package scheduler import ( "fmt" "reflect" "sort" "testing" "time" memdb "github.com/hashicorp/go-memdb" "github.com/hashicorp/nomad/helper" "github.com/hashicorp/nomad/helper/uuid" "github.com/hashicorp/nomad/nomad/mock" "github.com/hashicorp/nomad/nomad/structs" "github.com/stretchr/testify/require" ) func TestSystemSched_JobRegister(t *testing.T) { h := NewHarness(t) // Create some nodes for i := 0; i < 10; i++ { node := mock.Node() require.NoError(t, h.State.UpsertNode(h.NextIndex(), node)) } // Create a job job := mock.SystemJob() require.NoError(t, h.State.UpsertJob(h.NextIndex(), job)) // Create a mock evaluation to deregister the job eval := &structs.Evaluation{ Namespace: structs.DefaultNamespace, ID: uuid.Generate(), Priority: job.Priority, TriggeredBy: structs.EvalTriggerJobRegister, JobID: job.ID, Status: structs.EvalStatusPending, } require.NoError(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval})) // Process the evaluation err := h.Process(NewSystemScheduler, eval) if err != nil { t.Fatalf("err: %v", err) } // Ensure a single plan if len(h.Plans) != 1 { t.Fatalf("bad: %#v", h.Plans) } plan := h.Plans[0] // Ensure the plan doesn't have annotations. if plan.Annotations != nil { t.Fatalf("expected no annotations") } // Ensure the plan allocated var planned []*structs.Allocation for _, allocList := range plan.NodeAllocation { planned = append(planned, allocList...) } if len(planned) != 10 { t.Fatalf("bad: %#v", plan) } // Lookup the allocations by JobID ws := memdb.NewWatchSet() out, err := h.State.AllocsByJob(ws, job.Namespace, job.ID, false) require.NoError(t, err) // Ensure all allocations placed if len(out) != 10 { t.Fatalf("bad: %#v", out) } // Check the available nodes if count, ok := out[0].Metrics.NodesAvailable["dc1"]; !ok || count != 10 { t.Fatalf("bad: %#v", out[0].Metrics) } // Ensure no allocations are queued queued := h.Evals[0].QueuedAllocations["web"] if queued != 0 { t.Fatalf("expected queued allocations: %v, actual: %v", 0, queued) } h.AssertEvalStatus(t, structs.EvalStatusComplete) } func TestSystemSched_JobRegister_StickyAllocs(t *testing.T) { h := NewHarness(t) // Create some nodes for i := 0; i < 10; i++ { node := mock.Node() require.NoError(t, h.State.UpsertNode(h.NextIndex(), node)) } // Create a job job := mock.SystemJob() job.TaskGroups[0].EphemeralDisk.Sticky = true require.NoError(t, h.State.UpsertJob(h.NextIndex(), job)) // Create a mock evaluation to register the job eval := &structs.Evaluation{ Namespace: structs.DefaultNamespace, ID: uuid.Generate(), Priority: job.Priority, TriggeredBy: structs.EvalTriggerJobRegister, JobID: job.ID, Status: structs.EvalStatusPending, } require.NoError(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval})) // Process the evaluation if err := h.Process(NewSystemScheduler, eval); err != nil { t.Fatalf("err: %v", err) } // Ensure the plan allocated plan := h.Plans[0] var planned []*structs.Allocation for _, allocList := range plan.NodeAllocation { planned = append(planned, allocList...) } if len(planned) != 10 { t.Fatalf("bad: %#v", plan) } // Get an allocation and mark it as failed alloc := planned[4].Copy() alloc.ClientStatus = structs.AllocClientStatusFailed require.NoError(t, h.State.UpdateAllocsFromClient(h.NextIndex(), []*structs.Allocation{alloc})) // Create a mock evaluation to handle the update eval = &structs.Evaluation{ Namespace: structs.DefaultNamespace, ID: uuid.Generate(), Priority: job.Priority, TriggeredBy: structs.EvalTriggerNodeUpdate, JobID: job.ID, Status: structs.EvalStatusPending, } require.NoError(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval})) h1 := NewHarnessWithState(t, h.State) if err := h1.Process(NewSystemScheduler, eval); err != nil { t.Fatalf("err: %v", err) } // Ensure we have created only one new allocation plan = h1.Plans[0] var newPlanned []*structs.Allocation for _, allocList := range plan.NodeAllocation { newPlanned = append(newPlanned, allocList...) } if len(newPlanned) != 1 { t.Fatalf("bad plan: %#v", plan) } // Ensure that the new allocation was placed on the same node as the older // one if newPlanned[0].NodeID != alloc.NodeID || newPlanned[0].PreviousAllocation != alloc.ID { t.Fatalf("expected: %#v, actual: %#v", alloc, newPlanned[0]) } } func TestSystemSched_JobRegister_EphemeralDiskConstraint(t *testing.T) { h := NewHarness(t) // Create a nodes node := mock.Node() require.NoError(t, h.State.UpsertNode(h.NextIndex(), node)) // Create a job job := mock.SystemJob() job.TaskGroups[0].EphemeralDisk.SizeMB = 60 * 1024 require.NoError(t, h.State.UpsertJob(h.NextIndex(), job)) // Create another job with a lot of disk resource ask so that it doesn't fit // the node job1 := mock.SystemJob() job1.TaskGroups[0].EphemeralDisk.SizeMB = 60 * 1024 require.NoError(t, h.State.UpsertJob(h.NextIndex(), job1)) // Create a mock evaluation to register the job eval := &structs.Evaluation{ Namespace: structs.DefaultNamespace, ID: uuid.Generate(), Priority: job.Priority, TriggeredBy: structs.EvalTriggerJobRegister, JobID: job.ID, Status: structs.EvalStatusPending, } require.NoError(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval})) // Process the evaluation if err := h.Process(NewSystemScheduler, eval); err != nil { t.Fatalf("err: %v", err) } // Lookup the allocations by JobID ws := memdb.NewWatchSet() out, err := h.State.AllocsByJob(ws, job.Namespace, job.ID, false) require.NoError(t, err) // Ensure all allocations placed if len(out) != 1 { t.Fatalf("bad: %#v", out) } // Create a new harness to test the scheduling result for the second job h1 := NewHarnessWithState(t, h.State) // Create a mock evaluation to register the job eval1 := &structs.Evaluation{ Namespace: structs.DefaultNamespace, ID: uuid.Generate(), Priority: job1.Priority, TriggeredBy: structs.EvalTriggerJobRegister, JobID: job1.ID, Status: structs.EvalStatusPending, } require.NoError(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval1})) // Process the evaluation if err := h1.Process(NewSystemScheduler, eval1); err != nil { t.Fatalf("err: %v", err) } out, err = h1.State.AllocsByJob(ws, job.Namespace, job1.ID, false) require.NoError(t, err) if len(out) != 0 { t.Fatalf("bad: %#v", out) } } func TestSystemSched_ExhaustResources(t *testing.T) { h := NewHarness(t) // Create a nodes node := mock.Node() require.NoError(t, h.State.UpsertNode(h.NextIndex(), node)) // Enable Preemption h.State.SchedulerSetConfig(h.NextIndex(), &structs.SchedulerConfiguration{ PreemptionConfig: structs.PreemptionConfig{ SystemSchedulerEnabled: true, }, }) // Create a service job which consumes most of the system resources svcJob := mock.Job() svcJob.TaskGroups[0].Count = 1 svcJob.TaskGroups[0].Tasks[0].Resources.CPU = 3600 require.NoError(t, h.State.UpsertJob(h.NextIndex(), svcJob)) // Create a mock evaluation to register the job eval := &structs.Evaluation{ Namespace: structs.DefaultNamespace, ID: uuid.Generate(), Priority: svcJob.Priority, TriggeredBy: structs.EvalTriggerJobRegister, JobID: svcJob.ID, Status: structs.EvalStatusPending, } require.NoError(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval})) // Process the evaluation err := h.Process(NewServiceScheduler, eval) if err != nil { t.Fatalf("err: %v", err) } // Create a system job job := mock.SystemJob() require.NoError(t, h.State.UpsertJob(h.NextIndex(), job)) // Create a mock evaluation to register the job eval1 := &structs.Evaluation{ Namespace: structs.DefaultNamespace, ID: uuid.Generate(), Priority: job.Priority, TriggeredBy: structs.EvalTriggerJobRegister, JobID: job.ID, Status: structs.EvalStatusPending, } require.NoError(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval1})) // Process the evaluation if err := h.Process(NewSystemScheduler, eval1); err != nil { t.Fatalf("err: %v", err) } // System scheduler will preempt the service job and would have placed eval1 require := require.New(t) newPlan := h.Plans[1] require.Len(newPlan.NodeAllocation, 1) require.Len(newPlan.NodePreemptions, 1) for _, allocList := range newPlan.NodeAllocation { require.Len(allocList, 1) require.Equal(job.ID, allocList[0].JobID) } for _, allocList := range newPlan.NodePreemptions { require.Len(allocList, 1) require.Equal(svcJob.ID, allocList[0].JobID) } // Ensure that we have no queued allocations on the second eval queued := h.Evals[1].QueuedAllocations["web"] if queued != 0 { t.Fatalf("expected: %v, actual: %v", 1, queued) } } func TestSystemSched_JobRegister_Annotate(t *testing.T) { h := NewHarness(t) // Create some nodes for i := 0; i < 10; i++ { node := mock.Node() if i < 9 { node.NodeClass = "foo" } else { node.NodeClass = "bar" } node.ComputeClass() require.NoError(t, h.State.UpsertNode(h.NextIndex(), node)) } // Create a job constraining on node class job := mock.SystemJob() fooConstraint := &structs.Constraint{ LTarget: "${node.class}", RTarget: "foo", Operand: "==", } job.Constraints = append(job.Constraints, fooConstraint) require.NoError(t, h.State.UpsertJob(h.NextIndex(), job)) // Create a mock evaluation to deregister the job eval := &structs.Evaluation{ Namespace: structs.DefaultNamespace, ID: uuid.Generate(), Priority: job.Priority, TriggeredBy: structs.EvalTriggerJobRegister, JobID: job.ID, AnnotatePlan: true, Status: structs.EvalStatusPending, } require.NoError(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval})) // Process the evaluation err := h.Process(NewSystemScheduler, eval) if err != nil { t.Fatalf("err: %v", err) } // Ensure a single plan if len(h.Plans) != 1 { t.Fatalf("bad: %#v", h.Plans) } plan := h.Plans[0] // Ensure the plan allocated var planned []*structs.Allocation for _, allocList := range plan.NodeAllocation { planned = append(planned, allocList...) } if len(planned) != 9 { t.Fatalf("bad: %#v %d", planned, len(planned)) } // Lookup the allocations by JobID ws := memdb.NewWatchSet() out, err := h.State.AllocsByJob(ws, job.Namespace, job.ID, false) require.NoError(t, err) // Ensure all allocations placed if len(out) != 9 { t.Fatalf("bad: %#v", out) } // Check the available nodes if count, ok := out[0].Metrics.NodesAvailable["dc1"]; !ok || count != 10 { t.Fatalf("bad: %#v", out[0].Metrics) } h.AssertEvalStatus(t, structs.EvalStatusComplete) // Ensure the plan had annotations. if plan.Annotations == nil { t.Fatalf("expected annotations") } desiredTGs := plan.Annotations.DesiredTGUpdates if l := len(desiredTGs); l != 1 { t.Fatalf("incorrect number of task groups; got %v; want %v", l, 1) } desiredChanges, ok := desiredTGs["web"] if !ok { t.Fatalf("expected task group web to have desired changes") } expected := &structs.DesiredUpdates{Place: 9} if !reflect.DeepEqual(desiredChanges, expected) { t.Fatalf("Unexpected desired updates; got %#v; want %#v", desiredChanges, expected) } } func TestSystemSched_JobRegister_AddNode(t *testing.T) { h := NewHarness(t) // Create some nodes var nodes []*structs.Node for i := 0; i < 10; i++ { node := mock.Node() nodes = append(nodes, node) require.NoError(t, h.State.UpsertNode(h.NextIndex(), node)) } // Generate a fake job with allocations job := mock.SystemJob() require.NoError(t, h.State.UpsertJob(h.NextIndex(), job)) var allocs []*structs.Allocation for _, node := range nodes { alloc := mock.Alloc() alloc.Job = job alloc.JobID = job.ID alloc.NodeID = node.ID alloc.Name = "my-job.web[0]" allocs = append(allocs, alloc) } require.NoError(t, h.State.UpsertAllocs(h.NextIndex(), allocs)) // Add a new node. node := mock.Node() require.NoError(t, h.State.UpsertNode(h.NextIndex(), node)) // Create a mock evaluation to deal with the node update eval := &structs.Evaluation{ Namespace: structs.DefaultNamespace, ID: uuid.Generate(), Priority: 50, TriggeredBy: structs.EvalTriggerNodeUpdate, JobID: job.ID, Status: structs.EvalStatusPending, } require.NoError(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval})) // Process the evaluation err := h.Process(NewSystemScheduler, eval) if err != nil { t.Fatalf("err: %v", err) } // Ensure a single plan if len(h.Plans) != 1 { t.Fatalf("bad: %#v", h.Plans) } plan := h.Plans[0] // Ensure the plan had no node updates var update []*structs.Allocation for _, updateList := range plan.NodeUpdate { update = append(update, updateList...) } if len(update) != 0 { t.Log(len(update)) t.Fatalf("bad: %#v", plan) } // Ensure the plan allocated on the new node var planned []*structs.Allocation for _, allocList := range plan.NodeAllocation { planned = append(planned, allocList...) } if len(planned) != 1 { t.Fatalf("bad: %#v", plan) } // Ensure it allocated on the right node if _, ok := plan.NodeAllocation[node.ID]; !ok { t.Fatalf("allocated on wrong node: %#v", plan) } // Lookup the allocations by JobID ws := memdb.NewWatchSet() out, err := h.State.AllocsByJob(ws, job.Namespace, job.ID, false) require.NoError(t, err) // Ensure all allocations placed out, _ = structs.FilterTerminalAllocs(out) if len(out) != 11 { t.Fatalf("bad: %#v", out) } h.AssertEvalStatus(t, structs.EvalStatusComplete) } func TestSystemSched_JobRegister_AllocFail(t *testing.T) { h := NewHarness(t) // Create NO nodes // Create a job job := mock.SystemJob() require.NoError(t, h.State.UpsertJob(h.NextIndex(), job)) // Create a mock evaluation to register the job eval := &structs.Evaluation{ Namespace: structs.DefaultNamespace, ID: uuid.Generate(), Priority: job.Priority, TriggeredBy: structs.EvalTriggerJobRegister, JobID: job.ID, Status: structs.EvalStatusPending, } require.NoError(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval})) // Process the evaluation err := h.Process(NewSystemScheduler, eval) if err != nil { t.Fatalf("err: %v", err) } // Ensure no plan as this should be a no-op. if len(h.Plans) != 0 { t.Fatalf("bad: %#v", h.Plans) } h.AssertEvalStatus(t, structs.EvalStatusComplete) } func TestSystemSched_JobModify(t *testing.T) { h := NewHarness(t) // Create some nodes var nodes []*structs.Node for i := 0; i < 10; i++ { node := mock.Node() nodes = append(nodes, node) require.NoError(t, h.State.UpsertNode(h.NextIndex(), node)) } // Generate a fake job with allocations job := mock.SystemJob() require.NoError(t, h.State.UpsertJob(h.NextIndex(), job)) var allocs []*structs.Allocation for _, node := range nodes { alloc := mock.Alloc() alloc.Job = job alloc.JobID = job.ID alloc.NodeID = node.ID alloc.Name = "my-job.web[0]" allocs = append(allocs, alloc) } require.NoError(t, h.State.UpsertAllocs(h.NextIndex(), allocs)) // Add a few terminal status allocations, these should be ignored var terminal []*structs.Allocation for i := 0; i < 5; i++ { alloc := mock.Alloc() alloc.Job = job alloc.JobID = job.ID alloc.NodeID = nodes[i].ID alloc.Name = "my-job.web[0]" alloc.DesiredStatus = structs.AllocDesiredStatusStop terminal = append(terminal, alloc) } require.NoError(t, h.State.UpsertAllocs(h.NextIndex(), terminal)) // Update the job job2 := mock.SystemJob() job2.ID = job.ID // Update the task, such that it cannot be done in-place job2.TaskGroups[0].Tasks[0].Config["command"] = "/bin/other" require.NoError(t, h.State.UpsertJob(h.NextIndex(), job2)) // Create a mock evaluation to deal with drain eval := &structs.Evaluation{ Namespace: structs.DefaultNamespace, ID: uuid.Generate(), Priority: 50, TriggeredBy: structs.EvalTriggerJobRegister, JobID: job.ID, Status: structs.EvalStatusPending, } require.NoError(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval})) // Process the evaluation err := h.Process(NewSystemScheduler, eval) if err != nil { t.Fatalf("err: %v", err) } // Ensure a single plan if len(h.Plans) != 1 { t.Fatalf("bad: %#v", h.Plans) } plan := h.Plans[0] // Ensure the plan evicted all allocs var update []*structs.Allocation for _, updateList := range plan.NodeUpdate { update = append(update, updateList...) } if len(update) != len(allocs) { t.Fatalf("bad: %#v", plan) } // Ensure the plan allocated var planned []*structs.Allocation for _, allocList := range plan.NodeAllocation { planned = append(planned, allocList...) } if len(planned) != 10 { t.Fatalf("bad: %#v", plan) } // Lookup the allocations by JobID ws := memdb.NewWatchSet() out, err := h.State.AllocsByJob(ws, job.Namespace, job.ID, false) require.NoError(t, err) // Ensure all allocations placed out, _ = structs.FilterTerminalAllocs(out) if len(out) != 10 { t.Fatalf("bad: %#v", out) } h.AssertEvalStatus(t, structs.EvalStatusComplete) } func TestSystemSched_JobModify_Rolling(t *testing.T) { h := NewHarness(t) // Create some nodes var nodes []*structs.Node for i := 0; i < 10; i++ { node := mock.Node() nodes = append(nodes, node) require.NoError(t, h.State.UpsertNode(h.NextIndex(), node)) } // Generate a fake job with allocations job := mock.SystemJob() require.NoError(t, h.State.UpsertJob(h.NextIndex(), job)) var allocs []*structs.Allocation for _, node := range nodes { alloc := mock.Alloc() alloc.Job = job alloc.JobID = job.ID alloc.NodeID = node.ID alloc.Name = "my-job.web[0]" allocs = append(allocs, alloc) } require.NoError(t, h.State.UpsertAllocs(h.NextIndex(), allocs)) // Update the job job2 := mock.SystemJob() job2.ID = job.ID job2.Update = structs.UpdateStrategy{ Stagger: 30 * time.Second, MaxParallel: 5, } // Update the task, such that it cannot be done in-place job2.TaskGroups[0].Tasks[0].Config["command"] = "/bin/other" require.NoError(t, h.State.UpsertJob(h.NextIndex(), job2)) // Create a mock evaluation to deal with drain eval := &structs.Evaluation{ Namespace: structs.DefaultNamespace, ID: uuid.Generate(), Priority: 50, TriggeredBy: structs.EvalTriggerJobRegister, JobID: job.ID, Status: structs.EvalStatusPending, } require.NoError(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval})) // Process the evaluation err := h.Process(NewSystemScheduler, eval) if err != nil { t.Fatalf("err: %v", err) } // Ensure a single plan if len(h.Plans) != 1 { t.Fatalf("bad: %#v", h.Plans) } plan := h.Plans[0] // Ensure the plan evicted only MaxParallel var update []*structs.Allocation for _, updateList := range plan.NodeUpdate { update = append(update, updateList...) } if len(update) != job2.Update.MaxParallel { t.Fatalf("bad: %#v", plan) } // Ensure the plan allocated var planned []*structs.Allocation for _, allocList := range plan.NodeAllocation { planned = append(planned, allocList...) } if len(planned) != job2.Update.MaxParallel { t.Fatalf("bad: %#v", plan) } h.AssertEvalStatus(t, structs.EvalStatusComplete) // Ensure a follow up eval was created eval = h.Evals[0] if eval.NextEval == "" { t.Fatalf("missing next eval") } // Check for create if len(h.CreateEvals) == 0 { t.Fatalf("missing created eval") } create := h.CreateEvals[0] if eval.NextEval != create.ID { t.Fatalf("ID mismatch") } if create.PreviousEval != eval.ID { t.Fatalf("missing previous eval") } if create.TriggeredBy != structs.EvalTriggerRollingUpdate { t.Fatalf("bad: %#v", create) } } func TestSystemSched_JobModify_InPlace(t *testing.T) { h := NewHarness(t) // Create some nodes var nodes []*structs.Node for i := 0; i < 10; i++ { node := mock.Node() nodes = append(nodes, node) require.NoError(t, h.State.UpsertNode(h.NextIndex(), node)) } // Generate a fake job with allocations job := mock.SystemJob() require.NoError(t, h.State.UpsertJob(h.NextIndex(), job)) var allocs []*structs.Allocation for _, node := range nodes { alloc := mock.Alloc() alloc.Job = job alloc.JobID = job.ID alloc.NodeID = node.ID alloc.Name = "my-job.web[0]" allocs = append(allocs, alloc) } require.NoError(t, h.State.UpsertAllocs(h.NextIndex(), allocs)) // Update the job job2 := mock.SystemJob() job2.ID = job.ID require.NoError(t, h.State.UpsertJob(h.NextIndex(), job2)) // Create a mock evaluation to deal with drain eval := &structs.Evaluation{ Namespace: structs.DefaultNamespace, ID: uuid.Generate(), Priority: 50, TriggeredBy: structs.EvalTriggerJobRegister, JobID: job.ID, Status: structs.EvalStatusPending, } require.NoError(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval})) // Process the evaluation err := h.Process(NewSystemScheduler, eval) if err != nil { t.Fatalf("err: %v", err) } // Ensure a single plan if len(h.Plans) != 1 { t.Fatalf("bad: %#v", h.Plans) } plan := h.Plans[0] // Ensure the plan did not evict any allocs var update []*structs.Allocation for _, updateList := range plan.NodeUpdate { update = append(update, updateList...) } if len(update) != 0 { t.Fatalf("bad: %#v", plan) } // Ensure the plan updated the existing allocs var planned []*structs.Allocation for _, allocList := range plan.NodeAllocation { planned = append(planned, allocList...) } if len(planned) != 10 { t.Fatalf("bad: %#v", plan) } for _, p := range planned { if p.Job != job2 { t.Fatalf("should update job") } } // Lookup the allocations by JobID ws := memdb.NewWatchSet() out, err := h.State.AllocsByJob(ws, job.Namespace, job.ID, false) require.NoError(t, err) // Ensure all allocations placed if len(out) != 10 { t.Fatalf("bad: %#v", out) } h.AssertEvalStatus(t, structs.EvalStatusComplete) // Verify the network did not change rp := structs.Port{Label: "admin", Value: 5000} for _, alloc := range out { for _, resources := range alloc.TaskResources { if resources.Networks[0].ReservedPorts[0] != rp { t.Fatalf("bad: %#v", alloc) } } } } func TestSystemSched_JobDeregister_Purged(t *testing.T) { h := NewHarness(t) // Create some nodes var nodes []*structs.Node for i := 0; i < 10; i++ { node := mock.Node() nodes = append(nodes, node) require.NoError(t, h.State.UpsertNode(h.NextIndex(), node)) } // Generate a fake job with allocations job := mock.SystemJob() var allocs []*structs.Allocation for _, node := range nodes { alloc := mock.Alloc() alloc.Job = job alloc.JobID = job.ID alloc.NodeID = node.ID alloc.Name = "my-job.web[0]" allocs = append(allocs, alloc) } for _, alloc := range allocs { require.NoError(t, h.State.UpsertJobSummary(h.NextIndex(), mock.JobSummary(alloc.JobID))) } require.NoError(t, h.State.UpsertAllocs(h.NextIndex(), allocs)) // Create a mock evaluation to deregister the job eval := &structs.Evaluation{ Namespace: structs.DefaultNamespace, ID: uuid.Generate(), Priority: 50, TriggeredBy: structs.EvalTriggerJobDeregister, JobID: job.ID, Status: structs.EvalStatusPending, } require.NoError(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval})) // Process the evaluation err := h.Process(NewSystemScheduler, eval) if err != nil { t.Fatalf("err: %v", err) } // Ensure a single plan if len(h.Plans) != 1 { t.Fatalf("bad: %#v", h.Plans) } plan := h.Plans[0] // Ensure the plan evicted the job from all nodes. for _, node := range nodes { if len(plan.NodeUpdate[node.ID]) != 1 { t.Fatalf("bad: %#v", plan) } } // Lookup the allocations by JobID ws := memdb.NewWatchSet() out, err := h.State.AllocsByJob(ws, job.Namespace, job.ID, false) require.NoError(t, err) // Ensure no remaining allocations out, _ = structs.FilterTerminalAllocs(out) if len(out) != 0 { t.Fatalf("bad: %#v", out) } h.AssertEvalStatus(t, structs.EvalStatusComplete) } func TestSystemSched_JobDeregister_Stopped(t *testing.T) { h := NewHarness(t) // Create some nodes var nodes []*structs.Node for i := 0; i < 10; i++ { node := mock.Node() nodes = append(nodes, node) require.NoError(t, h.State.UpsertNode(h.NextIndex(), node)) } // Generate a fake job with allocations job := mock.SystemJob() job.Stop = true require.NoError(t, h.State.UpsertJob(h.NextIndex(), job)) var allocs []*structs.Allocation for _, node := range nodes { alloc := mock.Alloc() alloc.Job = job alloc.JobID = job.ID alloc.NodeID = node.ID alloc.Name = "my-job.web[0]" allocs = append(allocs, alloc) } for _, alloc := range allocs { require.NoError(t, h.State.UpsertJobSummary(h.NextIndex(), mock.JobSummary(alloc.JobID))) } require.NoError(t, h.State.UpsertAllocs(h.NextIndex(), allocs)) // Create a mock evaluation to deregister the job eval := &structs.Evaluation{ Namespace: structs.DefaultNamespace, ID: uuid.Generate(), Priority: 50, TriggeredBy: structs.EvalTriggerJobDeregister, JobID: job.ID, Status: structs.EvalStatusPending, } require.NoError(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval})) // Process the evaluation err := h.Process(NewSystemScheduler, eval) if err != nil { t.Fatalf("err: %v", err) } // Ensure a single plan if len(h.Plans) != 1 { t.Fatalf("bad: %#v", h.Plans) } plan := h.Plans[0] // Ensure the plan evicted the job from all nodes. for _, node := range nodes { if len(plan.NodeUpdate[node.ID]) != 1 { t.Fatalf("bad: %#v", plan) } } // Lookup the allocations by JobID ws := memdb.NewWatchSet() out, err := h.State.AllocsByJob(ws, job.Namespace, job.ID, false) require.NoError(t, err) // Ensure no remaining allocations out, _ = structs.FilterTerminalAllocs(out) if len(out) != 0 { t.Fatalf("bad: %#v", out) } h.AssertEvalStatus(t, structs.EvalStatusComplete) } func TestSystemSched_NodeDown(t *testing.T) { h := NewHarness(t) // Register a down node node := mock.Node() node.Status = structs.NodeStatusDown require.NoError(t, h.State.UpsertNode(h.NextIndex(), node)) // Generate a fake job allocated on that node. job := mock.SystemJob() require.NoError(t, h.State.UpsertJob(h.NextIndex(), job)) alloc := mock.Alloc() alloc.Job = job alloc.JobID = job.ID alloc.NodeID = node.ID alloc.Name = "my-job.web[0]" alloc.DesiredTransition.Migrate = helper.BoolToPtr(true) require.NoError(t, h.State.UpsertAllocs(h.NextIndex(), []*structs.Allocation{alloc})) // Create a mock evaluation to deal with drain eval := &structs.Evaluation{ Namespace: structs.DefaultNamespace, ID: uuid.Generate(), Priority: 50, TriggeredBy: structs.EvalTriggerNodeUpdate, JobID: job.ID, NodeID: node.ID, Status: structs.EvalStatusPending, } require.NoError(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval})) // Process the evaluation err := h.Process(NewSystemScheduler, eval) if err != nil { t.Fatalf("err: %v", err) } // Ensure a single plan if len(h.Plans) != 1 { t.Fatalf("bad: %#v", h.Plans) } plan := h.Plans[0] // Ensure the plan evicted all allocs if len(plan.NodeUpdate[node.ID]) != 1 { t.Fatalf("bad: %#v", plan) } // Ensure the plan updated the allocation. var planned []*structs.Allocation for _, allocList := range plan.NodeUpdate { planned = append(planned, allocList...) } if len(planned) != 1 { t.Fatalf("bad: %#v", plan) } // Ensure the allocations is stopped if p := planned[0]; p.DesiredStatus != structs.AllocDesiredStatusStop && p.ClientStatus != structs.AllocClientStatusLost { t.Fatalf("bad: %#v", planned[0]) } h.AssertEvalStatus(t, structs.EvalStatusComplete) } func TestSystemSched_NodeDrain_Down(t *testing.T) { h := NewHarness(t) // Register a draining node node := mock.Node() node.Drain = true node.Status = structs.NodeStatusDown require.NoError(t, h.State.UpsertNode(h.NextIndex(), node)) // Generate a fake job allocated on that node. job := mock.SystemJob() require.NoError(t, h.State.UpsertJob(h.NextIndex(), job)) alloc := mock.Alloc() alloc.Job = job alloc.JobID = job.ID alloc.NodeID = node.ID alloc.Name = "my-job.web[0]" require.NoError(t, h.State.UpsertAllocs(h.NextIndex(), []*structs.Allocation{alloc})) // Create a mock evaluation to deal with the node update eval := &structs.Evaluation{ Namespace: structs.DefaultNamespace, ID: uuid.Generate(), Priority: 50, TriggeredBy: structs.EvalTriggerNodeUpdate, JobID: job.ID, NodeID: node.ID, Status: structs.EvalStatusPending, } require.NoError(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval})) // Process the evaluation err := h.Process(NewServiceScheduler, eval) if err != nil { t.Fatalf("err: %v", err) } // Ensure a single plan if len(h.Plans) != 1 { t.Fatalf("bad: %#v", h.Plans) } plan := h.Plans[0] // Ensure the plan evicted non terminal allocs if len(plan.NodeUpdate[node.ID]) != 1 { t.Fatalf("bad: %#v", plan) } // Ensure that the allocation is marked as lost var lostAllocs []string for _, alloc := range plan.NodeUpdate[node.ID] { lostAllocs = append(lostAllocs, alloc.ID) } expected := []string{alloc.ID} if !reflect.DeepEqual(lostAllocs, expected) { t.Fatalf("expected: %v, actual: %v", expected, lostAllocs) } h.AssertEvalStatus(t, structs.EvalStatusComplete) } func TestSystemSched_NodeDrain(t *testing.T) { h := NewHarness(t) // Register a draining node node := mock.Node() node.Drain = true require.NoError(t, h.State.UpsertNode(h.NextIndex(), node)) // Generate a fake job allocated on that node. job := mock.SystemJob() require.NoError(t, h.State.UpsertJob(h.NextIndex(), job)) alloc := mock.Alloc() alloc.Job = job alloc.JobID = job.ID alloc.NodeID = node.ID alloc.Name = "my-job.web[0]" alloc.DesiredTransition.Migrate = helper.BoolToPtr(true) require.NoError(t, h.State.UpsertAllocs(h.NextIndex(), []*structs.Allocation{alloc})) // Create a mock evaluation to deal with drain eval := &structs.Evaluation{ Namespace: structs.DefaultNamespace, ID: uuid.Generate(), Priority: 50, TriggeredBy: structs.EvalTriggerNodeUpdate, JobID: job.ID, NodeID: node.ID, Status: structs.EvalStatusPending, } require.NoError(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval})) // Process the evaluation err := h.Process(NewSystemScheduler, eval) if err != nil { t.Fatalf("err: %v", err) } // Ensure a single plan if len(h.Plans) != 1 { t.Fatalf("bad: %#v", h.Plans) } plan := h.Plans[0] // Ensure the plan evicted all allocs if len(plan.NodeUpdate[node.ID]) != 1 { t.Fatalf("bad: %#v", plan) } // Ensure the plan updated the allocation. var planned []*structs.Allocation for _, allocList := range plan.NodeUpdate { planned = append(planned, allocList...) } if len(planned) != 1 { t.Log(len(planned)) t.Fatalf("bad: %#v", plan) } // Ensure the allocations is stopped if planned[0].DesiredStatus != structs.AllocDesiredStatusStop { t.Fatalf("bad: %#v", planned[0]) } h.AssertEvalStatus(t, structs.EvalStatusComplete) } func TestSystemSched_NodeUpdate(t *testing.T) { h := NewHarness(t) // Register a node node := mock.Node() require.NoError(t, h.State.UpsertNode(h.NextIndex(), node)) // Generate a fake job allocated on that node. job := mock.SystemJob() require.NoError(t, h.State.UpsertJob(h.NextIndex(), job)) alloc := mock.Alloc() alloc.Job = job alloc.JobID = job.ID alloc.NodeID = node.ID alloc.Name = "my-job.web[0]" require.NoError(t, h.State.UpsertAllocs(h.NextIndex(), []*structs.Allocation{alloc})) // Create a mock evaluation to deal eval := &structs.Evaluation{ Namespace: structs.DefaultNamespace, ID: uuid.Generate(), Priority: 50, TriggeredBy: structs.EvalTriggerNodeUpdate, JobID: job.ID, NodeID: node.ID, Status: structs.EvalStatusPending, } require.NoError(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval})) // Process the evaluation err := h.Process(NewSystemScheduler, eval) if err != nil { t.Fatalf("err: %v", err) } // Ensure that queued allocations is zero if val, ok := h.Evals[0].QueuedAllocations["web"]; !ok || val != 0 { t.Fatalf("bad queued allocations: %#v", h.Evals[0].QueuedAllocations) } h.AssertEvalStatus(t, structs.EvalStatusComplete) } func TestSystemSched_RetryLimit(t *testing.T) { h := NewHarness(t) h.Planner = &RejectPlan{h} // Create some nodes for i := 0; i < 10; i++ { node := mock.Node() require.NoError(t, h.State.UpsertNode(h.NextIndex(), node)) } // Create a job job := mock.SystemJob() require.NoError(t, h.State.UpsertJob(h.NextIndex(), job)) // Create a mock evaluation to deregister the job eval := &structs.Evaluation{ Namespace: structs.DefaultNamespace, ID: uuid.Generate(), Priority: job.Priority, TriggeredBy: structs.EvalTriggerJobRegister, JobID: job.ID, Status: structs.EvalStatusPending, } require.NoError(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval})) // Process the evaluation err := h.Process(NewSystemScheduler, eval) if err != nil { t.Fatalf("err: %v", err) } // Ensure multiple plans if len(h.Plans) == 0 { t.Fatalf("bad: %#v", h.Plans) } // Lookup the allocations by JobID ws := memdb.NewWatchSet() out, err := h.State.AllocsByJob(ws, job.Namespace, job.ID, false) require.NoError(t, err) // Ensure no allocations placed if len(out) != 0 { t.Fatalf("bad: %#v", out) } // Should hit the retry limit h.AssertEvalStatus(t, structs.EvalStatusFailed) } // This test ensures that the scheduler doesn't increment the queued allocation // count for a task group when allocations can't be created on currently // available nodes because of constrain mismatches. func TestSystemSched_Queued_With_Constraints(t *testing.T) { h := NewHarness(t) // Register a node node := mock.Node() node.Attributes["kernel.name"] = "darwin" require.NoError(t, h.State.UpsertNode(h.NextIndex(), node)) // Generate a system job which can't be placed on the node job := mock.SystemJob() require.NoError(t, h.State.UpsertJob(h.NextIndex(), job)) // Create a mock evaluation to deal eval := &structs.Evaluation{ Namespace: structs.DefaultNamespace, ID: uuid.Generate(), Priority: 50, TriggeredBy: structs.EvalTriggerNodeUpdate, JobID: job.ID, NodeID: node.ID, Status: structs.EvalStatusPending, } require.NoError(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval})) // Process the evaluation err := h.Process(NewSystemScheduler, eval) if err != nil { t.Fatalf("err: %v", err) } // Ensure that queued allocations is zero if val, ok := h.Evals[0].QueuedAllocations["web"]; !ok || val != 0 { t.Fatalf("bad queued allocations: %#v", h.Evals[0].QueuedAllocations) } } // This test ensures that the scheduler correctly ignores ineligible // nodes when scheduling due to a new node being added. The job has two // task groups contrained to a particular node class. The desired behavior // should be that the TaskGroup constrained to the newly added node class is // added and that the TaskGroup constrained to the ineligible node is ignored. func TestSystemSched_JobConstraint_AddNode(t *testing.T) { h := NewHarness(t) // Create two nodes var node *structs.Node node = mock.Node() node.NodeClass = "Class-A" node.ComputeClass() require.Nil(t, h.State.UpsertNode(h.NextIndex(), node)) var nodeB *structs.Node nodeB = mock.Node() nodeB.NodeClass = "Class-B" nodeB.ComputeClass() require.Nil(t, h.State.UpsertNode(h.NextIndex(), nodeB)) // Make a job with two task groups, each constraint to a node class job := mock.SystemJob() tgA := job.TaskGroups[0] tgA.Name = "groupA" tgA.Constraints = []*structs.Constraint{ { LTarget: "${node.class}", RTarget: node.NodeClass, Operand: "=", }, } tgB := job.TaskGroups[0].Copy() tgB.Name = "groupB" tgB.Constraints = []*structs.Constraint{ { LTarget: "${node.class}", RTarget: nodeB.NodeClass, Operand: "=", }, } // Upsert Job job.TaskGroups = []*structs.TaskGroup{tgA, tgB} require.Nil(t, h.State.UpsertJob(h.NextIndex(), job)) // Evaluate the job eval := &structs.Evaluation{ Namespace: structs.DefaultNamespace, ID: uuid.Generate(), Priority: job.Priority, TriggeredBy: structs.EvalTriggerJobRegister, JobID: job.ID, Status: structs.EvalStatusPending, } require.Nil(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval})) require.Nil(t, h.Process(NewSystemScheduler, eval)) require.Equal(t, "complete", h.Evals[0].Status) // QueuedAllocations is drained val, ok := h.Evals[0].QueuedAllocations["groupA"] require.True(t, ok) require.Equal(t, 0, val) val, ok = h.Evals[0].QueuedAllocations["groupB"] require.True(t, ok) require.Equal(t, 0, val) // Single plan with two NodeAllocations require.Len(t, h.Plans, 1) require.Len(t, h.Plans[0].NodeAllocation, 2) // Mark the node as ineligible node.SchedulingEligibility = structs.NodeSchedulingIneligible // Evaluate the node update eval2 := &structs.Evaluation{ Namespace: structs.DefaultNamespace, ID: uuid.Generate(), Priority: job.Priority, TriggeredBy: structs.EvalTriggerNodeUpdate, NodeID: node.ID, JobID: job.ID, Status: structs.EvalStatusPending, } require.Nil(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval2})) require.Nil(t, h.Process(NewSystemScheduler, eval2)) require.Equal(t, "complete", h.Evals[1].Status) // Ensure no new plans require.Equal(t, 1, len(h.Plans)) // Ensure all NodeAllocations are from first Eval for _, allocs := range h.Plans[0].NodeAllocation { require.Len(t, allocs, 1) require.Equal(t, eval.ID, allocs[0].EvalID) } // Add a new node Class-B var nodeBTwo *structs.Node nodeBTwo = mock.Node() nodeBTwo.ComputeClass() nodeBTwo.NodeClass = "Class-B" require.Nil(t, h.State.UpsertNode(h.NextIndex(), nodeBTwo)) // Evaluate the new node eval3 := &structs.Evaluation{ Namespace: structs.DefaultNamespace, ID: uuid.Generate(), Priority: 50, TriggeredBy: structs.EvalTriggerNodeUpdate, NodeID: nodeBTwo.ID, JobID: job.ID, Status: structs.EvalStatusPending, } // Ensure New eval is complete require.Nil(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval3})) require.Nil(t, h.Process(NewSystemScheduler, eval3)) require.Equal(t, "complete", h.Evals[2].Status) // Ensure no failed TG allocs require.Equal(t, 0, len(h.Evals[2].FailedTGAllocs)) require.Len(t, h.Plans, 2) require.Len(t, h.Plans[1].NodeAllocation, 1) // Ensure all NodeAllocations are from first Eval for _, allocs := range h.Plans[1].NodeAllocation { require.Len(t, allocs, 1) require.Equal(t, eval3.ID, allocs[0].EvalID) } ws := memdb.NewWatchSet() allocsNodeOne, err := h.State.AllocsByNode(ws, node.ID) require.NoError(t, err) require.Len(t, allocsNodeOne, 1) allocsNodeTwo, err := h.State.AllocsByNode(ws, nodeB.ID) require.NoError(t, err) require.Len(t, allocsNodeTwo, 1) allocsNodeThree, err := h.State.AllocsByNode(ws, nodeBTwo.ID) require.NoError(t, err) require.Len(t, allocsNodeThree, 1) } // No errors reported when no available nodes prevent placement func TestSystemSched_ExistingAllocNoNodes(t *testing.T) { h := NewHarness(t) var node *structs.Node // Create a node node = mock.Node() node.ComputeClass() require.Nil(t, h.State.UpsertNode(h.NextIndex(), node)) // Make a job job := mock.SystemJob() require.Nil(t, h.State.UpsertJob(h.NextIndex(), job)) // Evaluate the job eval := &structs.Evaluation{ Namespace: structs.DefaultNamespace, ID: uuid.Generate(), Priority: job.Priority, TriggeredBy: structs.EvalTriggerJobRegister, JobID: job.ID, Status: structs.EvalStatusPending, } require.Nil(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval})) require.Nil(t, h.Process(NewSystemScheduler, eval)) require.Equal(t, "complete", h.Evals[0].Status) // QueuedAllocations is drained val, ok := h.Evals[0].QueuedAllocations["web"] require.True(t, ok) require.Equal(t, 0, val) // The plan has one NodeAllocations require.Equal(t, 1, len(h.Plans)) // Mark the node as ineligible node.SchedulingEligibility = structs.NodeSchedulingIneligible // Evaluate the job eval2 := &structs.Evaluation{ Namespace: structs.DefaultNamespace, ID: uuid.Generate(), Priority: job.Priority, TriggeredBy: structs.EvalTriggerNodeUpdate, JobID: job.ID, NodeID: node.ID, Status: structs.EvalStatusPending, } require.Nil(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval2})) require.Nil(t, h.Process(NewSystemScheduler, eval2)) require.Equal(t, "complete", h.Evals[1].Status) // Create a new job version, deploy job2 := job.Copy() job2.Meta["version"] = "2" require.Nil(t, h.State.UpsertJob(h.NextIndex(), job2)) // Run evaluation as a plan eval3 := &structs.Evaluation{ Namespace: structs.DefaultNamespace, ID: uuid.Generate(), Priority: job2.Priority, TriggeredBy: structs.EvalTriggerJobRegister, JobID: job2.ID, Status: structs.EvalStatusPending, AnnotatePlan: true, } // Ensure New eval is complete require.Nil(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval3})) require.Nil(t, h.Process(NewSystemScheduler, eval3)) require.Equal(t, "complete", h.Evals[2].Status) // Ensure there are no FailedTGAllocs require.Equal(t, 0, len(h.Evals[2].FailedTGAllocs)) require.Equal(t, 0, h.Evals[2].QueuedAllocations[job2.Name]) } // No errors reported when constraints prevent placement func TestSystemSched_ConstraintErrors(t *testing.T) { h := NewHarness(t) var node *structs.Node // Register some nodes // the tag "aaaaaa" is hashed so that the nodes are processed // in an order other than good, good, bad for _, tag := range []string{"aaaaaa", "foo", "foo", "foo"} { node = mock.Node() node.Meta["tag"] = tag node.ComputeClass() require.Nil(t, h.State.UpsertNode(h.NextIndex(), node)) } // Mark the last node as ineligible node.SchedulingEligibility = structs.NodeSchedulingIneligible // Make a job with a constraint that matches a subset of the nodes job := mock.SystemJob() job.Constraints = append(job.Constraints, &structs.Constraint{ LTarget: "${meta.tag}", RTarget: "foo", Operand: "=", }) require.Nil(t, h.State.UpsertJob(h.NextIndex(), job)) // Evaluate the job eval := &structs.Evaluation{ Namespace: structs.DefaultNamespace, ID: uuid.Generate(), Priority: job.Priority, TriggeredBy: structs.EvalTriggerJobRegister, JobID: job.ID, Status: structs.EvalStatusPending, } require.Nil(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval})) require.Nil(t, h.Process(NewSystemScheduler, eval)) require.Equal(t, "complete", h.Evals[0].Status) // QueuedAllocations is drained val, ok := h.Evals[0].QueuedAllocations["web"] require.True(t, ok) require.Equal(t, 0, val) // The plan has two NodeAllocations require.Equal(t, 1, len(h.Plans)) require.Nil(t, h.Plans[0].Annotations) require.Equal(t, 2, len(h.Plans[0].NodeAllocation)) // Two nodes were allocated and are running ws := memdb.NewWatchSet() as, err := h.State.AllocsByJob(ws, structs.DefaultNamespace, job.ID, false) require.Nil(t, err) running := 0 for _, a := range as { if "running" == a.Job.Status { running++ } } require.Equal(t, 2, len(as)) require.Equal(t, 2, running) // Failed allocations is empty require.Equal(t, 0, len(h.Evals[0].FailedTGAllocs)) } func TestSystemSched_ChainedAlloc(t *testing.T) { h := NewHarness(t) // Create some nodes for i := 0; i < 10; i++ { node := mock.Node() require.NoError(t, h.State.UpsertNode(h.NextIndex(), node)) } // Create a job job := mock.SystemJob() require.NoError(t, h.State.UpsertJob(h.NextIndex(), job)) // Create a mock evaluation to register the job eval := &structs.Evaluation{ Namespace: structs.DefaultNamespace, ID: uuid.Generate(), Priority: job.Priority, TriggeredBy: structs.EvalTriggerJobRegister, JobID: job.ID, Status: structs.EvalStatusPending, } require.NoError(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval})) // Process the evaluation if err := h.Process(NewSystemScheduler, eval); err != nil { t.Fatalf("err: %v", err) } var allocIDs []string for _, allocList := range h.Plans[0].NodeAllocation { for _, alloc := range allocList { allocIDs = append(allocIDs, alloc.ID) } } sort.Strings(allocIDs) // Create a new harness to invoke the scheduler again h1 := NewHarnessWithState(t, h.State) job1 := mock.SystemJob() job1.ID = job.ID job1.TaskGroups[0].Tasks[0].Env = make(map[string]string) job1.TaskGroups[0].Tasks[0].Env["foo"] = "bar" require.NoError(t, h1.State.UpsertJob(h1.NextIndex(), job1)) // Insert two more nodes for i := 0; i < 2; i++ { node := mock.Node() require.NoError(t, h.State.UpsertNode(h.NextIndex(), node)) } // Create a mock evaluation to update the job eval1 := &structs.Evaluation{ Namespace: structs.DefaultNamespace, ID: uuid.Generate(), Priority: job1.Priority, TriggeredBy: structs.EvalTriggerJobRegister, JobID: job1.ID, Status: structs.EvalStatusPending, } require.NoError(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval1})) // Process the evaluation if err := h1.Process(NewSystemScheduler, eval1); err != nil { t.Fatalf("err: %v", err) } plan := h1.Plans[0] // Collect all the chained allocation ids and the new allocations which // don't have any chained allocations var prevAllocs []string var newAllocs []string for _, allocList := range plan.NodeAllocation { for _, alloc := range allocList { if alloc.PreviousAllocation == "" { newAllocs = append(newAllocs, alloc.ID) continue } prevAllocs = append(prevAllocs, alloc.PreviousAllocation) } } sort.Strings(prevAllocs) // Ensure that the new allocations has their corresponding original // allocation ids if !reflect.DeepEqual(prevAllocs, allocIDs) { t.Fatalf("expected: %v, actual: %v", len(allocIDs), len(prevAllocs)) } // Ensuring two new allocations don't have any chained allocations if len(newAllocs) != 2 { t.Fatalf("expected: %v, actual: %v", 2, len(newAllocs)) } } func TestSystemSched_PlanWithDrainedNode(t *testing.T) { h := NewHarness(t) // Register two nodes with two different classes node := mock.Node() node.NodeClass = "green" node.Drain = true node.ComputeClass() require.NoError(t, h.State.UpsertNode(h.NextIndex(), node)) node2 := mock.Node() node2.NodeClass = "blue" node2.ComputeClass() require.NoError(t, h.State.UpsertNode(h.NextIndex(), node2)) // Create a Job with two task groups, each constrained on node class job := mock.SystemJob() tg1 := job.TaskGroups[0] tg1.Constraints = append(tg1.Constraints, &structs.Constraint{ LTarget: "${node.class}", RTarget: "green", Operand: "==", }) tg2 := tg1.Copy() tg2.Name = "web2" tg2.Constraints[0].RTarget = "blue" job.TaskGroups = append(job.TaskGroups, tg2) require.NoError(t, h.State.UpsertJob(h.NextIndex(), job)) // Create an allocation on each node alloc := mock.Alloc() alloc.Job = job alloc.JobID = job.ID alloc.NodeID = node.ID alloc.Name = "my-job.web[0]" alloc.DesiredTransition.Migrate = helper.BoolToPtr(true) alloc.TaskGroup = "web" alloc2 := mock.Alloc() alloc2.Job = job alloc2.JobID = job.ID alloc2.NodeID = node2.ID alloc2.Name = "my-job.web2[0]" alloc2.TaskGroup = "web2" require.NoError(t, h.State.UpsertAllocs(h.NextIndex(), []*structs.Allocation{alloc, alloc2})) // Create a mock evaluation to deal with drain eval := &structs.Evaluation{ Namespace: structs.DefaultNamespace, ID: uuid.Generate(), Priority: 50, TriggeredBy: structs.EvalTriggerNodeUpdate, JobID: job.ID, NodeID: node.ID, Status: structs.EvalStatusPending, } require.NoError(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval})) // Process the evaluation err := h.Process(NewSystemScheduler, eval) if err != nil { t.Fatalf("err: %v", err) } // Ensure a single plan if len(h.Plans) != 1 { t.Fatalf("bad: %#v", h.Plans) } plan := h.Plans[0] // Ensure the plan evicted the alloc on the failed node planned := plan.NodeUpdate[node.ID] if len(planned) != 1 { t.Fatalf("bad: %#v", plan) } // Ensure the plan didn't place if len(plan.NodeAllocation) != 0 { t.Fatalf("bad: %#v", plan) } // Ensure the allocations is stopped if planned[0].DesiredStatus != structs.AllocDesiredStatusStop { t.Fatalf("bad: %#v", planned[0]) } h.AssertEvalStatus(t, structs.EvalStatusComplete) } func TestSystemSched_QueuedAllocsMultTG(t *testing.T) { h := NewHarness(t) // Register two nodes with two different classes node := mock.Node() node.NodeClass = "green" node.ComputeClass() require.NoError(t, h.State.UpsertNode(h.NextIndex(), node)) node2 := mock.Node() node2.NodeClass = "blue" node2.ComputeClass() require.NoError(t, h.State.UpsertNode(h.NextIndex(), node2)) // Create a Job with two task groups, each constrained on node class job := mock.SystemJob() tg1 := job.TaskGroups[0] tg1.Constraints = append(tg1.Constraints, &structs.Constraint{ LTarget: "${node.class}", RTarget: "green", Operand: "==", }) tg2 := tg1.Copy() tg2.Name = "web2" tg2.Constraints[0].RTarget = "blue" job.TaskGroups = append(job.TaskGroups, tg2) require.NoError(t, h.State.UpsertJob(h.NextIndex(), job)) // Create a mock evaluation to deal with drain eval := &structs.Evaluation{ Namespace: structs.DefaultNamespace, ID: uuid.Generate(), Priority: 50, TriggeredBy: structs.EvalTriggerNodeUpdate, JobID: job.ID, NodeID: node.ID, Status: structs.EvalStatusPending, } require.NoError(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval})) // Process the evaluation err := h.Process(NewSystemScheduler, eval) if err != nil { t.Fatalf("err: %v", err) } // Ensure a single plan if len(h.Plans) != 1 { t.Fatalf("bad: %#v", h.Plans) } qa := h.Evals[0].QueuedAllocations if qa["web"] != 0 || qa["web2"] != 0 { t.Fatalf("bad queued allocations %#v", qa) } h.AssertEvalStatus(t, structs.EvalStatusComplete) } func TestSystemSched_Preemption(t *testing.T) { h := NewHarness(t) // Create nodes var nodes []*structs.Node for i := 0; i < 2; i++ { node := mock.Node() // TODO(preetha): remove in 0.11 node.Resources = &structs.Resources{ CPU: 3072, MemoryMB: 5034, DiskMB: 20 * 1024, Networks: []*structs.NetworkResource{ { Device: "eth0", CIDR: "192.168.0.100/32", MBits: 1000, }, }, } node.NodeResources = &structs.NodeResources{ Cpu: structs.NodeCpuResources{ CpuShares: 3072, }, Memory: structs.NodeMemoryResources{ MemoryMB: 5034, }, Disk: structs.NodeDiskResources{ DiskMB: 20 * 1024, }, Networks: []*structs.NetworkResource{ { Device: "eth0", CIDR: "192.168.0.100/32", MBits: 1000, }, }, } require.NoError(t, h.State.UpsertNode(h.NextIndex(), node)) nodes = append(nodes, node) } // Enable Preemption h.State.SchedulerSetConfig(h.NextIndex(), &structs.SchedulerConfiguration{ PreemptionConfig: structs.PreemptionConfig{ SystemSchedulerEnabled: true, }, }) // Create some low priority batch jobs and allocations for them // One job uses a reserved port job1 := mock.BatchJob() job1.Type = structs.JobTypeBatch job1.Priority = 20 job1.TaskGroups[0].Tasks[0].Resources = &structs.Resources{ CPU: 512, MemoryMB: 1024, Networks: []*structs.NetworkResource{ { MBits: 200, ReservedPorts: []structs.Port{ { Label: "web", Value: 80, }, }, }, }, } alloc1 := mock.Alloc() alloc1.Job = job1 alloc1.JobID = job1.ID alloc1.NodeID = nodes[0].ID alloc1.Name = "my-job[0]" alloc1.TaskGroup = job1.TaskGroups[0].Name alloc1.AllocatedResources = &structs.AllocatedResources{ Tasks: map[string]*structs.AllocatedTaskResources{ "web": { Cpu: structs.AllocatedCpuResources{ CpuShares: 512, }, Memory: structs.AllocatedMemoryResources{ MemoryMB: 1024, }, Networks: []*structs.NetworkResource{ { Device: "eth0", IP: "192.168.0.100", ReservedPorts: []structs.Port{{Label: "web", Value: 80}}, MBits: 200, }, }, }, }, Shared: structs.AllocatedSharedResources{ DiskMB: 5 * 1024, }, } require.NoError(t, h.State.UpsertJob(h.NextIndex(), job1)) job2 := mock.BatchJob() job2.Type = structs.JobTypeBatch job2.Priority = 20 job2.TaskGroups[0].Tasks[0].Resources = &structs.Resources{ CPU: 512, MemoryMB: 1024, Networks: []*structs.NetworkResource{ { MBits: 200, }, }, } alloc2 := mock.Alloc() alloc2.Job = job2 alloc2.JobID = job2.ID alloc2.NodeID = nodes[0].ID alloc2.Name = "my-job[2]" alloc2.TaskGroup = job2.TaskGroups[0].Name alloc2.AllocatedResources = &structs.AllocatedResources{ Tasks: map[string]*structs.AllocatedTaskResources{ "web": { Cpu: structs.AllocatedCpuResources{ CpuShares: 512, }, Memory: structs.AllocatedMemoryResources{ MemoryMB: 1024, }, Networks: []*structs.NetworkResource{ { Device: "eth0", IP: "192.168.0.100", MBits: 200, }, }, }, }, Shared: structs.AllocatedSharedResources{ DiskMB: 5 * 1024, }, } require.NoError(t, h.State.UpsertJob(h.NextIndex(), job2)) job3 := mock.Job() job3.Type = structs.JobTypeBatch job3.Priority = 40 job3.TaskGroups[0].Tasks[0].Resources = &structs.Resources{ CPU: 1024, MemoryMB: 2048, Networks: []*structs.NetworkResource{ { Device: "eth0", MBits: 400, }, }, } alloc3 := mock.Alloc() alloc3.Job = job3 alloc3.JobID = job3.ID alloc3.NodeID = nodes[0].ID alloc3.Name = "my-job[0]" alloc3.TaskGroup = job3.TaskGroups[0].Name alloc3.AllocatedResources = &structs.AllocatedResources{ Tasks: map[string]*structs.AllocatedTaskResources{ "web": { Cpu: structs.AllocatedCpuResources{ CpuShares: 1024, }, Memory: structs.AllocatedMemoryResources{ MemoryMB: 25, }, Networks: []*structs.NetworkResource{ { Device: "eth0", IP: "192.168.0.100", ReservedPorts: []structs.Port{{Label: "web", Value: 80}}, MBits: 400, }, }, }, }, Shared: structs.AllocatedSharedResources{ DiskMB: 5 * 1024, }, } require.NoError(t, h.State.UpsertAllocs(h.NextIndex(), []*structs.Allocation{alloc1, alloc2, alloc3})) // Create a high priority job and allocs for it // These allocs should not be preempted job4 := mock.BatchJob() job4.Type = structs.JobTypeBatch job4.Priority = 100 job4.TaskGroups[0].Tasks[0].Resources = &structs.Resources{ CPU: 1024, MemoryMB: 2048, Networks: []*structs.NetworkResource{ { MBits: 100, }, }, } alloc4 := mock.Alloc() alloc4.Job = job4 alloc4.JobID = job4.ID alloc4.NodeID = nodes[0].ID alloc4.Name = "my-job4[0]" alloc4.TaskGroup = job4.TaskGroups[0].Name alloc4.AllocatedResources = &structs.AllocatedResources{ Tasks: map[string]*structs.AllocatedTaskResources{ "web": { Cpu: structs.AllocatedCpuResources{ CpuShares: 1024, }, Memory: structs.AllocatedMemoryResources{ MemoryMB: 2048, }, Networks: []*structs.NetworkResource{ { Device: "eth0", IP: "192.168.0.100", ReservedPorts: []structs.Port{{Label: "web", Value: 80}}, MBits: 100, }, }, }, }, Shared: structs.AllocatedSharedResources{ DiskMB: 2 * 1024, }, } require.NoError(t, h.State.UpsertJob(h.NextIndex(), job4)) require.NoError(t, h.State.UpsertAllocs(h.NextIndex(), []*structs.Allocation{alloc4})) // Create a system job such that it would need to preempt both allocs to succeed job := mock.SystemJob() job.TaskGroups[0].Tasks[0].Resources = &structs.Resources{ CPU: 1948, MemoryMB: 256, Networks: []*structs.NetworkResource{ { MBits: 800, DynamicPorts: []structs.Port{{Label: "http"}}, }, }, } require.NoError(t, h.State.UpsertJob(h.NextIndex(), job)) // Create a mock evaluation to register the job eval := &structs.Evaluation{ Namespace: structs.DefaultNamespace, ID: uuid.Generate(), Priority: job.Priority, TriggeredBy: structs.EvalTriggerJobRegister, JobID: job.ID, Status: structs.EvalStatusPending, } require.NoError(t, h.State.UpsertEvals(h.NextIndex(), []*structs.Evaluation{eval})) // Process the evaluation err := h.Process(NewSystemScheduler, eval) require := require.New(t) require.Nil(err) // Ensure a single plan require.Equal(1, len(h.Plans)) plan := h.Plans[0] // Ensure the plan doesn't have annotations. require.Nil(plan.Annotations) // Ensure the plan allocated on both nodes var planned []*structs.Allocation preemptingAllocId := "" require.Equal(2, len(plan.NodeAllocation)) // The alloc that got placed on node 1 is the preemptor for _, allocList := range plan.NodeAllocation { planned = append(planned, allocList...) for _, alloc := range allocList { if alloc.NodeID == nodes[0].ID { preemptingAllocId = alloc.ID } } } // Lookup the allocations by JobID ws := memdb.NewWatchSet() out, err := h.State.AllocsByJob(ws, job.Namespace, job.ID, false) require.NoError(err) // Ensure all allocations placed require.Equal(2, len(out)) // Verify that one node has preempted allocs require.NotNil(plan.NodePreemptions[nodes[0].ID]) preemptedAllocs := plan.NodePreemptions[nodes[0].ID] // Verify that three jobs have preempted allocs require.Equal(3, len(preemptedAllocs)) expectedPreemptedJobIDs := []string{job1.ID, job2.ID, job3.ID} // We expect job1, job2 and job3 to have preempted allocations // job4 should not have any allocs preempted for _, alloc := range preemptedAllocs { require.Contains(expectedPreemptedJobIDs, alloc.JobID) } // Look up the preempted allocs by job ID ws = memdb.NewWatchSet() for _, jobId := range expectedPreemptedJobIDs { out, err = h.State.AllocsByJob(ws, structs.DefaultNamespace, jobId, false) require.NoError(err) for _, alloc := range out { require.Equal(structs.AllocDesiredStatusEvict, alloc.DesiredStatus) require.Equal(fmt.Sprintf("Preempted by alloc ID %v", preemptingAllocId), alloc.DesiredDescription) } } h.AssertEvalStatus(t, structs.EvalStatusComplete) }