package structs import ( "fmt" "math/rand" "net" "sync" ) const ( // MinDynamicPort is the smallest dynamic port generated MinDynamicPort = 20000 // MaxDynamicPort is the largest dynamic port generated MaxDynamicPort = 60000 // maxRandPortAttempts is the maximum number of attempt // to assign a random port maxRandPortAttempts = 20 // maxValidPort is the max valid port number maxValidPort = 65536 ) var ( // bitmapPool is used to pool the bitmaps used for port collision // checking. They are fairly large (8K) so we can re-use them to // avoid GC pressure. Care should be taken to call Clear() on any // bitmap coming from the pool. bitmapPool = new(sync.Pool) ) // NetworkIndex is used to index the available network resources // and the used network resources on a machine given allocations type NetworkIndex struct { AvailNetworks []*NetworkResource // List of available networks AvailBandwidth map[string]int // Bandwidth by device UsedPorts map[string]Bitmap // Ports by IP UsedBandwidth map[string]int // Bandwidth by device } // NewNetworkIndex is used to construct a new network index func NewNetworkIndex() *NetworkIndex { return &NetworkIndex{ AvailBandwidth: make(map[string]int), UsedPorts: make(map[string]Bitmap), UsedBandwidth: make(map[string]int), } } // Release is called when the network index is no longer needed // to attempt to re-use some of the memory it has allocated func (idx *NetworkIndex) Release() { for _, b := range idx.UsedPorts { bitmapPool.Put(b) } } // Overcommitted checks if the network is overcommitted func (idx *NetworkIndex) Overcommitted() bool { for device, used := range idx.UsedBandwidth { avail := idx.AvailBandwidth[device] if used > avail { return true } } return false } // SetNode is used to setup the available network resources. Returns // true if there is a collision func (idx *NetworkIndex) SetNode(node *Node) (collide bool) { // Add the available CIDR blocks for _, n := range node.Resources.Networks { if n.Device != "" { idx.AvailNetworks = append(idx.AvailNetworks, n) idx.AvailBandwidth[n.Device] = n.MBits } } // Add the reserved resources if r := node.Reserved; r != nil { for _, n := range r.Networks { if idx.AddReserved(n) { collide = true } } } return } // AddAllocs is used to add the used network resources. Returns // true if there is a collision func (idx *NetworkIndex) AddAllocs(allocs []*Allocation) (collide bool) { for _, alloc := range allocs { for _, task := range alloc.TaskResources { if len(task.Networks) == 0 { continue } n := task.Networks[0] if idx.AddReserved(n) { collide = true } } } return } // AddReserved is used to add a reserved network usage, returns true // if there is a port collision func (idx *NetworkIndex) AddReserved(n *NetworkResource) (collide bool) { // Add the port usage used := idx.UsedPorts[n.IP] if used == nil { // Try to get a bitmap from the pool, else create raw := bitmapPool.Get() if raw != nil { used = raw.(Bitmap) used.Clear() } else { used, _ = NewBitmap(maxValidPort) } idx.UsedPorts[n.IP] = used } for _, ports := range [][]Port{n.ReservedPorts, n.DynamicPorts} { for _, port := range ports { // Guard against invalid port if port.Value < 0 || port.Value >= maxValidPort { return true } if used.Check(uint(port.Value)) { collide = true } else { used.Set(uint(port.Value)) } } } // Add the bandwidth idx.UsedBandwidth[n.Device] += n.MBits return } // yieldIP is used to iteratively invoke the callback with // an available IP func (idx *NetworkIndex) yieldIP(cb func(net *NetworkResource, ip net.IP) bool) { inc := func(ip net.IP) { for j := len(ip) - 1; j >= 0; j-- { ip[j]++ if ip[j] > 0 { break } } } for _, n := range idx.AvailNetworks { ip, ipnet, err := net.ParseCIDR(n.CIDR) if err != nil { continue } for ip := ip.Mask(ipnet.Mask); ipnet.Contains(ip); inc(ip) { if cb(n, ip) { return } } } } // AssignNetwork is used to assign network resources given an ask. // If the ask cannot be satisfied, returns nil func (idx *NetworkIndex) AssignNetwork(ask *NetworkResource) (out *NetworkResource, err error) { err = fmt.Errorf("no networks available") idx.yieldIP(func(n *NetworkResource, ip net.IP) (stop bool) { // Convert the IP to a string ipStr := ip.String() // Check if we would exceed the bandwidth cap availBandwidth := idx.AvailBandwidth[n.Device] usedBandwidth := idx.UsedBandwidth[n.Device] if usedBandwidth+ask.MBits > availBandwidth { err = fmt.Errorf("bandwidth exceeded") return } used := idx.UsedPorts[ipStr] // Check if any of the reserved ports are in use for _, port := range ask.ReservedPorts { // Guard against invalid port if port.Value < 0 || port.Value >= maxValidPort { err = fmt.Errorf("invalid port %d (out of range)", port.Value) return } // Check if in use if used != nil && used.Check(uint(port.Value)) { err = fmt.Errorf("reserved port collision") return } } // Create the offer offer := &NetworkResource{ Device: n.Device, IP: ipStr, MBits: ask.MBits, ReservedPorts: ask.ReservedPorts, DynamicPorts: ask.DynamicPorts, } // Try to stochastically pick the dynamic ports as it is faster and // lower memory usage. var dynPorts []int var dynErr error dynPorts, dynErr = getDynamicPortsStochastic(used, ask) if err != nil { goto BUILD_OFFER } // Fall back to the precise method if the random sampling failed. dynPorts, dynErr = getDynamicPortsPrecise(used, ask) if err != nil { err = dynErr return } BUILD_OFFER: for i, port := range dynPorts { offer.DynamicPorts[i].Value = port } // Stop, we have an offer! out = offer err = nil return true }) return } // getDynamicPortsPrecise takes the nodes used port bitmap which may be nil if // no ports have been allocated yet, the network ask and returns a set of unused // ports to fullfil the ask's DynamicPorts or an error if it failed. An error // means the ask can not be satisfied as the method does a precise search. func getDynamicPortsPrecise(nodeUsed Bitmap, ask *NetworkResource) ([]int, error) { // Create a copy of the used ports and apply the new reserves var usedSet Bitmap var err error if nodeUsed != nil { usedSet, err = nodeUsed.Copy() if err != nil { return nil, err } } else { usedSet, err = NewBitmap(maxValidPort) if err != nil { return nil, err } } for _, port := range ask.ReservedPorts { usedSet.Set(uint(port.Value)) } // Get the indexes of the unset availablePorts := usedSet.IndexesFrom(false, MinDynamicPort) // Randomize the amount we need numDyn := len(ask.DynamicPorts) if len(availablePorts) < numDyn { return nil, fmt.Errorf("dynamic port selection failed") } for i := 0; i < numDyn; i++ { j := rand.Intn(numDyn) availablePorts[i], availablePorts[j] = availablePorts[j], availablePorts[i] } return availablePorts[:numDyn], nil } // getDynamicPortsStochastic takes the nodes used port bitmap which may be nil if // no ports have been allocated yet, the network ask and returns a set of unused // ports to fullfil the ask's DynamicPorts or an error if it failed. An error // does not mean the ask can not be satisfied as the method has a fixed amount // of random probes and if these fail, the search is aborted. func getDynamicPortsStochastic(nodeUsed Bitmap, ask *NetworkResource) ([]int, error) { var reserved, dynamic []int for _, port := range ask.ReservedPorts { reserved = append(reserved, port.Value) } for i := 0; i < len(ask.DynamicPorts); i++ { attempts := 0 PICK: attempts++ if attempts > maxRandPortAttempts { return nil, fmt.Errorf("stochastic dynamic port selection failed") } randPort := MinDynamicPort + rand.Intn(MaxDynamicPort-MinDynamicPort) if nodeUsed != nil && nodeUsed.Check(uint(randPort)) { goto PICK } for _, ports := range [][]int{reserved, dynamic} { if isPortReserved(ports, randPort) { goto PICK } } dynamic = append(dynamic, randPort) } return dynamic, nil } // IntContains scans an integer slice for a value func isPortReserved(haystack []int, needle int) bool { for _, item := range haystack { if item == needle { return true } } return false }