package nomad import ( "errors" "fmt" "testing" "time" "github.com/hashicorp/nomad/nomad/mock" "github.com/hashicorp/nomad/nomad/structs" "github.com/hashicorp/nomad/testutil" ) func TestLeader_LeftServer(t *testing.T) { s1 := testServer(t, nil) defer s1.Shutdown() s2 := testServer(t, func(c *Config) { c.DevDisableBootstrap = true }) defer s2.Shutdown() s3 := testServer(t, func(c *Config) { c.DevDisableBootstrap = true }) defer s3.Shutdown() servers := []*Server{s1, s2, s3} testJoin(t, s1, s2, s3) for _, s := range servers { testutil.WaitForResult(func() (bool, error) { peers, _ := s.raftPeers.Peers() return len(peers) == 3, nil }, func(err error) { t.Fatalf("should have 3 peers") }) } // Kill any server servers[0].Shutdown() testutil.WaitForResult(func() (bool, error) { // Force remove the non-leader (transition to left state) name := fmt.Sprintf("%s.%s", servers[0].config.NodeName, servers[0].config.Region) if err := servers[1].RemoveFailedNode(name); err != nil { t.Fatalf("err: %v", err) } for _, s := range servers[1:] { peers, _ := s.raftPeers.Peers() return len(peers) == 2, errors.New(fmt.Sprintf("%v", peers)) } return true, nil }, func(err error) { t.Fatalf("err: %s", err) }) } func TestLeader_LeftLeader(t *testing.T) { s1 := testServer(t, nil) defer s1.Shutdown() s2 := testServer(t, func(c *Config) { c.DevDisableBootstrap = true }) defer s2.Shutdown() s3 := testServer(t, func(c *Config) { c.DevDisableBootstrap = true }) defer s3.Shutdown() servers := []*Server{s1, s2, s3} testJoin(t, s1, s2, s3) for _, s := range servers { testutil.WaitForResult(func() (bool, error) { peers, _ := s.raftPeers.Peers() return len(peers) == 3, nil }, func(err error) { t.Fatalf("should have 3 peers") }) } // Kill the leader! var leader *Server for _, s := range servers { if s.IsLeader() { leader = s break } } if leader == nil { t.Fatalf("Should have a leader") } leader.Leave() leader.Shutdown() for _, s := range servers { if s == leader { continue } testutil.WaitForResult(func() (bool, error) { peers, _ := s.raftPeers.Peers() return len(peers) == 2, errors.New(fmt.Sprintf("%v", peers)) }, func(err error) { t.Fatalf("should have 2 peers: %v", err) }) } } func TestLeader_MultiBootstrap(t *testing.T) { s1 := testServer(t, nil) defer s1.Shutdown() s2 := testServer(t, nil) defer s2.Shutdown() servers := []*Server{s1, s2} testJoin(t, s1, s2) for _, s := range servers { testutil.WaitForResult(func() (bool, error) { peers := s.Members() return len(peers) == 2, nil }, func(err error) { t.Fatalf("should have 2 peers") }) } // Ensure we don't have multiple raft peers for _, s := range servers { peers, _ := s.raftPeers.Peers() if len(peers) != 1 { t.Fatalf("should only have 1 raft peer!") } } } func TestLeader_PlanQueue_Reset(t *testing.T) { s1 := testServer(t, nil) defer s1.Shutdown() s2 := testServer(t, func(c *Config) { c.DevDisableBootstrap = true }) defer s2.Shutdown() s3 := testServer(t, func(c *Config) { c.DevDisableBootstrap = true }) defer s3.Shutdown() servers := []*Server{s1, s2, s3} testJoin(t, s1, s2, s3) for _, s := range servers { testutil.WaitForResult(func() (bool, error) { peers, _ := s.raftPeers.Peers() return len(peers) == 3, nil }, func(err error) { t.Fatalf("should have 3 peers") }) } var leader *Server for _, s := range servers { if s.IsLeader() { leader = s break } } if leader == nil { t.Fatalf("Should have a leader") } if !leader.planQueue.Enabled() { t.Fatalf("should enable plan queue") } for _, s := range servers { if !s.IsLeader() && s.planQueue.Enabled() { t.Fatalf("plan queue should not be enabled") } } // Kill the leader leader.Shutdown() time.Sleep(100 * time.Millisecond) // Wait for a new leader leader = nil testutil.WaitForResult(func() (bool, error) { for _, s := range servers { if s.IsLeader() { leader = s return true, nil } } return false, nil }, func(err error) { t.Fatalf("should have leader") }) // Check that the new leader has a pending GC expiration testutil.WaitForResult(func() (bool, error) { return leader.planQueue.Enabled(), nil }, func(err error) { t.Fatalf("should enable plan queue") }) } func TestLeader_EvalBroker_Reset(t *testing.T) { s1 := testServer(t, func(c *Config) { c.NumSchedulers = 0 }) defer s1.Shutdown() s2 := testServer(t, func(c *Config) { c.NumSchedulers = 0 c.DevDisableBootstrap = true }) defer s2.Shutdown() s3 := testServer(t, func(c *Config) { c.NumSchedulers = 0 c.DevDisableBootstrap = true }) defer s3.Shutdown() servers := []*Server{s1, s2, s3} testJoin(t, s1, s2, s3) for _, s := range servers { testutil.WaitForResult(func() (bool, error) { peers, _ := s.raftPeers.Peers() return len(peers) == 3, nil }, func(err error) { t.Fatalf("should have 3 peers") }) } var leader *Server for _, s := range servers { if s.IsLeader() { leader = s break } } if leader == nil { t.Fatalf("Should have a leader") } // Inject a pending eval req := structs.EvalUpdateRequest{ Evals: []*structs.Evaluation{mock.Eval()}, } _, _, err := leader.raftApply(structs.EvalUpdateRequestType, req) if err != nil { t.Fatalf("err: %v", err) } // Kill the leader leader.Shutdown() time.Sleep(100 * time.Millisecond) // Wait for a new leader leader = nil testutil.WaitForResult(func() (bool, error) { for _, s := range servers { if s.IsLeader() { leader = s return true, nil } } return false, nil }, func(err error) { t.Fatalf("should have leader") }) // Check that the new leader has a pending evaluation testutil.WaitForResult(func() (bool, error) { stats := leader.evalBroker.Stats() return stats.TotalReady == 1, nil }, func(err error) { t.Fatalf("should have pending evaluation") }) } func TestLeader_PeriodicDispatch(t *testing.T) { s1 := testServer(t, func(c *Config) { c.NumSchedulers = 0 c.EvalGCInterval = 5 * time.Millisecond }) defer s1.Shutdown() // Wait for a periodic dispatch testutil.WaitForResult(func() (bool, error) { stats := s1.evalBroker.Stats() bySched, ok := stats.ByScheduler[structs.JobTypeCore] if !ok { return false, nil } return bySched.Ready > 0, nil }, func(err error) { t.Fatalf("should pending job") }) } func TestLeader_ReapFailedEval(t *testing.T) { s1 := testServer(t, func(c *Config) { c.NumSchedulers = 0 c.EvalDeliveryLimit = 1 }) defer s1.Shutdown() testutil.WaitForLeader(t, s1.RPC) // Wait for a periodic dispatch eval := mock.Eval() testutil.WaitForResult(func() (bool, error) { err := s1.evalBroker.Enqueue(eval) return err == nil, err }, func(err error) { t.Fatalf("err: %v", err) }) // Dequeue and Nack out, token, err := s1.evalBroker.Dequeue(defaultSched, time.Second) if err != nil { t.Fatalf("err: %v", err) } s1.evalBroker.Nack(out.ID, token) // Wait updated evaluation state := s1.fsm.State() testutil.WaitForResult(func() (bool, error) { out, err := state.GetEvalByID(eval.ID) if err != nil { return false, err } return out != nil && out.Status == structs.EvalStatusFailed, nil }, func(err error) { t.Fatalf("err: %v", err) }) }