package api import ( "strconv" ) // Resources encapsulates the required resources of // a given task or task group. type Resources struct { CPU *int MemoryMB *int `mapstructure:"memory"` DiskMB *int `mapstructure:"disk"` Networks []*NetworkResource Devices []*RequestedDevice // COMPAT(0.10) // XXX Deprecated. Please do not use. The field will be removed in Nomad // 0.10 and is only being kept to allow any references to be removed before // then. IOPS *int } // Canonicalize will supply missing values in the cases // where they are not provided. func (r *Resources) Canonicalize() { defaultResources := DefaultResources() if r.CPU == nil { r.CPU = defaultResources.CPU } if r.MemoryMB == nil { r.MemoryMB = defaultResources.MemoryMB } for _, n := range r.Networks { n.Canonicalize() } for _, d := range r.Devices { d.Canonicalize() } } // DefaultResources is a small resources object that contains the // default resources requests that we will provide to an object. // --- THIS FUNCTION IS REPLICATED IN nomad/structs/structs.go // and should be kept in sync. func DefaultResources() *Resources { return &Resources{ CPU: intToPtr(100), MemoryMB: intToPtr(300), } } // MinResources is a small resources object that contains the // absolute minimum resources that we will provide to an object. // This should not be confused with the defaults which are // provided in DefaultResources() --- THIS LOGIC IS REPLICATED // IN nomad/structs/structs.go and should be kept in sync. func MinResources() *Resources { return &Resources{ CPU: intToPtr(20), MemoryMB: intToPtr(10), } } // Merge merges this resource with another resource. func (r *Resources) Merge(other *Resources) { if other == nil { return } if other.CPU != nil { r.CPU = other.CPU } if other.MemoryMB != nil { r.MemoryMB = other.MemoryMB } if other.DiskMB != nil { r.DiskMB = other.DiskMB } if len(other.Networks) != 0 { r.Networks = other.Networks } if len(other.Devices) != 0 { r.Devices = other.Devices } } type Port struct { Label string Value int `mapstructure:"static"` To int `mapstructure:"to"` } // NetworkResource is used to describe required network // resources of a given task. type NetworkResource struct { Mode string Device string CIDR string IP string MBits *int ReservedPorts []Port DynamicPorts []Port } func (n *NetworkResource) Canonicalize() { if n.MBits == nil { n.MBits = intToPtr(10) } } // NodeDeviceResource captures a set of devices sharing a common // vendor/type/device_name tuple. type NodeDeviceResource struct { // Vendor specifies the vendor of device Vendor string // Type specifies the type of the device Type string // Name specifies the specific model of the device Name string // Instances are list of the devices matching the vendor/type/name Instances []*NodeDevice Attributes map[string]*Attribute } func (r NodeDeviceResource) ID() string { return r.Vendor + "/" + r.Type + "/" + r.Name } // NodeDevice is an instance of a particular device. type NodeDevice struct { // ID is the ID of the device. ID string // Healthy captures whether the device is healthy. Healthy bool // HealthDescription is used to provide a human readable description of why // the device may be unhealthy. HealthDescription string // Locality stores HW locality information for the node to optionally be // used when making placement decisions. Locality *NodeDeviceLocality } // Attribute is used to describe the value of an attribute, optionally // specifying units type Attribute struct { // Float is the float value for the attribute FloatVal *float64 `json:"Float,omitempty"` // Int is the int value for the attribute IntVal *int64 `json:"Int,omitempty"` // String is the string value for the attribute StringVal *string `json:"String,omitempty"` // Bool is the bool value for the attribute BoolVal *bool `json:"Bool,omitempty"` // Unit is the optional unit for the set int or float value Unit string } func (a Attribute) String() string { switch { case a.FloatVal != nil: str := formatFloat(*a.FloatVal, 3) if a.Unit != "" { str += " " + a.Unit } return str case a.IntVal != nil: str := strconv.FormatInt(*a.IntVal, 10) if a.Unit != "" { str += " " + a.Unit } return str case a.StringVal != nil: return *a.StringVal case a.BoolVal != nil: return strconv.FormatBool(*a.BoolVal) default: return "" } } // NodeDeviceLocality stores information about the devices hardware locality on // the node. type NodeDeviceLocality struct { // PciBusID is the PCI Bus ID for the device. PciBusID string } // RequestedDevice is used to request a device for a task. type RequestedDevice struct { // Name is the request name. The possible values are as follows: // * : A single value only specifies the type of request. // * /: A single slash delimiter assumes the vendor and type of device is specified. // * //: Two slash delimiters assume vendor, type and specific model are specified. // // Examples are as follows: // * "gpu" // * "nvidia/gpu" // * "nvidia/gpu/GTX2080Ti" Name string // Count is the number of requested devices Count *uint64 // Constraints are a set of constraints to apply when selecting the device // to use. Constraints []*Constraint // Affinities are a set of affinites to apply when selecting the device // to use. Affinities []*Affinity } func (d *RequestedDevice) Canonicalize() { if d.Count == nil { d.Count = uint64ToPtr(1) } for _, a := range d.Affinities { a.Canonicalize() } }