package client import ( "io/ioutil" "os" "path/filepath" "reflect" "testing" "github.com/hashicorp/nomad/nomad/mock" "github.com/hashicorp/nomad/nomad/structs" ) func TestDiffAllocs(t *testing.T) { t.Parallel() alloc1 := mock.Alloc() // Ignore alloc2 := mock.Alloc() // Update alloc2u := new(structs.Allocation) *alloc2u = *alloc2 alloc2u.AllocModifyIndex += 1 alloc3 := mock.Alloc() // Remove alloc4 := mock.Alloc() // Add exist := []*structs.Allocation{ alloc1, alloc2, alloc3, } update := &allocUpdates{ pulled: map[string]*structs.Allocation{ alloc2u.ID: alloc2u, alloc4.ID: alloc4, }, filtered: map[string]struct{}{ alloc1.ID: struct{}{}, }, } result := diffAllocs(exist, update) if len(result.ignore) != 1 || result.ignore[0] != alloc1 { t.Fatalf("Bad: %#v", result.ignore) } if len(result.added) != 1 || result.added[0] != alloc4 { t.Fatalf("Bad: %#v", result.added) } if len(result.removed) != 1 || result.removed[0] != alloc3 { t.Fatalf("Bad: %#v", result.removed) } if len(result.updated) != 1 { t.Fatalf("Bad: %#v", result.updated) } if result.updated[0].exist != alloc2 || result.updated[0].updated != alloc2u { t.Fatalf("Bad: %#v", result.updated) } } func TestShuffleStrings(t *testing.T) { t.Parallel() // Generate input inp := make([]string, 10) for idx := range inp { inp[idx] = structs.GenerateUUID() } // Copy the input orig := make([]string, len(inp)) copy(orig, inp) // Shuffle shuffleStrings(inp) // Ensure order is not the same if reflect.DeepEqual(inp, orig) { t.Fatalf("shuffle failed") } } func TestPersistRestoreState(t *testing.T) { t.Parallel() dir, err := ioutil.TempDir("", "nomad") if err != nil { t.Fatalf("err: %s", err) } defer os.RemoveAll(dir) // Use a state path inside a non-existent directory. This // verifies that the directory is created properly. statePath := filepath.Join(dir, "subdir", "test-persist") type stateTest struct { Foo int Bar string Baz bool } state := stateTest{ Foo: 42, Bar: "the quick brown fox", Baz: true, } err = persistState(statePath, &state) if err != nil { t.Fatalf("err: %v", err) } var out stateTest err = restoreState(statePath, &out) if err != nil { t.Fatalf("err: %v", err) } if !reflect.DeepEqual(state, out) { t.Fatalf("bad: %#v %#v", state, out) } }