package scheduler import ( "fmt" "time" log "github.com/hashicorp/go-hclog" "github.com/hashicorp/go-memdb" "github.com/hashicorp/go-multierror" "github.com/hashicorp/nomad/helper/uuid" "github.com/hashicorp/nomad/nomad/structs" ) const ( // maxServiceScheduleAttempts is used to limit the number of times // we will attempt to schedule if we continue to hit conflicts for services. maxServiceScheduleAttempts = 5 // maxBatchScheduleAttempts is used to limit the number of times // we will attempt to schedule if we continue to hit conflicts for batch. maxBatchScheduleAttempts = 2 // allocNotNeeded is the status used when a job no longer requires an allocation allocNotNeeded = "alloc not needed due to job update" // allocMigrating is the status used when we must migrate an allocation allocMigrating = "alloc is being migrated" // allocUpdating is the status used when a job requires an update allocUpdating = "alloc is being updated due to job update" // allocLost is the status used when an allocation is lost allocLost = "alloc is lost since its node is down" // allocInPlace is the status used when speculating on an in-place update allocInPlace = "alloc updating in-place" // allocNodeTainted is the status used when stopping an alloc because it's // node is tainted. allocNodeTainted = "alloc not needed as node is tainted" // allocRescheduled is the status used when an allocation failed and was rescheduled allocRescheduled = "alloc was rescheduled because it failed" // blockedEvalMaxPlanDesc is the description used for blocked evals that are // a result of hitting the max number of plan attempts blockedEvalMaxPlanDesc = "created due to placement conflicts" // blockedEvalFailedPlacements is the description used for blocked evals // that are a result of failing to place all allocations. blockedEvalFailedPlacements = "created to place remaining allocations" // reschedulingFollowupEvalDesc is the description used when creating follow // up evals for delayed rescheduling reschedulingFollowupEvalDesc = "created for delayed rescheduling" // maxPastRescheduleEvents is the maximum number of past reschedule event // that we track when unlimited rescheduling is enabled maxPastRescheduleEvents = 5 ) // SetStatusError is used to set the status of the evaluation to the given error type SetStatusError struct { Err error EvalStatus string } func (s *SetStatusError) Error() string { return s.Err.Error() } // GenericScheduler is used for 'service' and 'batch' type jobs. This scheduler is // designed for long-lived services, and as such spends more time attempting // to make a high quality placement. This is the primary scheduler for // most workloads. It also supports a 'batch' mode to optimize for fast decision // making at the cost of quality. type GenericScheduler struct { logger log.Logger state State planner Planner batch bool eval *structs.Evaluation job *structs.Job plan *structs.Plan planResult *structs.PlanResult ctx *EvalContext stack *GenericStack followUpEvals []*structs.Evaluation deployment *structs.Deployment blocked *structs.Evaluation failedTGAllocs map[string]*structs.AllocMetric queuedAllocs map[string]int } // NewServiceScheduler is a factory function to instantiate a new service scheduler func NewServiceScheduler(logger log.Logger, state State, planner Planner) Scheduler { s := &GenericScheduler{ logger: logger.Named("service_sched"), state: state, planner: planner, batch: false, } return s } // NewBatchScheduler is a factory function to instantiate a new batch scheduler func NewBatchScheduler(logger log.Logger, state State, planner Planner) Scheduler { s := &GenericScheduler{ logger: logger.Named("batch_sched"), state: state, planner: planner, batch: true, } return s } // Process is used to handle a single evaluation func (s *GenericScheduler) Process(eval *structs.Evaluation) error { // Store the evaluation s.eval = eval // Update our logger with the eval's information s.logger = s.logger.With("eval_id", eval.ID, "job_id", eval.JobID, "namespace", eval.Namespace) // Verify the evaluation trigger reason is understood switch eval.TriggeredBy { case structs.EvalTriggerJobRegister, structs.EvalTriggerJobDeregister, structs.EvalTriggerNodeDrain, structs.EvalTriggerNodeUpdate, structs.EvalTriggerAllocStop, structs.EvalTriggerRollingUpdate, structs.EvalTriggerQueuedAllocs, structs.EvalTriggerPeriodicJob, structs.EvalTriggerMaxPlans, structs.EvalTriggerDeploymentWatcher, structs.EvalTriggerRetryFailedAlloc, structs.EvalTriggerFailedFollowUp, structs.EvalTriggerPreemption, structs.EvalTriggerScaling: default: desc := fmt.Sprintf("scheduler cannot handle '%s' evaluation reason", eval.TriggeredBy) return setStatus(s.logger, s.planner, s.eval, nil, s.blocked, s.failedTGAllocs, structs.EvalStatusFailed, desc, s.queuedAllocs, s.deployment.GetID()) } // Retry up to the maxScheduleAttempts and reset if progress is made. progress := func() bool { return progressMade(s.planResult) } limit := maxServiceScheduleAttempts if s.batch { limit = maxBatchScheduleAttempts } if err := retryMax(limit, s.process, progress); err != nil { if statusErr, ok := err.(*SetStatusError); ok { // Scheduling was tried but made no forward progress so create a // blocked eval to retry once resources become available. var mErr multierror.Error if err := s.createBlockedEval(true); err != nil { mErr.Errors = append(mErr.Errors, err) } if err := setStatus(s.logger, s.planner, s.eval, nil, s.blocked, s.failedTGAllocs, statusErr.EvalStatus, err.Error(), s.queuedAllocs, s.deployment.GetID()); err != nil { mErr.Errors = append(mErr.Errors, err) } return mErr.ErrorOrNil() } return err } // If the current evaluation is a blocked evaluation and we didn't place // everything, do not update the status to complete. if s.eval.Status == structs.EvalStatusBlocked && len(s.failedTGAllocs) != 0 { e := s.ctx.Eligibility() newEval := s.eval.Copy() newEval.EscapedComputedClass = e.HasEscaped() newEval.ClassEligibility = e.GetClasses() newEval.QuotaLimitReached = e.QuotaLimitReached() return s.planner.ReblockEval(newEval) } // Update the status to complete return setStatus(s.logger, s.planner, s.eval, nil, s.blocked, s.failedTGAllocs, structs.EvalStatusComplete, "", s.queuedAllocs, s.deployment.GetID()) } // createBlockedEval creates a blocked eval and submits it to the planner. If // failure is set to true, the eval's trigger reason reflects that. func (s *GenericScheduler) createBlockedEval(planFailure bool) error { e := s.ctx.Eligibility() escaped := e.HasEscaped() // Only store the eligible classes if the eval hasn't escaped. var classEligibility map[string]bool if !escaped { classEligibility = e.GetClasses() } s.blocked = s.eval.CreateBlockedEval(classEligibility, escaped, e.QuotaLimitReached()) if planFailure { s.blocked.TriggeredBy = structs.EvalTriggerMaxPlans s.blocked.StatusDescription = blockedEvalMaxPlanDesc } else { s.blocked.StatusDescription = blockedEvalFailedPlacements } return s.planner.CreateEval(s.blocked) } // process is wrapped in retryMax to iteratively run the handler until we have no // further work or we've made the maximum number of attempts. func (s *GenericScheduler) process() (bool, error) { // Lookup the Job by ID var err error ws := memdb.NewWatchSet() s.job, err = s.state.JobByID(ws, s.eval.Namespace, s.eval.JobID) if err != nil { return false, fmt.Errorf("failed to get job %q: %v", s.eval.JobID, err) } numTaskGroups := 0 stopped := s.job.Stopped() if !stopped { numTaskGroups = len(s.job.TaskGroups) } s.queuedAllocs = make(map[string]int, numTaskGroups) s.followUpEvals = nil // Create a plan s.plan = s.eval.MakePlan(s.job) if !s.batch { // Get any existing deployment s.deployment, err = s.state.LatestDeploymentByJobID(ws, s.eval.Namespace, s.eval.JobID) if err != nil { return false, fmt.Errorf("failed to get job deployment %q: %v", s.eval.JobID, err) } } // Reset the failed allocations s.failedTGAllocs = nil // Create an evaluation context s.ctx = NewEvalContext(s.state, s.plan, s.logger) // Construct the placement stack s.stack = NewGenericStack(s.batch, s.ctx) if !s.job.Stopped() { s.stack.SetJob(s.job) } // Compute the target job allocations if err := s.computeJobAllocs(); err != nil { s.logger.Error("failed to compute job allocations", "error", err) return false, err } // If there are failed allocations, we need to create a blocked evaluation // to place the failed allocations when resources become available. If the // current evaluation is already a blocked eval, we reuse it by submitting // a new eval to the planner in createBlockedEval. If the current eval is // pending with WaitUntil set, it's delayed rather than blocked. if s.eval.Status != structs.EvalStatusBlocked && len(s.failedTGAllocs) != 0 && s.blocked == nil && s.eval.WaitUntil.IsZero() { if err := s.createBlockedEval(false); err != nil { s.logger.Error("failed to make blocked eval", "error", err) return false, err } s.logger.Debug("failed to place all allocations, blocked eval created", "blocked_eval_id", s.blocked.ID) } // If the plan is a no-op, we can bail. If AnnotatePlan is set submit the plan // anyways to get the annotations. if s.plan.IsNoOp() && !s.eval.AnnotatePlan { return true, nil } // Create follow up evals for any delayed reschedule eligible allocations if len(s.followUpEvals) > 0 { for _, eval := range s.followUpEvals { eval.PreviousEval = s.eval.ID // TODO(preetha) this should be batching evals before inserting them if err := s.planner.CreateEval(eval); err != nil { s.logger.Error("failed to make next eval for rescheduling", "error", err) return false, err } s.logger.Debug("found reschedulable allocs, followup eval created", "followup_eval_id", eval.ID) } } // Submit the plan and store the results. result, newState, err := s.planner.SubmitPlan(s.plan) s.planResult = result if err != nil { return false, err } // Decrement the number of allocations pending per task group based on the // number of allocations successfully placed adjustQueuedAllocations(s.logger, result, s.queuedAllocs) // If we got a state refresh, try again since we have stale data if newState != nil { s.logger.Debug("refresh forced") s.state = newState return false, nil } // Try again if the plan was not fully committed, potential conflict fullCommit, expected, actual := result.FullCommit(s.plan) if !fullCommit { s.logger.Debug("plan didn't fully commit", "attempted", expected, "placed", actual) if newState == nil { return false, fmt.Errorf("missing state refresh after partial commit") } return false, nil } // Success! return true, nil } // computeJobAllocs is used to reconcile differences between the job, // existing allocations and node status to update the allocations. func (s *GenericScheduler) computeJobAllocs() error { // Lookup the allocations by JobID ws := memdb.NewWatchSet() allocs, err := s.state.AllocsByJob(ws, s.eval.Namespace, s.eval.JobID, true) if err != nil { return fmt.Errorf("failed to get allocs for job '%s': %v", s.eval.JobID, err) } // Determine the tainted nodes containing job allocs tainted, err := taintedNodes(s.state, allocs) if err != nil { return fmt.Errorf("failed to get tainted nodes for job '%s': %v", s.eval.JobID, err) } // Update the allocations which are in pending/running state on tainted // nodes to lost, but only if the scheduler has already marked them updateNonTerminalAllocsToLost(s.plan, tainted, allocs) reconciler := NewAllocReconciler(s.logger, genericAllocUpdateFn(s.ctx, s.stack, s.eval.ID), s.batch, s.eval.JobID, s.job, s.deployment, allocs, tainted, s.eval.ID) results := reconciler.Compute() s.logger.Debug("reconciled current state with desired state", "results", log.Fmt("%#v", results)) if s.eval.AnnotatePlan { s.plan.Annotations = &structs.PlanAnnotations{ DesiredTGUpdates: results.desiredTGUpdates, } } // Add the deployment changes to the plan s.plan.Deployment = results.deployment s.plan.DeploymentUpdates = results.deploymentUpdates // Store all the follow up evaluations from rescheduled allocations if len(results.desiredFollowupEvals) > 0 { for _, evals := range results.desiredFollowupEvals { s.followUpEvals = append(s.followUpEvals, evals...) } } // Update the stored deployment if results.deployment != nil { s.deployment = results.deployment } // Handle the stop for _, stop := range results.stop { s.plan.AppendStoppedAlloc(stop.alloc, stop.statusDescription, stop.clientStatus) } // Handle the in-place updates for _, update := range results.inplaceUpdate { if update.DeploymentID != s.deployment.GetID() { update.DeploymentID = s.deployment.GetID() update.DeploymentStatus = nil } s.ctx.Plan().AppendAlloc(update) } // Handle the annotation updates for _, update := range results.attributeUpdates { s.ctx.Plan().AppendAlloc(update) } // Nothing remaining to do if placement is not required if len(results.place)+len(results.destructiveUpdate) == 0 { // If the job has been purged we don't have access to the job. Otherwise // set the queued allocs to zero. This is true if the job is being // stopped as well. if s.job != nil { for _, tg := range s.job.TaskGroups { s.queuedAllocs[tg.Name] = 0 } } return nil } // Record the number of allocations that needs to be placed per Task Group for _, place := range results.place { s.queuedAllocs[place.taskGroup.Name] += 1 } for _, destructive := range results.destructiveUpdate { s.queuedAllocs[destructive.placeTaskGroup.Name] += 1 } // Compute the placements place := make([]placementResult, 0, len(results.place)) for _, p := range results.place { place = append(place, p) } destructive := make([]placementResult, 0, len(results.destructiveUpdate)) for _, p := range results.destructiveUpdate { destructive = append(destructive, p) } return s.computePlacements(destructive, place) } // computePlacements computes placements for allocations. It is given the set of // destructive updates to place and the set of new placements to place. func (s *GenericScheduler) computePlacements(destructive, place []placementResult) error { // Get the base nodes nodes, byDC, err := readyNodesInDCs(s.state, s.job.Datacenters) if err != nil { return err } var deploymentID string if s.deployment != nil && s.deployment.Active() { deploymentID = s.deployment.ID } // Update the set of placement nodes s.stack.SetNodes(nodes) // Capture current time to use as the start time for any rescheduled allocations now := time.Now() // Have to handle destructive changes first as we need to discount their // resources. To understand this imagine the resources were reduced and the // count was scaled up. for _, results := range [][]placementResult{destructive, place} { for _, missing := range results { // Get the task group tg := missing.TaskGroup() // Check if this task group has already failed if metric, ok := s.failedTGAllocs[tg.Name]; ok { metric.CoalescedFailures += 1 continue } // Find the preferred node preferredNode, err := s.findPreferredNode(missing) if err != nil { return err } // Check if we should stop the previous allocation upon successful // placement of its replacement. This allow atomic placements/stops. We // stop the allocation before trying to find a replacement because this // frees the resources currently used by the previous allocation. stopPrevAlloc, stopPrevAllocDesc := missing.StopPreviousAlloc() prevAllocation := missing.PreviousAllocation() if stopPrevAlloc { s.plan.AppendStoppedAlloc(prevAllocation, stopPrevAllocDesc, "") } // Compute penalty nodes for rescheduled allocs selectOptions := getSelectOptions(prevAllocation, preferredNode) option := s.selectNextOption(tg, selectOptions) // Store the available nodes by datacenter s.ctx.Metrics().NodesAvailable = byDC // Compute top K scoring node metadata s.ctx.Metrics().PopulateScoreMetaData() // Set fields based on if we found an allocation option if option != nil { resources := &structs.AllocatedResources{ Tasks: option.TaskResources, TaskLifecycles: option.TaskLifecycles, Shared: structs.AllocatedSharedResources{ DiskMB: int64(tg.EphemeralDisk.SizeMB), }, } if option.AllocResources != nil { resources.Shared.Networks = option.AllocResources.Networks } // Create an allocation for this alloc := &structs.Allocation{ ID: uuid.Generate(), Namespace: s.job.Namespace, EvalID: s.eval.ID, Name: missing.Name(), JobID: s.job.ID, TaskGroup: tg.Name, Metrics: s.ctx.Metrics(), NodeID: option.Node.ID, NodeName: option.Node.Name, DeploymentID: deploymentID, TaskResources: resources.OldTaskResources(), AllocatedResources: resources, DesiredStatus: structs.AllocDesiredStatusRun, ClientStatus: structs.AllocClientStatusPending, // SharedResources is considered deprecated, will be removed in 0.11. // It is only set for compat reasons. SharedResources: &structs.Resources{ DiskMB: tg.EphemeralDisk.SizeMB, Networks: resources.Shared.Networks, }, } // If the new allocation is replacing an older allocation then we // set the record the older allocation id so that they are chained if prevAllocation != nil { alloc.PreviousAllocation = prevAllocation.ID if missing.IsRescheduling() { updateRescheduleTracker(alloc, prevAllocation, now) } } // If we are placing a canary and we found a match, add the canary // to the deployment state object and mark it as a canary. if missing.Canary() && s.deployment != nil { alloc.DeploymentStatus = &structs.AllocDeploymentStatus{ Canary: true, } } s.handlePreemptions(option, alloc, missing) // Track the placement s.plan.AppendAlloc(alloc) } else { // Lazy initialize the failed map if s.failedTGAllocs == nil { s.failedTGAllocs = make(map[string]*structs.AllocMetric) } // Track the fact that we didn't find a placement s.failedTGAllocs[tg.Name] = s.ctx.Metrics() // If we weren't able to find a replacement for the allocation, back // out the fact that we asked to stop the allocation. if stopPrevAlloc { s.plan.PopUpdate(prevAllocation) } } } } return nil } // getSelectOptions sets up preferred nodes and penalty nodes func getSelectOptions(prevAllocation *structs.Allocation, preferredNode *structs.Node) *SelectOptions { selectOptions := &SelectOptions{} if prevAllocation != nil { penaltyNodes := make(map[string]struct{}) // If alloc failed, penalize the node it failed on to encourage // rescheduling on a new node. if prevAllocation.ClientStatus == structs.AllocClientStatusFailed { penaltyNodes[prevAllocation.NodeID] = struct{}{} } if prevAllocation.RescheduleTracker != nil { for _, reschedEvent := range prevAllocation.RescheduleTracker.Events { penaltyNodes[reschedEvent.PrevNodeID] = struct{}{} } } selectOptions.PenaltyNodeIDs = penaltyNodes } if preferredNode != nil { selectOptions.PreferredNodes = []*structs.Node{preferredNode} } return selectOptions } // updateRescheduleTracker carries over previous restart attempts and adds the most recent restart func updateRescheduleTracker(alloc *structs.Allocation, prev *structs.Allocation, now time.Time) { reschedPolicy := prev.ReschedulePolicy() var rescheduleEvents []*structs.RescheduleEvent if prev.RescheduleTracker != nil { var interval time.Duration if reschedPolicy != nil { interval = reschedPolicy.Interval } // If attempts is set copy all events in the interval range if reschedPolicy.Attempts > 0 { for _, reschedEvent := range prev.RescheduleTracker.Events { timeDiff := now.UnixNano() - reschedEvent.RescheduleTime // Only copy over events that are within restart interval // This keeps the list of events small in cases where there's a long chain of old restart events if interval > 0 && timeDiff <= interval.Nanoseconds() { rescheduleEvents = append(rescheduleEvents, reschedEvent.Copy()) } } } else { // Only copy the last n if unlimited is set start := 0 if len(prev.RescheduleTracker.Events) > maxPastRescheduleEvents { start = len(prev.RescheduleTracker.Events) - maxPastRescheduleEvents } for i := start; i < len(prev.RescheduleTracker.Events); i++ { reschedEvent := prev.RescheduleTracker.Events[i] rescheduleEvents = append(rescheduleEvents, reschedEvent.Copy()) } } } nextDelay := prev.NextDelay() rescheduleEvent := structs.NewRescheduleEvent(now.UnixNano(), prev.ID, prev.NodeID, nextDelay) rescheduleEvents = append(rescheduleEvents, rescheduleEvent) alloc.RescheduleTracker = &structs.RescheduleTracker{Events: rescheduleEvents} } // findPreferredNode finds the preferred node for an allocation func (s *GenericScheduler) findPreferredNode(place placementResult) (*structs.Node, error) { if prev := place.PreviousAllocation(); prev != nil && place.TaskGroup().EphemeralDisk.Sticky == true { var preferredNode *structs.Node ws := memdb.NewWatchSet() preferredNode, err := s.state.NodeByID(ws, prev.NodeID) if err != nil { return nil, err } if preferredNode != nil && preferredNode.Ready() { return preferredNode, nil } } return nil, nil }