package api import ( "fmt" "sort" "time" ) var ( // NodeDownErr marks an operation as not able to complete since the node is // down. NodeDownErr = fmt.Errorf("node down") ) // Allocations is used to query the alloc-related endpoints. type Allocations struct { client *Client } // Allocations returns a handle on the allocs endpoints. func (c *Client) Allocations() *Allocations { return &Allocations{client: c} } // List returns a list of all of the allocations. func (a *Allocations) List(q *QueryOptions) ([]*AllocationListStub, *QueryMeta, error) { var resp []*AllocationListStub qm, err := a.client.query("/v1/allocations", &resp, q) if err != nil { return nil, nil, err } sort.Sort(AllocIndexSort(resp)) return resp, qm, nil } func (a *Allocations) PrefixList(prefix string) ([]*AllocationListStub, *QueryMeta, error) { return a.List(&QueryOptions{Prefix: prefix}) } // Info is used to retrieve a single allocation. func (a *Allocations) Info(allocID string, q *QueryOptions) (*Allocation, *QueryMeta, error) { var resp Allocation qm, err := a.client.query("/v1/allocation/"+allocID, &resp, q) if err != nil { return nil, nil, err } return &resp, qm, nil } func (a *Allocations) Stats(alloc *Allocation, q *QueryOptions) (*AllocResourceUsage, error) { nodeClient, err := a.client.GetNodeClient(alloc.NodeID, q) if err != nil { return nil, err } var resp AllocResourceUsage _, err = nodeClient.query("/v1/client/allocation/"+alloc.ID+"/stats", &resp, nil) return &resp, err } func (a *Allocations) GC(alloc *Allocation, q *QueryOptions) error { nodeClient, err := a.client.GetNodeClient(alloc.NodeID, q) if err != nil { return err } var resp struct{} _, err = nodeClient.query("/v1/client/allocation/"+alloc.ID+"/gc", &resp, nil) return err } // Allocation is used for serialization of allocations. type Allocation struct { ID string EvalID string Name string NodeID string JobID string Job *Job TaskGroup string Resources *Resources TaskResources map[string]*Resources Services map[string]string Metrics *AllocationMetric DesiredStatus string DesiredDescription string ClientStatus string ClientDescription string TaskStates map[string]*TaskState DeploymentID string DeploymentStatus *AllocDeploymentStatus PreviousAllocation string CreateIndex uint64 ModifyIndex uint64 AllocModifyIndex uint64 CreateTime int64 } // AllocationMetric is used to deserialize allocation metrics. type AllocationMetric struct { NodesEvaluated int NodesFiltered int NodesAvailable map[string]int ClassFiltered map[string]int ConstraintFiltered map[string]int NodesExhausted int ClassExhausted map[string]int DimensionExhausted map[string]int Scores map[string]float64 AllocationTime time.Duration CoalescedFailures int } // AllocationListStub is used to return a subset of an allocation // during list operations. type AllocationListStub struct { ID string EvalID string Name string NodeID string JobID string JobVersion uint64 TaskGroup string DesiredStatus string DesiredDescription string ClientStatus string ClientDescription string TaskStates map[string]*TaskState DeploymentStatus *AllocDeploymentStatus CreateIndex uint64 ModifyIndex uint64 CreateTime int64 } // AllocDeploymentStatus captures the status of the allocation as part of the // deployment. This can include things like if the allocation has been marked as // heatlhy. type AllocDeploymentStatus struct { Healthy *bool ModifyIndex uint64 } // AllocIndexSort reverse sorts allocs by CreateIndex. type AllocIndexSort []*AllocationListStub func (a AllocIndexSort) Len() int { return len(a) } func (a AllocIndexSort) Less(i, j int) bool { return a[i].CreateIndex > a[j].CreateIndex } func (a AllocIndexSort) Swap(i, j int) { a[i], a[j] = a[j], a[i] }