package nomad import ( "time" "github.com/armon/go-metrics" "github.com/hashicorp/nomad/nomad/structs" ) // initializeHeartbeatTimers is used when a leader is newly elected to create // a new map to track heartbeat expiration and to reset all the timers from // the previously known set of timers. func (s *Server) initializeHeartbeatTimers() error { // Scan all nodes and reset their timer snap, err := s.fsm.State().Snapshot() if err != nil { return err } // Get an iterator over nodes iter, err := snap.Nodes() if err != nil { return err } s.heartbeatTimersLock.Lock() defer s.heartbeatTimersLock.Unlock() // Handle each node for { raw := iter.Next() if raw == nil { break } node := raw.(*structs.Node) if node.TerminalStatus() { continue } s.resetHeartbeatTimerLocked(node.ID, s.config.FailoverHeartbeatTTL) } return nil } // resetHeartbeatTimer is used to reset the TTL of a heartbeat. // This can be used for new heartbeats and existing ones. func (s *Server) resetHeartbeatTimer(id string) (time.Duration, error) { s.heartbeatTimersLock.Lock() defer s.heartbeatTimersLock.Unlock() // Compute the target TTL value n := len(s.heartbeatTimers) ttl := rateScaledInterval(s.config.MaxHeartbeatsPerSecond, s.config.MinHeartbeatTTL, n) ttl += randomStagger(ttl) // Reset the TTL s.resetHeartbeatTimerLocked(id, ttl+s.config.HeartbeatGrace) return ttl, nil } // resetHeartbeatTimerLocked is used to reset a heartbeat timer // assuming the heartbeatTimerLock is already held func (s *Server) resetHeartbeatTimerLocked(id string, ttl time.Duration) { // Ensure a timer map exists if s.heartbeatTimers == nil { s.heartbeatTimers = make(map[string]*time.Timer) } // Renew the heartbeat timer if it exists if timer, ok := s.heartbeatTimers[id]; ok { timer.Reset(ttl) return } // Create a new timer to track expiration of thi sheartbeat timer := time.AfterFunc(ttl, func() { s.invalidateHeartbeat(id) }) s.heartbeatTimers[id] = timer } // invalidateHeartbeat is invoked when a heartbeat TTL is reached and we // need to invalidate the heartbeat. func (s *Server) invalidateHeartbeat(id string) { defer metrics.MeasureSince([]string{"nomad", "heartbeat", "invalidate"}, time.Now()) // Clear the heartbeat timer s.heartbeatTimersLock.Lock() delete(s.heartbeatTimers, id) s.heartbeatTimersLock.Unlock() s.logger.Printf("[DEBUG] nomad.heartbeat: node '%s' TTL expired", id) // Make a request to update the node status req := structs.NodeUpdateStatusRequest{ NodeID: id, Status: structs.NodeStatusDown, WriteRequest: structs.WriteRequest{ Region: s.config.Region, }, } var resp structs.NodeUpdateResponse if err := s.endpoints.Node.UpdateStatus(&req, &resp); err != nil { s.logger.Printf("[ERR] nomad.heartbeat: update status failed: %v", err) } } // clearHeartbeatTimer is used to clear the heartbeat time for // a single heartbeat. This is used when a heartbeat is destroyed // explicitly and no longer needed. func (s *Server) clearHeartbeatTimer(id string) error { s.heartbeatTimersLock.Lock() defer s.heartbeatTimersLock.Unlock() if timer, ok := s.heartbeatTimers[id]; ok { timer.Stop() delete(s.heartbeatTimers, id) } return nil } // clearAllHeartbeatTimers is used when a leader is stepping // down and we no longer need to track any heartbeat timers. func (s *Server) clearAllHeartbeatTimers() error { s.heartbeatTimersLock.Lock() defer s.heartbeatTimersLock.Unlock() for _, t := range s.heartbeatTimers { t.Stop() } s.heartbeatTimers = nil return nil } // heartbeatStats is a long running routine used to capture // the number of active heartbeats being tracked func (s *Server) heartbeatStats() { for { select { case <-time.After(5 * time.Second): s.heartbeatTimersLock.Lock() num := len(s.heartbeatTimers) s.heartbeatTimersLock.Unlock() metrics.SetGauge([]string{"nomad", "heartbeat", "active"}, float32(num)) case <-s.shutdownCh: return } } }