package client import ( "errors" "fmt" "io/ioutil" "log" "net" "os" "path/filepath" "strconv" "strings" "sync" "time" "github.com/armon/go-metrics" "github.com/boltdb/bolt" consulapi "github.com/hashicorp/consul/api" "github.com/hashicorp/consul/lib" "github.com/hashicorp/go-multierror" lru "github.com/hashicorp/golang-lru" "github.com/hashicorp/nomad/client/allocdir" "github.com/hashicorp/nomad/client/config" "github.com/hashicorp/nomad/client/driver" "github.com/hashicorp/nomad/client/fingerprint" "github.com/hashicorp/nomad/client/stats" "github.com/hashicorp/nomad/client/vaultclient" "github.com/hashicorp/nomad/command/agent/consul" "github.com/hashicorp/nomad/helper" "github.com/hashicorp/nomad/helper/tlsutil" "github.com/hashicorp/nomad/nomad" "github.com/hashicorp/nomad/nomad/structs" vaultapi "github.com/hashicorp/vault/api" "github.com/mitchellh/hashstructure" "github.com/shirou/gopsutil/host" ) const ( // clientRPCCache controls how long we keep an idle connection // open to a server clientRPCCache = 5 * time.Minute // clientMaxStreams controsl how many idle streams we keep // open to a server clientMaxStreams = 2 // datacenterQueryLimit searches through up to this many adjacent // datacenters looking for the Nomad server service. datacenterQueryLimit = 9 // registerRetryIntv is minimum interval on which we retry // registration. We pick a value between this and 2x this. registerRetryIntv = 15 * time.Second // getAllocRetryIntv is minimum interval on which we retry // to fetch allocations. We pick a value between this and 2x this. getAllocRetryIntv = 30 * time.Second // devModeRetryIntv is the retry interval used for development devModeRetryIntv = time.Second // stateSnapshotIntv is how often the client snapshots state stateSnapshotIntv = 60 * time.Second // initialHeartbeatStagger is used to stagger the interval between // starting and the intial heartbeat. After the intial heartbeat, // we switch to using the TTL specified by the servers. initialHeartbeatStagger = 10 * time.Second // nodeUpdateRetryIntv is how often the client checks for updates to the // node attributes or meta map. nodeUpdateRetryIntv = 5 * time.Second // allocSyncIntv is the batching period of allocation updates before they // are synced with the server. allocSyncIntv = 200 * time.Millisecond // allocSyncRetryIntv is the interval on which we retry updating // the status of the allocation allocSyncRetryIntv = 5 * time.Second // policyCacheSize is the number of ACL policies to keep cached. Policies have a fetching cost // so we keep the hot policies cached to reduce the ACL token resolution time. policyCacheSize = 64 // aclCacheSize is the number of ACL objects to keep cached. ACLs have a parsing and // construction cost, so we keep the hot objects cached to reduce the ACL token resolution time. aclCacheSize = 64 // tokenCacheSize is the number of ACL tokens to keep cached. Tokens have a fetching cost, // so we keep the hot tokens cached to reduce the lookups. tokenCacheSize = 64 ) // ClientStatsReporter exposes all the APIs related to resource usage of a Nomad // Client type ClientStatsReporter interface { // GetAllocStats returns the AllocStatsReporter for the passed allocation. // If it does not exist an error is reported. GetAllocStats(allocID string) (AllocStatsReporter, error) // LatestHostStats returns the latest resource usage stats for the host LatestHostStats() *stats.HostStats } // Client is used to implement the client interaction with Nomad. Clients // are expected to register as a schedulable node to the servers, and to // run allocations as determined by the servers. type Client struct { config *config.Config start time.Time // stateDB is used to efficiently store client state. stateDB *bolt.DB // configCopy is a copy that should be passed to alloc-runners. configCopy *config.Config configLock sync.RWMutex logger *log.Logger connPool *nomad.ConnPool // servers is the (optionally prioritized) list of nomad servers servers *serverlist // heartbeat related times for tracking how often to heartbeat lastHeartbeat time.Time heartbeatTTL time.Duration heartbeatLock sync.Mutex // triggerDiscoveryCh triggers Consul discovery; see triggerDiscovery triggerDiscoveryCh chan struct{} // discovered will be ticked whenever Consul discovery completes // succesfully serversDiscoveredCh chan struct{} // allocs is the current set of allocations allocs map[string]*AllocRunner allocLock sync.RWMutex // allocUpdates stores allocations that need to be synced to the server. allocUpdates chan *structs.Allocation // consulService is Nomad's custom Consul client for managing services // and checks. consulService ConsulServiceAPI // consulCatalog is the subset of Consul's Catalog API Nomad uses. consulCatalog consul.CatalogAPI // HostStatsCollector collects host resource usage stats hostStatsCollector *stats.HostStatsCollector shutdown bool shutdownCh chan struct{} shutdownLock sync.Mutex // vaultClient is used to interact with Vault for token and secret renewals vaultClient vaultclient.VaultClient // garbageCollector is used to garbage collect terminal allocations present // in the node automatically garbageCollector *AllocGarbageCollector // aclCache is used to maintain the parsed ACL objects aclCache *lru.TwoQueueCache // policyCache is used to maintain the fetched policy objects policyCache *lru.TwoQueueCache // tokenCache is used to maintain the fetched token objects tokenCache *lru.TwoQueueCache } var ( // noServersErr is returned by the RPC method when the client has no // configured servers. This is used to trigger Consul discovery if // enabled. noServersErr = errors.New("no servers") ) // NewClient is used to create a new client from the given configuration func NewClient(cfg *config.Config, consulCatalog consul.CatalogAPI, consulService ConsulServiceAPI, logger *log.Logger) (*Client, error) { // Create the tls wrapper var tlsWrap tlsutil.RegionWrapper if cfg.TLSConfig.EnableRPC { tw, err := cfg.TLSConfiguration().OutgoingTLSWrapper() if err != nil { return nil, err } tlsWrap = tw } // Create the ACL object cache aclCache, err := lru.New2Q(aclCacheSize) if err != nil { return nil, err } policyCache, err := lru.New2Q(policyCacheSize) if err != nil { return nil, err } tokenCache, err := lru.New2Q(tokenCacheSize) if err != nil { return nil, err } // Create the client c := &Client{ config: cfg, consulCatalog: consulCatalog, consulService: consulService, start: time.Now(), connPool: nomad.NewPool(cfg.LogOutput, clientRPCCache, clientMaxStreams, tlsWrap), logger: logger, allocs: make(map[string]*AllocRunner), allocUpdates: make(chan *structs.Allocation, 64), shutdownCh: make(chan struct{}), servers: newServerList(), triggerDiscoveryCh: make(chan struct{}), serversDiscoveredCh: make(chan struct{}), aclCache: aclCache, policyCache: policyCache, tokenCache: tokenCache, } // Initialize the client if err := c.init(); err != nil { return nil, fmt.Errorf("failed to initialize client: %v", err) } // Add the stats collector statsCollector := stats.NewHostStatsCollector(logger, c.config.AllocDir) c.hostStatsCollector = statsCollector // Add the garbage collector gcConfig := &GCConfig{ MaxAllocs: cfg.GCMaxAllocs, DiskUsageThreshold: cfg.GCDiskUsageThreshold, InodeUsageThreshold: cfg.GCInodeUsageThreshold, Interval: cfg.GCInterval, ParallelDestroys: cfg.GCParallelDestroys, ReservedDiskMB: cfg.Node.Reserved.DiskMB, } c.garbageCollector = NewAllocGarbageCollector(logger, statsCollector, c, gcConfig) go c.garbageCollector.Run() // Setup the node if err := c.setupNode(); err != nil { return nil, fmt.Errorf("node setup failed: %v", err) } // Fingerprint the node if err := c.fingerprint(); err != nil { return nil, fmt.Errorf("fingerprinting failed: %v", err) } // Scan for drivers if err := c.setupDrivers(); err != nil { return nil, fmt.Errorf("driver setup failed: %v", err) } // Setup the reserved resources c.reservePorts() // Store the config copy before restoring state but after it has been // initialized. c.configLock.Lock() c.configCopy = c.config.Copy() c.configLock.Unlock() // Set the preconfigured list of static servers c.configLock.RLock() if len(c.configCopy.Servers) > 0 { if err := c.SetServers(c.configCopy.Servers); err != nil { logger.Printf("[WARN] client: None of the configured servers are valid: %v", err) } } c.configLock.RUnlock() // Setup Consul discovery if enabled if c.configCopy.ConsulConfig.ClientAutoJoin != nil && *c.configCopy.ConsulConfig.ClientAutoJoin { go c.consulDiscovery() if len(c.servers.all()) == 0 { // No configured servers; trigger discovery manually c.triggerDiscoveryCh <- struct{}{} } } // Setup the vault client for token and secret renewals if err := c.setupVaultClient(); err != nil { return nil, fmt.Errorf("failed to setup vault client: %v", err) } // Restore the state if err := c.restoreState(); err != nil { logger.Printf("[ERR] client: failed to restore state: %v", err) logger.Printf("[ERR] client: Nomad is unable to start due to corrupt state. "+ "The safest way to proceed is to manually stop running task processes "+ "and remove Nomad's state (%q) and alloc (%q) directories before "+ "restarting. Lost allocations will be rescheduled.", c.config.StateDir, c.config.AllocDir) logger.Printf("[ERR] client: Corrupt state is often caused by a bug. Please " + "report as much information as possible to " + "https://github.com/hashicorp/nomad/issues") return nil, fmt.Errorf("failed to restore state") } // Register and then start heartbeating to the servers. go c.registerAndHeartbeat() // Begin periodic snapshotting of state. go c.periodicSnapshot() // Begin syncing allocations to the server go c.allocSync() // Start the client! go c.run() // Start collecting stats go c.emitStats() c.logger.Printf("[INFO] client: Node ID %q", c.Node().ID) return c, nil } // init is used to initialize the client and perform any setup // needed before we begin starting its various components. func (c *Client) init() error { // Ensure the state dir exists if we have one if c.config.StateDir != "" { if err := os.MkdirAll(c.config.StateDir, 0700); err != nil { return fmt.Errorf("failed creating state dir: %s", err) } } else { // Othewise make a temp directory to use. p, err := ioutil.TempDir("", "NomadClient") if err != nil { return fmt.Errorf("failed creating temporary directory for the StateDir: %v", err) } p, err = filepath.EvalSymlinks(p) if err != nil { return fmt.Errorf("failed to find temporary directory for the StateDir: %v", err) } c.config.StateDir = p } c.logger.Printf("[INFO] client: using state directory %v", c.config.StateDir) // Create or open the state database db, err := bolt.Open(filepath.Join(c.config.StateDir, "state.db"), 0600, nil) if err != nil { return fmt.Errorf("failed to create state database: %v", err) } c.stateDB = db // Ensure the alloc dir exists if we have one if c.config.AllocDir != "" { if err := os.MkdirAll(c.config.AllocDir, 0711); err != nil { return fmt.Errorf("failed creating alloc dir: %s", err) } } else { // Othewise make a temp directory to use. p, err := ioutil.TempDir("", "NomadClient") if err != nil { return fmt.Errorf("failed creating temporary directory for the AllocDir: %v", err) } p, err = filepath.EvalSymlinks(p) if err != nil { return fmt.Errorf("failed to find temporary directory for the AllocDir: %v", err) } // Change the permissions to have the execute bit if err := os.Chmod(p, 0711); err != nil { return fmt.Errorf("failed to change directory permissions for the AllocDir: %v", err) } c.config.AllocDir = p } c.logger.Printf("[INFO] client: using alloc directory %v", c.config.AllocDir) return nil } // Leave is used to prepare the client to leave the cluster func (c *Client) Leave() error { // TODO return nil } // Datacenter returns the datacenter for the given client func (c *Client) Datacenter() string { c.configLock.RLock() dc := c.configCopy.Node.Datacenter c.configLock.RUnlock() return dc } // Region returns the region for the given client func (c *Client) Region() string { return c.config.Region } // RPCMajorVersion returns the structs.ApiMajorVersion supported by the // client. func (c *Client) RPCMajorVersion() int { return structs.ApiMajorVersion } // RPCMinorVersion returns the structs.ApiMinorVersion supported by the // client. func (c *Client) RPCMinorVersion() int { return structs.ApiMinorVersion } // Shutdown is used to tear down the client func (c *Client) Shutdown() error { c.logger.Printf("[INFO] client: shutting down") c.shutdownLock.Lock() defer c.shutdownLock.Unlock() if c.shutdown { return nil } // Defer closing the database defer func() { if err := c.stateDB.Close(); err != nil { c.logger.Printf("[ERR] client: failed to close state database on shutdown: %v", err) } }() // Stop renewing tokens and secrets if c.vaultClient != nil { c.vaultClient.Stop() } // Stop Garbage collector c.garbageCollector.Stop() // Destroy all the running allocations. if c.config.DevMode { for _, ar := range c.getAllocRunners() { ar.Destroy() <-ar.WaitCh() } } c.shutdown = true close(c.shutdownCh) c.connPool.Shutdown() return c.saveState() } // RPC is used to forward an RPC call to a nomad server, or fail if no servers. func (c *Client) RPC(method string, args interface{}, reply interface{}) error { // Invoke the RPCHandler if it exists if c.config.RPCHandler != nil { return c.config.RPCHandler.RPC(method, args, reply) } servers := c.servers.all() if len(servers) == 0 { return noServersErr } var mErr multierror.Error for _, s := range servers { // Make the RPC request if err := c.connPool.RPC(c.Region(), s.addr, c.RPCMajorVersion(), method, args, reply); err != nil { errmsg := fmt.Errorf("RPC failed to server %s: %v", s.addr, err) mErr.Errors = append(mErr.Errors, errmsg) c.logger.Printf("[DEBUG] client: %v", errmsg) c.servers.failed(s) continue } c.servers.good(s) return nil } return mErr.ErrorOrNil() } // Stats is used to return statistics for debugging and insight // for various sub-systems func (c *Client) Stats() map[string]map[string]string { c.heartbeatLock.Lock() defer c.heartbeatLock.Unlock() stats := map[string]map[string]string{ "client": map[string]string{ "node_id": c.Node().ID, "known_servers": c.servers.all().String(), "num_allocations": strconv.Itoa(c.NumAllocs()), "last_heartbeat": fmt.Sprintf("%v", time.Since(c.lastHeartbeat)), "heartbeat_ttl": fmt.Sprintf("%v", c.heartbeatTTL), }, "runtime": nomad.RuntimeStats(), } return stats } // CollectAllocation garbage collects a single allocation func (c *Client) CollectAllocation(allocID string) error { return c.garbageCollector.Collect(allocID) } // CollectAllAllocs garbage collects all allocations on a node in the terminal // state func (c *Client) CollectAllAllocs() error { return c.garbageCollector.CollectAll() } // Node returns the locally registered node func (c *Client) Node() *structs.Node { c.configLock.RLock() defer c.configLock.RUnlock() return c.config.Node } // StatsReporter exposes the various APIs related resource usage of a Nomad // client func (c *Client) StatsReporter() ClientStatsReporter { return c } func (c *Client) GetAllocStats(allocID string) (AllocStatsReporter, error) { c.allocLock.RLock() defer c.allocLock.RUnlock() ar, ok := c.allocs[allocID] if !ok { return nil, fmt.Errorf("unknown allocation ID %q", allocID) } return ar.StatsReporter(), nil } // HostStats returns all the stats related to a Nomad client func (c *Client) LatestHostStats() *stats.HostStats { return c.hostStatsCollector.Stats() } // GetAllocFS returns the AllocFS interface for the alloc dir of an allocation func (c *Client) GetAllocFS(allocID string) (allocdir.AllocDirFS, error) { c.allocLock.RLock() defer c.allocLock.RUnlock() ar, ok := c.allocs[allocID] if !ok { return nil, fmt.Errorf("unknown allocation ID %q", allocID) } return ar.GetAllocDir(), nil } // GetClientAlloc returns the allocation from the client func (c *Client) GetClientAlloc(allocID string) (*structs.Allocation, error) { all := c.allAllocs() alloc, ok := all[allocID] if !ok { return nil, fmt.Errorf("unknown allocation ID %q", allocID) } return alloc, nil } // GetServers returns the list of nomad servers this client is aware of. func (c *Client) GetServers() []string { endpoints := c.servers.all() res := make([]string, len(endpoints)) for i := range endpoints { res[i] = endpoints[i].addr.String() } return res } // SetServers sets a new list of nomad servers to connect to. As long as one // server is resolvable no error is returned. func (c *Client) SetServers(servers []string) error { endpoints := make([]*endpoint, 0, len(servers)) var merr multierror.Error for _, s := range servers { addr, err := resolveServer(s) if err != nil { c.logger.Printf("[DEBUG] client: ignoring server %s due to resolution error: %v", s, err) merr.Errors = append(merr.Errors, err) continue } // Valid endpoint, append it without a priority as this API // doesn't support different priorities for different servers endpoints = append(endpoints, &endpoint{name: s, addr: addr}) } // Only return errors if no servers are valid if len(endpoints) == 0 { if len(merr.Errors) > 0 { return merr.ErrorOrNil() } return noServersErr } c.servers.set(endpoints) return nil } // restoreState is used to restore our state from the data dir func (c *Client) restoreState() error { if c.config.DevMode { return nil } // COMPAT: Remove in 0.7.0 // 0.6.0 transistioned from individual state files to a single bolt-db. // The upgrade path is to: // Check if old state exists // If so, restore from that and delete old state // Restore using state database // Allocs holds the IDs of the allocations being restored var allocs []string // Upgrading tracks whether this is a pre 0.6.0 upgrade path var upgrading bool // Scan the directory allocDir := filepath.Join(c.config.StateDir, "alloc") list, err := ioutil.ReadDir(allocDir) if err != nil && !os.IsNotExist(err) { return fmt.Errorf("failed to list alloc state: %v", err) } else if err == nil && len(list) != 0 { upgrading = true for _, entry := range list { allocs = append(allocs, entry.Name()) } } else { // Normal path err := c.stateDB.View(func(tx *bolt.Tx) error { allocs, err = getAllAllocationIDs(tx) if err != nil { return fmt.Errorf("failed to list allocations: %v", err) } return nil }) if err != nil { return err } } // Load each alloc back var mErr multierror.Error for _, id := range allocs { alloc := &structs.Allocation{ID: id} // don't worry about blocking/migrating when restoring watcher := noopPrevAlloc{} c.configLock.RLock() ar := NewAllocRunner(c.logger, c.configCopy, c.stateDB, c.updateAllocStatus, alloc, c.vaultClient, c.consulService, watcher) c.configLock.RUnlock() c.allocLock.Lock() c.allocs[id] = ar c.allocLock.Unlock() if err := ar.RestoreState(); err != nil { c.logger.Printf("[ERR] client: failed to restore state for alloc %q: %v", id, err) mErr.Errors = append(mErr.Errors, err) } else { go ar.Run() if upgrading { if err := ar.SaveState(); err != nil { c.logger.Printf("[WARN] client: initial save state for alloc %q failed: %v", id, err) } } } } // Delete all the entries if upgrading { if err := os.RemoveAll(allocDir); err != nil { mErr.Errors = append(mErr.Errors, err) } } return mErr.ErrorOrNil() } // saveState is used to snapshot our state into the data dir. func (c *Client) saveState() error { if c.config.DevMode { return nil } var wg sync.WaitGroup var l sync.Mutex var mErr multierror.Error runners := c.getAllocRunners() wg.Add(len(runners)) for id, ar := range runners { go func(id string, ar *AllocRunner) { err := ar.SaveState() if err != nil { c.logger.Printf("[ERR] client: failed to save state for alloc %q: %v", id, err) l.Lock() multierror.Append(&mErr, err) l.Unlock() } wg.Done() }(id, ar) } wg.Wait() return mErr.ErrorOrNil() } // getAllocRunners returns a snapshot of the current set of alloc runners. func (c *Client) getAllocRunners() map[string]*AllocRunner { c.allocLock.RLock() defer c.allocLock.RUnlock() runners := make(map[string]*AllocRunner, len(c.allocs)) for id, ar := range c.allocs { runners[id] = ar } return runners } // NumAllocs returns the number of allocs this client has. Used to // fulfill the AllocCounter interface for the GC. func (c *Client) NumAllocs() int { c.allocLock.RLock() n := len(c.allocs) c.allocLock.RUnlock() return n } // nodeID restores, or generates if necessary, a unique node ID and SecretID. // The node ID is, if available, a persistent unique ID. The secret ID is a // high-entropy random UUID. func (c *Client) nodeID() (id, secret string, err error) { var hostID string hostInfo, err := host.Info() if !c.config.NoHostUUID && err == nil { if hashed, ok := helper.HashUUID(hostInfo.HostID); ok { hostID = hashed } } if hostID == "" { // Generate a random hostID if no constant ID is available on // this platform. hostID = structs.GenerateUUID() } // Do not persist in dev mode if c.config.DevMode { return hostID, structs.GenerateUUID(), nil } // Attempt to read existing ID idPath := filepath.Join(c.config.StateDir, "client-id") idBuf, err := ioutil.ReadFile(idPath) if err != nil && !os.IsNotExist(err) { return "", "", err } // Attempt to read existing secret ID secretPath := filepath.Join(c.config.StateDir, "secret-id") secretBuf, err := ioutil.ReadFile(secretPath) if err != nil && !os.IsNotExist(err) { return "", "", err } // Use existing ID if any if len(idBuf) != 0 { id = strings.ToLower(string(idBuf)) } else { id = hostID // Persist the ID if err := ioutil.WriteFile(idPath, []byte(id), 0700); err != nil { return "", "", err } } if len(secretBuf) != 0 { secret = string(secretBuf) } else { // Generate new ID secret = structs.GenerateUUID() // Persist the ID if err := ioutil.WriteFile(secretPath, []byte(secret), 0700); err != nil { return "", "", err } } return id, secret, nil } // setupNode is used to setup the initial node func (c *Client) setupNode() error { node := c.config.Node if node == nil { node = &structs.Node{} c.config.Node = node } // Generate an ID and secret for the node id, secretID, err := c.nodeID() if err != nil { return fmt.Errorf("node ID setup failed: %v", err) } node.ID = id node.SecretID = secretID if node.Attributes == nil { node.Attributes = make(map[string]string) } if node.Links == nil { node.Links = make(map[string]string) } if node.Meta == nil { node.Meta = make(map[string]string) } if node.Resources == nil { node.Resources = &structs.Resources{} } if node.Reserved == nil { node.Reserved = &structs.Resources{} } if node.Datacenter == "" { node.Datacenter = "dc1" } if node.Name == "" { node.Name, _ = os.Hostname() } if node.Name == "" { node.Name = node.ID } node.Status = structs.NodeStatusInit return nil } // reservePorts is used to reserve ports on the fingerprinted network devices. func (c *Client) reservePorts() { c.configLock.RLock() defer c.configLock.RUnlock() global := c.config.GloballyReservedPorts if len(global) == 0 { return } node := c.config.Node networks := node.Resources.Networks reservedIndex := make(map[string]*structs.NetworkResource, len(networks)) for _, resNet := range node.Reserved.Networks { reservedIndex[resNet.IP] = resNet } // Go through each network device and reserve ports on it. for _, net := range networks { res, ok := reservedIndex[net.IP] if !ok { res = net.Copy() res.MBits = 0 reservedIndex[net.IP] = res } for _, portVal := range global { p := structs.Port{Value: portVal} res.ReservedPorts = append(res.ReservedPorts, p) } } // Clear the reserved networks. if node.Reserved == nil { node.Reserved = new(structs.Resources) } else { node.Reserved.Networks = nil } // Restore the reserved networks for _, net := range reservedIndex { node.Reserved.Networks = append(node.Reserved.Networks, net) } } // fingerprint is used to fingerprint the client and setup the node func (c *Client) fingerprint() error { whitelist := c.config.ReadStringListToMap("fingerprint.whitelist") whitelistEnabled := len(whitelist) > 0 blacklist := c.config.ReadStringListToMap("fingerprint.blacklist") c.logger.Printf("[DEBUG] client: built-in fingerprints: %v", fingerprint.BuiltinFingerprints()) var applied []string var skipped []string for _, name := range fingerprint.BuiltinFingerprints() { // Skip modules that are not in the whitelist if it is enabled. if _, ok := whitelist[name]; whitelistEnabled && !ok { skipped = append(skipped, name) continue } // Skip modules that are in the blacklist if _, ok := blacklist[name]; ok { skipped = append(skipped, name) continue } f, err := fingerprint.NewFingerprint(name, c.logger) if err != nil { return err } c.configLock.Lock() applies, err := f.Fingerprint(c.config, c.config.Node) c.configLock.Unlock() if err != nil { return err } if applies { applied = append(applied, name) } p, period := f.Periodic() if p { // TODO: If more periodic fingerprinters are added, then // fingerprintPeriodic should be used to handle all the periodic // fingerprinters by using a priority queue. go c.fingerprintPeriodic(name, f, period) } } c.logger.Printf("[DEBUG] client: applied fingerprints %v", applied) if len(skipped) != 0 { c.logger.Printf("[DEBUG] client: fingerprint modules skipped due to white/blacklist: %v", skipped) } return nil } // fingerprintPeriodic runs a fingerprinter at the specified duration. func (c *Client) fingerprintPeriodic(name string, f fingerprint.Fingerprint, d time.Duration) { c.logger.Printf("[DEBUG] client: fingerprinting %v every %v", name, d) for { select { case <-time.After(d): c.configLock.Lock() if _, err := f.Fingerprint(c.config, c.config.Node); err != nil { c.logger.Printf("[DEBUG] client: periodic fingerprinting for %v failed: %v", name, err) } c.configLock.Unlock() case <-c.shutdownCh: return } } } // setupDrivers is used to find the available drivers func (c *Client) setupDrivers() error { // Build the white/blacklists of drivers. whitelist := c.config.ReadStringListToMap("driver.whitelist") whitelistEnabled := len(whitelist) > 0 blacklist := c.config.ReadStringListToMap("driver.blacklist") var avail []string var skipped []string driverCtx := driver.NewDriverContext("", "", c.config, c.config.Node, c.logger, nil) for name := range driver.BuiltinDrivers { // Skip fingerprinting drivers that are not in the whitelist if it is // enabled. if _, ok := whitelist[name]; whitelistEnabled && !ok { skipped = append(skipped, name) continue } // Skip fingerprinting drivers that are in the blacklist if _, ok := blacklist[name]; ok { skipped = append(skipped, name) continue } d, err := driver.NewDriver(name, driverCtx) if err != nil { return err } c.configLock.Lock() applies, err := d.Fingerprint(c.config, c.config.Node) c.configLock.Unlock() if err != nil { return err } if applies { avail = append(avail, name) } p, period := d.Periodic() if p { go c.fingerprintPeriodic(name, d, period) } } c.logger.Printf("[DEBUG] client: available drivers %v", avail) if len(skipped) != 0 { c.logger.Printf("[DEBUG] client: drivers skipped due to white/blacklist: %v", skipped) } return nil } // retryIntv calculates a retry interval value given the base func (c *Client) retryIntv(base time.Duration) time.Duration { if c.config.DevMode { return devModeRetryIntv } return base + lib.RandomStagger(base) } // registerAndHeartbeat is a long lived goroutine used to register the client // and then start heartbeatng to the server. func (c *Client) registerAndHeartbeat() { // Register the node c.retryRegisterNode() // Start watching changes for node changes go c.watchNodeUpdates() // Setup the heartbeat timer, for the initial registration // we want to do this quickly. We want to do it extra quickly // in development mode. var heartbeat <-chan time.Time if c.config.DevMode { heartbeat = time.After(0) } else { heartbeat = time.After(lib.RandomStagger(initialHeartbeatStagger)) } for { select { case <-c.serversDiscoveredCh: case <-heartbeat: case <-c.shutdownCh: return } if err := c.updateNodeStatus(); err != nil { // The servers have changed such that this node has not been // registered before if strings.Contains(err.Error(), "node not found") { // Re-register the node c.logger.Printf("[INFO] client: re-registering node") c.retryRegisterNode() heartbeat = time.After(lib.RandomStagger(initialHeartbeatStagger)) } else { intv := c.retryIntv(registerRetryIntv) c.logger.Printf("[ERR] client: heartbeating failed. Retrying in %v: %v", intv, err) heartbeat = time.After(intv) // if heartbeating fails, trigger Consul discovery c.triggerDiscovery() } } else { c.heartbeatLock.Lock() heartbeat = time.After(c.heartbeatTTL) c.heartbeatLock.Unlock() } } } // periodicSnapshot is a long lived goroutine used to periodically snapshot the // state of the client func (c *Client) periodicSnapshot() { // Create a snapshot timer snapshot := time.After(stateSnapshotIntv) for { select { case <-snapshot: snapshot = time.After(stateSnapshotIntv) if err := c.saveState(); err != nil { c.logger.Printf("[ERR] client: failed to save state: %v", err) } case <-c.shutdownCh: return } } } // run is a long lived goroutine used to run the client func (c *Client) run() { // Watch for changes in allocations allocUpdates := make(chan *allocUpdates, 8) go c.watchAllocations(allocUpdates) for { select { case update := <-allocUpdates: c.runAllocs(update) case <-c.shutdownCh: return } } } // hasNodeChanged calculates a hash for the node attributes- and meta map. // The new hash values are compared against the old (passed-in) hash values to // determine if the node properties have changed. It returns the new hash values // in case they are different from the old hash values. func (c *Client) hasNodeChanged(oldAttrHash uint64, oldMetaHash uint64) (bool, uint64, uint64) { c.configLock.RLock() defer c.configLock.RUnlock() newAttrHash, err := hashstructure.Hash(c.config.Node.Attributes, nil) if err != nil { c.logger.Printf("[DEBUG] client: unable to calculate node attributes hash: %v", err) } // Calculate node meta map hash newMetaHash, err := hashstructure.Hash(c.config.Node.Meta, nil) if err != nil { c.logger.Printf("[DEBUG] client: unable to calculate node meta hash: %v", err) } if newAttrHash != oldAttrHash || newMetaHash != oldMetaHash { return true, newAttrHash, newMetaHash } return false, oldAttrHash, oldMetaHash } // retryRegisterNode is used to register the node or update the registration and // retry in case of failure. func (c *Client) retryRegisterNode() { for { err := c.registerNode() if err == nil { // Registered! return } if err == noServersErr { c.logger.Print("[DEBUG] client: registration waiting on servers") c.triggerDiscovery() } else { c.logger.Printf("[ERR] client: registration failure: %v", err) } select { case <-c.serversDiscoveredCh: case <-time.After(c.retryIntv(registerRetryIntv)): case <-c.shutdownCh: return } } } // registerNode is used to register the node or update the registration func (c *Client) registerNode() error { node := c.Node() req := structs.NodeRegisterRequest{ Node: node, WriteRequest: structs.WriteRequest{Region: c.Region()}, } var resp structs.NodeUpdateResponse if err := c.RPC("Node.Register", &req, &resp); err != nil { return err } // Update the node status to ready after we register. c.configLock.Lock() node.Status = structs.NodeStatusReady c.configLock.Unlock() c.logger.Printf("[INFO] client: node registration complete") if len(resp.EvalIDs) != 0 { c.logger.Printf("[DEBUG] client: %d evaluations triggered by node registration", len(resp.EvalIDs)) } c.heartbeatLock.Lock() defer c.heartbeatLock.Unlock() c.lastHeartbeat = time.Now() c.heartbeatTTL = resp.HeartbeatTTL return nil } // updateNodeStatus is used to heartbeat and update the status of the node func (c *Client) updateNodeStatus() error { c.heartbeatLock.Lock() defer c.heartbeatLock.Unlock() node := c.Node() req := structs.NodeUpdateStatusRequest{ NodeID: node.ID, Status: structs.NodeStatusReady, WriteRequest: structs.WriteRequest{Region: c.Region()}, } var resp structs.NodeUpdateResponse if err := c.RPC("Node.UpdateStatus", &req, &resp); err != nil { c.triggerDiscovery() return fmt.Errorf("failed to update status: %v", err) } if len(resp.EvalIDs) != 0 { c.logger.Printf("[DEBUG] client: %d evaluations triggered by node update", len(resp.EvalIDs)) } if resp.Index != 0 { c.logger.Printf("[DEBUG] client: state updated to %s", req.Status) } // Update heartbeat time and ttl c.lastHeartbeat = time.Now() c.heartbeatTTL = resp.HeartbeatTTL // Convert []*NodeServerInfo to []*endpoints localdc := c.Datacenter() servers := make(endpoints, 0, len(resp.Servers)) for _, s := range resp.Servers { addr, err := resolveServer(s.RPCAdvertiseAddr) if err != nil { continue } e := endpoint{name: s.RPCAdvertiseAddr, addr: addr} if s.Datacenter != localdc { // server is non-local; de-prioritize e.priority = 1 } servers = append(servers, &e) } if len(servers) == 0 { return fmt.Errorf("server returned no valid servers") } c.servers.set(servers) // Begin polling Consul if there is no Nomad leader. We could be // heartbeating to a Nomad server that is in the minority of a // partition of the Nomad server quorum, but this Nomad Agent still // has connectivity to the existing majority of Nomad Servers, but // only if it queries Consul. if resp.LeaderRPCAddr == "" { c.triggerDiscovery() } return nil } // updateAllocStatus is used to update the status of an allocation func (c *Client) updateAllocStatus(alloc *structs.Allocation) { if alloc.Terminated() { // Terminated, mark for GC if ar, ok := c.getAllocRunners()[alloc.ID]; ok { c.garbageCollector.MarkForCollection(ar) } } // Strip all the information that can be reconstructed at the server. Only // send the fields that are updatable by the client. stripped := new(structs.Allocation) stripped.ID = alloc.ID stripped.NodeID = c.Node().ID stripped.TaskStates = alloc.TaskStates stripped.ClientStatus = alloc.ClientStatus stripped.ClientDescription = alloc.ClientDescription stripped.DeploymentStatus = alloc.DeploymentStatus select { case c.allocUpdates <- stripped: case <-c.shutdownCh: } } // allocSync is a long lived function that batches allocation updates to the // server. func (c *Client) allocSync() { staggered := false syncTicker := time.NewTicker(allocSyncIntv) updates := make(map[string]*structs.Allocation) for { select { case <-c.shutdownCh: syncTicker.Stop() return case alloc := <-c.allocUpdates: // Batch the allocation updates until the timer triggers. updates[alloc.ID] = alloc case <-syncTicker.C: // Fast path if there are no updates if len(updates) == 0 { continue } sync := make([]*structs.Allocation, 0, len(updates)) for _, alloc := range updates { sync = append(sync, alloc) } // Send to server. args := structs.AllocUpdateRequest{ Alloc: sync, WriteRequest: structs.WriteRequest{Region: c.Region()}, } var resp structs.GenericResponse if err := c.RPC("Node.UpdateAlloc", &args, &resp); err != nil { c.logger.Printf("[ERR] client: failed to update allocations: %v", err) syncTicker.Stop() syncTicker = time.NewTicker(c.retryIntv(allocSyncRetryIntv)) staggered = true } else { updates = make(map[string]*structs.Allocation) if staggered { syncTicker.Stop() syncTicker = time.NewTicker(allocSyncIntv) staggered = false } } } } } // allocUpdates holds the results of receiving updated allocations from the // servers. type allocUpdates struct { // pulled is the set of allocations that were downloaded from the servers. pulled map[string]*structs.Allocation // filtered is the set of allocations that were not pulled because their // AllocModifyIndex didn't change. filtered map[string]struct{} } // watchAllocations is used to scan for updates to allocations func (c *Client) watchAllocations(updates chan *allocUpdates) { // The request and response for getting the map of allocations that should // be running on the Node to their AllocModifyIndex which is incremented // when the allocation is updated by the servers. n := c.Node() req := structs.NodeSpecificRequest{ NodeID: n.ID, SecretID: n.SecretID, QueryOptions: structs.QueryOptions{ Region: c.Region(), AllowStale: true, }, } var resp structs.NodeClientAllocsResponse // The request and response for pulling down the set of allocations that are // new, or updated server side. allocsReq := structs.AllocsGetRequest{ QueryOptions: structs.QueryOptions{ Region: c.Region(), AllowStale: true, }, } var allocsResp structs.AllocsGetResponse OUTER: for { // Get the allocation modify index map, blocking for updates. We will // use this to determine exactly what allocations need to be downloaded // in full. resp = structs.NodeClientAllocsResponse{} err := c.RPC("Node.GetClientAllocs", &req, &resp) if err != nil { // Shutdown often causes EOF errors, so check for shutdown first select { case <-c.shutdownCh: return default: } // COMPAT: Remove in 0.6. This is to allow the case in which the // servers are not fully upgraded before the clients register. This // can cause the SecretID to be lost if strings.Contains(err.Error(), "node secret ID does not match") { c.logger.Printf("[DEBUG] client: re-registering node as there was a secret ID mismatch: %v", err) c.retryRegisterNode() } else if err != noServersErr { c.logger.Printf("[ERR] client: failed to query for node allocations: %v", err) } retry := c.retryIntv(getAllocRetryIntv) select { case <-c.serversDiscoveredCh: continue case <-time.After(retry): continue case <-c.shutdownCh: return } } // Check for shutdown select { case <-c.shutdownCh: return default: } // Filter all allocations whose AllocModifyIndex was not incremented. // These are the allocations who have either not been updated, or whose // updates are a result of the client sending an update for the alloc. // This lets us reduce the network traffic to the server as we don't // need to pull all the allocations. var pull []string filtered := make(map[string]struct{}) runners := c.getAllocRunners() var pullIndex uint64 for allocID, modifyIndex := range resp.Allocs { // Pull the allocation if we don't have an alloc runner for the // allocation or if the alloc runner requires an updated allocation. runner, ok := runners[allocID] if !ok || runner.shouldUpdate(modifyIndex) { // Only pull allocs that are required. Filtered // allocs might be at a higher index, so ignore // it. if modifyIndex > pullIndex { pullIndex = modifyIndex } pull = append(pull, allocID) } else { filtered[allocID] = struct{}{} } } // Pull the allocations that passed filtering. allocsResp.Allocs = nil var pulledAllocs map[string]*structs.Allocation if len(pull) != 0 { // Pull the allocations that need to be updated. allocsReq.AllocIDs = pull allocsReq.MinQueryIndex = pullIndex - 1 allocsResp = structs.AllocsGetResponse{} if err := c.RPC("Alloc.GetAllocs", &allocsReq, &allocsResp); err != nil { c.logger.Printf("[ERR] client: failed to query updated allocations: %v", err) retry := c.retryIntv(getAllocRetryIntv) select { case <-c.serversDiscoveredCh: continue case <-time.After(retry): continue case <-c.shutdownCh: return } } // Ensure that we received all the allocations we wanted pulledAllocs = make(map[string]*structs.Allocation, len(allocsResp.Allocs)) for _, alloc := range allocsResp.Allocs { pulledAllocs[alloc.ID] = alloc } for _, desiredID := range pull { if _, ok := pulledAllocs[desiredID]; !ok { // We didn't get everything we wanted. Do not update the // MinQueryIndex, sleep and then retry. wait := c.retryIntv(2 * time.Second) select { case <-time.After(wait): // Wait for the server we contact to receive the // allocations continue OUTER case <-c.shutdownCh: return } } } // Check for shutdown select { case <-c.shutdownCh: return default: } } c.logger.Printf("[DEBUG] client: updated allocations at index %d (total %d) (pulled %d) (filtered %d)", resp.Index, len(resp.Allocs), len(allocsResp.Allocs), len(filtered)) // Update the query index. if resp.Index > req.MinQueryIndex { req.MinQueryIndex = resp.Index } // Push the updates. update := &allocUpdates{ filtered: filtered, pulled: pulledAllocs, } select { case updates <- update: case <-c.shutdownCh: return } } } // watchNodeUpdates periodically checks for changes to the node attributes or meta map func (c *Client) watchNodeUpdates() { c.logger.Printf("[DEBUG] client: periodically checking for node changes at duration %v", nodeUpdateRetryIntv) // Initialize the hashes _, attrHash, metaHash := c.hasNodeChanged(0, 0) var changed bool for { select { case <-time.After(c.retryIntv(nodeUpdateRetryIntv)): changed, attrHash, metaHash = c.hasNodeChanged(attrHash, metaHash) if changed { c.logger.Printf("[DEBUG] client: state changed, updating node.") // Update the config copy. c.configLock.Lock() node := c.config.Node.Copy() c.configCopy.Node = node c.configLock.Unlock() c.retryRegisterNode() } case <-c.shutdownCh: return } } } // runAllocs is invoked when we get an updated set of allocations func (c *Client) runAllocs(update *allocUpdates) { // Get the existing allocs c.allocLock.RLock() exist := make([]*structs.Allocation, 0, len(c.allocs)) for _, ar := range c.allocs { exist = append(exist, ar.alloc) } c.allocLock.RUnlock() // Diff the existing and updated allocations diff := diffAllocs(exist, update) c.logger.Printf("[DEBUG] client: %#v", diff) // Remove the old allocations for _, remove := range diff.removed { if err := c.removeAlloc(remove); err != nil { c.logger.Printf("[ERR] client: failed to remove alloc '%s': %v", remove.ID, err) } } // Update the existing allocations for _, update := range diff.updated { if err := c.updateAlloc(update.exist, update.updated); err != nil { c.logger.Printf("[ERR] client: failed to update alloc %q: %v", update.exist.ID, err) } } // Start the new allocations for _, add := range diff.added { if err := c.addAlloc(add); err != nil { c.logger.Printf("[ERR] client: failed to add alloc '%s': %v", add.ID, err) } } } // removeAlloc is invoked when we should remove an allocation func (c *Client) removeAlloc(alloc *structs.Allocation) error { c.allocLock.Lock() ar, ok := c.allocs[alloc.ID] if !ok { c.allocLock.Unlock() c.logger.Printf("[WARN] client: missing context for alloc '%s'", alloc.ID) return nil } delete(c.allocs, alloc.ID) c.allocLock.Unlock() // Ensure the GC has a reference and then collect. Collecting through the GC // applies rate limiting c.garbageCollector.MarkForCollection(ar) go c.garbageCollector.Collect(alloc.ID) return nil } // updateAlloc is invoked when we should update an allocation func (c *Client) updateAlloc(exist, update *structs.Allocation) error { c.allocLock.RLock() ar, ok := c.allocs[exist.ID] c.allocLock.RUnlock() if !ok { c.logger.Printf("[WARN] client: missing context for alloc '%s'", exist.ID) return nil } ar.Update(update) return nil } // addAlloc is invoked when we should add an allocation func (c *Client) addAlloc(alloc *structs.Allocation) error { // Check if we already have an alloc runner c.allocLock.Lock() if _, ok := c.allocs[alloc.ID]; ok { c.logger.Printf("[DEBUG]: client: dropping duplicate add allocation request: %q", alloc.ID) c.allocLock.Unlock() return nil } // get the previous alloc runner - if one exists - for the // blocking/migrating watcher var prevAR *AllocRunner if alloc.PreviousAllocation != "" { prevAR = c.allocs[alloc.PreviousAllocation] } c.configLock.RLock() prevAlloc := newAllocWatcher(alloc, prevAR, c, c.configCopy, c.logger) ar := NewAllocRunner(c.logger, c.configCopy, c.stateDB, c.updateAllocStatus, alloc, c.vaultClient, c.consulService, prevAlloc) c.configLock.RUnlock() // Store the alloc runner. c.allocs[alloc.ID] = ar if err := ar.SaveState(); err != nil { c.logger.Printf("[WARN] client: initial save state for alloc %q failed: %v", alloc.ID, err) } // Must release allocLock as GC acquires it to count allocs c.allocLock.Unlock() // Make room for the allocation before running it if err := c.garbageCollector.MakeRoomFor([]*structs.Allocation{alloc}); err != nil { c.logger.Printf("[ERR] client: error making room for allocation: %v", err) } go ar.Run() return nil } // setupVaultClient creates an object to periodically renew tokens and secrets // with vault. func (c *Client) setupVaultClient() error { var err error c.vaultClient, err = vaultclient.NewVaultClient(c.config.VaultConfig, c.logger, c.deriveToken) if err != nil { return err } if c.vaultClient == nil { c.logger.Printf("[ERR] client: failed to create vault client") return fmt.Errorf("failed to create vault client") } // Start renewing tokens and secrets c.vaultClient.Start() return nil } // deriveToken takes in an allocation and a set of tasks and derives vault // tokens for each of the tasks, unwraps all of them using the supplied vault // client and returns a map of unwrapped tokens, indexed by the task name. func (c *Client) deriveToken(alloc *structs.Allocation, taskNames []string, vclient *vaultapi.Client) (map[string]string, error) { if alloc == nil { return nil, fmt.Errorf("nil allocation") } if taskNames == nil || len(taskNames) == 0 { return nil, fmt.Errorf("missing task names") } group := alloc.Job.LookupTaskGroup(alloc.TaskGroup) if group == nil { return nil, fmt.Errorf("group name in allocation is not present in job") } verifiedTasks := []string{} found := false // Check if the given task names actually exist in the allocation for _, taskName := range taskNames { found = false for _, task := range group.Tasks { if task.Name == taskName { found = true } } if !found { c.logger.Printf("[ERR] task %q not found in the allocation", taskName) return nil, fmt.Errorf("task %q not found in the allocaition", taskName) } verifiedTasks = append(verifiedTasks, taskName) } // DeriveVaultToken of nomad server can take in a set of tasks and // creates tokens for all the tasks. req := &structs.DeriveVaultTokenRequest{ NodeID: c.Node().ID, SecretID: c.Node().SecretID, AllocID: alloc.ID, Tasks: verifiedTasks, QueryOptions: structs.QueryOptions{ Region: c.Region(), AllowStale: false, }, } // Derive the tokens var resp structs.DeriveVaultTokenResponse if err := c.RPC("Node.DeriveVaultToken", &req, &resp); err != nil { c.logger.Printf("[ERR] client.vault: DeriveVaultToken RPC failed: %v", err) return nil, fmt.Errorf("DeriveVaultToken RPC failed: %v", err) } if resp.Error != nil { c.logger.Printf("[ERR] client.vault: failed to derive vault tokens: %v", resp.Error) return nil, resp.Error } if resp.Tasks == nil { c.logger.Printf("[ERR] client.vault: failed to derive vault token: invalid response") return nil, fmt.Errorf("failed to derive vault tokens: invalid response") } unwrappedTokens := make(map[string]string) // Retrieve the wrapped tokens from the response and unwrap it for _, taskName := range verifiedTasks { // Get the wrapped token wrappedToken, ok := resp.Tasks[taskName] if !ok { c.logger.Printf("[ERR] client.vault: wrapped token missing for task %q", taskName) return nil, fmt.Errorf("wrapped token missing for task %q", taskName) } // Unwrap the vault token unwrapResp, err := vclient.Logical().Unwrap(wrappedToken) if err != nil { return nil, fmt.Errorf("failed to unwrap the token for task %q: %v", taskName, err) } if unwrapResp == nil || unwrapResp.Auth == nil || unwrapResp.Auth.ClientToken == "" { return nil, fmt.Errorf("failed to unwrap the token for task %q", taskName) } // Append the unwrapped token to the return value unwrappedTokens[taskName] = unwrapResp.Auth.ClientToken } return unwrappedTokens, nil } // triggerDiscovery causes a Consul discovery to begin (if one hasn't alread) func (c *Client) triggerDiscovery() { select { case c.triggerDiscoveryCh <- struct{}{}: // Discovery goroutine was released to execute default: // Discovery goroutine was already running } } // consulDiscovery waits for the signal to attempt server discovery via Consul. // It's intended to be started in a goroutine. See triggerDiscovery() for // causing consul discovery from other code locations. func (c *Client) consulDiscovery() { for { select { case <-c.triggerDiscoveryCh: if err := c.consulDiscoveryImpl(); err != nil { c.logger.Printf("[ERR] client.consul: error discovering nomad servers: %v", err) } case <-c.shutdownCh: return } } } func (c *Client) consulDiscoveryImpl() error { // Acquire heartbeat lock to prevent heartbeat from running // concurrently with discovery. Concurrent execution is safe, however // discovery is usually triggered when heartbeating has failed so // there's no point in allowing it. c.heartbeatLock.Lock() defer c.heartbeatLock.Unlock() dcs, err := c.consulCatalog.Datacenters() if err != nil { return fmt.Errorf("client.consul: unable to query Consul datacenters: %v", err) } if len(dcs) > 2 { // Query the local DC first, then shuffle the // remaining DCs. Future heartbeats will cause Nomad // Clients to fixate on their local datacenter so // it's okay to talk with remote DCs. If the no // Nomad servers are available within // datacenterQueryLimit, the next heartbeat will pick // a new set of servers so it's okay. shuffleStrings(dcs[1:]) dcs = dcs[0:lib.MinInt(len(dcs), datacenterQueryLimit)] } // Query for servers in this client's region only region := c.Region() rpcargs := structs.GenericRequest{ QueryOptions: structs.QueryOptions{ Region: region, }, } serviceName := c.configCopy.ConsulConfig.ServerServiceName var mErr multierror.Error var servers endpoints c.logger.Printf("[DEBUG] client.consul: bootstrap contacting following Consul DCs: %+q", dcs) DISCOLOOP: for _, dc := range dcs { consulOpts := &consulapi.QueryOptions{ AllowStale: true, Datacenter: dc, Near: "_agent", WaitTime: consul.DefaultQueryWaitDuration, } consulServices, _, err := c.consulCatalog.Service(serviceName, consul.ServiceTagRPC, consulOpts) if err != nil { mErr.Errors = append(mErr.Errors, fmt.Errorf("unable to query service %+q from Consul datacenter %+q: %v", serviceName, dc, err)) continue } for _, s := range consulServices { port := strconv.Itoa(s.ServicePort) addrstr := s.ServiceAddress if addrstr == "" { addrstr = s.Address } addr, err := net.ResolveTCPAddr("tcp", net.JoinHostPort(addrstr, port)) if err != nil { mErr.Errors = append(mErr.Errors, err) continue } var peers []string if err := c.connPool.RPC(region, addr, c.RPCMajorVersion(), "Status.Peers", rpcargs, &peers); err != nil { mErr.Errors = append(mErr.Errors, err) continue } // Successfully received the Server peers list of the correct // region for _, p := range peers { addr, err := net.ResolveTCPAddr("tcp", p) if err != nil { mErr.Errors = append(mErr.Errors, err) } servers = append(servers, &endpoint{name: p, addr: addr}) } if len(servers) > 0 { break DISCOLOOP } } } if len(servers) == 0 { if len(mErr.Errors) > 0 { return mErr.ErrorOrNil() } return fmt.Errorf("no Nomad Servers advertising service %q in Consul datacenters: %+q", serviceName, dcs) } c.logger.Printf("[INFO] client.consul: discovered following Servers: %s", servers) c.servers.set(servers) // Notify waiting rpc calls. If a goroutine just failed an RPC call and // isn't receiving on this chan yet they'll still retry eventually. // This is a shortcircuit for the longer retry intervals. for { select { case c.serversDiscoveredCh <- struct{}{}: default: return nil } } } // emitStats collects host resource usage stats periodically func (c *Client) emitStats() { // Start collecting host stats right away and then keep collecting every // collection interval next := time.NewTimer(0) defer next.Stop() for { select { case <-next.C: err := c.hostStatsCollector.Collect() next.Reset(c.config.StatsCollectionInterval) if err != nil { c.logger.Printf("[WARN] client: error fetching host resource usage stats: %v", err) continue } // Publish Node metrics if operator has opted in if c.config.PublishNodeMetrics { c.emitHostStats(c.hostStatsCollector.Stats()) } c.emitClientMetrics() case <-c.shutdownCh: return } } } // emitHostStats pushes host resource usage stats to remote metrics collection sinks func (c *Client) emitHostStats(hStats *stats.HostStats) { nodeID := c.Node().ID metrics.SetGauge([]string{"client", "host", "memory", nodeID, "total"}, float32(hStats.Memory.Total)) metrics.SetGauge([]string{"client", "host", "memory", nodeID, "available"}, float32(hStats.Memory.Available)) metrics.SetGauge([]string{"client", "host", "memory", nodeID, "used"}, float32(hStats.Memory.Used)) metrics.SetGauge([]string{"client", "host", "memory", nodeID, "free"}, float32(hStats.Memory.Free)) metrics.SetGauge([]string{"uptime"}, float32(hStats.Uptime)) for _, cpu := range hStats.CPU { metrics.SetGauge([]string{"client", "host", "cpu", nodeID, cpu.CPU, "total"}, float32(cpu.Total)) metrics.SetGauge([]string{"client", "host", "cpu", nodeID, cpu.CPU, "user"}, float32(cpu.User)) metrics.SetGauge([]string{"client", "host", "cpu", nodeID, cpu.CPU, "idle"}, float32(cpu.Idle)) metrics.SetGauge([]string{"client", "host", "cpu", nodeID, cpu.CPU, "system"}, float32(cpu.System)) } for _, disk := range hStats.DiskStats { metrics.SetGauge([]string{"client", "host", "disk", nodeID, disk.Device, "size"}, float32(disk.Size)) metrics.SetGauge([]string{"client", "host", "disk", nodeID, disk.Device, "used"}, float32(disk.Used)) metrics.SetGauge([]string{"client", "host", "disk", nodeID, disk.Device, "available"}, float32(disk.Available)) metrics.SetGauge([]string{"client", "host", "disk", nodeID, disk.Device, "used_percent"}, float32(disk.UsedPercent)) metrics.SetGauge([]string{"client", "host", "disk", nodeID, disk.Device, "inodes_percent"}, float32(disk.InodesUsedPercent)) } // Get all the resources for the node c.configLock.RLock() node := c.configCopy.Node c.configLock.RUnlock() total := node.Resources res := node.Reserved allocated := c.getAllocatedResources(node) // Emit allocated metrics.SetGauge([]string{"client", "allocated", "memory", nodeID}, float32(allocated.MemoryMB)) metrics.SetGauge([]string{"client", "allocated", "disk", nodeID}, float32(allocated.DiskMB)) metrics.SetGauge([]string{"client", "allocated", "cpu", nodeID}, float32(allocated.CPU)) metrics.SetGauge([]string{"client", "allocated", "iops", nodeID}, float32(allocated.IOPS)) for _, n := range allocated.Networks { metrics.SetGauge([]string{"client", "allocated", "network", n.Device, nodeID}, float32(n.MBits)) } // Emit unallocated unallocatedMem := total.MemoryMB - res.MemoryMB - allocated.MemoryMB unallocatedDisk := total.DiskMB - res.DiskMB - allocated.DiskMB unallocatedCpu := total.CPU - res.CPU - allocated.CPU unallocatedIops := total.IOPS - res.IOPS - allocated.IOPS metrics.SetGauge([]string{"client", "unallocated", "memory", nodeID}, float32(unallocatedMem)) metrics.SetGauge([]string{"client", "unallocated", "disk", nodeID}, float32(unallocatedDisk)) metrics.SetGauge([]string{"client", "unallocated", "cpu", nodeID}, float32(unallocatedCpu)) metrics.SetGauge([]string{"client", "unallocated", "iops", nodeID}, float32(unallocatedIops)) for _, n := range allocated.Networks { totalMbits := 0 totalIdx := total.NetIndex(n) if totalIdx != -1 { totalMbits = total.Networks[totalIdx].MBits continue } unallocatedMbits := totalMbits - n.MBits metrics.SetGauge([]string{"client", "unallocated", "network", n.Device, nodeID}, float32(unallocatedMbits)) } } // emitClientMetrics emits lower volume client metrics func (c *Client) emitClientMetrics() { nodeID := c.Node().ID // Emit allocation metrics blocked, migrating, pending, running, terminal := 0, 0, 0, 0, 0 for _, ar := range c.getAllocRunners() { switch ar.Alloc().ClientStatus { case structs.AllocClientStatusPending: switch { case ar.IsWaiting(): blocked++ case ar.IsMigrating(): migrating++ default: pending++ } case structs.AllocClientStatusRunning: running++ case structs.AllocClientStatusComplete, structs.AllocClientStatusFailed: terminal++ } } metrics.SetGauge([]string{"client", "allocations", "migrating", nodeID}, float32(migrating)) metrics.SetGauge([]string{"client", "allocations", "blocked", nodeID}, float32(blocked)) metrics.SetGauge([]string{"client", "allocations", "pending", nodeID}, float32(pending)) metrics.SetGauge([]string{"client", "allocations", "running", nodeID}, float32(running)) metrics.SetGauge([]string{"client", "allocations", "terminal", nodeID}, float32(terminal)) } func (c *Client) getAllocatedResources(selfNode *structs.Node) *structs.Resources { // Unfortunately the allocs only have IP so we need to match them to the // device cidrToDevice := make(map[*net.IPNet]string, len(selfNode.Resources.Networks)) for _, n := range selfNode.Resources.Networks { _, ipnet, err := net.ParseCIDR(n.CIDR) if err != nil { continue } cidrToDevice[ipnet] = n.Device } // Sum the allocated resources allocs := c.allAllocs() var allocated structs.Resources allocatedDeviceMbits := make(map[string]int) for _, alloc := range allocs { if !alloc.TerminalStatus() { allocated.Add(alloc.Resources) for _, allocatedNetwork := range alloc.Resources.Networks { for cidr, dev := range cidrToDevice { ip := net.ParseIP(allocatedNetwork.IP) if cidr.Contains(ip) { allocatedDeviceMbits[dev] += allocatedNetwork.MBits break } } } } } // Clear the networks allocated.Networks = nil for dev, speed := range allocatedDeviceMbits { net := &structs.NetworkResource{ Device: dev, MBits: speed, } allocated.Networks = append(allocated.Networks, net) } return &allocated } // allAllocs returns all the allocations managed by the client func (c *Client) allAllocs() map[string]*structs.Allocation { ars := c.getAllocRunners() allocs := make(map[string]*structs.Allocation, len(ars)) for _, ar := range c.getAllocRunners() { a := ar.Alloc() allocs[a.ID] = a } return allocs } // resolveServer given a sever's address as a string, return it's resolved // net.Addr or an error. func resolveServer(s string) (net.Addr, error) { const defaultClientPort = "4647" // default client RPC port host, port, err := net.SplitHostPort(s) if err != nil { if strings.Contains(err.Error(), "missing port") { host = s port = defaultClientPort } else { return nil, err } } return net.ResolveTCPAddr("tcp", net.JoinHostPort(host, port)) }