package client import ( "encoding/json" "fmt" "io/ioutil" "math/rand" "os" "path/filepath" "time" "github.com/hashicorp/nomad/nomad/structs" ) type allocTuple struct { exist, updated *structs.Allocation } // diffResult is used to return the sets that result from a diff type diffResult struct { added []*structs.Allocation removed []*structs.Allocation updated []allocTuple ignore []*structs.Allocation } func (d *diffResult) GoString() string { return fmt.Sprintf("allocs: (added %d) (removed %d) (updated %d) (ignore %d)", len(d.added), len(d.removed), len(d.updated), len(d.ignore)) } // diffAllocs is used to diff the existing and updated allocations // to see what has happened. func diffAllocs(existing, updated []*structs.Allocation) *diffResult { result := &diffResult{} // Index the updated allocations by id idx := make(map[string]*structs.Allocation) for _, update := range updated { idx[update.ID] = update } // Scan the existing allocations existIdx := make(map[string]struct{}) for _, exist := range existing { // Mark this as existing existIdx[exist.ID] = struct{}{} // Check for presence in the new set update, ok := idx[exist.ID] // If not present, removed if !ok { result.removed = append(result.removed, exist) continue } // Check for an update if update.ModifyIndex > exist.ModifyIndex { result.updated = append(result.updated, allocTuple{exist, update}) continue } // Ignore this result.ignore = append(result.ignore, exist) } // Scan the updated allocations for any that are new for _, update := range updated { if _, ok := existIdx[update.ID]; !ok { result.added = append(result.added, update) } } return result } // Returns a random stagger interval between 0 and the duration func randomStagger(intv time.Duration) time.Duration { return time.Duration(uint64(rand.Int63()) % uint64(intv)) } // shuffleStrings randomly shuffles the list of strings func shuffleStrings(list []string) { for i := range list { j := rand.Intn(i + 1) list[i], list[j] = list[j], list[i] } } // persistState is used to help with saving state func persistState(path string, data interface{}) error { buf, err := json.Marshal(data) if err != nil { return fmt.Errorf("failed to encode state: %v", err) } if err := os.MkdirAll(filepath.Dir(path), 0700); err != nil { return fmt.Errorf("failed to make dirs for %s: %v", path, err) } if err := ioutil.WriteFile(path, buf, 0600); err != nil { return fmt.Errorf("failed to save state: %v", err) } return nil } // restoreState is used to read back in the persisted state func restoreState(path string, data interface{}) error { buf, err := ioutil.ReadFile(path) if err != nil { return fmt.Errorf("failed to read state: %v", err) } if err := json.Unmarshal(buf, data); err != nil { return fmt.Errorf("failed to decode state: %v", err) } return nil }