Context, queryLimiter *rate.Limiter, logger log.Logger, state *state.StateStore, d *structs.Deployment, j *structs.Job, triggers deploymentTriggers, deploymentRPC DeploymentRPC, jobRPC JobRPC) *deploymentWatcher { ctx, exitFn := context.WithCancel(parent) w := &deploymentWatcher{ queryLimiter: queryLimiter, deploymentID: d.ID, deploymentUpdateCh: make(chan struct{}, 1), d: d, j: j, state: state, deploymentTriggers: triggers, DeploymentRPC: deploymentRPC, JobRPC: jobRPC, logger: logger.With("deployment_id", d.ID, "job", j.NamespacedID()), ctx: ctx, exitFn: exitFn, } // Start the long lived watcher that scans for allocation updates go w.watch() return w } // updateDeployment is used to update the tracked deployment. func (w *deploymentWatcher) updateDeployment(d *structs.Deployment) { w.l.Lock() defer w.l.Unlock() // Update and trigger w.d = d select { case w.deploymentUpdateCh <- struct{}{}: default: } } // getDeployment returns the tracked deployment. func (w *deploymentWatcher) getDeployment() *structs.Deployment { w.l.RLock() defer w.l.RUnlock() return w.d } func (w *deploymentWatcher) SetAllocHealth( req *structs.DeploymentAllocHealthRequest, resp *structs.DeploymentUpdateResponse) error { // If we are failing the deployment, update the status and potentially // rollback var j *structs.Job var u *structs.DeploymentStatusUpdate // If there are unhealthy allocations we need to mark the deployment as // failed and check if we should roll back to a stable job. if l := len(req.UnhealthyAllocationIDs); l != 0 { unhealthy := make(map[string]struct{}, l) for _, alloc := range req.UnhealthyAllocationIDs { unhealthy[alloc] = struct{}{} } // Get the allocations for the deployment snap, err := w.state.Snapshot() if err != nil { return err } allocs, err := snap.AllocsByDeployment(nil, req.DeploymentID) if err != nil { return err } // Determine if we should autorevert to an older job desc := structs.DeploymentStatusDescriptionFailedAllocations for _, alloc := range allocs { // Check that the alloc has been marked unhealthy if _, ok := unhealthy[alloc.ID]; !ok { continue } // Check if the group has autorevert set dstate, ok := w.getDeployment().TaskGroups[alloc.TaskGroup] if !ok || !dstate.AutoRevert { continue } var err error j, err = w.latestStableJob() if err != nil { return err } if j != nil { j, desc = w.handleRollbackValidity(j, desc) } break } u = w.getDeploymentStatusUpdate(structs.DeploymentStatusFailed, desc) } // Canonicalize the job in case it doesn't have namespace set j.Canonicalize() // Create the request areq := &structs.ApplyDeploymentAllocHealthRequest{ DeploymentAllocHealthRequest: *req, Timestamp: time.Now(), Eval: w.getEval(), DeploymentUpdate: u, Job: j, } index, err := w.upsertDeploymentAllocHealth(areq) if err != nil { return err } // Build the response resp.EvalID = areq.Eval.ID resp.EvalCreateIndex = index resp.DeploymentModifyIndex = index resp.Index = index if j != nil { resp.RevertedJobVersion = helper.Uint64ToPtr(j.Version) } return nil } // handleRollbackValidity checks if the job being rolled back to has the same spec as the existing job // Returns a modified description and job accordingly. func (w *deploymentWatcher) handleRollbackValidity(rollbackJob *structs.Job, desc string) (*structs.Job, string) { // Only rollback if job being changed has a different spec. // This prevents an infinite revert cycle when a previously stable version of the job fails to start up during a rollback // If the job we are trying to rollback to is identical to the current job, we stop because the rollback will not succeed. if w.j.SpecChanged(rollbackJob) { desc = structs.DeploymentStatusDescriptionRollback(desc, rollbackJob.Version) } else { desc = structs.DeploymentStatusDescriptionRollbackNoop(desc, rollbackJob.Version) rollbackJob = nil } return rollbackJob, desc } func (w *deploymentWatcher) PromoteDeployment( req *structs.DeploymentPromoteRequest, resp *structs.DeploymentUpdateResponse) error { // Create the request areq := &structs.ApplyDeploymentPromoteRequest{ DeploymentPromoteRequest: *req, Eval: w.getEval(), } index, err := w.upsertDeploymentPromotion(areq) if err != nil { return err } // Build the response resp.EvalID = areq.Eval.ID resp.EvalCreateIndex = index resp.DeploymentModifyIndex = index resp.Index = index return nil } // autoPromoteDeployment creates a synthetic promotion request, and upserts it for processing func (w *deploymentWatcher) autoPromoteDeployment(allocs []*structs.AllocListStub) error { d := w.getDeployment() if !d.HasPlacedCanaries() || !d.RequiresPromotion() { return nil } // AutoPromote iff every task group is marked auto_promote and is healthy. The whole // job version has been incremented, so we promote together. See also AutoRevert for _, dstate := range d.TaskGroups { if !dstate.AutoPromote || dstate.DesiredCanaries != len(dstate.PlacedCanaries) { return nil } // Find the health status of each canary for _, c := range dstate.PlacedCanaries { for _, a := range allocs { if c == a.ID && !a.DeploymentStatus.IsHealthy() { return nil } } } } // Send the request _, err := w.upsertDeploymentPromotion(&structs.ApplyDeploymentPromoteRequest{ DeploymentPromoteRequest: structs.DeploymentPromoteRequest{DeploymentID: d.GetID(), All: true}, Eval: w.getEval(), }) return err } func (w *deploymentWatcher) PauseDeployment( req *structs.DeploymentPauseRequest, resp *structs.DeploymentUpdateResponse) error { // Determine the status we should transition to and if we need to create an // evaluation status, desc := structs.DeploymentStatusPaused, structs.DeploymentStatusDescriptionPaused var eval *structs.Evaluation evalID := "" if !req.Pause { status, desc = structs.DeploymentStatusRunning, structs.DeploymentStatusDescriptionRunning eval = w.getEval() evalID = eval.ID } update := w.getDeploymentStatusUpdate(status, desc) // Commit the change i, err := w.upsertDeploymentStatusUpdate(update, eval, nil) if err != nil { return err } // Build the response if evalID != "" { resp.EvalID = evalID resp.EvalCreateIndex = i } resp.DeploymentModifyIndex = i resp.Index = i return nil } func (w *deploymentWatcher) FailDeployment( req *structs.DeploymentFailRequest, resp *structs.DeploymentUpdateResponse) error { status, desc := structs.DeploymentStatusFailed, structs.DeploymentStatusDescriptionFailedByUser // Determine if we should rollback rollback := false for _, dstate := range w.getDeployment().TaskGroups { if dstate.AutoRevert { rollback = true break } } var rollbackJob *structs.Job if rollback { var err error rollbackJob, err = w.latestStableJob() if err != nil { return err } if rollbackJob != nil { rollbackJob, desc = w.handleRollbackValidity(rollbackJob, desc) } else { desc = structs.DeploymentStatusDescriptionNoRollbackTarget(desc) } } // Commit the change update := w.getDeploymentStatusUpdate(status, desc) eval := w.getEval() i, err := w.upsertDeploymentStatusUpdate(update, eval, rollbackJob) if err != nil { return err } // Build the response resp.EvalID = eval.ID resp.EvalCreateIndex = i resp.DeploymentModifyIndex = i resp.Index = i if rollbackJob != nil { resp.RevertedJobVersion = helper.Uint64ToPtr(rollbackJob.Version) } return nil } // StopWatch stops watching the deployment. This should be called whenever a // deployment is completed or the watcher is no longer needed. func (w *deploymentWatcher) StopWatch() { w.exitFn() } // watch is the long running watcher that watches for both allocation and // deployment changes. Its function is to create evaluations to trigger the // scheduler when more progress can be made, to fail the deployment if it has // failed and potentially rolling back the job. Progress can be made when an // allocation transitions to healthy, so we create an eval. func (w *deploymentWatcher) watch() { // Get the deadline. This is likely a zero time to begin with but we need to // handle the case that the deployment has already progressed and we are now // just starting to watch it. This must likely would occur if there was a // leader transition and we are now starting our watcher. currentDeadline := w.getDeploymentProgressCutoff(w.getDeployment()) var deadlineTimer *time.Timer if currentDeadline.IsZero() { deadlineTimer = time.NewTimer(0) if !deadlineTimer.Stop() { <-deadlineTimer.C } } else { deadlineTimer = time.NewTimer(time.Until(currentDeadline)) } allocIndex := uint64(1) allocsCh := w.getAllocsCh(allocIndex) var updates *allocUpdates rollback, deadlineHit := false, false FAIL: for { select { case <-w.ctx.Done(): // This is the successful case, and we stop the loop return case <-deadlineTimer.C: // We have hit the progress deadline, so fail the deployment // unless we're waiting for manual promotion. We need to determine // whether we should roll back the job by inspecting which allocs // as part of the deployment are healthy and which aren't. The // deadlineHit flag is never reset, so even in the case of a // manual promotion, we'll describe any failure as a progress // deadline failure at this point. deadlineHit = true fail, rback, err := w.shouldFail() if err != nil { w.logger.Error("failed to determine whether to rollback job", "error", err) } if !fail { w.logger.Debug("skipping deadline") continue } w.logger.Debug("deadline hit", "rollback", rback) rollback = rback err = w.nextRegion(structs.DeploymentStatusFailed) if err != nil { w.logger.Error("multiregion deployment error", "error", err) } break FAIL case <-w.deploymentUpdateCh: // Get the updated deployment and check if we should change the // deadline timer next := w.getDeploymentProgressCutoff(w.getDeployment()) if !next.Equal(currentDeadline) { prevDeadlineZero := currentDeadline.IsZero() currentDeadline = next // The most recent deadline can be zero if no allocs were created for this deployment. // The deadline timer would have already been stopped once in that case. To prevent // deadlocking on the already stopped deadline timer, we only drain the channel if // the previous deadline was not zero. if !prevDeadlineZero && !deadlineTimer.Stop() { select { case <-deadlineTimer.C: default: } } // If the next deadline is zero, we should not reset the timer // as we aren't tracking towards a progress deadline yet. This // can happen if you have multiple task groups with progress // deadlines and one of the task groups hasn't made any // placements. As soon as the other task group finishes its // rollout, the next progress deadline becomes zero, so we want // to avoid resetting, causing a deployment failure. if !next.IsZero() { deadlineTimer.Reset(time.Until(next)) w.logger.Trace("resetting deadline") } } err := w.nextRegion(w.getStatus()) if err != nil { break FAIL } case updates = <-allocsCh: if err := updates.err; err != nil { if err == context.Canceled || w.ctx.Err() == context.Canceled { return } w.logger.Error("failed to retrieve allocations", "error", err) return } allocIndex = updates.index // We have allocation changes for this deployment so determine the // steps to take. res, err := w.handleAllocUpdate(updates.allocs) if err != nil { if err == context.Canceled || w.ctx.Err() == context.Canceled { return } w.logger.Error("failed handling allocation updates", "error", err) return } // The deployment has failed, so break out of the watch loop and // handle the failure if res.failDeployment { rollback = res.rollback err := w.nextRegion(structs.DeploymentStatusFailed) if err != nil { w.logger.Error("multiregion deployment error", "error", err) } break FAIL } // If permitted, automatically promote this canary deployment err = w.autoPromoteDeployment(updates.allocs) if err != nil { w.logger.Error("failed to auto promote deployment", "error", err) } // Create an eval to push the deployment along if res.createEval || len(res.allowReplacements) != 0 { w.createBatchedUpdate(res.allowReplacements, allocIndex) } // only start a new blocking query if we haven't returned early allocsCh = w.getAllocsCh(allocIndex) } } // Change the deployments status to failed desc := structs.DeploymentStatusDescriptionFailedAllocations if deadlineHit { desc = structs.DeploymentStatusDescriptionProgressDeadline } // Rollback to the old job if necessary var j *structs.Job if rollback { var err error j, err = w.latestStableJob() if err != nil { w.logger.Error("failed to lookup latest stable job", "error", err) } // Description should include that the job is being rolled back to // version N if j != nil { j, desc = w.handleRollbackValidity(j, desc) } else { desc = structs.DeploymentStatusDescriptionNoRollbackTarget(desc) } } // Update the status of the deployment to failed and create an evaluation. e := w.getEval() u := w.getDeploymentStatusUpdate(structs.DeploymentStatusFailed, desc) if _, err := w.upsertDeploymentStatusUpdate(u, e, j); err != nil { w.logger.Error("failed to update deployment status", "error", err) } } // allocUpdateResult is used to return the desired actions given the newest set // of allocations for the deployment. type allocUpdateResult struct { createEval bool failDeployment bool rollback bool allowReplacements []string } // handleAllocUpdate is used to compute the set of actions to take based on the // updated allocations for the deployment. func (w *deploymentWatcher) handleAllocUpdate(allocs []*structs.AllocListStub) (allocUpdateResult, error) { var res allocUpdateResult // Get the latest evaluation index latestEval, err := w.jobEvalStatus() if err != nil { if err == context.Canceled || w.ctx.Err() == context.Canceled { return res, err } return res, fmt.Errorf("failed to determine last evaluation index for job %q: %v", w.j.ID, err) } deployment := w.getDeployment() for _, alloc := range allocs { dstate, ok := deployment.TaskGroups[alloc.TaskGroup] if !ok { continue } // Determine if the update stanza for this group is progress based progressBased := dstate.ProgressDeadline != 0 // Check if the allocation has failed and we need to mark it for allow // replacements if progressBased && alloc.DeploymentStatus.IsUnhealthy() && deployment.Active() && !alloc.DesiredTransition.ShouldReschedule() { res.allowReplacements = append(res.allowReplacements, alloc.ID) continue } // We need to create an eval so the job can progress. if alloc.DeploymentStatus.IsHealthy() && alloc.DeploymentStatus.ModifyIndex > latestEval { res.createEval = true } // If the group is using a progress deadline, we don't have to do anything. if progressBased { continue } // Fail on the first bad allocation if alloc.DeploymentStatus.IsUnhealthy() { // Check if the group has autorevert set if dstate.AutoRevert { res.rollback = true } // Since we have an unhealthy allocation, fail the deployment res.failDeployment = true } // All conditions have been hit so we can break if res.createEval && res.failDeployment && res.rollback { break } } return res, nil } // shouldFail returns whether the job should be failed and whether it should // rolled back to an earlier stable version by examining the allocations in the // deployment. func (w *deploymentWatcher) shouldFail() (fail, rollback bool, err error) { snap, err := w.state.Snapshot() if err != nil { return false, false, err } d, err := snap.DeploymentByID(nil, w.deploymentID) if err != nil { return false, false, err } if d == nil { // The deployment wasn't in the state store, possibly due to a system gc return false, false, fmt.Errorf("deployment id not found: %q", w.deploymentID) } fail = false for tg, dstate := range d.TaskGroups { // If we are in a canary state we fail if there aren't enough healthy // allocs to satisfy DesiredCanaries if dstate.DesiredCanaries > 0 && !dstate.Promoted { if dstate.HealthyAllocs >= dstate.DesiredCanaries { continue } } else if dstate.HealthyAllocs >= dstate.DesiredTotal { continue } // We have failed this TG fail = true // We don't need to autorevert this group upd := w.j.LookupTaskGroup(tg).Update if upd == nil || !upd.AutoRevert { continue } // Unhealthy allocs and we need to autorevert return fail, true, nil } return fail, false, nil } // getDeploymentProgressCutoff returns the progress cutoff for the given // deployment func (w *deploymentWatcher) getDeploymentProgressCutoff(d *structs.Deployment) time.Time { var next time.Time doneTGs := w.doneGroups(d) for name, dstate := range d.TaskGroups { // This task group is done so we don't have to concern ourselves with // its progress deadline. if done, ok := doneTGs[name]; ok && done { continue } if dstate.RequireProgressBy.IsZero() { continue } if next.IsZero() || dstate.RequireProgressBy.Before(next) { next = dstate.RequireProgressBy } } return next } // doneGroups returns a map of task group to whether the deployment appears to // be done for the group. A true value doesn't mean no more action will be taken // in the life time of the deployment because there could always be node // failures, or rescheduling events. func (w *deploymentWatcher) doneGroups(d *structs.Deployment) map[string]bool { if d == nil { return nil } // Collect the allocations by the task group snap, err := w.state.Snapshot() if err != nil { return nil } allocs, err := snap.AllocsByDeployment(nil, d.ID) if err != nil { return nil } // Go through the allocs and count up how many healthy allocs we have healthy := make(map[string]int, len(d.TaskGroups)) for _, a := range allocs { if a.TerminalStatus() || !a.DeploymentStatus.IsHealthy() { continue } healthy[a.TaskGroup]++ } // Go through each group and check if it done groups := make(map[string]bool, len(d.TaskGroups)) for name, dstate := range d.TaskGroups { // Requires promotion if dstate.DesiredCanaries != 0 && !dstate.Promoted { groups[name] = false continue } // Check we have enough healthy currently running allocations groups[name] = healthy[name] >= dstate.DesiredTotal } return groups } // latestStableJob returns the latest stable job. It may be nil if none exist func (w *deploymentWatcher) latestStableJob() (*structs.Job, error) { snap, err := w.state.Snapshot() if err != nil { return nil, err } versions, err := snap.JobVersionsByID(nil, w.j.Namespace, w.j.ID) if err != nil { return nil, err } var stable *structs.Job for _, job := range versions { if job.Stable { stable = job break } } return stable, nil } // createBatchedUpdate creates an eval for the given index as well as updating // the given allocations to allow them to reschedule. func (w *deploymentWatcher) createBatchedUpdate(allowReplacements []string, forIndex uint64) { w.l.Lock() defer w.l.Unlock() // Store the allocations that can be replaced for _, allocID := range allowReplacements { if w.outstandingAllowReplacements == nil { w.outstandingAllowReplacements = make(map[string]*structs.DesiredTransition, len(allowReplacements)) } w.outstandingAllowReplacements[allocID] = allowRescheduleTransition } if w.outstandingBatch || (forIndex < w.latestEval && len(allowReplacements) == 0) { return } w.outstandingBatch = true time.AfterFunc(perJobEvalBatchPeriod, func() { // If the timer has been created and then we shutdown, we need to no-op // the evaluation creation. select { case <-w.ctx.Done(): return default: } w.l.Lock() replacements := w.outstandingAllowReplacements w.outstandingAllowReplacements = nil w.outstandingBatch = false w.l.Unlock() // Create the eval if _, err := w.createUpdate(replacements, w.getEval()); err != nil { w.logger.Error("failed to create evaluation for deployment", "deployment_id", w.deploymentID, "error", err) } }) } // getEval returns an evaluation suitable for the deployment func (w *deploymentWatcher) getEval() *structs.Evaluation { now := time.Now().UTC().UnixNano() // During a server upgrade it's possible we end up with deployments created // on the previous version that are then "watched" on a leader that's on // the new version. This would result in an eval with its priority set to // zero which would be bad. This therefore protects against that. priority := w.d.EvalPriority if priority == 0 { priority = w.j.Priority } return &structs.Evaluation{ ID: uuid.Generate(), Namespace: w.j.Namespace, Priority: priority, Type: w.j.Type, TriggeredBy: structs.EvalTriggerDeploymentWatcher, JobID: w.j.ID, DeploymentID: w.deploymentID, Status: structs.EvalStatusPending, CreateTime: now, ModifyTime: now, } } // getDeploymentStatusUpdate returns a deployment status update func (w *deploymentWatcher) getDeploymentStatusUpdate(status, desc string) *structs.DeploymentStatusUpdate { return &structs.DeploymentStatusUpdate{ DeploymentID: w.deploymentID, Status: status, StatusDescription: desc, } } // getStatus returns the current status of the deployment func (w *deploymentWatcher) getStatus() string { w.l.RLock() defer w.l.RUnlock() return w.d.Status } type allocUpdates struct { allocs []*structs.AllocListStub index uint64 err error } // getAllocsCh creates a channel and starts a goroutine that // 1. parks a blocking query for allocations on the state // 2. reads those and drops them on the channel // This query runs once here, but watch calls it in a loop func (w *deploymentWatcher) getAllocsCh(index uint64) <-chan *allocUpdates { out := make(chan *allocUpdates, 1) go func() { allocs, index, err := w.getAllocs(index) out <- &allocUpdates{ allocs: allocs, index: index, err: err, } }() return out } // getAllocs retrieves the allocations that are part of the deployment blocking // at the given index. func (w *deploymentWatcher) getAllocs(index uint64) ([]*structs.AllocListStub, uint64, error) { resp, index, err := w.state.BlockingQuery(w.getAllocsImpl, index, w.ctx) if err != nil { return nil, 0, err } if err := w.ctx.Err(); err != nil { return nil, 0, err } return resp.([]*structs.AllocListStub), index, nil } // getDeploysImpl retrieves all deployments from the passed state store. func (w *deploymentWatcher) getAllocsImpl(ws memdb.WatchSet, state *state.StateStore) (interface{}, uint64, error) { if err := w.queryLimiter.Wait(w.ctx); err != nil { return nil, 0, err } // Capture all the allocations allocs, err := state.AllocsByDeployment(ws, w.deploymentID) if err != nil { return nil, 0, err } maxIndex := uint64(0) stubs := make([]*structs.AllocListStub, 0, len(allocs)) for _, alloc := range allocs { stubs = append(stubs, alloc.Stub(nil)) if maxIndex < alloc.ModifyIndex { maxIndex = alloc.ModifyIndex } } // Use the last index that affected the allocs table if len(stubs) == 0 { index, err := state.Index("allocs") if err != nil { return nil, index, err } maxIndex = index } return stubs, maxIndex, nil } // jobEvalStatus returns the latest eval index for a job. The index is used to // determine if an allocation update requires an evaluation to be triggered. func (w *deploymentWatcher) jobEvalStatus() (latestIndex uint64, err error) { if err := w.queryLimiter.Wait(w.ctx); err != nil { return 0, err } snap, err := w.state.Snapshot() if err != nil { return 0, err } evals, err := snap.EvalsByJob(nil, w.j.Namespace, w.j.ID) if err != nil { return 0, err } // If there are no evals for the job, return zero, since we want any // allocation change to trigger an evaluation. if len(evals) == 0 { return 0, nil } var max uint64 for _, eval := range evals { // A cancelled eval never impacts what the scheduler has saw, so do not // use it's indexes. if eval.Status == structs.EvalStatusCancelled { continue } // Prefer using the snapshot index. Otherwise use the create index if eval.SnapshotIndex != 0 && max < eval.SnapshotIndex { max = eval.SnapshotIndex } else if max < eval.CreateIndex { max = eval.CreateIndex } } return max, nil }