package client import ( "errors" "io" "net" "net/rpc" "strings" "time" metrics "github.com/armon/go-metrics" "github.com/hashicorp/consul/lib" "github.com/hashicorp/nomad/client/servers" inmem "github.com/hashicorp/nomad/helper/codec" "github.com/hashicorp/nomad/helper/pool" "github.com/hashicorp/nomad/nomad/structs" "github.com/hashicorp/yamux" "github.com/ugorji/go/codec" ) // rpcEndpoints holds the RPC endpoints type rpcEndpoints struct { ClientStats *ClientStats FileSystem *FileSystem Allocations *Allocations } // ClientRPC is used to make a local, client only RPC call func (c *Client) ClientRPC(method string, args interface{}, reply interface{}) error { codec := &inmem.InmemCodec{ Method: method, Args: args, Reply: reply, } if err := c.rpcServer.ServeRequest(codec); err != nil { return err } return codec.Err } // StreamingRpcHandler is used to make a local, client only streaming RPC // call. func (c *Client) StreamingRpcHandler(method string) (structs.StreamingRpcHandler, error) { return c.streamingRpcs.GetHandler(method) } // RPC is used to forward an RPC call to a nomad server, or fail if no servers. func (c *Client) RPC(method string, args interface{}, reply interface{}) error { // Invoke the RPCHandler if it exists if c.config.RPCHandler != nil { return c.config.RPCHandler.RPC(method, args, reply) } // This is subtle but we start measuring the time on the client side // right at the time of the first request, vs. on the first retry as // is done on the server side inside forward(). This is because the // servers may already be applying the RPCHoldTimeout up there, so by // starting the timer here we won't potentially double up the delay. firstCheck := time.Now() TRY: server := c.servers.FindServer() if server == nil { return noServersErr } // Make the request. rpcErr := c.connPool.RPC(c.Region(), server.Addr, c.RPCMajorVersion(), method, args, reply) if rpcErr == nil { c.fireRpcRetryWatcher() return nil } // If shutting down, exit without logging the error select { case <-c.shutdownCh: return nil default: } // Move off to another server, and see if we can retry. c.rpcLogger.Error("error performing RPC to server", "error", rpcErr, "rpc", method, "server", server.Addr) c.servers.NotifyFailedServer(server) if retry := canRetry(args, rpcErr); !retry { return rpcErr } // We can wait a bit and retry! if time.Since(firstCheck) < c.config.RPCHoldTimeout { jitter := lib.RandomStagger(c.config.RPCHoldTimeout / structs.JitterFraction) select { case <-time.After(jitter): goto TRY case <-c.shutdownCh: } } return rpcErr } // canRetry returns true if the given situation is safe for a retry. func canRetry(args interface{}, err error) bool { // No leader errors are always safe to retry since no state could have // been changed. if structs.IsErrNoLeader(err) { return true } // Reads are safe to retry for stream errors, such as if a server was // being shut down. info, ok := args.(structs.RPCInfo) if ok && info.IsRead() && lib.IsErrEOF(err) { return true } return false } // RemoteStreamingRpcHandler is used to make a streaming RPC call to a remote // server. func (c *Client) RemoteStreamingRpcHandler(method string) (structs.StreamingRpcHandler, error) { server := c.servers.FindServer() if server == nil { return nil, noServersErr } conn, err := c.streamingRpcConn(server, method) if err != nil { // Move off to another server c.rpcLogger.Error("error performing RPC to server", "error", err, "rpc", method, "server", server.Addr) c.servers.NotifyFailedServer(server) return nil, err } return bridgedStreamingRpcHandler(conn), nil } // bridgedStreamingRpcHandler creates a bridged streaming RPC handler by copying // data between the two sides. func bridgedStreamingRpcHandler(sideA io.ReadWriteCloser) structs.StreamingRpcHandler { return func(sideB io.ReadWriteCloser) { defer sideA.Close() defer sideB.Close() structs.Bridge(sideA, sideB) } } // streamingRpcConn is used to retrieve a connection to a server to conduct a // streaming RPC. func (c *Client) streamingRpcConn(server *servers.Server, method string) (net.Conn, error) { // Dial the server conn, err := net.DialTimeout("tcp", server.Addr.String(), 10*time.Second) if err != nil { return nil, err } // Cast to TCPConn if tcp, ok := conn.(*net.TCPConn); ok { tcp.SetKeepAlive(true) tcp.SetNoDelay(true) } // Check if TLS is enabled c.tlsWrapLock.RLock() tlsWrap := c.tlsWrap c.tlsWrapLock.RUnlock() if tlsWrap != nil { // Switch the connection into TLS mode if _, err := conn.Write([]byte{byte(pool.RpcTLS)}); err != nil { conn.Close() return nil, err } // Wrap the connection in a TLS client tlsConn, err := tlsWrap(c.Region(), conn) if err != nil { conn.Close() return nil, err } conn = tlsConn } // Write the multiplex byte to set the mode if _, err := conn.Write([]byte{byte(pool.RpcStreaming)}); err != nil { conn.Close() return nil, err } // Send the header encoder := codec.NewEncoder(conn, structs.MsgpackHandle) decoder := codec.NewDecoder(conn, structs.MsgpackHandle) header := structs.StreamingRpcHeader{ Method: method, } if err := encoder.Encode(header); err != nil { conn.Close() return nil, err } // Wait for the acknowledgement var ack structs.StreamingRpcAck if err := decoder.Decode(&ack); err != nil { conn.Close() return nil, err } if ack.Error != "" { conn.Close() return nil, errors.New(ack.Error) } return conn, nil } // setupClientRpc is used to setup the Client's RPC endpoints func (c *Client) setupClientRpc() { // Initialize the RPC handlers c.endpoints.ClientStats = &ClientStats{c} c.endpoints.FileSystem = NewFileSystemEndpoint(c) c.endpoints.Allocations = &Allocations{c} // Create the RPC Server c.rpcServer = rpc.NewServer() // Register the endpoints with the RPC server c.setupClientRpcServer(c.rpcServer) go c.rpcConnListener() } // setupClientRpcServer is used to populate a client RPC server with endpoints. func (c *Client) setupClientRpcServer(server *rpc.Server) { // Register the endpoints server.Register(c.endpoints.ClientStats) server.Register(c.endpoints.FileSystem) server.Register(c.endpoints.Allocations) } // rpcConnListener is a long lived function that listens for new connections // being made on the connection pool and starts an RPC listener for each // connection. func (c *Client) rpcConnListener() { // Make a channel for new connections. conns := make(chan *yamux.Session, 4) c.connPool.SetConnListener(conns) for { select { case <-c.shutdownCh: return case session, ok := <-conns: if !ok { continue } go c.listenConn(session) } } } // listenConn is used to listen for connections being made from the server on // pre-existing connection. This should be called in a goroutine. func (c *Client) listenConn(s *yamux.Session) { for { conn, err := s.Accept() if err != nil { if s.IsClosed() { return } c.rpcLogger.Error("[ERR] client.rpc: failed to accept RPC conn: %v", err) continue } go c.handleConn(conn) metrics.IncrCounter([]string{"client", "rpc", "accept_conn"}, 1) } } // handleConn is used to determine if this is a RPC or Streaming RPC connection and // invoke the correct handler func (c *Client) handleConn(conn net.Conn) { // Read a single byte buf := make([]byte, 1) if _, err := conn.Read(buf); err != nil { if err != io.EOF { c.rpcLogger.Error("error reading byte", "error", err) } conn.Close() return } // Switch on the byte switch pool.RPCType(buf[0]) { case pool.RpcNomad: c.handleNomadConn(conn) case pool.RpcStreaming: c.handleStreamingConn(conn) default: c.rpcLogger.Error("unrecognized RPC byte", "byte", buf[0]) conn.Close() return } } // handleNomadConn is used to handle a single Nomad RPC connection. func (c *Client) handleNomadConn(conn net.Conn) { defer conn.Close() rpcCodec := pool.NewServerCodec(conn) for { select { case <-c.shutdownCh: return default: } if err := c.rpcServer.ServeRequest(rpcCodec); err != nil { if err != io.EOF && !strings.Contains(err.Error(), "closed") { c.rpcLogger.Error("error performing RPC", "error", err, "addr", conn.RemoteAddr()) metrics.IncrCounter([]string{"client", "rpc", "request_error"}, 1) } return } metrics.IncrCounter([]string{"client", "rpc", "request"}, 1) } } // handleStreamingConn is used to handle a single Streaming Nomad RPC connection. func (c *Client) handleStreamingConn(conn net.Conn) { defer conn.Close() // Decode the header var header structs.StreamingRpcHeader decoder := codec.NewDecoder(conn, structs.MsgpackHandle) if err := decoder.Decode(&header); err != nil { if err != io.EOF && !strings.Contains(err.Error(), "closed") { c.rpcLogger.Error("error performing streaming RPC", "error", err, "addr", conn.RemoteAddr()) metrics.IncrCounter([]string{"client", "streaming_rpc", "request_error"}, 1) } return } ack := structs.StreamingRpcAck{} handler, err := c.streamingRpcs.GetHandler(header.Method) if err != nil { c.rpcLogger.Error("streaming RPC error", "addr", conn.RemoteAddr(), "error", err) metrics.IncrCounter([]string{"client", "streaming_rpc", "request_error"}, 1) ack.Error = err.Error() } // Send the acknowledgement encoder := codec.NewEncoder(conn, structs.MsgpackHandle) if err := encoder.Encode(ack); err != nil { conn.Close() return } if ack.Error != "" { return } // Invoke the handler metrics.IncrCounter([]string{"client", "streaming_rpc", "request"}, 1) handler(conn) } // resolveServer given a sever's address as a string, return it's resolved // net.Addr or an error. func resolveServer(s string) (net.Addr, error) { const defaultClientPort = "4647" // default client RPC port host, port, err := net.SplitHostPort(s) if err != nil { if strings.Contains(err.Error(), "missing port") { host = s port = defaultClientPort } else { return nil, err } } return net.ResolveTCPAddr("tcp", net.JoinHostPort(host, port)) } // Ping is used to ping a particular server and returns whether it is healthy or // a potential error. func (c *Client) Ping(srv net.Addr) error { var reply struct{} err := c.connPool.RPC(c.Region(), srv, c.RPCMajorVersion(), "Status.Ping", struct{}{}, &reply) return err } // rpcRetryWatcher returns a channel that will be closed if an event happens // such that we expect the next RPC to be successful. func (c *Client) rpcRetryWatcher() <-chan struct{} { c.rpcRetryLock.Lock() defer c.rpcRetryLock.Unlock() if c.rpcRetryCh == nil { c.rpcRetryCh = make(chan struct{}) } return c.rpcRetryCh } // fireRpcRetryWatcher causes any RPC retryloops to retry their RPCs because we // believe the will be successful. func (c *Client) fireRpcRetryWatcher() { c.rpcRetryLock.Lock() defer c.rpcRetryLock.Unlock() if c.rpcRetryCh != nil { close(c.rpcRetryCh) c.rpcRetryCh = nil } }