package singleton import ( "fmt" "sync" log "github.com/hashicorp/go-hclog" plugin "github.com/hashicorp/go-plugin" "github.com/hashicorp/nomad/plugins/base" "github.com/hashicorp/nomad/pluginutils/loader" ) var ( // SingletonPluginExited is returned when the dispense is called and the // existing plugin has exited. The caller should retry, and this will issue // a new plugin instance. SingletonPluginExited = fmt.Errorf("singleton plugin exited") ) // SingletonLoader is used to only load a single external plugin at a time. type SingletonLoader struct { // Loader is the underlying plugin loader that we wrap to give a singleton // behavior. loader loader.PluginCatalog // instances is a mapping of the plugin to a future which holds a plugin // instance instances map[loader.PluginID]*future instanceLock sync.Mutex // logger is the logger used by the singleton logger log.Logger } // NewSingletonLoader wraps a plugin catalog and provides singleton behavior on // top by caching running instances. func NewSingletonLoader(logger log.Logger, catalog loader.PluginCatalog) *SingletonLoader { return &SingletonLoader{ loader: catalog, logger: logger.Named("singleton_plugin_loader"), instances: make(map[loader.PluginID]*future, 4), } } // Catalog returns the catalog of all plugins keyed by plugin type func (s *SingletonLoader) Catalog() map[string][]*base.PluginInfoResponse { return s.loader.Catalog() } // Dispense returns the plugin given its name and type. This will also // configure the plugin. If there is an instance of an already running plugin, // this is used. func (s *SingletonLoader) Dispense(name, pluginType string, config *base.AgentConfig, logger log.Logger) (loader.PluginInstance, error) { return s.getPlugin(false, name, pluginType, logger, config, nil) } // Reattach is used to reattach to a previously launched external plugin. func (s *SingletonLoader) Reattach(name, pluginType string, config *plugin.ReattachConfig) (loader.PluginInstance, error) { return s.getPlugin(true, name, pluginType, nil, nil, config) } // getPlugin is a helper that either dispenses or reattaches to a plugin using // futures to ensure only a single instance is retrieved func (s *SingletonLoader) getPlugin(reattach bool, name, pluginType string, logger log.Logger, nomadConfig *base.AgentConfig, config *plugin.ReattachConfig) (loader.PluginInstance, error) { // Lock the instance map to prevent races s.instanceLock.Lock() // Check if there is a future already id := loader.PluginID{Name: name, PluginType: pluginType} f, ok := s.instances[id] // Create the future and go get a plugin if !ok { f = newFuture() s.instances[id] = f if reattach { go s.reattach(f, name, pluginType, config) } else { go s.dispense(f, name, pluginType, nomadConfig, logger) } } // Unlock so that the created future can be shared s.instanceLock.Unlock() i, err := f.wait().result() if err != nil { s.clearFuture(id, f) return nil, err } if i.Exited() { s.clearFuture(id, f) return nil, SingletonPluginExited } return i, nil } // dispense should be called in a go routine to not block and creates the // desired plugin, setting the results in the future. func (s *SingletonLoader) dispense(f *future, name, pluginType string, config *base.AgentConfig, logger log.Logger) { i, err := s.loader.Dispense(name, pluginType, config, logger) f.set(i, err) } // reattach should be called in a go routine to not block and reattaches to the // desired plugin, setting the results in the future. func (s *SingletonLoader) reattach(f *future, name, pluginType string, config *plugin.ReattachConfig) { i, err := s.loader.Reattach(name, pluginType, config) f.set(i, err) } // clearFuture clears the future from the instances map only if the futures // match. This prevents clearing the unintented instance. func (s *SingletonLoader) clearFuture(id loader.PluginID, f *future) { s.instanceLock.Lock() defer s.instanceLock.Unlock() if f.equal(s.instances[id]) { delete(s.instances, id) } }