package nomad import ( "fmt" "reflect" "strings" "testing" "time" "github.com/hashicorp/net-rpc-msgpackrpc" "github.com/hashicorp/nomad/nomad/mock" "github.com/hashicorp/nomad/nomad/structs" "github.com/hashicorp/nomad/testutil" vapi "github.com/hashicorp/vault/api" ) func TestClientEndpoint_Register(t *testing.T) { s1 := testServer(t, nil) defer s1.Shutdown() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) // Create the register request node := mock.Node() req := &structs.NodeRegisterRequest{ Node: node, WriteRequest: structs.WriteRequest{Region: "global"}, } // Fetch the response var resp structs.GenericResponse if err := msgpackrpc.CallWithCodec(codec, "Node.Register", req, &resp); err != nil { t.Fatalf("err: %v", err) } if resp.Index == 0 { t.Fatalf("bad index: %d", resp.Index) } // Check for the node in the FSM state := s1.fsm.State() out, err := state.NodeByID(node.ID) if err != nil { t.Fatalf("err: %v", err) } if out == nil { t.Fatalf("expected node") } if out.CreateIndex != resp.Index { t.Fatalf("index mis-match") } if out.ComputedClass == "" { t.Fatal("ComputedClass not set") } } func TestClientEndpoint_Register_NoSecret(t *testing.T) { s1 := testServer(t, nil) defer s1.Shutdown() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) // Create the register request node := mock.Node() node.SecretID = "" req := &structs.NodeRegisterRequest{ Node: node, WriteRequest: structs.WriteRequest{Region: "global"}, } // Fetch the response var resp structs.GenericResponse err := msgpackrpc.CallWithCodec(codec, "Node.Register", req, &resp) if err == nil || !strings.Contains(err.Error(), "secret") { t.Fatalf("Expecting error regarding missing secret id: %v", err) } // Update the node to be pre-0.5 node.Attributes["nomad.version"] = "0.4.1" if err := msgpackrpc.CallWithCodec(codec, "Node.Register", req, &resp); err != nil { t.Fatalf("Expecting error regarding missing secret id", err) } if resp.Index == 0 { t.Fatalf("bad index: %d", resp.Index) } // Check for the node in the FSM state := s1.fsm.State() out, err := state.NodeByID(node.ID) if err != nil { t.Fatalf("err: %v", err) } if out == nil { t.Fatalf("expected node") } if out.CreateIndex != resp.Index { t.Fatalf("index mis-match") } if out.ComputedClass == "" { t.Fatal("ComputedClass not set") } } func TestClientEndpoint_Register_SecretMismatch(t *testing.T) { s1 := testServer(t, nil) defer s1.Shutdown() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) // Create the register request node := mock.Node() req := &structs.NodeRegisterRequest{ Node: node, WriteRequest: structs.WriteRequest{Region: "global"}, } // Fetch the response var resp structs.GenericResponse if err := msgpackrpc.CallWithCodec(codec, "Node.Register", req, &resp); err != nil { t.Fatalf("err: %v", err) } // Update the nodes SecretID node.SecretID = structs.GenerateUUID() err := msgpackrpc.CallWithCodec(codec, "Node.Register", req, &resp) if err == nil || !strings.Contains(err.Error(), "Not registering") { t.Fatalf("Expecting error regarding mismatching secret id", err) } } func TestClientEndpoint_Deregister(t *testing.T) { s1 := testServer(t, nil) defer s1.Shutdown() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) // Create the register request node := mock.Node() reg := &structs.NodeRegisterRequest{ Node: node, WriteRequest: structs.WriteRequest{Region: "global"}, } // Fetch the response var resp structs.GenericResponse if err := msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp); err != nil { t.Fatalf("err: %v", err) } // Deregister dereg := &structs.NodeDeregisterRequest{ NodeID: node.ID, WriteRequest: structs.WriteRequest{Region: "global"}, } var resp2 structs.GenericResponse if err := msgpackrpc.CallWithCodec(codec, "Node.Deregister", dereg, &resp2); err != nil { t.Fatalf("err: %v", err) } if resp2.Index == 0 { t.Fatalf("bad index: %d", resp2.Index) } // Check for the node in the FSM state := s1.fsm.State() out, err := state.NodeByID(node.ID) if err != nil { t.Fatalf("err: %v", err) } if out != nil { t.Fatalf("unexpected node") } } func TestClientEndpoint_Deregister_Vault(t *testing.T) { s1 := testServer(t, nil) defer s1.Shutdown() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) // Create the register request node := mock.Node() reg := &structs.NodeRegisterRequest{ Node: node, WriteRequest: structs.WriteRequest{Region: "global"}, } // Fetch the response var resp structs.GenericResponse if err := msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp); err != nil { t.Fatalf("err: %v", err) } // Swap the servers Vault Client tvc := &TestVaultClient{} s1.vault = tvc // Put some Vault accessors in the state store for that node state := s1.fsm.State() va1 := mock.VaultAccessor() va1.NodeID = node.ID va2 := mock.VaultAccessor() va2.NodeID = node.ID state.UpsertVaultAccessor(100, []*structs.VaultAccessor{va1, va2}) // Deregister dereg := &structs.NodeDeregisterRequest{ NodeID: node.ID, WriteRequest: structs.WriteRequest{Region: "global"}, } var resp2 structs.GenericResponse if err := msgpackrpc.CallWithCodec(codec, "Node.Deregister", dereg, &resp2); err != nil { t.Fatalf("err: %v", err) } if resp2.Index == 0 { t.Fatalf("bad index: %d", resp2.Index) } // Check for the node in the FSM out, err := state.NodeByID(node.ID) if err != nil { t.Fatalf("err: %v", err) } if out != nil { t.Fatalf("unexpected node") } // Check that the endpoint revoked the tokens if l := len(tvc.RevokedTokens); l != 2 { t.Fatalf("Deregister revoked %d tokens; want 2", l) } } func TestClientEndpoint_UpdateStatus(t *testing.T) { s1 := testServer(t, nil) defer s1.Shutdown() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) // Create the register request node := mock.Node() reg := &structs.NodeRegisterRequest{ Node: node, WriteRequest: structs.WriteRequest{Region: "global"}, } // Fetch the response var resp structs.NodeUpdateResponse if err := msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp); err != nil { t.Fatalf("err: %v", err) } // Check for heartbeat interval ttl := resp.HeartbeatTTL if ttl < s1.config.MinHeartbeatTTL || ttl > 2*s1.config.MinHeartbeatTTL { t.Fatalf("bad: %#v", ttl) } // Update the status dereg := &structs.NodeUpdateStatusRequest{ NodeID: node.ID, Status: structs.NodeStatusInit, WriteRequest: structs.WriteRequest{Region: "global"}, } var resp2 structs.NodeUpdateResponse if err := msgpackrpc.CallWithCodec(codec, "Node.UpdateStatus", dereg, &resp2); err != nil { t.Fatalf("err: %v", err) } if resp2.Index == 0 { t.Fatalf("bad index: %d", resp2.Index) } // Check for heartbeat interval ttl = resp2.HeartbeatTTL if ttl < s1.config.MinHeartbeatTTL || ttl > 2*s1.config.MinHeartbeatTTL { t.Fatalf("bad: %#v", ttl) } // Check for the node in the FSM state := s1.fsm.State() out, err := state.NodeByID(node.ID) if err != nil { t.Fatalf("err: %v", err) } if out == nil { t.Fatalf("expected node") } if out.ModifyIndex != resp2.Index { t.Fatalf("index mis-match") } } func TestClientEndpoint_UpdateStatus_Vault(t *testing.T) { s1 := testServer(t, nil) defer s1.Shutdown() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) // Create the register request node := mock.Node() reg := &structs.NodeRegisterRequest{ Node: node, WriteRequest: structs.WriteRequest{Region: "global"}, } // Fetch the response var resp structs.NodeUpdateResponse if err := msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp); err != nil { t.Fatalf("err: %v", err) } // Check for heartbeat interval ttl := resp.HeartbeatTTL if ttl < s1.config.MinHeartbeatTTL || ttl > 2*s1.config.MinHeartbeatTTL { t.Fatalf("bad: %#v", ttl) } // Swap the servers Vault Client tvc := &TestVaultClient{} s1.vault = tvc // Put some Vault accessors in the state store for that node state := s1.fsm.State() va1 := mock.VaultAccessor() va1.NodeID = node.ID va2 := mock.VaultAccessor() va2.NodeID = node.ID state.UpsertVaultAccessor(100, []*structs.VaultAccessor{va1, va2}) // Update the status to be down dereg := &structs.NodeUpdateStatusRequest{ NodeID: node.ID, Status: structs.NodeStatusDown, WriteRequest: structs.WriteRequest{Region: "global"}, } var resp2 structs.NodeUpdateResponse if err := msgpackrpc.CallWithCodec(codec, "Node.UpdateStatus", dereg, &resp2); err != nil { t.Fatalf("err: %v", err) } if resp2.Index == 0 { t.Fatalf("bad index: %d", resp2.Index) } // Check that the endpoint revoked the tokens if l := len(tvc.RevokedTokens); l != 2 { t.Fatalf("Deregister revoked %d tokens; want 2", l) } } func TestClientEndpoint_Register_GetEvals(t *testing.T) { s1 := testServer(t, nil) defer s1.Shutdown() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) // Register a system job. job := mock.SystemJob() state := s1.fsm.State() if err := state.UpsertJob(1, job); err != nil { t.Fatalf("err: %v", err) } // Create the register request going directly to ready node := mock.Node() node.Status = structs.NodeStatusReady reg := &structs.NodeRegisterRequest{ Node: node, WriteRequest: structs.WriteRequest{Region: "global"}, } // Fetch the response var resp structs.NodeUpdateResponse if err := msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp); err != nil { t.Fatalf("err: %v", err) } // Check for heartbeat interval ttl := resp.HeartbeatTTL if ttl < s1.config.MinHeartbeatTTL || ttl > 2*s1.config.MinHeartbeatTTL { t.Fatalf("bad: %#v", ttl) } // Check for an eval caused by the system job. if len(resp.EvalIDs) != 1 { t.Fatalf("expected one eval; got %#v", resp.EvalIDs) } evalID := resp.EvalIDs[0] eval, err := state.EvalByID(evalID) if err != nil { t.Fatalf("could not get eval %v", evalID) } if eval.Type != "system" { t.Fatalf("unexpected eval type; got %v; want %q", eval.Type, "system") } // Check for the node in the FSM out, err := state.NodeByID(node.ID) if err != nil { t.Fatalf("err: %v", err) } if out == nil { t.Fatalf("expected node") } if out.ModifyIndex != resp.Index { t.Fatalf("index mis-match") } // Transistion it to down and then ready node.Status = structs.NodeStatusDown reg = &structs.NodeRegisterRequest{ Node: node, WriteRequest: structs.WriteRequest{Region: "global"}, } // Fetch the response if err := msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp); err != nil { t.Fatalf("err: %v", err) } if len(resp.EvalIDs) != 1 { t.Fatalf("expected one eval; got %#v", resp.EvalIDs) } node.Status = structs.NodeStatusReady reg = &structs.NodeRegisterRequest{ Node: node, WriteRequest: structs.WriteRequest{Region: "global"}, } // Fetch the response if err := msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp); err != nil { t.Fatalf("err: %v", err) } if len(resp.EvalIDs) != 1 { t.Fatalf("expected one eval; got %#v", resp.EvalIDs) } } func TestClientEndpoint_UpdateStatus_GetEvals(t *testing.T) { s1 := testServer(t, nil) defer s1.Shutdown() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) // Register a system job. job := mock.SystemJob() state := s1.fsm.State() if err := state.UpsertJob(1, job); err != nil { t.Fatalf("err: %v", err) } // Create the register request node := mock.Node() node.Status = structs.NodeStatusInit reg := &structs.NodeRegisterRequest{ Node: node, WriteRequest: structs.WriteRequest{Region: "global"}, } // Fetch the response var resp structs.NodeUpdateResponse if err := msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp); err != nil { t.Fatalf("err: %v", err) } // Check for heartbeat interval ttl := resp.HeartbeatTTL if ttl < s1.config.MinHeartbeatTTL || ttl > 2*s1.config.MinHeartbeatTTL { t.Fatalf("bad: %#v", ttl) } // Update the status update := &structs.NodeUpdateStatusRequest{ NodeID: node.ID, Status: structs.NodeStatusReady, WriteRequest: structs.WriteRequest{Region: "global"}, } var resp2 structs.NodeUpdateResponse if err := msgpackrpc.CallWithCodec(codec, "Node.UpdateStatus", update, &resp2); err != nil { t.Fatalf("err: %v", err) } if resp2.Index == 0 { t.Fatalf("bad index: %d", resp2.Index) } // Check for an eval caused by the system job. if len(resp2.EvalIDs) != 1 { t.Fatalf("expected one eval; got %#v", resp2.EvalIDs) } evalID := resp2.EvalIDs[0] eval, err := state.EvalByID(evalID) if err != nil { t.Fatalf("could not get eval %v", evalID) } if eval.Type != "system" { t.Fatalf("unexpected eval type; got %v; want %q", eval.Type, "system") } // Check for heartbeat interval ttl = resp2.HeartbeatTTL if ttl < s1.config.MinHeartbeatTTL || ttl > 2*s1.config.MinHeartbeatTTL { t.Fatalf("bad: %#v", ttl) } // Check for the node in the FSM out, err := state.NodeByID(node.ID) if err != nil { t.Fatalf("err: %v", err) } if out == nil { t.Fatalf("expected node") } if out.ModifyIndex != resp2.Index { t.Fatalf("index mis-match") } } func TestClientEndpoint_UpdateStatus_HeartbeatOnly(t *testing.T) { s1 := testServer(t, nil) defer s1.Shutdown() s2 := testServer(t, func(c *Config) { c.DevDisableBootstrap = true }) defer s2.Shutdown() s3 := testServer(t, func(c *Config) { c.DevDisableBootstrap = true }) defer s3.Shutdown() servers := []*Server{s1, s2, s3} testJoin(t, s1, s2, s3) for _, s := range servers { testutil.WaitForResult(func() (bool, error) { peers, _ := s.raftPeers.Peers() return len(peers) == 3, nil }, func(err error) { t.Fatalf("should have 3 peers") }) } codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) // Create the register request node := mock.Node() reg := &structs.NodeRegisterRequest{ Node: node, WriteRequest: structs.WriteRequest{Region: "global"}, } // Fetch the response var resp structs.NodeUpdateResponse if err := msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp); err != nil { t.Fatalf("err: %v", err) } // Check for heartbeat interval ttl := resp.HeartbeatTTL if ttl < s1.config.MinHeartbeatTTL || ttl > 2*s1.config.MinHeartbeatTTL { t.Fatalf("bad: %#v", ttl) } // Check for heartbeat servers serverAddrs := resp.Servers if len(serverAddrs) == 0 { t.Fatalf("bad: %#v", serverAddrs) } // Update the status, static state dereg := &structs.NodeUpdateStatusRequest{ NodeID: node.ID, Status: node.Status, WriteRequest: structs.WriteRequest{Region: "global"}, } var resp2 structs.NodeUpdateResponse if err := msgpackrpc.CallWithCodec(codec, "Node.UpdateStatus", dereg, &resp2); err != nil { t.Fatalf("err: %v", err) } if resp2.Index != 0 { t.Fatalf("bad index: %d", resp2.Index) } // Check for heartbeat interval ttl = resp2.HeartbeatTTL if ttl < s1.config.MinHeartbeatTTL || ttl > 2*s1.config.MinHeartbeatTTL { t.Fatalf("bad: %#v", ttl) } } func TestClientEndpoint_UpdateDrain(t *testing.T) { s1 := testServer(t, nil) defer s1.Shutdown() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) // Create the register request node := mock.Node() reg := &structs.NodeRegisterRequest{ Node: node, WriteRequest: structs.WriteRequest{Region: "global"}, } // Fetch the response var resp structs.NodeUpdateResponse if err := msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp); err != nil { t.Fatalf("err: %v", err) } // Update the status dereg := &structs.NodeUpdateDrainRequest{ NodeID: node.ID, Drain: true, WriteRequest: structs.WriteRequest{Region: "global"}, } var resp2 structs.NodeDrainUpdateResponse if err := msgpackrpc.CallWithCodec(codec, "Node.UpdateDrain", dereg, &resp2); err != nil { t.Fatalf("err: %v", err) } if resp2.Index == 0 { t.Fatalf("bad index: %d", resp2.Index) } // Check for the node in the FSM state := s1.fsm.State() out, err := state.NodeByID(node.ID) if err != nil { t.Fatalf("err: %v", err) } if !out.Drain { t.Fatalf("bad: %#v", out) } } // This test ensures that Nomad marks client state of allocations which are in // pending/running state to lost when a node is marked as down. func TestClientEndpoint_Drain_Down(t *testing.T) { s1 := testServer(t, nil) defer s1.Shutdown() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) // Register a node node := mock.Node() reg := &structs.NodeRegisterRequest{ Node: node, WriteRequest: structs.WriteRequest{Region: "global"}, } // Fetch the response var resp structs.NodeUpdateResponse if err := msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp); err != nil { t.Fatalf("err: %v", err) } // Register a service job var jobResp structs.JobRegisterResponse job := mock.Job() job.TaskGroups[0].Count = 1 jobReq := &structs.JobRegisterRequest{ Job: job, WriteRequest: structs.WriteRequest{Region: "global"}, } if err := msgpackrpc.CallWithCodec(codec, "Job.Register", jobReq, &jobResp); err != nil { t.Fatalf("err: %v", err) } // Register a system job var jobResp1 structs.JobRegisterResponse job1 := mock.Job() job1.TaskGroups[0].Count = 1 job1.Type = structs.JobTypeSystem jobReq1 := &structs.JobRegisterRequest{ Job: job1, WriteRequest: structs.WriteRequest{Region: "global"}, } if err := msgpackrpc.CallWithCodec(codec, "Job.Register", jobReq1, &jobResp1); err != nil { t.Fatalf("err: %v", err) } // Wait for the scheduler to create an allocation testutil.WaitForResult(func() (bool, error) { allocs, err := s1.fsm.state.AllocsByJob(job.ID) if err != nil { return false, err } allocs1, err := s1.fsm.state.AllocsByJob(job1.ID) if err != nil { return false, err } return len(allocs) > 0 && len(allocs1) > 0, nil }, func(err error) { t.Fatalf("err: %v", err) }) // Drain the node dereg := &structs.NodeUpdateDrainRequest{ NodeID: node.ID, Drain: true, WriteRequest: structs.WriteRequest{Region: "global"}, } var resp2 structs.NodeDrainUpdateResponse if err := msgpackrpc.CallWithCodec(codec, "Node.UpdateDrain", dereg, &resp2); err != nil { t.Fatalf("err: %v", err) } // Mark the node as down node.Status = structs.NodeStatusDown reg = &structs.NodeRegisterRequest{ Node: node, WriteRequest: structs.WriteRequest{Region: "global"}, } if err := msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp); err != nil { t.Fatalf("err: %v", err) } // Ensure that the allocation has transitioned to lost testutil.WaitForResult(func() (bool, error) { summary, err := s1.fsm.state.JobSummaryByID(job.ID) if err != nil { return false, err } expectedSummary := &structs.JobSummary{ JobID: job.ID, Summary: map[string]structs.TaskGroupSummary{ "web": structs.TaskGroupSummary{ Queued: 1, Lost: 1, }, }, CreateIndex: jobResp.JobModifyIndex, ModifyIndex: summary.ModifyIndex, } if !reflect.DeepEqual(summary, expectedSummary) { return false, fmt.Errorf("expected: %#v, actual: %#v", expectedSummary, summary) } summary1, err := s1.fsm.state.JobSummaryByID(job1.ID) if err != nil { return false, err } expectedSummary1 := &structs.JobSummary{ JobID: job1.ID, Summary: map[string]structs.TaskGroupSummary{ "web": structs.TaskGroupSummary{ Lost: 1, }, }, CreateIndex: jobResp1.JobModifyIndex, ModifyIndex: summary1.ModifyIndex, } if !reflect.DeepEqual(summary1, expectedSummary1) { return false, fmt.Errorf("expected: %#v, actual: %#v", expectedSummary1, summary1) } return true, nil }, func(err error) { t.Fatalf("err: %v", err) }) } func TestClientEndpoint_GetNode(t *testing.T) { s1 := testServer(t, nil) defer s1.Shutdown() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) // Create the register request node := mock.Node() reg := &structs.NodeRegisterRequest{ Node: node, WriteRequest: structs.WriteRequest{Region: "global"}, } // Fetch the response var resp structs.GenericResponse if err := msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp); err != nil { t.Fatalf("err: %v", err) } node.CreateIndex = resp.Index node.ModifyIndex = resp.Index // Lookup the node get := &structs.NodeSpecificRequest{ NodeID: node.ID, QueryOptions: structs.QueryOptions{Region: "global"}, } var resp2 structs.SingleNodeResponse if err := msgpackrpc.CallWithCodec(codec, "Node.GetNode", get, &resp2); err != nil { t.Fatalf("err: %v", err) } if resp2.Index != resp.Index { t.Fatalf("Bad index: %d %d", resp2.Index, resp.Index) } if resp2.Node.ComputedClass == "" { t.Fatalf("bad ComputedClass: %#v", resp2.Node) } // Update the status updated at value node.StatusUpdatedAt = resp2.Node.StatusUpdatedAt node.SecretID = "" if !reflect.DeepEqual(node, resp2.Node) { t.Fatalf("bad: %#v \n %#v", node, resp2.Node) } // Lookup non-existing node get.NodeID = "12345678-abcd-efab-cdef-123456789abc" if err := msgpackrpc.CallWithCodec(codec, "Node.GetNode", get, &resp2); err != nil { t.Fatalf("err: %v", err) } if resp2.Index != resp.Index { t.Fatalf("Bad index: %d %d", resp2.Index, resp.Index) } if resp2.Node != nil { t.Fatalf("unexpected node") } } func TestClientEndpoint_GetNode_Blocking(t *testing.T) { s1 := testServer(t, nil) defer s1.Shutdown() state := s1.fsm.State() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) // Create the node node1 := mock.Node() node2 := mock.Node() // First create an unrelated node. time.AfterFunc(100*time.Millisecond, func() { if err := state.UpsertNode(100, node1); err != nil { t.Fatalf("err: %v", err) } }) // Upsert the node we are watching later time.AfterFunc(200*time.Millisecond, func() { if err := state.UpsertNode(200, node2); err != nil { t.Fatalf("err: %v", err) } }) // Lookup the node req := &structs.NodeSpecificRequest{ NodeID: node2.ID, QueryOptions: structs.QueryOptions{ Region: "global", MinQueryIndex: 50, }, } var resp structs.SingleNodeResponse start := time.Now() if err := msgpackrpc.CallWithCodec(codec, "Node.GetNode", req, &resp); err != nil { t.Fatalf("err: %v", err) } if elapsed := time.Since(start); elapsed < 200*time.Millisecond { t.Fatalf("should block (returned in %s) %#v", elapsed, resp) } if resp.Index != 200 { t.Fatalf("Bad index: %d %d", resp.Index, 200) } if resp.Node == nil || resp.Node.ID != node2.ID { t.Fatalf("bad: %#v", resp.Node) } // Node update triggers watches time.AfterFunc(100*time.Millisecond, func() { nodeUpdate := mock.Node() nodeUpdate.ID = node2.ID nodeUpdate.Status = structs.NodeStatusDown if err := state.UpsertNode(300, nodeUpdate); err != nil { t.Fatalf("err: %v", err) } }) req.QueryOptions.MinQueryIndex = 250 var resp2 structs.SingleNodeResponse start = time.Now() if err := msgpackrpc.CallWithCodec(codec, "Node.GetNode", req, &resp2); err != nil { t.Fatalf("err: %v", err) } if elapsed := time.Since(start); elapsed < 100*time.Millisecond { t.Fatalf("should block (returned in %s) %#v", elapsed, resp) } if resp2.Index != 300 { t.Fatalf("Bad index: %d %d", resp2.Index, 300) } if resp2.Node == nil || resp2.Node.Status != structs.NodeStatusDown { t.Fatalf("bad: %#v", resp2.Node) } // Node delete triggers watches time.AfterFunc(100*time.Millisecond, func() { if err := state.DeleteNode(400, node2.ID); err != nil { t.Fatalf("err: %v", err) } }) req.QueryOptions.MinQueryIndex = 350 var resp3 structs.SingleNodeResponse start = time.Now() if err := msgpackrpc.CallWithCodec(codec, "Node.GetNode", req, &resp3); err != nil { t.Fatalf("err: %v", err) } if elapsed := time.Since(start); elapsed < 100*time.Millisecond { t.Fatalf("should block (returned in %s) %#v", elapsed, resp) } if resp3.Index != 400 { t.Fatalf("Bad index: %d %d", resp2.Index, 400) } if resp3.Node != nil { t.Fatalf("bad: %#v", resp3.Node) } } func TestClientEndpoint_GetAllocs(t *testing.T) { s1 := testServer(t, nil) defer s1.Shutdown() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) // Create the register request node := mock.Node() reg := &structs.NodeRegisterRequest{ Node: node, WriteRequest: structs.WriteRequest{Region: "global"}, } // Fetch the response var resp structs.GenericResponse if err := msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp); err != nil { t.Fatalf("err: %v", err) } node.CreateIndex = resp.Index node.ModifyIndex = resp.Index // Inject fake evaluations alloc := mock.Alloc() alloc.NodeID = node.ID state := s1.fsm.State() state.UpsertJobSummary(99, mock.JobSummary(alloc.JobID)) err := state.UpsertAllocs(100, []*structs.Allocation{alloc}) if err != nil { t.Fatalf("err: %v", err) } // Lookup the allocs get := &structs.NodeSpecificRequest{ NodeID: node.ID, QueryOptions: structs.QueryOptions{Region: "global"}, } var resp2 structs.NodeAllocsResponse if err := msgpackrpc.CallWithCodec(codec, "Node.GetAllocs", get, &resp2); err != nil { t.Fatalf("err: %v", err) } if resp2.Index != 100 { t.Fatalf("Bad index: %d %d", resp2.Index, 100) } if len(resp2.Allocs) != 1 || resp2.Allocs[0].ID != alloc.ID { t.Fatalf("bad: %#v", resp2.Allocs) } // Lookup non-existing node get.NodeID = "foobarbaz" if err := msgpackrpc.CallWithCodec(codec, "Node.GetAllocs", get, &resp2); err != nil { t.Fatalf("err: %v", err) } if resp2.Index != 100 { t.Fatalf("Bad index: %d %d", resp2.Index, 100) } if len(resp2.Allocs) != 0 { t.Fatalf("unexpected node") } } func TestClientEndpoint_GetClientAllocs(t *testing.T) { s1 := testServer(t, nil) defer s1.Shutdown() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) // Create the register request node := mock.Node() reg := &structs.NodeRegisterRequest{ Node: node, WriteRequest: structs.WriteRequest{Region: "global"}, } // Fetch the response var resp structs.GenericResponse if err := msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp); err != nil { t.Fatalf("err: %v", err) } node.CreateIndex = resp.Index node.ModifyIndex = resp.Index // Inject fake evaluations alloc := mock.Alloc() alloc.NodeID = node.ID state := s1.fsm.State() state.UpsertJobSummary(99, mock.JobSummary(alloc.JobID)) err := state.UpsertAllocs(100, []*structs.Allocation{alloc}) if err != nil { t.Fatalf("err: %v", err) } // Lookup the allocs get := &structs.NodeSpecificRequest{ NodeID: node.ID, SecretID: node.SecretID, QueryOptions: structs.QueryOptions{Region: "global"}, } var resp2 structs.NodeClientAllocsResponse if err := msgpackrpc.CallWithCodec(codec, "Node.GetClientAllocs", get, &resp2); err != nil { t.Fatalf("err: %v", err) } if resp2.Index != 100 { t.Fatalf("Bad index: %d %d", resp2.Index, 100) } if len(resp2.Allocs) != 1 || resp2.Allocs[alloc.ID] != 100 { t.Fatalf("bad: %#v", resp2.Allocs) } // Lookup node with bad SecretID get.SecretID = "foobarbaz" var resp3 structs.NodeClientAllocsResponse err = msgpackrpc.CallWithCodec(codec, "Node.GetClientAllocs", get, &resp3) if err == nil || !strings.Contains(err.Error(), "does not match") { t.Fatalf("err: %v", err) } // Lookup non-existing node get.NodeID = structs.GenerateUUID() var resp4 structs.NodeClientAllocsResponse if err := msgpackrpc.CallWithCodec(codec, "Node.GetClientAllocs", get, &resp4); err != nil { t.Fatalf("err: %v", err) } if resp4.Index != 100 { t.Fatalf("Bad index: %d %d", resp3.Index, 100) } if len(resp4.Allocs) != 0 { t.Fatalf("unexpected node %#v", resp3.Allocs) } } func TestClientEndpoint_GetClientAllocs_Blocking(t *testing.T) { s1 := testServer(t, nil) defer s1.Shutdown() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) // Create the register request node := mock.Node() reg := &structs.NodeRegisterRequest{ Node: node, WriteRequest: structs.WriteRequest{Region: "global"}, } // Fetch the response var resp structs.GenericResponse if err := msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp); err != nil { t.Fatalf("err: %v", err) } node.CreateIndex = resp.Index node.ModifyIndex = resp.Index // Inject fake evaluations async alloc := mock.Alloc() alloc.NodeID = node.ID state := s1.fsm.State() state.UpsertJobSummary(99, mock.JobSummary(alloc.JobID)) start := time.Now() time.AfterFunc(100*time.Millisecond, func() { err := state.UpsertAllocs(100, []*structs.Allocation{alloc}) if err != nil { t.Fatalf("err: %v", err) } }) // Lookup the allocs in a blocking query req := &structs.NodeSpecificRequest{ NodeID: node.ID, SecretID: node.SecretID, QueryOptions: structs.QueryOptions{ Region: "global", MinQueryIndex: 50, MaxQueryTime: time.Second, }, } var resp2 structs.NodeClientAllocsResponse if err := msgpackrpc.CallWithCodec(codec, "Node.GetClientAllocs", req, &resp2); err != nil { t.Fatalf("err: %v", err) } // Should block at least 100ms if time.Since(start) < 100*time.Millisecond { t.Fatalf("too fast") } if resp2.Index != 100 { t.Fatalf("Bad index: %d %d", resp2.Index, 100) } if len(resp2.Allocs) != 1 || resp2.Allocs[alloc.ID] != 100 { t.Fatalf("bad: %#v", resp2.Allocs) } // Alloc updates fire watches time.AfterFunc(100*time.Millisecond, func() { allocUpdate := mock.Alloc() allocUpdate.NodeID = alloc.NodeID allocUpdate.ID = alloc.ID allocUpdate.ClientStatus = structs.AllocClientStatusRunning state.UpsertJobSummary(199, mock.JobSummary(allocUpdate.JobID)) err := state.UpsertAllocs(200, []*structs.Allocation{allocUpdate}) if err != nil { t.Fatalf("err: %v", err) } }) req.QueryOptions.MinQueryIndex = 150 var resp3 structs.NodeClientAllocsResponse if err := msgpackrpc.CallWithCodec(codec, "Node.GetClientAllocs", req, &resp3); err != nil { t.Fatalf("err: %v", err) } if time.Since(start) < 100*time.Millisecond { t.Fatalf("too fast") } if resp3.Index != 200 { t.Fatalf("Bad index: %d %d", resp3.Index, 200) } if len(resp3.Allocs) != 1 || resp3.Allocs[alloc.ID] != 200 { t.Fatalf("bad: %#v", resp3.Allocs) } } func TestClientEndpoint_GetAllocs_Blocking(t *testing.T) { s1 := testServer(t, nil) defer s1.Shutdown() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) // Create the register request node := mock.Node() reg := &structs.NodeRegisterRequest{ Node: node, WriteRequest: structs.WriteRequest{Region: "global"}, } // Fetch the response var resp structs.GenericResponse if err := msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp); err != nil { t.Fatalf("err: %v", err) } node.CreateIndex = resp.Index node.ModifyIndex = resp.Index // Inject fake evaluations async alloc := mock.Alloc() alloc.NodeID = node.ID state := s1.fsm.State() state.UpsertJobSummary(99, mock.JobSummary(alloc.JobID)) start := time.Now() time.AfterFunc(100*time.Millisecond, func() { err := state.UpsertAllocs(100, []*structs.Allocation{alloc}) if err != nil { t.Fatalf("err: %v", err) } }) // Lookup the allocs in a blocking query req := &structs.NodeSpecificRequest{ NodeID: node.ID, QueryOptions: structs.QueryOptions{ Region: "global", MinQueryIndex: 50, MaxQueryTime: time.Second, }, } var resp2 structs.NodeAllocsResponse if err := msgpackrpc.CallWithCodec(codec, "Node.GetAllocs", req, &resp2); err != nil { t.Fatalf("err: %v", err) } // Should block at least 100ms if time.Since(start) < 100*time.Millisecond { t.Fatalf("too fast") } if resp2.Index != 100 { t.Fatalf("Bad index: %d %d", resp2.Index, 100) } if len(resp2.Allocs) != 1 || resp2.Allocs[0].ID != alloc.ID { t.Fatalf("bad: %#v", resp2.Allocs) } // Alloc updates fire watches time.AfterFunc(100*time.Millisecond, func() { allocUpdate := mock.Alloc() allocUpdate.NodeID = alloc.NodeID allocUpdate.ID = alloc.ID allocUpdate.ClientStatus = structs.AllocClientStatusRunning state.UpsertJobSummary(199, mock.JobSummary(allocUpdate.JobID)) err := state.UpdateAllocsFromClient(200, []*structs.Allocation{allocUpdate}) if err != nil { t.Fatalf("err: %v", err) } }) req.QueryOptions.MinQueryIndex = 150 var resp3 structs.NodeAllocsResponse if err := msgpackrpc.CallWithCodec(codec, "Node.GetAllocs", req, &resp3); err != nil { t.Fatalf("err: %v", err) } if time.Since(start) < 100*time.Millisecond { t.Fatalf("too fast") } if resp3.Index != 200 { t.Fatalf("Bad index: %d %d", resp3.Index, 200) } if len(resp3.Allocs) != 1 || resp3.Allocs[0].ClientStatus != structs.AllocClientStatusRunning { t.Fatalf("bad: %#v", resp3.Allocs[0]) } } func TestClientEndpoint_UpdateAlloc(t *testing.T) { s1 := testServer(t, nil) defer s1.Shutdown() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) // Create the register request node := mock.Node() reg := &structs.NodeRegisterRequest{ Node: node, WriteRequest: structs.WriteRequest{Region: "global"}, } // Fetch the response var resp structs.GenericResponse if err := msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp); err != nil { t.Fatalf("err: %v", err) } // Inject fake evaluations alloc := mock.Alloc() alloc.NodeID = node.ID state := s1.fsm.State() state.UpsertJobSummary(99, mock.JobSummary(alloc.JobID)) err := state.UpsertAllocs(100, []*structs.Allocation{alloc}) if err != nil { t.Fatalf("err: %v", err) } // Attempt update clientAlloc := new(structs.Allocation) *clientAlloc = *alloc clientAlloc.ClientStatus = structs.AllocClientStatusFailed // Update the alloc update := &structs.AllocUpdateRequest{ Alloc: []*structs.Allocation{clientAlloc}, WriteRequest: structs.WriteRequest{Region: "global"}, } var resp2 structs.NodeAllocsResponse start := time.Now() if err := msgpackrpc.CallWithCodec(codec, "Node.UpdateAlloc", update, &resp2); err != nil { t.Fatalf("err: %v", err) } if resp2.Index == 0 { t.Fatalf("Bad index: %d", resp2.Index) } if diff := time.Since(start); diff < batchUpdateInterval { t.Fatalf("too fast: %v", diff) } // Lookup the alloc out, err := state.AllocByID(alloc.ID) if err != nil { t.Fatalf("err: %v", err) } if out.ClientStatus != structs.AllocClientStatusFailed { t.Fatalf("Bad: %#v", out) } } func TestClientEndpoint_BatchUpdate(t *testing.T) { s1 := testServer(t, nil) defer s1.Shutdown() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) // Create the register request node := mock.Node() reg := &structs.NodeRegisterRequest{ Node: node, WriteRequest: structs.WriteRequest{Region: "global"}, } // Fetch the response var resp structs.GenericResponse if err := msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp); err != nil { t.Fatalf("err: %v", err) } // Inject fake evaluations alloc := mock.Alloc() alloc.NodeID = node.ID state := s1.fsm.State() state.UpsertJobSummary(99, mock.JobSummary(alloc.JobID)) err := state.UpsertAllocs(100, []*structs.Allocation{alloc}) if err != nil { t.Fatalf("err: %v", err) } // Attempt update clientAlloc := new(structs.Allocation) *clientAlloc = *alloc clientAlloc.ClientStatus = structs.AllocClientStatusFailed // Call to do the batch update bf := NewBatchFuture() endpoint := s1.endpoints.Node endpoint.batchUpdate(bf, []*structs.Allocation{clientAlloc}) if err := bf.Wait(); err != nil { t.Fatalf("err: %v", err) } if bf.Index() == 0 { t.Fatalf("Bad index: %d", bf.Index()) } // Lookup the alloc out, err := state.AllocByID(alloc.ID) if err != nil { t.Fatalf("err: %v", err) } if out.ClientStatus != structs.AllocClientStatusFailed { t.Fatalf("Bad: %#v", out) } } func TestClientEndpoint_UpdateAlloc_Vault(t *testing.T) { s1 := testServer(t, nil) defer s1.Shutdown() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) // Create the register request node := mock.Node() reg := &structs.NodeRegisterRequest{ Node: node, WriteRequest: structs.WriteRequest{Region: "global"}, } // Fetch the response var resp structs.GenericResponse if err := msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp); err != nil { t.Fatalf("err: %v", err) } // Swap the servers Vault Client tvc := &TestVaultClient{} s1.vault = tvc // Inject fake allocation and vault accessor alloc := mock.Alloc() alloc.NodeID = node.ID state := s1.fsm.State() state.UpsertJobSummary(99, mock.JobSummary(alloc.JobID)) if err := state.UpsertAllocs(100, []*structs.Allocation{alloc}); err != nil { t.Fatalf("err: %v", err) } va := mock.VaultAccessor() va.NodeID = node.ID va.AllocID = alloc.ID if err := state.UpsertVaultAccessor(101, []*structs.VaultAccessor{va}); err != nil { t.Fatalf("err: %v", err) } // Attempt update clientAlloc := new(structs.Allocation) *clientAlloc = *alloc clientAlloc.ClientStatus = structs.AllocClientStatusFailed // Update the alloc update := &structs.AllocUpdateRequest{ Alloc: []*structs.Allocation{clientAlloc}, WriteRequest: structs.WriteRequest{Region: "global"}, } var resp2 structs.NodeAllocsResponse start := time.Now() if err := msgpackrpc.CallWithCodec(codec, "Node.UpdateAlloc", update, &resp2); err != nil { t.Fatalf("err: %v", err) } if resp2.Index == 0 { t.Fatalf("Bad index: %d", resp2.Index) } if diff := time.Since(start); diff < batchUpdateInterval { t.Fatalf("too fast: %v", diff) } // Lookup the alloc out, err := state.AllocByID(alloc.ID) if err != nil { t.Fatalf("err: %v", err) } if out.ClientStatus != structs.AllocClientStatusFailed { t.Fatalf("Bad: %#v", out) } if l := len(tvc.RevokedTokens); l != 1 { t.Fatalf("Deregister revoked %d tokens; want 1", l) } } func TestClientEndpoint_CreateNodeEvals(t *testing.T) { s1 := testServer(t, nil) defer s1.Shutdown() testutil.WaitForLeader(t, s1.RPC) // Inject fake evaluations alloc := mock.Alloc() state := s1.fsm.State() state.UpsertJobSummary(1, mock.JobSummary(alloc.JobID)) if err := state.UpsertAllocs(2, []*structs.Allocation{alloc}); err != nil { t.Fatalf("err: %v", err) } // Inject a fake system job. job := mock.SystemJob() if err := state.UpsertJob(3, job); err != nil { t.Fatalf("err: %v", err) } // Create some evaluations ids, index, err := s1.endpoints.Node.createNodeEvals(alloc.NodeID, 1) if err != nil { t.Fatalf("err: %v", err) } if index == 0 { t.Fatalf("bad: %d", index) } if len(ids) != 2 { t.Fatalf("bad: %s", ids) } // Lookup the evaluations evalByType := make(map[string]*structs.Evaluation, 2) for _, id := range ids { eval, err := state.EvalByID(id) if err != nil { t.Fatalf("err: %v", err) } if eval == nil { t.Fatalf("expected eval") } if old, ok := evalByType[eval.Type]; ok { t.Fatalf("multiple evals of the same type: %v and %v", old, eval) } evalByType[eval.Type] = eval } if len(evalByType) != 2 { t.Fatalf("Expected a service and system job; got %#v", evalByType) } // Ensure the evals are correct. for schedType, eval := range evalByType { expPriority := alloc.Job.Priority expJobID := alloc.JobID if schedType == "system" { expPriority = job.Priority expJobID = job.ID } if eval.CreateIndex != index { t.Fatalf("CreateIndex mis-match on type %v: %#v", schedType, eval) } if eval.TriggeredBy != structs.EvalTriggerNodeUpdate { t.Fatalf("TriggeredBy incorrect on type %v: %#v", schedType, eval) } if eval.NodeID != alloc.NodeID { t.Fatalf("NodeID incorrect on type %v: %#v", schedType, eval) } if eval.NodeModifyIndex != 1 { t.Fatalf("NodeModifyIndex incorrect on type %v: %#v", schedType, eval) } if eval.Status != structs.EvalStatusPending { t.Fatalf("Status incorrect on type %v: %#v", schedType, eval) } if eval.Priority != expPriority { t.Fatalf("Priority incorrect on type %v: %#v", schedType, eval) } if eval.JobID != expJobID { t.Fatalf("JobID incorrect on type %v: %#v", schedType, eval) } } } func TestClientEndpoint_Evaluate(t *testing.T) { s1 := testServer(t, func(c *Config) { c.NumSchedulers = 0 // Prevent automatic dequeue }) defer s1.Shutdown() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) // Inject fake evaluations alloc := mock.Alloc() node := mock.Node() node.ID = alloc.NodeID state := s1.fsm.State() err := state.UpsertNode(1, node) if err != nil { t.Fatalf("err: %v", err) } state.UpsertJobSummary(2, mock.JobSummary(alloc.JobID)) err = state.UpsertAllocs(3, []*structs.Allocation{alloc}) if err != nil { t.Fatalf("err: %v", err) } // Re-evaluate req := &structs.NodeEvaluateRequest{ NodeID: alloc.NodeID, WriteRequest: structs.WriteRequest{Region: "global"}, } // Fetch the response var resp structs.NodeUpdateResponse if err := msgpackrpc.CallWithCodec(codec, "Node.Evaluate", req, &resp); err != nil { t.Fatalf("err: %v", err) } if resp.Index == 0 { t.Fatalf("bad index: %d", resp.Index) } // Create some evaluations ids := resp.EvalIDs if len(ids) != 1 { t.Fatalf("bad: %s", ids) } // Lookup the evaluation eval, err := state.EvalByID(ids[0]) if err != nil { t.Fatalf("err: %v", err) } if eval == nil { t.Fatalf("expected eval") } if eval.CreateIndex != resp.Index { t.Fatalf("index mis-match") } if eval.Priority != alloc.Job.Priority { t.Fatalf("bad: %#v", eval) } if eval.Type != alloc.Job.Type { t.Fatalf("bad: %#v", eval) } if eval.TriggeredBy != structs.EvalTriggerNodeUpdate { t.Fatalf("bad: %#v", eval) } if eval.JobID != alloc.JobID { t.Fatalf("bad: %#v", eval) } if eval.NodeID != alloc.NodeID { t.Fatalf("bad: %#v", eval) } if eval.NodeModifyIndex != 1 { t.Fatalf("bad: %#v", eval) } if eval.Status != structs.EvalStatusPending { t.Fatalf("bad: %#v", eval) } } func TestClientEndpoint_ListNodes(t *testing.T) { s1 := testServer(t, nil) defer s1.Shutdown() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) // Create the register request node := mock.Node() reg := &structs.NodeRegisterRequest{ Node: node, WriteRequest: structs.WriteRequest{Region: "global"}, } // Fetch the response var resp structs.GenericResponse if err := msgpackrpc.CallWithCodec(codec, "Node.Register", reg, &resp); err != nil { t.Fatalf("err: %v", err) } node.CreateIndex = resp.Index node.ModifyIndex = resp.Index // Lookup the node get := &structs.NodeListRequest{ QueryOptions: structs.QueryOptions{Region: "global"}, } var resp2 structs.NodeListResponse if err := msgpackrpc.CallWithCodec(codec, "Node.List", get, &resp2); err != nil { t.Fatalf("err: %v", err) } if resp2.Index != resp.Index { t.Fatalf("Bad index: %d %d", resp2.Index, resp.Index) } if len(resp2.Nodes) != 1 { t.Fatalf("bad: %#v", resp2.Nodes) } if resp2.Nodes[0].ID != node.ID { t.Fatalf("bad: %#v", resp2.Nodes[0]) } // Lookup the node with prefix get = &structs.NodeListRequest{ QueryOptions: structs.QueryOptions{Region: "global", Prefix: node.ID[:4]}, } var resp3 structs.NodeListResponse if err := msgpackrpc.CallWithCodec(codec, "Node.List", get, &resp3); err != nil { t.Fatalf("err: %v", err) } if resp3.Index != resp.Index { t.Fatalf("Bad index: %d %d", resp3.Index, resp2.Index) } if len(resp3.Nodes) != 1 { t.Fatalf("bad: %#v", resp3.Nodes) } if resp3.Nodes[0].ID != node.ID { t.Fatalf("bad: %#v", resp3.Nodes[0]) } } func TestClientEndpoint_ListNodes_Blocking(t *testing.T) { s1 := testServer(t, nil) defer s1.Shutdown() state := s1.fsm.State() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) // Create the node node := mock.Node() // Node upsert triggers watches time.AfterFunc(100*time.Millisecond, func() { if err := state.UpsertNode(2, node); err != nil { t.Fatalf("err: %v", err) } }) req := &structs.NodeListRequest{ QueryOptions: structs.QueryOptions{ Region: "global", MinQueryIndex: 1, }, } start := time.Now() var resp structs.NodeListResponse if err := msgpackrpc.CallWithCodec(codec, "Node.List", req, &resp); err != nil { t.Fatalf("err: %v", err) } if elapsed := time.Since(start); elapsed < 100*time.Millisecond { t.Fatalf("should block (returned in %s) %#v", elapsed, resp) } if resp.Index != 2 { t.Fatalf("Bad index: %d %d", resp.Index, 2) } if len(resp.Nodes) != 1 || resp.Nodes[0].ID != node.ID { t.Fatalf("bad: %#v", resp.Nodes) } // Node drain updates trigger watches. time.AfterFunc(100*time.Millisecond, func() { if err := state.UpdateNodeDrain(3, node.ID, true); err != nil { t.Fatalf("err: %v", err) } }) req.MinQueryIndex = 2 var resp2 structs.NodeListResponse start = time.Now() if err := msgpackrpc.CallWithCodec(codec, "Node.List", req, &resp2); err != nil { t.Fatalf("err: %v", err) } if elapsed := time.Since(start); elapsed < 100*time.Millisecond { t.Fatalf("should block (returned in %s) %#v", elapsed, resp2) } if resp2.Index != 3 { t.Fatalf("Bad index: %d %d", resp2.Index, 3) } if len(resp2.Nodes) != 1 || !resp2.Nodes[0].Drain { t.Fatalf("bad: %#v", resp2.Nodes) } // Node status update triggers watches time.AfterFunc(100*time.Millisecond, func() { if err := state.UpdateNodeStatus(4, node.ID, structs.NodeStatusDown); err != nil { t.Fatalf("err: %v", err) } }) req.MinQueryIndex = 3 var resp3 structs.NodeListResponse start = time.Now() if err := msgpackrpc.CallWithCodec(codec, "Node.List", req, &resp3); err != nil { t.Fatalf("err: %v", err) } if elapsed := time.Since(start); elapsed < 100*time.Millisecond { t.Fatalf("should block (returned in %s) %#v", elapsed, resp3) } if resp3.Index != 4 { t.Fatalf("Bad index: %d %d", resp3.Index, 4) } if len(resp3.Nodes) != 1 || resp3.Nodes[0].Status != structs.NodeStatusDown { t.Fatalf("bad: %#v", resp3.Nodes) } // Node delete triggers watches. time.AfterFunc(100*time.Millisecond, func() { if err := state.DeleteNode(5, node.ID); err != nil { t.Fatalf("err: %v", err) } }) req.MinQueryIndex = 4 var resp4 structs.NodeListResponse start = time.Now() if err := msgpackrpc.CallWithCodec(codec, "Node.List", req, &resp4); err != nil { t.Fatalf("err: %v", err) } if elapsed := time.Since(start); elapsed < 100*time.Millisecond { t.Fatalf("should block (returned in %s) %#v", elapsed, resp4) } if resp4.Index != 5 { t.Fatalf("Bad index: %d %d", resp4.Index, 5) } if len(resp4.Nodes) != 0 { t.Fatalf("bad: %#v", resp4.Nodes) } } func TestBatchFuture(t *testing.T) { bf := NewBatchFuture() // Async respond to the future expect := fmt.Errorf("testing") go func() { time.Sleep(10 * time.Millisecond) bf.Respond(1000, expect) }() // Block for the result start := time.Now() err := bf.Wait() diff := time.Since(start) if diff < 5*time.Millisecond { t.Fatalf("too fast") } // Check the results if err != expect { t.Fatalf("bad: %s", err) } if bf.Index() != 1000 { t.Fatalf("bad: %d", bf.Index()) } } func TestClientEndpoint_DeriveVaultToken_Bad(t *testing.T) { s1 := testServer(t, nil) defer s1.Shutdown() state := s1.fsm.State() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) // Create the node node := mock.Node() if err := state.UpsertNode(2, node); err != nil { t.Fatalf("err: %v", err) } // Create an alloc alloc := mock.Alloc() task := alloc.Job.TaskGroups[0].Tasks[0] tasks := []string{task.Name} if err := state.UpsertAllocs(3, []*structs.Allocation{alloc}); err != nil { t.Fatalf("err: %v", err) } req := &structs.DeriveVaultTokenRequest{ NodeID: node.ID, SecretID: structs.GenerateUUID(), AllocID: alloc.ID, Tasks: tasks, QueryOptions: structs.QueryOptions{ Region: "global", }, } var resp structs.DeriveVaultTokenResponse err := msgpackrpc.CallWithCodec(codec, "Node.DeriveVaultToken", req, &resp) if err == nil || !strings.Contains(err.Error(), "SecretID mismatch") { t.Fatalf("Expected SecretID mismatch: %v", err) } // Put the correct SecretID req.SecretID = node.SecretID // Now we should get an error about the allocation not running on the node err = msgpackrpc.CallWithCodec(codec, "Node.DeriveVaultToken", req, &resp) if err == nil || !strings.Contains(err.Error(), "not running on Node") { t.Fatalf("Expected not running on node error: %v", err) } // Update to be running on the node alloc.NodeID = node.ID if err := state.UpsertAllocs(4, []*structs.Allocation{alloc}); err != nil { t.Fatalf("err: %v", err) } // Now we should get an error about the job not needing any Vault secrets err = msgpackrpc.CallWithCodec(codec, "Node.DeriveVaultToken", req, &resp) if err == nil || !strings.Contains(err.Error(), "does not require") { t.Fatalf("Expected no policies error: %v", err) } // Update to be terminal alloc.DesiredStatus = structs.AllocDesiredStatusStop if err := state.UpsertAllocs(5, []*structs.Allocation{alloc}); err != nil { t.Fatalf("err: %v", err) } // Now we should get an error about the job not needing any Vault secrets err = msgpackrpc.CallWithCodec(codec, "Node.DeriveVaultToken", req, &resp) if err == nil || !strings.Contains(err.Error(), "terminal") { t.Fatalf("Expected terminal allocation error: %v", err) } } func TestClientEndpoint_DeriveVaultToken(t *testing.T) { s1 := testServer(t, nil) defer s1.Shutdown() state := s1.fsm.State() codec := rpcClient(t, s1) testutil.WaitForLeader(t, s1.RPC) // Enable vault and allow authenticated s1.config.VaultConfig.Enabled = true s1.config.VaultConfig.AllowUnauthenticated = true // Replace the Vault Client on the server tvc := &TestVaultClient{} s1.vault = tvc // Create the node node := mock.Node() if err := state.UpsertNode(2, node); err != nil { t.Fatalf("err: %v", err) } // Create an alloc an allocation that has vault policies required alloc := mock.Alloc() alloc.NodeID = node.ID task := alloc.Job.TaskGroups[0].Tasks[0] tasks := []string{task.Name} task.Vault = &structs.Vault{Policies: []string{"a", "b"}} if err := state.UpsertAllocs(3, []*structs.Allocation{alloc}); err != nil { t.Fatalf("err: %v", err) } // Return a secret for the task token := structs.GenerateUUID() accessor := structs.GenerateUUID() ttl := 10 secret := &vapi.Secret{ WrapInfo: &vapi.SecretWrapInfo{ Token: token, WrappedAccessor: accessor, TTL: ttl, }, } tvc.SetCreateTokenSecret(alloc.ID, task.Name, secret) req := &structs.DeriveVaultTokenRequest{ NodeID: node.ID, SecretID: node.SecretID, AllocID: alloc.ID, Tasks: tasks, QueryOptions: structs.QueryOptions{ Region: "global", }, } var resp structs.DeriveVaultTokenResponse if err := msgpackrpc.CallWithCodec(codec, "Node.DeriveVaultToken", req, &resp); err != nil { t.Fatalf("bad: %v", err) } // Check the state store and ensure that we created a VaultAccessor va, err := state.VaultAccessor(accessor) if err != nil { t.Fatalf("bad: %v", err) } if va == nil { t.Fatalf("bad: %v", va) } if va.CreateIndex == 0 { t.Fatalf("bad: %v", va) } va.CreateIndex = 0 expected := &structs.VaultAccessor{ AllocID: alloc.ID, Task: task.Name, NodeID: alloc.NodeID, Accessor: accessor, CreationTTL: ttl, } if !reflect.DeepEqual(expected, va) { t.Fatalf("Got %#v; want %#v", va, expected) } }