package scheduler import ( "fmt" "log" "os" "reflect" "testing" "github.com/hashicorp/nomad/nomad/mock" "github.com/hashicorp/nomad/nomad/state" "github.com/hashicorp/nomad/nomad/structs" ) func TestMaterializeTaskGroups(t *testing.T) { job := mock.Job() index := materializeTaskGroups(job) if len(index) != 10 { t.Fatalf("Bad: %#v", index) } for i := 0; i < 10; i++ { name := fmt.Sprintf("my-job.web[%d]", i) tg, ok := index[name] if !ok { t.Fatalf("bad") } if tg != job.TaskGroups[0] { t.Fatalf("bad") } } } func TestDiffAllocs(t *testing.T) { job := mock.Job() required := materializeTaskGroups(job) // The "old" job has a previous modify index oldJob := new(structs.Job) *oldJob = *job oldJob.JobModifyIndex -= 1 tainted := map[string]bool{ "dead": true, "zip": false, } allocs := []*structs.Allocation{ // Update the 1st &structs.Allocation{ ID: structs.GenerateUUID(), NodeID: "zip", Name: "my-job.web[0]", Job: oldJob, }, // Ignore the 2rd &structs.Allocation{ ID: structs.GenerateUUID(), NodeID: "zip", Name: "my-job.web[1]", Job: job, }, // Evict 11th &structs.Allocation{ ID: structs.GenerateUUID(), NodeID: "zip", Name: "my-job.web[10]", }, // Migrate the 3rd &structs.Allocation{ ID: structs.GenerateUUID(), NodeID: "dead", Name: "my-job.web[2]", }, } diff := diffAllocs(job, tainted, required, allocs) place := diff.place update := diff.update migrate := diff.migrate stop := diff.stop ignore := diff.ignore // We should update the first alloc if len(update) != 1 || update[0].Alloc != allocs[0] { t.Fatalf("bad: %#v", update) } // We should ignore the second alloc if len(ignore) != 1 || ignore[0].Alloc != allocs[1] { t.Fatalf("bad: %#v", ignore) } // We should stop the 3rd alloc if len(stop) != 1 || stop[0].Alloc != allocs[2] { t.Fatalf("bad: %#v", stop) } // We should migrate the 4rd alloc if len(migrate) != 1 || migrate[0].Alloc != allocs[3] { t.Fatalf("bad: %#v", migrate) } // We should place 7 if len(place) != 7 { t.Fatalf("bad: %#v", place) } } func TestDiffSystemAllocs(t *testing.T) { job := mock.SystemJob() // Create three alive nodes. nodes := []*structs.Node{{ID: "foo"}, {ID: "bar"}, {ID: "baz"}} // The "old" job has a previous modify index oldJob := new(structs.Job) *oldJob = *job oldJob.JobModifyIndex -= 1 tainted := map[string]bool{ "dead": true, "baz": false, } allocs := []*structs.Allocation{ // Update allocation on baz &structs.Allocation{ ID: structs.GenerateUUID(), NodeID: "baz", Name: "my-job.web[0]", Job: oldJob, }, // Ignore allocation on bar &structs.Allocation{ ID: structs.GenerateUUID(), NodeID: "bar", Name: "my-job.web[0]", Job: job, }, // Stop allocation on dead. &structs.Allocation{ ID: structs.GenerateUUID(), NodeID: "dead", Name: "my-job.web[0]", }, } diff := diffSystemAllocs(job, nodes, tainted, allocs) place := diff.place update := diff.update migrate := diff.migrate stop := diff.stop ignore := diff.ignore // We should update the first alloc if len(update) != 1 || update[0].Alloc != allocs[0] { t.Fatalf("bad: %#v", update) } // We should ignore the second alloc if len(ignore) != 1 || ignore[0].Alloc != allocs[1] { t.Fatalf("bad: %#v", ignore) } // We should stop the third alloc if len(stop) != 1 || stop[0].Alloc != allocs[2] { t.Fatalf("bad: %#v", stop) } // There should be no migrates. if len(migrate) != 0 { t.Fatalf("bad: %#v", migrate) } // We should place 1 if len(place) != 1 { t.Fatalf("bad: %#v", place) } } func TestReadyNodesInDCs(t *testing.T) { state, err := state.NewStateStore(os.Stderr) if err != nil { t.Fatalf("err: %v", err) } node1 := mock.Node() node2 := mock.Node() node2.Datacenter = "dc2" node3 := mock.Node() node3.Datacenter = "dc2" node3.Status = structs.NodeStatusDown node4 := mock.Node() node4.Drain = true noErr(t, state.UpsertNode(1000, node1)) noErr(t, state.UpsertNode(1001, node2)) noErr(t, state.UpsertNode(1002, node3)) noErr(t, state.UpsertNode(1003, node4)) nodes, dc, err := readyNodesInDCs(state, []string{"dc1", "dc2"}) if err != nil { t.Fatalf("err: %v", err) } if len(nodes) != 2 { t.Fatalf("bad: %v", nodes) } if nodes[0].ID == node3.ID || nodes[1].ID == node3.ID { t.Fatalf("Bad: %#v", nodes) } if count, ok := dc["dc1"]; !ok || count != 1 { t.Fatalf("Bad: dc1 count %v", count) } if count, ok := dc["dc2"]; !ok || count != 1 { t.Fatalf("Bad: dc2 count %v", count) } } func TestRetryMax(t *testing.T) { calls := 0 bad := func() (bool, error) { calls += 1 return false, nil } err := retryMax(3, bad) if err == nil { t.Fatalf("should fail") } if calls != 3 { t.Fatalf("mis match") } calls = 0 good := func() (bool, error) { calls += 1 return true, nil } err = retryMax(3, good) if err != nil { t.Fatalf("err: %v", err) } if calls != 1 { t.Fatalf("mis match") } } func TestTaintedNodes(t *testing.T) { state, err := state.NewStateStore(os.Stderr) if err != nil { t.Fatalf("err: %v", err) } node1 := mock.Node() node2 := mock.Node() node2.Datacenter = "dc2" node3 := mock.Node() node3.Datacenter = "dc2" node3.Status = structs.NodeStatusDown node4 := mock.Node() node4.Drain = true noErr(t, state.UpsertNode(1000, node1)) noErr(t, state.UpsertNode(1001, node2)) noErr(t, state.UpsertNode(1002, node3)) noErr(t, state.UpsertNode(1003, node4)) allocs := []*structs.Allocation{ &structs.Allocation{NodeID: node1.ID}, &structs.Allocation{NodeID: node2.ID}, &structs.Allocation{NodeID: node3.ID}, &structs.Allocation{NodeID: node4.ID}, &structs.Allocation{NodeID: "12345678-abcd-efab-cdef-123456789abc"}, } tainted, err := taintedNodes(state, allocs) if err != nil { t.Fatalf("err: %v", err) } if len(tainted) != 5 { t.Fatalf("bad: %v", tainted) } if tainted[node1.ID] || tainted[node2.ID] { t.Fatalf("Bad: %v", tainted) } if !tainted[node3.ID] || !tainted[node4.ID] || !tainted["12345678-abcd-efab-cdef-123456789abc"] { t.Fatalf("Bad: %v", tainted) } } func TestShuffleNodes(t *testing.T) { // Use a large number of nodes to make the probability of shuffling to the // original order very low. nodes := []*structs.Node{ mock.Node(), mock.Node(), mock.Node(), mock.Node(), mock.Node(), mock.Node(), mock.Node(), mock.Node(), mock.Node(), mock.Node(), } orig := make([]*structs.Node, len(nodes)) copy(orig, nodes) shuffleNodes(nodes) if reflect.DeepEqual(nodes, orig) { t.Fatalf("should not match") } } func TestTasksUpdated(t *testing.T) { j1 := mock.Job() j2 := mock.Job() if tasksUpdated(j1.TaskGroups[0], j2.TaskGroups[0]) { t.Fatalf("bad") } j2.TaskGroups[0].Tasks[0].Config["command"] = "/bin/other" if !tasksUpdated(j1.TaskGroups[0], j2.TaskGroups[0]) { t.Fatalf("bad") } j3 := mock.Job() j3.TaskGroups[0].Tasks[0].Name = "foo" if !tasksUpdated(j1.TaskGroups[0], j3.TaskGroups[0]) { t.Fatalf("bad") } j4 := mock.Job() j4.TaskGroups[0].Tasks[0].Driver = "foo" if !tasksUpdated(j1.TaskGroups[0], j4.TaskGroups[0]) { t.Fatalf("bad") } j5 := mock.Job() j5.TaskGroups[0].Tasks = append(j5.TaskGroups[0].Tasks, j5.TaskGroups[0].Tasks[0]) if !tasksUpdated(j1.TaskGroups[0], j5.TaskGroups[0]) { t.Fatalf("bad") } j6 := mock.Job() j6.TaskGroups[0].Tasks[0].Resources.Networks[0].DynamicPorts = []structs.Port{{"http", 0}, {"https", 0}, {"admin", 0}} if !tasksUpdated(j1.TaskGroups[0], j6.TaskGroups[0]) { t.Fatalf("bad") } j7 := mock.Job() j7.TaskGroups[0].Tasks[0].Env["NEW_ENV"] = "NEW_VALUE" if !tasksUpdated(j1.TaskGroups[0], j7.TaskGroups[0]) { t.Fatalf("bad") } } func TestEvictAndPlace_LimitLessThanAllocs(t *testing.T) { _, ctx := testContext(t) allocs := []allocTuple{ allocTuple{Alloc: &structs.Allocation{ID: structs.GenerateUUID()}}, allocTuple{Alloc: &structs.Allocation{ID: structs.GenerateUUID()}}, allocTuple{Alloc: &structs.Allocation{ID: structs.GenerateUUID()}}, allocTuple{Alloc: &structs.Allocation{ID: structs.GenerateUUID()}}, } diff := &diffResult{} limit := 2 if !evictAndPlace(ctx, diff, allocs, "", &limit) { t.Fatal("evictAndReplace() should have returned true") } if limit != 0 { t.Fatalf("evictAndReplace() should decremented limit; got %v; want 0", limit) } if len(diff.place) != 2 { t.Fatalf("evictAndReplace() didn't insert into diffResult properly: %v", diff.place) } } func TestEvictAndPlace_LimitEqualToAllocs(t *testing.T) { _, ctx := testContext(t) allocs := []allocTuple{ allocTuple{Alloc: &structs.Allocation{ID: structs.GenerateUUID()}}, allocTuple{Alloc: &structs.Allocation{ID: structs.GenerateUUID()}}, allocTuple{Alloc: &structs.Allocation{ID: structs.GenerateUUID()}}, allocTuple{Alloc: &structs.Allocation{ID: structs.GenerateUUID()}}, } diff := &diffResult{} limit := 4 if evictAndPlace(ctx, diff, allocs, "", &limit) { t.Fatal("evictAndReplace() should have returned false") } if limit != 0 { t.Fatalf("evictAndReplace() should decremented limit; got %v; want 0", limit) } if len(diff.place) != 4 { t.Fatalf("evictAndReplace() didn't insert into diffResult properly: %v", diff.place) } } func TestSetStatus(t *testing.T) { h := NewHarness(t) logger := log.New(os.Stderr, "", log.LstdFlags) eval := mock.Eval() status := "a" desc := "b" if err := setStatus(logger, h, eval, nil, status, desc); err != nil { t.Fatalf("setStatus() failed: %v", err) } if len(h.Evals) != 1 { t.Fatalf("setStatus() didn't update plan: %v", h.Evals) } newEval := h.Evals[0] if newEval.ID != eval.ID || newEval.Status != status || newEval.StatusDescription != desc { t.Fatalf("setStatus() submited invalid eval: %v", newEval) } h = NewHarness(t) next := mock.Eval() if err := setStatus(logger, h, eval, next, status, desc); err != nil { t.Fatalf("setStatus() failed: %v", err) } if len(h.Evals) != 1 { t.Fatalf("setStatus() didn't update plan: %v", h.Evals) } newEval = h.Evals[0] if newEval.NextEval != next.ID { t.Fatalf("setStatus() didn't set nextEval correctly: %v", newEval) } } func TestInplaceUpdate_ChangedTaskGroup(t *testing.T) { state, ctx := testContext(t) eval := mock.Eval() job := mock.Job() node := mock.Node() noErr(t, state.UpsertNode(1000, node)) // Register an alloc alloc := &structs.Allocation{ ID: structs.GenerateUUID(), EvalID: eval.ID, NodeID: node.ID, JobID: job.ID, Job: job, Resources: &structs.Resources{ CPU: 2048, MemoryMB: 2048, }, DesiredStatus: structs.AllocDesiredStatusRun, } alloc.TaskResources = map[string]*structs.Resources{"web": alloc.Resources} noErr(t, state.UpsertAllocs(1001, []*structs.Allocation{alloc})) // Create a new task group that prevents in-place updates. tg := &structs.TaskGroup{} *tg = *job.TaskGroups[0] task := &structs.Task{Name: "FOO"} tg.Tasks = nil tg.Tasks = append(tg.Tasks, task) updates := []allocTuple{{Alloc: alloc, TaskGroup: tg}} stack := NewGenericStack(false, ctx) // Do the inplace update. unplaced := inplaceUpdate(ctx, eval, job, stack, updates) if len(unplaced) != 1 { t.Fatal("inplaceUpdate incorrectly did an inplace update") } if len(ctx.plan.NodeAllocation) != 0 { t.Fatal("inplaceUpdate incorrectly did an inplace update") } } func TestInplaceUpdate_NoMatch(t *testing.T) { state, ctx := testContext(t) eval := mock.Eval() job := mock.Job() node := mock.Node() noErr(t, state.UpsertNode(1000, node)) // Register an alloc alloc := &structs.Allocation{ ID: structs.GenerateUUID(), EvalID: eval.ID, NodeID: node.ID, JobID: job.ID, Job: job, Resources: &structs.Resources{ CPU: 2048, MemoryMB: 2048, }, DesiredStatus: structs.AllocDesiredStatusRun, } alloc.TaskResources = map[string]*structs.Resources{"web": alloc.Resources} noErr(t, state.UpsertAllocs(1001, []*structs.Allocation{alloc})) // Create a new task group that requires too much resources. tg := &structs.TaskGroup{} *tg = *job.TaskGroups[0] resource := &structs.Resources{CPU: 9999} tg.Tasks[0].Resources = resource updates := []allocTuple{{Alloc: alloc, TaskGroup: tg}} stack := NewGenericStack(false, ctx) // Do the inplace update. unplaced := inplaceUpdate(ctx, eval, job, stack, updates) if len(unplaced) != 1 { t.Fatal("inplaceUpdate incorrectly did an inplace update") } if len(ctx.plan.NodeAllocation) != 0 { t.Fatal("inplaceUpdate incorrectly did an inplace update") } } func TestInplaceUpdate_Success(t *testing.T) { state, ctx := testContext(t) eval := mock.Eval() job := mock.Job() node := mock.Node() noErr(t, state.UpsertNode(1000, node)) // Register an alloc alloc := &structs.Allocation{ ID: structs.GenerateUUID(), EvalID: eval.ID, NodeID: node.ID, JobID: job.ID, Job: job, TaskGroup: job.TaskGroups[0].Name, Resources: &structs.Resources{ CPU: 2048, MemoryMB: 2048, }, DesiredStatus: structs.AllocDesiredStatusRun, } alloc.TaskResources = map[string]*structs.Resources{"web": alloc.Resources} alloc.PopulateServiceIDs() noErr(t, state.UpsertAllocs(1001, []*structs.Allocation{alloc})) webFeSrvID := alloc.Services["web-frontend"] adminSrvID := alloc.Services["web-admin"] if webFeSrvID == "" || adminSrvID == "" { t.Fatal("Service ID needs to be generated for service") } // Create a new task group that updates the resources. tg := &structs.TaskGroup{} *tg = *job.TaskGroups[0] resource := &structs.Resources{CPU: 737} tg.Tasks[0].Resources = resource newServices := []*structs.Service{ { Name: "dummy-service", PortLabel: "http", }, { Name: "dummy-service2", PortLabel: "http", }, } // Delete service 2 tg.Tasks[0].Services = tg.Tasks[0].Services[:1] // Add the new services tg.Tasks[0].Services = append(tg.Tasks[0].Services, newServices...) updates := []allocTuple{{Alloc: alloc, TaskGroup: tg}} stack := NewGenericStack(false, ctx) stack.SetJob(job) // Do the inplace update. unplaced := inplaceUpdate(ctx, eval, job, stack, updates) if len(unplaced) != 0 { t.Fatal("inplaceUpdate did not do an inplace update") } if len(ctx.plan.NodeAllocation) != 1 { t.Fatal("inplaceUpdate did not do an inplace update") } // Get the alloc we inserted. a := ctx.plan.NodeAllocation[alloc.NodeID][0] if len(a.Services) != 3 { t.Fatalf("Expected number of services: %v, Actual: %v", 3, len(a.Services)) } // Test that the service id for the old service is still the same if a.Services["web-frontend"] != webFeSrvID { t.Fatalf("Expected service ID: %v, Actual: %v", webFeSrvID, a.Services["web-frontend"]) } // Test that the map doesn't contain the service ID of the admin Service // anymore if _, ok := a.Services["web-admin"]; ok { t.Fatal("Service shouldn't be present") } } func TestEvictAndPlace_LimitGreaterThanAllocs(t *testing.T) { _, ctx := testContext(t) allocs := []allocTuple{ allocTuple{Alloc: &structs.Allocation{ID: structs.GenerateUUID()}}, allocTuple{Alloc: &structs.Allocation{ID: structs.GenerateUUID()}}, allocTuple{Alloc: &structs.Allocation{ID: structs.GenerateUUID()}}, allocTuple{Alloc: &structs.Allocation{ID: structs.GenerateUUID()}}, } diff := &diffResult{} limit := 6 if evictAndPlace(ctx, diff, allocs, "", &limit) { t.Fatal("evictAndReplace() should have returned false") } if limit != 2 { t.Fatalf("evictAndReplace() should decremented limit; got %v; want 2", limit) } if len(diff.place) != 4 { t.Fatalf("evictAndReplace() didn't insert into diffResult properly: %v", diff.place) } } func TestTaskGroupConstraints(t *testing.T) { constr := &structs.Constraint{RTarget: "bar"} constr2 := &structs.Constraint{LTarget: "foo"} constr3 := &structs.Constraint{Operand: "<"} tg := &structs.TaskGroup{ Name: "web", Count: 10, Constraints: []*structs.Constraint{constr}, Tasks: []*structs.Task{ &structs.Task{ Driver: "exec", Resources: &structs.Resources{ CPU: 500, MemoryMB: 256, }, Constraints: []*structs.Constraint{constr2}, }, &structs.Task{ Driver: "docker", Resources: &structs.Resources{ CPU: 500, MemoryMB: 256, }, Constraints: []*structs.Constraint{constr3}, }, }, } // Build the expected values. expConstr := []*structs.Constraint{constr, constr2, constr3} expDrivers := map[string]struct{}{"exec": struct{}{}, "docker": struct{}{}} expSize := &structs.Resources{ CPU: 1000, MemoryMB: 512, } actConstrains := taskGroupConstraints(tg) if !reflect.DeepEqual(actConstrains.constraints, expConstr) { t.Fatalf("taskGroupConstraints(%v) returned %v; want %v", tg, actConstrains.constraints, expConstr) } if !reflect.DeepEqual(actConstrains.drivers, expDrivers) { t.Fatalf("taskGroupConstraints(%v) returned %v; want %v", tg, actConstrains.drivers, expDrivers) } if !reflect.DeepEqual(actConstrains.size, expSize) { t.Fatalf("taskGroupConstraints(%v) returned %v; want %v", tg, actConstrains.size, expSize) } } func TestInitTaskState(t *testing.T) { tg := &structs.TaskGroup{ Tasks: []*structs.Task{ &structs.Task{Name: "foo"}, &structs.Task{Name: "bar"}, }, } expPending := map[string]*structs.TaskState{ "foo": &structs.TaskState{State: structs.TaskStatePending}, "bar": &structs.TaskState{State: structs.TaskStatePending}, } expDead := map[string]*structs.TaskState{ "foo": &structs.TaskState{State: structs.TaskStateDead}, "bar": &structs.TaskState{State: structs.TaskStateDead}, } actPending := initTaskState(tg, structs.TaskStatePending) actDead := initTaskState(tg, structs.TaskStateDead) if !(reflect.DeepEqual(expPending, actPending) && reflect.DeepEqual(expDead, actDead)) { t.Fatal("Expected and actual not equal") } }