package scheduler import ( "fmt" "log" "github.com/hashicorp/go-multierror" "github.com/hashicorp/nomad/nomad/structs" ) const ( // maxServiceScheduleAttempts is used to limit the number of times // we will attempt to schedule if we continue to hit conflicts for services. maxServiceScheduleAttempts = 5 // maxBatchScheduleAttempts is used to limit the number of times // we will attempt to schedule if we continue to hit conflicts for batch. maxBatchScheduleAttempts = 2 // allocNotNeeded is the status used when a job no longer requires an allocation allocNotNeeded = "alloc not needed due to job update" // allocMigrating is the status used when we must migrate an allocation allocMigrating = "alloc is being migrated" // allocUpdating is the status used when a job requires an update allocUpdating = "alloc is being updated due to job update" // allocInPlace is the status used when speculating on an in-place update allocInPlace = "alloc updating in-place" ) // SetStatusError is used to set the status of the evaluation to the given error type SetStatusError struct { Err error EvalStatus string } func (s *SetStatusError) Error() string { return s.Err.Error() } // GenericScheduler is used for 'service' and 'batch' type jobs. This scheduler is // designed for long-lived services, and as such spends more time attemping // to make a high quality placement. This is the primary scheduler for // most workloads. It also supports a 'batch' mode to optimize for fast decision // making at the cost of quality. type GenericScheduler struct { logger *log.Logger state State planner Planner batch bool eval *structs.Evaluation job *structs.Job plan *structs.Plan planResult *structs.PlanResult ctx *EvalContext stack *GenericStack limitReached bool nextEval *structs.Evaluation blocked *structs.Evaluation } // NewServiceScheduler is a factory function to instantiate a new service scheduler func NewServiceScheduler(logger *log.Logger, state State, planner Planner) Scheduler { s := &GenericScheduler{ logger: logger, state: state, planner: planner, batch: false, } return s } // NewBatchScheduler is a factory function to instantiate a new batch scheduler func NewBatchScheduler(logger *log.Logger, state State, planner Planner) Scheduler { s := &GenericScheduler{ logger: logger, state: state, planner: planner, batch: true, } return s } // Process is used to handle a single evaluation func (s *GenericScheduler) Process(eval *structs.Evaluation) error { // Store the evaluation s.eval = eval // Verify the evaluation trigger reason is understood switch eval.TriggeredBy { case structs.EvalTriggerJobRegister, structs.EvalTriggerNodeUpdate, structs.EvalTriggerJobDeregister, structs.EvalTriggerRollingUpdate, structs.EvalTriggerPeriodicJob: default: desc := fmt.Sprintf("scheduler cannot handle '%s' evaluation reason", eval.TriggeredBy) return setStatus(s.logger, s.planner, s.eval, s.nextEval, structs.EvalStatusFailed, desc) } // Retry up to the maxScheduleAttempts and reset if progress is made. progress := func() bool { return progressMade(s.planResult) } limit := maxServiceScheduleAttempts if s.batch { limit = maxBatchScheduleAttempts } if err := retryMax(limit, s.process, progress); err != nil { if statusErr, ok := err.(*SetStatusError); ok { // Scheduling was tried but made no forward progress so create a // blocked eval to retry once resources become available. var mErr multierror.Error if err := s.createBlockedEval(); err != nil { mErr.Errors = append(mErr.Errors, err) } if err := setStatus(s.logger, s.planner, s.eval, s.nextEval, statusErr.EvalStatus, err.Error()); err != nil { mErr.Errors = append(mErr.Errors, err) } return mErr.ErrorOrNil() } return err } // Update the status to complete return setStatus(s.logger, s.planner, s.eval, s.nextEval, structs.EvalStatusComplete, "") } // createBlockedEval creates a blocked eval and stores it. func (s *GenericScheduler) createBlockedEval() error { e := s.ctx.Eligibility() escaped := e.HasEscaped() // Only store the eligible classes if the eval hasn't escaped. var classEligibility map[string]bool if !escaped { classEligibility = e.GetClasses() } s.blocked = s.eval.BlockedEval(classEligibility, escaped) return s.planner.CreateEval(s.blocked) } // process is wrapped in retryMax to iteratively run the handler until we have no // further work or we've made the maximum number of attempts. func (s *GenericScheduler) process() (bool, error) { // Lookup the Job by ID var err error s.job, err = s.state.JobByID(s.eval.JobID) if err != nil { return false, fmt.Errorf("failed to get job '%s': %v", s.eval.JobID, err) } // Create a plan s.plan = s.eval.MakePlan(s.job) // Create an evaluation context s.ctx = NewEvalContext(s.state, s.plan, s.logger) // Construct the placement stack s.stack = NewGenericStack(s.batch, s.ctx) if s.job != nil { s.stack.SetJob(s.job) } // Compute the target job allocations if err := s.computeJobAllocs(); err != nil { s.logger.Printf("[ERR] sched: %#v: %v", s.eval, err) return false, err } // If the plan is a no-op, we can bail if s.plan.IsNoOp() { return true, nil } // If the limit of placements was reached we need to create an evaluation // to pickup from here after the stagger period. if s.limitReached && s.nextEval == nil { s.nextEval = s.eval.NextRollingEval(s.job.Update.Stagger) if err := s.planner.CreateEval(s.nextEval); err != nil { s.logger.Printf("[ERR] sched: %#v failed to make next eval for rolling update: %v", s.eval, err) return false, err } s.logger.Printf("[DEBUG] sched: %#v: rolling update limit reached, next eval '%s' created", s.eval, s.nextEval.ID) } // If there are failed allocations, we need to create a blocked evaluation // to place the failed allocations when resources become available. if len(s.plan.FailedAllocs) != 0 && s.blocked == nil { if err := s.createBlockedEval(); err != nil { s.logger.Printf("[ERR] sched: %#v failed to make blocked eval: %v", s.eval, err) return false, err } s.logger.Printf("[DEBUG] sched: %#v: failed to place all allocations, blocked eval '%s' created", s.eval, s.blocked.ID) } // Submit the plan and store the results. result, newState, err := s.planner.SubmitPlan(s.plan) s.planResult = result if err != nil { return false, err } // If we got a state refresh, try again since we have stale data if newState != nil { s.logger.Printf("[DEBUG] sched: %#v: refresh forced", s.eval) s.state = newState return false, nil } // Try again if the plan was not fully committed, potential conflict fullCommit, expected, actual := result.FullCommit(s.plan) if !fullCommit { s.logger.Printf("[DEBUG] sched: %#v: attempted %d placements, %d placed", s.eval, expected, actual) if newState == nil { return false, fmt.Errorf("missing state refresh after partial commit") } return false, nil } // Success! return true, nil } // filterCompleteAllocs filters allocations that are terminal and should be // re-placed. func (s *GenericScheduler) filterCompleteAllocs(allocs []*structs.Allocation) []*structs.Allocation { filter := func(a *structs.Allocation) bool { // TODO: Limit the number of times we restart a failed allocation. return a.TerminalStatus() || a.ClientStatus == structs.AllocClientStatusFailed } n := len(allocs) for i := 0; i < n; i++ { if filter(allocs[i]) { allocs[i], allocs[n-1] = allocs[n-1], nil i-- n-- } } return allocs[:n] } // computeJobAllocs is used to reconcile differences between the job, // existing allocations and node status to update the allocations. func (s *GenericScheduler) computeJobAllocs() error { // Materialize all the task groups, job could be missing if deregistered var groups map[string]*structs.TaskGroup if s.job != nil { groups = materializeTaskGroups(s.job) } // Lookup the allocations by JobID allocs, err := s.state.AllocsByJob(s.eval.JobID) if err != nil { return fmt.Errorf("failed to get allocs for job '%s': %v", s.eval.JobID, err) } // Filter out the allocations in a terminal state allocs = s.filterCompleteAllocs(allocs) // Determine the tainted nodes containing job allocs tainted, err := taintedNodes(s.state, allocs) if err != nil { return fmt.Errorf("failed to get tainted nodes for job '%s': %v", s.eval.JobID, err) } // Diff the required and existing allocations diff := diffAllocs(s.job, tainted, groups, allocs) s.logger.Printf("[DEBUG] sched: %#v: %#v", s.eval, diff) // Add all the allocs to stop for _, e := range diff.stop { s.plan.AppendUpdate(e.Alloc, structs.AllocDesiredStatusStop, allocNotNeeded) } // Attempt to do the upgrades in place diff.update = inplaceUpdate(s.ctx, s.eval, s.job, s.stack, diff.update) // Check if a rolling upgrade strategy is being used limit := len(diff.update) + len(diff.migrate) if s.job != nil && s.job.Update.Rolling() { limit = s.job.Update.MaxParallel } // Treat migrations as an eviction and a new placement. s.limitReached = evictAndPlace(s.ctx, diff, diff.migrate, allocMigrating, &limit) // Treat non in-place updates as an eviction and new placement. s.limitReached = s.limitReached || evictAndPlace(s.ctx, diff, diff.update, allocUpdating, &limit) // Nothing remaining to do if placement is not required if len(diff.place) == 0 { return nil } // Compute the placements return s.computePlacements(diff.place) } // computePlacements computes placements for allocations func (s *GenericScheduler) computePlacements(place []allocTuple) error { // Get the base nodes nodes, byDC, err := readyNodesInDCs(s.state, s.job.Datacenters) if err != nil { return err } // Update the set of placement ndoes s.stack.SetNodes(nodes) // Track the failed task groups so that we can coalesce // the failures together to avoid creating many failed allocs. failedTG := make(map[*structs.TaskGroup]*structs.Allocation) for _, missing := range place { // Check if this task group has already failed if alloc, ok := failedTG[missing.TaskGroup]; ok { alloc.Metrics.CoalescedFailures += 1 continue } // Attempt to match the task group option, _ := s.stack.Select(missing.TaskGroup) // Create an allocation for this alloc := &structs.Allocation{ ID: structs.GenerateUUID(), EvalID: s.eval.ID, Name: missing.Name, JobID: s.job.ID, TaskGroup: missing.TaskGroup.Name, Metrics: s.ctx.Metrics(), } // Store the available nodes by datacenter s.ctx.Metrics().NodesAvailable = byDC // Set fields based on if we found an allocation option if option != nil { // Generate service IDs tasks in this allocation // COMPAT - This is no longer required and would be removed in v0.4 alloc.PopulateServiceIDs(missing.TaskGroup) alloc.NodeID = option.Node.ID alloc.TaskResources = option.TaskResources alloc.DesiredStatus = structs.AllocDesiredStatusRun alloc.ClientStatus = structs.AllocClientStatusPending s.plan.AppendAlloc(alloc) } else { alloc.DesiredStatus = structs.AllocDesiredStatusFailed alloc.DesiredDescription = "failed to find a node for placement" alloc.ClientStatus = structs.AllocClientStatusFailed s.plan.AppendFailed(alloc) failedTG[missing.TaskGroup] = alloc } } return nil }