package client import ( "fmt" "testing" "time" cstructs "github.com/hashicorp/nomad/client/driver/structs" "github.com/hashicorp/nomad/nomad/structs" ) func testPolicy(success bool, mode string) *structs.RestartPolicy { return &structs.RestartPolicy{ Interval: 2 * time.Minute, Delay: 1 * time.Second, Attempts: 3, Mode: mode, } } // withinJitter is a helper that returns whether the returned delay is within // the jitter. func withinJitter(expected, actual time.Duration) bool { return float64((actual.Nanoseconds()-expected.Nanoseconds())/ expected.Nanoseconds()) <= jitter } func testWaitResult(exit int) *cstructs.WaitResult { return cstructs.NewWaitResult(exit, 0, nil) } func TestClient_RestartTracker_ModeDelay(t *testing.T) { t.Parallel() p := testPolicy(true, structs.RestartPolicyModeDelay) rt := newRestartTracker(p, structs.JobTypeService) for i := 0; i < p.Attempts; i++ { state, when := rt.SetWaitResult(testWaitResult(127)).GetState() if state != structs.TaskRestarting { t.Fatalf("NextRestart() returned %v, want %v", state, structs.TaskRestarting) } if !withinJitter(p.Delay, when) { t.Fatalf("NextRestart() returned %v; want %v+jitter", when, p.Delay) } } // Follow up restarts should cause delay. for i := 0; i < 3; i++ { state, when := rt.SetWaitResult(testWaitResult(127)).GetState() if state != structs.TaskRestarting { t.Fail() } if !(when > p.Delay && when <= p.Interval) { t.Fatalf("NextRestart() returned %v; want > %v and <= %v", when, p.Delay, p.Interval) } } } func TestClient_RestartTracker_ModeFail(t *testing.T) { t.Parallel() p := testPolicy(true, structs.RestartPolicyModeFail) rt := newRestartTracker(p, structs.JobTypeSystem) for i := 0; i < p.Attempts; i++ { state, when := rt.SetWaitResult(testWaitResult(127)).GetState() if state != structs.TaskRestarting { t.Fatalf("NextRestart() returned %v, want %v", state, structs.TaskRestarting) } if !withinJitter(p.Delay, when) { t.Fatalf("NextRestart() returned %v; want %v+jitter", when, p.Delay) } } // Next restart should cause fail if state, _ := rt.SetWaitResult(testWaitResult(127)).GetState(); state != structs.TaskNotRestarting { t.Fatalf("NextRestart() returned %v; want %v", state, structs.TaskNotRestarting) } } func TestClient_RestartTracker_NoRestartOnSuccess(t *testing.T) { t.Parallel() p := testPolicy(false, structs.RestartPolicyModeDelay) rt := newRestartTracker(p, structs.JobTypeBatch) if state, _ := rt.SetWaitResult(testWaitResult(0)).GetState(); state != structs.TaskTerminated { t.Fatalf("NextRestart() returned %v, expected: %v", state, structs.TaskTerminated) } } func TestClient_RestartTracker_ZeroAttempts(t *testing.T) { t.Parallel() p := testPolicy(true, structs.RestartPolicyModeFail) p.Attempts = 0 // Test with a non-zero exit code rt := newRestartTracker(p, structs.JobTypeService) if state, when := rt.SetWaitResult(testWaitResult(1)).GetState(); state != structs.TaskNotRestarting { t.Fatalf("expect no restart, got restart/delay: %v/%v", state, when) } // Even with a zero (successful) exit code non-batch jobs should exit // with TaskNotRestarting rt = newRestartTracker(p, structs.JobTypeService) if state, when := rt.SetWaitResult(testWaitResult(0)).GetState(); state != structs.TaskNotRestarting { t.Fatalf("expect no restart, got restart/delay: %v/%v", state, when) } // Batch jobs with a zero exit code and 0 attempts *do* exit cleanly // with Terminated rt = newRestartTracker(p, structs.JobTypeBatch) if state, when := rt.SetWaitResult(testWaitResult(0)).GetState(); state != structs.TaskTerminated { t.Fatalf("expect terminated, got restart/delay: %v/%v", state, when) } // Batch jobs with a non-zero exit code and 0 attempts exit with // TaskNotRestarting rt = newRestartTracker(p, structs.JobTypeBatch) if state, when := rt.SetWaitResult(testWaitResult(1)).GetState(); state != structs.TaskNotRestarting { t.Fatalf("expect no restart, got restart/delay: %v/%v", state, when) } } func TestClient_RestartTracker_RestartTriggered(t *testing.T) { t.Parallel() p := testPolicy(true, structs.RestartPolicyModeFail) p.Attempts = 0 rt := newRestartTracker(p, structs.JobTypeService) if state, when := rt.SetRestartTriggered(false).GetState(); state != structs.TaskRestarting && when != 0 { t.Fatalf("expect restart immediately, got %v %v", state, when) } } func TestClient_RestartTracker_RestartTriggered_Failure(t *testing.T) { t.Parallel() p := testPolicy(true, structs.RestartPolicyModeFail) p.Attempts = 1 rt := newRestartTracker(p, structs.JobTypeService) if state, when := rt.SetRestartTriggered(true).GetState(); state != structs.TaskRestarting || when == 0 { t.Fatalf("expect restart got %v %v", state, when) } if state, when := rt.SetRestartTriggered(true).GetState(); state != structs.TaskNotRestarting || when != 0 { t.Fatalf("expect failed got %v %v", state, when) } } func TestClient_RestartTracker_StartError_Recoverable_Fail(t *testing.T) { t.Parallel() p := testPolicy(true, structs.RestartPolicyModeFail) rt := newRestartTracker(p, structs.JobTypeSystem) recErr := structs.NewRecoverableError(fmt.Errorf("foo"), true) for i := 0; i < p.Attempts; i++ { state, when := rt.SetStartError(recErr).GetState() if state != structs.TaskRestarting { t.Fatalf("NextRestart() returned %v, want %v", state, structs.TaskRestarting) } if !withinJitter(p.Delay, when) { t.Fatalf("NextRestart() returned %v; want %v+jitter", when, p.Delay) } } // Next restart should cause fail if state, _ := rt.SetStartError(recErr).GetState(); state != structs.TaskNotRestarting { t.Fatalf("NextRestart() returned %v; want %v", state, structs.TaskNotRestarting) } } func TestClient_RestartTracker_StartError_Recoverable_Delay(t *testing.T) { t.Parallel() p := testPolicy(true, structs.RestartPolicyModeDelay) rt := newRestartTracker(p, structs.JobTypeSystem) recErr := structs.NewRecoverableError(fmt.Errorf("foo"), true) for i := 0; i < p.Attempts; i++ { state, when := rt.SetStartError(recErr).GetState() if state != structs.TaskRestarting { t.Fatalf("NextRestart() returned %v, want %v", state, structs.TaskRestarting) } if !withinJitter(p.Delay, when) { t.Fatalf("NextRestart() returned %v; want %v+jitter", when, p.Delay) } } // Next restart should cause delay state, when := rt.SetStartError(recErr).GetState() if state != structs.TaskRestarting { t.Fatalf("NextRestart() returned %v; want %v", state, structs.TaskRestarting) } if !(when > p.Delay && when <= p.Interval) { t.Fatalf("NextRestart() returned %v; want > %v and <= %v", when, p.Delay, p.Interval) } }