package client import ( "sync" "time" log "github.com/hashicorp/go-hclog" "github.com/hashicorp/nomad/client/config" "github.com/hashicorp/nomad/client/fingerprint" "github.com/hashicorp/nomad/helper/pluginutils/loader" "github.com/hashicorp/nomad/nomad/structs" ) // FingerprintManager runs a client fingerprinters on a continuous basis, and // updates the client when the node has changed type FingerprintManager struct { singletonLoader loader.PluginCatalog getConfig func() *config.Config node *structs.Node nodeLock sync.Mutex shutdownCh chan struct{} // updateNodeAttributes is a callback to the client to update the state of its // associated node updateNodeAttributes func(*fingerprint.FingerprintResponse) *structs.Node reloadableFps map[string]fingerprint.ReloadableFingerprint logger log.Logger } // NewFingerprintManager is a constructor that creates and returns an instance // of FingerprintManager func NewFingerprintManager( singletonLoader loader.PluginCatalog, getConfig func() *config.Config, node *structs.Node, shutdownCh chan struct{}, updateNodeAttributes func(*fingerprint.FingerprintResponse) *structs.Node, logger log.Logger) *FingerprintManager { return &FingerprintManager{ singletonLoader: singletonLoader, getConfig: getConfig, updateNodeAttributes: updateNodeAttributes, node: node, shutdownCh: shutdownCh, logger: logger.Named("fingerprint_mgr"), reloadableFps: make(map[string]fingerprint.ReloadableFingerprint), } } // setNode updates the current client node func (fm *FingerprintManager) setNode(node *structs.Node) { fm.nodeLock.Lock() defer fm.nodeLock.Unlock() fm.node = node } // getNode returns the current client node func (fm *FingerprintManager) getNode() *structs.Node { fm.nodeLock.Lock() defer fm.nodeLock.Unlock() return fm.node } // Run starts the process of fingerprinting the node. It does an initial pass, // identifying allowlisted and denylisted fingerprints/drivers. Then, for // those which require periotic checking, it starts a periodic process for // each. func (fp *FingerprintManager) Run() error { // First, set up all fingerprints cfg := fp.getConfig() // COMPAT(1.0) using inclusive language, whitelist is kept for backward compatibility. allowlistFingerprints := cfg.ReadStringListToMap("fingerprint.allowlist", "fingerprint.whitelist") allowlistFingerprintsEnabled := len(allowlistFingerprints) > 0 // COMPAT(1.0) using inclusive language, blacklist is kept for backward compatibility. denylistFingerprints := cfg.ReadStringListToMap("fingerprint.denylist", "fingerprint.blacklist") fp.logger.Debug("built-in fingerprints", "fingerprinters", fingerprint.BuiltinFingerprints()) var availableFingerprints []string var skippedFingerprints []string for _, name := range fingerprint.BuiltinFingerprints() { // Skip modules that are not in the allowlist if it is enabled. if _, ok := allowlistFingerprints[name]; allowlistFingerprintsEnabled && !ok { skippedFingerprints = append(skippedFingerprints, name) continue } // Skip modules that are in the denylist if _, ok := denylistFingerprints[name]; ok { skippedFingerprints = append(skippedFingerprints, name) continue } availableFingerprints = append(availableFingerprints, name) } if err := fp.setupFingerprinters(availableFingerprints); err != nil { return err } if len(skippedFingerprints) != 0 { fp.logger.Debug("fingerprint modules skipped due to allow/denylist", "skipped_fingerprinters", skippedFingerprints) } return nil } // Reload will reload any registered ReloadableFingerprinters and immediately call Fingerprint func (fm *FingerprintManager) Reload() { for name, fp := range fm.reloadableFps { fm.logger.Info("reloading fingerprinter", "fingerprinter", name) fp.Reload() if _, err := fm.fingerprint(name, fp); err != nil { fm.logger.Warn("error fingerprinting after reload", "fingerprinter", name, "error", err) } } } // setupFingerprints is used to fingerprint the node to see if these attributes are // supported func (fm *FingerprintManager) setupFingerprinters(fingerprints []string) error { var appliedFingerprints []string for _, name := range fingerprints { f, err := fingerprint.NewFingerprint(name, fm.logger) if err != nil { fm.logger.Error("error fingerprinting", "error", err, "fingerprinter", name) return err } detected, err := fm.fingerprint(name, f) if err != nil { return err } // log the fingerprinters which have been applied if detected { appliedFingerprints = append(appliedFingerprints, name) } p, period := f.Periodic() if p { go fm.runFingerprint(f, period, name) } if rfp, ok := f.(fingerprint.ReloadableFingerprint); ok { fm.reloadableFps[name] = rfp } } fm.logger.Debug("detected fingerprints", "node_attrs", appliedFingerprints) return nil } // runFingerprint runs each fingerprinter individually on an ongoing basis func (fm *FingerprintManager) runFingerprint(f fingerprint.Fingerprint, period time.Duration, name string) { fm.logger.Debug("fingerprinting periodically", "fingerprinter", name, "period", period) timer := time.NewTimer(period) defer timer.Stop() for { select { case <-timer.C: timer.Reset(period) _, err := fm.fingerprint(name, f) if err != nil { fm.logger.Debug("error periodic fingerprinting", "error", err, "fingerprinter", name) continue } case <-fm.shutdownCh: return } } } // fingerprint does an initial fingerprint of the client. If the fingerprinter // is meant to be run continuously, a process is launched to perform this // fingerprint on an ongoing basis in the background. func (fm *FingerprintManager) fingerprint(name string, f fingerprint.Fingerprint) (bool, error) { var response fingerprint.FingerprintResponse fm.nodeLock.Lock() request := &fingerprint.FingerprintRequest{Config: fm.getConfig(), Node: fm.node} err := f.Fingerprint(request, &response) fm.nodeLock.Unlock() if err != nil { return false, err } if node := fm.updateNodeAttributes(&response); node != nil { fm.setNode(node) } return response.Detected, nil }