package nomad import ( "reflect" "testing" "github.com/hashicorp/nomad/nomad/mock" "github.com/hashicorp/nomad/nomad/structs" "github.com/hashicorp/nomad/testutil" "github.com/hashicorp/raft" ) // planWaitFuture is used to wait for the Raft future to complete func planWaitFuture(future raft.ApplyFuture) (uint64, error) { if err := future.Error(); err != nil { return 0, err } return future.Index(), nil } func testRegisterNode(t *testing.T, s *Server, n *structs.Node) { // Create the register request req := &structs.NodeRegisterRequest{ Node: n, WriteRequest: structs.WriteRequest{Region: "global"}, } // Fetch the response var resp structs.NodeUpdateResponse if err := s.RPC("Node.Register", req, &resp); err != nil { t.Fatalf("err: %v", err) } if resp.Index == 0 { t.Fatalf("bad index: %d", resp.Index) } } func TestPlanApply_applyPlan(t *testing.T) { s1 := testServer(t, nil) defer s1.Shutdown() testutil.WaitForLeader(t, s1.RPC) // Register ndoe node := mock.Node() testRegisterNode(t, s1, node) // Register alloc alloc := mock.Alloc() allocFail := mock.Alloc() plan := &structs.PlanResult{ NodeAllocation: map[string][]*structs.Allocation{ node.ID: []*structs.Allocation{alloc}, }, FailedAllocs: []*structs.Allocation{allocFail}, } // Snapshot the state snap, err := s1.State().Snapshot() if err != nil { t.Fatalf("err: %v", err) } // Apply the plan future, err := s1.applyPlan(plan, snap) if err != nil { t.Fatalf("err: %v", err) } // Verify our optimistic snapshot is updated if out, err := snap.AllocByID(alloc.ID); err != nil || out == nil { t.Fatalf("bad: %v %v", out, err) } // Check plan does apply cleanly index, err := planWaitFuture(future) if err != nil { t.Fatalf("err: %v", err) } if index == 0 { t.Fatalf("bad: %d", index) } // Lookup the allocation out, err := s1.fsm.State().AllocByID(alloc.ID) if err != nil { t.Fatalf("err: %v", err) } if out == nil { t.Fatalf("missing alloc") } // Lookup the allocation out, err = s1.fsm.State().AllocByID(allocFail.ID) if err != nil { t.Fatalf("err: %v", err) } if out == nil { t.Fatalf("missing alloc") } // Evict alloc, Register alloc2 allocEvict := new(structs.Allocation) *allocEvict = *alloc allocEvict.DesiredStatus = structs.AllocDesiredStatusEvict alloc2 := mock.Alloc() plan = &structs.PlanResult{ NodeUpdate: map[string][]*structs.Allocation{ node.ID: []*structs.Allocation{allocEvict}, }, NodeAllocation: map[string][]*structs.Allocation{ node.ID: []*structs.Allocation{alloc2}, }, } // Snapshot the state snap, err = s1.State().Snapshot() if err != nil { t.Fatalf("err: %v", err) } // Apply the plan future, err = s1.applyPlan(plan, snap) if err != nil { t.Fatalf("err: %v", err) } // Check that our optimistic view is updated if out, _ := snap.AllocByID(allocEvict.ID); out.DesiredStatus != structs.AllocDesiredStatusEvict { t.Fatalf("bad: %#v", out) } // Verify plan applies cleanly index, err = planWaitFuture(future) if err != nil { t.Fatalf("err: %v", err) } if index == 0 { t.Fatalf("bad: %d", index) } // Lookup the allocation out, err = s1.fsm.State().AllocByID(alloc.ID) if err != nil { t.Fatalf("err: %v", err) } if out.DesiredStatus != structs.AllocDesiredStatusEvict { t.Fatalf("should be evicted alloc: %#v", out) } // Lookup the allocation out, err = s1.fsm.State().AllocByID(alloc2.ID) if err != nil { t.Fatalf("err: %v", err) } if out == nil { t.Fatalf("missing alloc") } } func TestPlanApply_EvalPlan_Simple(t *testing.T) { state := testStateStore(t) node := mock.Node() state.UpsertNode(1000, node) snap, _ := state.Snapshot() alloc := mock.Alloc() allocFail := mock.Alloc() plan := &structs.Plan{ NodeAllocation: map[string][]*structs.Allocation{ node.ID: []*structs.Allocation{alloc}, }, FailedAllocs: []*structs.Allocation{allocFail}, } result, err := evaluatePlan(snap, plan) if err != nil { t.Fatalf("err: %v", err) } if result == nil { t.Fatalf("missing result") } if !reflect.DeepEqual(result.FailedAllocs, plan.FailedAllocs) { t.Fatalf("missing failed allocs") } } func TestPlanApply_EvalPlan_Partial(t *testing.T) { state := testStateStore(t) node := mock.Node() state.UpsertNode(1000, node) node2 := mock.Node() state.UpsertNode(1001, node2) snap, _ := state.Snapshot() alloc := mock.Alloc() alloc2 := mock.Alloc() // Ensure alloc2 does not fit alloc2.Resources = node2.Resources plan := &structs.Plan{ NodeAllocation: map[string][]*structs.Allocation{ node.ID: []*structs.Allocation{alloc}, node2.ID: []*structs.Allocation{alloc2}, }, } result, err := evaluatePlan(snap, plan) if err != nil { t.Fatalf("err: %v", err) } if result == nil { t.Fatalf("missing result") } if _, ok := result.NodeAllocation[node.ID]; !ok { t.Fatalf("should allow alloc") } if _, ok := result.NodeAllocation[node2.ID]; ok { t.Fatalf("should not allow alloc2") } } func TestPlanApply_EvalPlan_Partial_AllAtOnce(t *testing.T) { state := testStateStore(t) node := mock.Node() state.UpsertNode(1000, node) node2 := mock.Node() state.UpsertNode(1001, node2) snap, _ := state.Snapshot() alloc := mock.Alloc() alloc2 := mock.Alloc() // Ensure alloc2 does not fit alloc2.Resources = node2.Resources plan := &structs.Plan{ AllAtOnce: true, // Require all to make progress NodeAllocation: map[string][]*structs.Allocation{ node.ID: []*structs.Allocation{alloc}, node2.ID: []*structs.Allocation{alloc2}, }, } result, err := evaluatePlan(snap, plan) if err != nil { t.Fatalf("err: %v", err) } if result == nil { t.Fatalf("missing result") } if len(result.NodeAllocation) != 0 { t.Fatalf("should not alloc: %v", result.NodeAllocation) } } func TestPlanApply_EvalNodePlan_Simple(t *testing.T) { state := testStateStore(t) node := mock.Node() state.UpsertNode(1000, node) snap, _ := state.Snapshot() alloc := mock.Alloc() plan := &structs.Plan{ NodeAllocation: map[string][]*structs.Allocation{ node.ID: []*structs.Allocation{alloc}, }, } fit, err := evaluateNodePlan(snap, plan, node.ID) if err != nil { t.Fatalf("err: %v", err) } if !fit { t.Fatalf("bad") } } func TestPlanApply_EvalNodePlan_NodeNotReady(t *testing.T) { state := testStateStore(t) node := mock.Node() node.Status = structs.NodeStatusInit state.UpsertNode(1000, node) snap, _ := state.Snapshot() alloc := mock.Alloc() plan := &structs.Plan{ NodeAllocation: map[string][]*structs.Allocation{ node.ID: []*structs.Allocation{alloc}, }, } fit, err := evaluateNodePlan(snap, plan, node.ID) if err != nil { t.Fatalf("err: %v", err) } if fit { t.Fatalf("bad") } } func TestPlanApply_EvalNodePlan_NodeDrain(t *testing.T) { state := testStateStore(t) node := mock.Node() node.Drain = true state.UpsertNode(1000, node) snap, _ := state.Snapshot() alloc := mock.Alloc() plan := &structs.Plan{ NodeAllocation: map[string][]*structs.Allocation{ node.ID: []*structs.Allocation{alloc}, }, } fit, err := evaluateNodePlan(snap, plan, node.ID) if err != nil { t.Fatalf("err: %v", err) } if fit { t.Fatalf("bad") } } func TestPlanApply_EvalNodePlan_NodeNotExist(t *testing.T) { state := testStateStore(t) snap, _ := state.Snapshot() nodeID := "foo" alloc := mock.Alloc() plan := &structs.Plan{ NodeAllocation: map[string][]*structs.Allocation{ nodeID: []*structs.Allocation{alloc}, }, } fit, err := evaluateNodePlan(snap, plan, nodeID) if err != nil { t.Fatalf("err: %v", err) } if fit { t.Fatalf("bad") } } func TestPlanApply_EvalNodePlan_NodeFull(t *testing.T) { alloc := mock.Alloc() state := testStateStore(t) node := mock.Node() alloc.NodeID = node.ID node.Resources = alloc.Resources node.Reserved = nil state.UpsertNode(1000, node) state.UpsertAllocs(1001, []*structs.Allocation{alloc}) snap, _ := state.Snapshot() alloc2 := mock.Alloc() alloc2.NodeID = node.ID plan := &structs.Plan{ NodeAllocation: map[string][]*structs.Allocation{ node.ID: []*structs.Allocation{alloc2}, }, } fit, err := evaluateNodePlan(snap, plan, node.ID) if err != nil { t.Fatalf("err: %v", err) } if fit { t.Fatalf("bad") } } func TestPlanApply_EvalNodePlan_UpdateExisting(t *testing.T) { alloc := mock.Alloc() state := testStateStore(t) node := mock.Node() alloc.NodeID = node.ID node.Resources = alloc.Resources node.Reserved = nil state.UpsertNode(1000, node) state.UpsertAllocs(1001, []*structs.Allocation{alloc}) snap, _ := state.Snapshot() plan := &structs.Plan{ NodeAllocation: map[string][]*structs.Allocation{ node.ID: []*structs.Allocation{alloc}, }, } fit, err := evaluateNodePlan(snap, plan, node.ID) if err != nil { t.Fatalf("err: %v", err) } if !fit { t.Fatalf("bad") } } func TestPlanApply_EvalNodePlan_NodeFull_Evict(t *testing.T) { alloc := mock.Alloc() state := testStateStore(t) node := mock.Node() alloc.NodeID = node.ID node.Resources = alloc.Resources node.Reserved = nil state.UpsertNode(1000, node) state.UpsertAllocs(1001, []*structs.Allocation{alloc}) snap, _ := state.Snapshot() allocEvict := new(structs.Allocation) *allocEvict = *alloc allocEvict.DesiredStatus = structs.AllocDesiredStatusEvict alloc2 := mock.Alloc() plan := &structs.Plan{ NodeUpdate: map[string][]*structs.Allocation{ node.ID: []*structs.Allocation{allocEvict}, }, NodeAllocation: map[string][]*structs.Allocation{ node.ID: []*structs.Allocation{alloc2}, }, } fit, err := evaluateNodePlan(snap, plan, node.ID) if err != nil { t.Fatalf("err: %v", err) } if !fit { t.Fatalf("bad") } } func TestPlanApply_EvalNodePlan_NodeFull_AllocEvict(t *testing.T) { alloc := mock.Alloc() state := testStateStore(t) node := mock.Node() alloc.NodeID = node.ID alloc.DesiredStatus = structs.AllocDesiredStatusEvict node.Resources = alloc.Resources node.Reserved = nil state.UpsertNode(1000, node) state.UpsertAllocs(1001, []*structs.Allocation{alloc}) snap, _ := state.Snapshot() alloc2 := mock.Alloc() plan := &structs.Plan{ NodeAllocation: map[string][]*structs.Allocation{ node.ID: []*structs.Allocation{alloc2}, }, } fit, err := evaluateNodePlan(snap, plan, node.ID) if err != nil { t.Fatalf("err: %v", err) } if !fit { t.Fatalf("bad") } } func TestPlanApply_EvalNodePlan_NodeDown_EvictOnly(t *testing.T) { alloc := mock.Alloc() state := testStateStore(t) node := mock.Node() alloc.NodeID = node.ID node.Resources = alloc.Resources node.Reserved = nil node.Status = structs.NodeStatusDown state.UpsertNode(1000, node) state.UpsertAllocs(1001, []*structs.Allocation{alloc}) snap, _ := state.Snapshot() allocEvict := new(structs.Allocation) *allocEvict = *alloc allocEvict.DesiredStatus = structs.AllocDesiredStatusEvict plan := &structs.Plan{ NodeUpdate: map[string][]*structs.Allocation{ node.ID: []*structs.Allocation{allocEvict}, }, } fit, err := evaluateNodePlan(snap, plan, node.ID) if err != nil { t.Fatalf("err: %v", err) } if !fit { t.Fatalf("bad") } }