package nomad import ( "errors" "fmt" "strconv" "testing" "time" "github.com/hashicorp/consul/testutil/retry" memdb "github.com/hashicorp/go-memdb" "github.com/hashicorp/nomad/nomad/mock" "github.com/hashicorp/nomad/nomad/state" "github.com/hashicorp/nomad/nomad/structs" "github.com/hashicorp/nomad/testutil" "github.com/hashicorp/raft" "github.com/hashicorp/serf/serf" "github.com/stretchr/testify/assert" "github.com/stretchr/testify/require" ) func TestLeader_LeftServer(t *testing.T) { s1 := TestServer(t, nil) defer s1.Shutdown() s2 := TestServer(t, func(c *Config) { c.DevDisableBootstrap = true }) defer s2.Shutdown() s3 := TestServer(t, func(c *Config) { c.DevDisableBootstrap = true }) defer s3.Shutdown() servers := []*Server{s1, s2, s3} TestJoin(t, s1, s2, s3) for _, s := range servers { testutil.WaitForResult(func() (bool, error) { peers, _ := s.numPeers() return peers == 3, nil }, func(err error) { t.Fatalf("should have 3 peers") }) } // Kill any server var peer *Server for _, s := range servers { if !s.IsLeader() { peer = s break } } if peer == nil { t.Fatalf("Should have a non-leader") } peer.Shutdown() name := fmt.Sprintf("%s.%s", peer.config.NodeName, peer.config.Region) testutil.WaitForResult(func() (bool, error) { for _, s := range servers { if s == peer { continue } // Force remove the non-leader (transition to left state) if err := s.RemoveFailedNode(name); err != nil { return false, err } peers, _ := s.numPeers() return peers == 2, errors.New(fmt.Sprintf("%v", peers)) } return true, nil }, func(err error) { t.Fatalf("err: %s", err) }) } func TestLeader_LeftLeader(t *testing.T) { s1 := TestServer(t, nil) defer s1.Shutdown() s2 := TestServer(t, func(c *Config) { c.DevDisableBootstrap = true }) defer s2.Shutdown() s3 := TestServer(t, func(c *Config) { c.DevDisableBootstrap = true }) defer s3.Shutdown() servers := []*Server{s1, s2, s3} TestJoin(t, s1, s2, s3) for _, s := range servers { testutil.WaitForResult(func() (bool, error) { peers, _ := s.numPeers() return peers == 3, nil }, func(err error) { t.Fatalf("should have 3 peers") }) } // Kill the leader! var leader *Server for _, s := range servers { if s.IsLeader() { leader = s break } } if leader == nil { t.Fatalf("Should have a leader") } leader.Leave() leader.Shutdown() for _, s := range servers { if s == leader { continue } testutil.WaitForResult(func() (bool, error) { peers, _ := s.numPeers() return peers == 2, errors.New(fmt.Sprintf("%v", peers)) }, func(err error) { t.Fatalf("should have 2 peers: %v", err) }) } } func TestLeader_MultiBootstrap(t *testing.T) { s1 := TestServer(t, nil) defer s1.Shutdown() s2 := TestServer(t, nil) defer s2.Shutdown() servers := []*Server{s1, s2} TestJoin(t, s1, s2) for _, s := range servers { testutil.WaitForResult(func() (bool, error) { peers := s.Members() return len(peers) == 2, nil }, func(err error) { t.Fatalf("should have 2 peers") }) } // Ensure we don't have multiple raft peers for _, s := range servers { peers, _ := s.numPeers() if peers != 1 { t.Fatalf("should only have 1 raft peer!") } } } func TestLeader_PlanQueue_Reset(t *testing.T) { s1 := TestServer(t, nil) defer s1.Shutdown() s2 := TestServer(t, func(c *Config) { c.DevDisableBootstrap = true }) defer s2.Shutdown() s3 := TestServer(t, func(c *Config) { c.DevDisableBootstrap = true }) defer s3.Shutdown() servers := []*Server{s1, s2, s3} TestJoin(t, s1, s2, s3) for _, s := range servers { testutil.WaitForResult(func() (bool, error) { peers, _ := s.numPeers() return peers == 3, nil }, func(err error) { t.Fatalf("should have 3 peers") }) } var leader *Server for _, s := range servers { if s.IsLeader() { leader = s break } } if leader == nil { t.Fatalf("Should have a leader") } if !leader.planQueue.Enabled() { t.Fatalf("should enable plan queue") } for _, s := range servers { if !s.IsLeader() && s.planQueue.Enabled() { t.Fatalf("plan queue should not be enabled") } } // Kill the leader leader.Shutdown() time.Sleep(100 * time.Millisecond) // Wait for a new leader leader = nil testutil.WaitForResult(func() (bool, error) { for _, s := range servers { if s.IsLeader() { leader = s return true, nil } } return false, nil }, func(err error) { t.Fatalf("should have leader") }) // Check that the new leader has a pending GC expiration testutil.WaitForResult(func() (bool, error) { return leader.planQueue.Enabled(), nil }, func(err error) { t.Fatalf("should enable plan queue") }) } func TestLeader_EvalBroker_Reset(t *testing.T) { s1 := TestServer(t, func(c *Config) { c.NumSchedulers = 0 }) defer s1.Shutdown() s2 := TestServer(t, func(c *Config) { c.NumSchedulers = 0 c.DevDisableBootstrap = true }) defer s2.Shutdown() s3 := TestServer(t, func(c *Config) { c.NumSchedulers = 0 c.DevDisableBootstrap = true }) defer s3.Shutdown() servers := []*Server{s1, s2, s3} TestJoin(t, s1, s2, s3) testutil.WaitForLeader(t, s1.RPC) for _, s := range servers { testutil.WaitForResult(func() (bool, error) { peers, _ := s.numPeers() return peers == 3, nil }, func(err error) { t.Fatalf("should have 3 peers") }) } var leader *Server for _, s := range servers { if s.IsLeader() { leader = s break } } if leader == nil { t.Fatalf("Should have a leader") } // Inject a pending eval req := structs.EvalUpdateRequest{ Evals: []*structs.Evaluation{mock.Eval()}, } _, _, err := leader.raftApply(structs.EvalUpdateRequestType, req) if err != nil { t.Fatalf("err: %v", err) } // Kill the leader leader.Shutdown() time.Sleep(100 * time.Millisecond) // Wait for a new leader leader = nil testutil.WaitForResult(func() (bool, error) { for _, s := range servers { if s.IsLeader() { leader = s return true, nil } } return false, nil }, func(err error) { t.Fatalf("should have leader") }) // Check that the new leader has a pending evaluation testutil.WaitForResult(func() (bool, error) { stats := leader.evalBroker.Stats() return stats.TotalReady == 1, nil }, func(err error) { t.Fatalf("should have pending evaluation") }) } func TestLeader_PeriodicDispatcher_Restore_Adds(t *testing.T) { s1 := TestServer(t, func(c *Config) { c.NumSchedulers = 0 }) defer s1.Shutdown() s2 := TestServer(t, func(c *Config) { c.NumSchedulers = 0 c.DevDisableBootstrap = true }) defer s2.Shutdown() s3 := TestServer(t, func(c *Config) { c.NumSchedulers = 0 c.DevDisableBootstrap = true }) defer s3.Shutdown() servers := []*Server{s1, s2, s3} TestJoin(t, s1, s2, s3) testutil.WaitForLeader(t, s1.RPC) for _, s := range servers { testutil.WaitForResult(func() (bool, error) { peers, _ := s.numPeers() return peers == 3, nil }, func(err error) { t.Fatalf("should have 3 peers") }) } var leader *Server for _, s := range servers { if s.IsLeader() { leader = s break } } if leader == nil { t.Fatalf("Should have a leader") } // Inject a periodic job, a parameterized periodic job and a non-periodic job periodic := mock.PeriodicJob() nonPeriodic := mock.Job() parameterizedPeriodic := mock.PeriodicJob() parameterizedPeriodic.ParameterizedJob = &structs.ParameterizedJobConfig{} for _, job := range []*structs.Job{nonPeriodic, periodic, parameterizedPeriodic} { req := structs.JobRegisterRequest{ Job: job, WriteRequest: structs.WriteRequest{ Namespace: job.Namespace, }, } _, _, err := leader.raftApply(structs.JobRegisterRequestType, req) if err != nil { t.Fatalf("err: %v", err) } } // Kill the leader leader.Shutdown() time.Sleep(100 * time.Millisecond) // Wait for a new leader leader = nil testutil.WaitForResult(func() (bool, error) { for _, s := range servers { if s.IsLeader() { leader = s return true, nil } } return false, nil }, func(err error) { t.Fatalf("should have leader") }) tuplePeriodic := structs.NamespacedID{ ID: periodic.ID, Namespace: periodic.Namespace, } tupleNonPeriodic := structs.NamespacedID{ ID: nonPeriodic.ID, Namespace: nonPeriodic.Namespace, } tupleParameterized := structs.NamespacedID{ ID: parameterizedPeriodic.ID, Namespace: parameterizedPeriodic.Namespace, } // Check that the new leader is tracking the periodic job only testutil.WaitForResult(func() (bool, error) { if _, tracked := leader.periodicDispatcher.tracked[tuplePeriodic]; !tracked { return false, fmt.Errorf("periodic job not tracked") } if _, tracked := leader.periodicDispatcher.tracked[tupleNonPeriodic]; tracked { return false, fmt.Errorf("non periodic job tracked") } if _, tracked := leader.periodicDispatcher.tracked[tupleParameterized]; tracked { return false, fmt.Errorf("parameterized periodic job tracked") } return true, nil }, func(err error) { t.Fatalf(err.Error()) }) } func TestLeader_PeriodicDispatcher_Restore_NoEvals(t *testing.T) { s1 := TestServer(t, func(c *Config) { c.NumSchedulers = 0 }) defer s1.Shutdown() testutil.WaitForLeader(t, s1.RPC) // Inject a periodic job that will be triggered soon. launch := time.Now().Add(1 * time.Second) job := testPeriodicJob(launch) req := structs.JobRegisterRequest{ Job: job, WriteRequest: structs.WriteRequest{ Namespace: job.Namespace, }, } _, _, err := s1.raftApply(structs.JobRegisterRequestType, req) if err != nil { t.Fatalf("err: %v", err) } // Flush the periodic dispatcher, ensuring that no evals will be created. s1.periodicDispatcher.SetEnabled(false) // Get the current time to ensure the launch time is after this once we // restore. now := time.Now() // Sleep till after the job should have been launched. time.Sleep(3 * time.Second) // Restore the periodic dispatcher. s1.periodicDispatcher.SetEnabled(true) s1.restorePeriodicDispatcher() // Ensure the job is tracked. tuple := structs.NamespacedID{ ID: job.ID, Namespace: job.Namespace, } if _, tracked := s1.periodicDispatcher.tracked[tuple]; !tracked { t.Fatalf("periodic job not restored") } // Check that an eval was made. ws := memdb.NewWatchSet() last, err := s1.fsm.State().PeriodicLaunchByID(ws, job.Namespace, job.ID) if err != nil || last == nil { t.Fatalf("failed to get periodic launch time: %v", err) } if last.Launch.Before(now) { t.Fatalf("restorePeriodicDispatcher did not force launch: last %v; want after %v", last.Launch, now) } } func TestLeader_PeriodicDispatcher_Restore_Evals(t *testing.T) { s1 := TestServer(t, func(c *Config) { c.NumSchedulers = 0 }) defer s1.Shutdown() testutil.WaitForLeader(t, s1.RPC) // Inject a periodic job that triggered once in the past, should trigger now // and once in the future. now := time.Now() past := now.Add(-1 * time.Second) future := now.Add(10 * time.Second) job := testPeriodicJob(past, now, future) req := structs.JobRegisterRequest{ Job: job, WriteRequest: structs.WriteRequest{ Namespace: job.Namespace, }, } _, _, err := s1.raftApply(structs.JobRegisterRequestType, req) if err != nil { t.Fatalf("err: %v", err) } // Create an eval for the past launch. s1.periodicDispatcher.createEval(job, past) // Flush the periodic dispatcher, ensuring that no evals will be created. s1.periodicDispatcher.SetEnabled(false) // Sleep till after the job should have been launched. time.Sleep(3 * time.Second) // Restore the periodic dispatcher. s1.periodicDispatcher.SetEnabled(true) s1.restorePeriodicDispatcher() // Ensure the job is tracked. tuple := structs.NamespacedID{ ID: job.ID, Namespace: job.Namespace, } if _, tracked := s1.periodicDispatcher.tracked[tuple]; !tracked { t.Fatalf("periodic job not restored") } // Check that an eval was made. ws := memdb.NewWatchSet() last, err := s1.fsm.State().PeriodicLaunchByID(ws, job.Namespace, job.ID) if err != nil || last == nil { t.Fatalf("failed to get periodic launch time: %v", err) } if last.Launch == past { t.Fatalf("restorePeriodicDispatcher did not force launch") } } func TestLeader_PeriodicDispatch(t *testing.T) { s1 := TestServer(t, func(c *Config) { c.NumSchedulers = 0 c.EvalGCInterval = 5 * time.Millisecond }) defer s1.Shutdown() // Wait for a periodic dispatch testutil.WaitForResult(func() (bool, error) { stats := s1.evalBroker.Stats() bySched, ok := stats.ByScheduler[structs.JobTypeCore] if !ok { return false, nil } return bySched.Ready > 0, nil }, func(err error) { t.Fatalf("should pending job") }) } func TestLeader_ReapFailedEval(t *testing.T) { s1 := TestServer(t, func(c *Config) { c.NumSchedulers = 0 c.EvalDeliveryLimit = 1 }) defer s1.Shutdown() testutil.WaitForLeader(t, s1.RPC) // Wait for a periodic dispatch eval := mock.Eval() s1.evalBroker.Enqueue(eval) // Dequeue and Nack out, token, err := s1.evalBroker.Dequeue(defaultSched, time.Second) if err != nil { t.Fatalf("err: %v", err) } s1.evalBroker.Nack(out.ID, token) // Wait for an updated and followup evaluation state := s1.fsm.State() testutil.WaitForResult(func() (bool, error) { ws := memdb.NewWatchSet() out, err := state.EvalByID(ws, eval.ID) if err != nil { return false, err } if out == nil { return false, fmt.Errorf("expect original evaluation to exist") } if out.Status != structs.EvalStatusFailed { return false, fmt.Errorf("got status %v; want %v", out.Status, structs.EvalStatusFailed) } // See if there is a followup evals, err := state.EvalsByJob(ws, eval.Namespace, eval.JobID) if err != nil { return false, err } if l := len(evals); l != 2 { return false, fmt.Errorf("got %d evals, want 2", l) } for _, e := range evals { if e.ID == eval.ID { continue } if e.Status != structs.EvalStatusPending { return false, fmt.Errorf("follow up eval has status %v; want %v", e.Status, structs.EvalStatusPending) } if e.Wait < s1.config.EvalFailedFollowupBaselineDelay || e.Wait > s1.config.EvalFailedFollowupBaselineDelay+s1.config.EvalFailedFollowupDelayRange { return false, fmt.Errorf("bad wait: %v", e.Wait) } if e.TriggeredBy != structs.EvalTriggerFailedFollowUp { return false, fmt.Errorf("follow up eval TriggeredBy %v; want %v", e.TriggeredBy, structs.EvalTriggerFailedFollowUp) } } return true, nil }, func(err error) { t.Fatalf("err: %v", err) }) } func TestLeader_ReapDuplicateEval(t *testing.T) { s1 := TestServer(t, func(c *Config) { c.NumSchedulers = 0 }) defer s1.Shutdown() testutil.WaitForLeader(t, s1.RPC) // Create a duplicate blocked eval eval := mock.Eval() eval.CreateIndex = 100 eval2 := mock.Eval() eval2.JobID = eval.JobID eval2.CreateIndex = 102 s1.blockedEvals.Block(eval) s1.blockedEvals.Block(eval2) // Wait for the evaluation to marked as cancelled state := s1.fsm.State() testutil.WaitForResult(func() (bool, error) { ws := memdb.NewWatchSet() out, err := state.EvalByID(ws, eval.ID) if err != nil { return false, err } return out != nil && out.Status == structs.EvalStatusCancelled, nil }, func(err error) { t.Fatalf("err: %v", err) }) } func TestLeader_RestoreVaultAccessors(t *testing.T) { s1 := TestServer(t, func(c *Config) { c.NumSchedulers = 0 }) defer s1.Shutdown() testutil.WaitForLeader(t, s1.RPC) // Insert a vault accessor that should be revoked state := s1.fsm.State() va := mock.VaultAccessor() if err := state.UpsertVaultAccessor(100, []*structs.VaultAccessor{va}); err != nil { t.Fatalf("bad: %v", err) } // Swap the Vault client tvc := &TestVaultClient{} s1.vault = tvc // Do a restore if err := s1.restoreRevokingAccessors(); err != nil { t.Fatalf("Failed to restore: %v", err) } if len(tvc.RevokedTokens) != 1 && tvc.RevokedTokens[0].Accessor != va.Accessor { t.Fatalf("Bad revoked accessors: %v", tvc.RevokedTokens) } } func TestLeader_ReplicateACLPolicies(t *testing.T) { t.Parallel() s1, root := TestACLServer(t, func(c *Config) { c.Region = "region1" c.AuthoritativeRegion = "region1" c.ACLEnabled = true }) defer s1.Shutdown() s2, _ := TestACLServer(t, func(c *Config) { c.Region = "region2" c.AuthoritativeRegion = "region1" c.ACLEnabled = true c.ReplicationBackoff = 20 * time.Millisecond c.ReplicationToken = root.SecretID }) defer s2.Shutdown() TestJoin(t, s1, s2) testutil.WaitForLeader(t, s1.RPC) testutil.WaitForLeader(t, s2.RPC) // Write a policy to the authoritative region p1 := mock.ACLPolicy() if err := s1.State().UpsertACLPolicies(100, []*structs.ACLPolicy{p1}); err != nil { t.Fatalf("bad: %v", err) } // Wait for the policy to replicate testutil.WaitForResult(func() (bool, error) { state := s2.State() out, err := state.ACLPolicyByName(nil, p1.Name) return out != nil, err }, func(err error) { t.Fatalf("should replicate policy") }) } func TestLeader_DiffACLPolicies(t *testing.T) { t.Parallel() state := state.TestStateStore(t) // Populate the local state p1 := mock.ACLPolicy() p2 := mock.ACLPolicy() p3 := mock.ACLPolicy() assert.Nil(t, state.UpsertACLPolicies(100, []*structs.ACLPolicy{p1, p2, p3})) // Simulate a remote list p2Stub := p2.Stub() p2Stub.ModifyIndex = 50 // Ignored, same index p3Stub := p3.Stub() p3Stub.ModifyIndex = 100 // Updated, higher index p3Stub.Hash = []byte{0, 1, 2, 3} p4 := mock.ACLPolicy() remoteList := []*structs.ACLPolicyListStub{ p2Stub, p3Stub, p4.Stub(), } delete, update := diffACLPolicies(state, 50, remoteList) // P1 does not exist on the remote side, should delete assert.Equal(t, []string{p1.Name}, delete) // P2 is un-modified - ignore. P3 modified, P4 new. assert.Equal(t, []string{p3.Name, p4.Name}, update) } func TestLeader_ReplicateACLTokens(t *testing.T) { t.Parallel() s1, root := TestACLServer(t, func(c *Config) { c.Region = "region1" c.AuthoritativeRegion = "region1" c.ACLEnabled = true }) defer s1.Shutdown() s2, _ := TestACLServer(t, func(c *Config) { c.Region = "region2" c.AuthoritativeRegion = "region1" c.ACLEnabled = true c.ReplicationBackoff = 20 * time.Millisecond c.ReplicationToken = root.SecretID }) defer s2.Shutdown() TestJoin(t, s1, s2) testutil.WaitForLeader(t, s1.RPC) testutil.WaitForLeader(t, s2.RPC) // Write a token to the authoritative region p1 := mock.ACLToken() p1.Global = true if err := s1.State().UpsertACLTokens(100, []*structs.ACLToken{p1}); err != nil { t.Fatalf("bad: %v", err) } // Wait for the token to replicate testutil.WaitForResult(func() (bool, error) { state := s2.State() out, err := state.ACLTokenByAccessorID(nil, p1.AccessorID) return out != nil, err }, func(err error) { t.Fatalf("should replicate token") }) } func TestLeader_DiffACLTokens(t *testing.T) { t.Parallel() state := state.TestStateStore(t) // Populate the local state p0 := mock.ACLToken() p1 := mock.ACLToken() p1.Global = true p2 := mock.ACLToken() p2.Global = true p3 := mock.ACLToken() p3.Global = true assert.Nil(t, state.UpsertACLTokens(100, []*structs.ACLToken{p0, p1, p2, p3})) // Simulate a remote list p2Stub := p2.Stub() p2Stub.ModifyIndex = 50 // Ignored, same index p3Stub := p3.Stub() p3Stub.ModifyIndex = 100 // Updated, higher index p3Stub.Hash = []byte{0, 1, 2, 3} p4 := mock.ACLToken() p4.Global = true remoteList := []*structs.ACLTokenListStub{ p2Stub, p3Stub, p4.Stub(), } delete, update := diffACLTokens(state, 50, remoteList) // P0 is local and should be ignored // P1 does not exist on the remote side, should delete assert.Equal(t, []string{p1.AccessorID}, delete) // P2 is un-modified - ignore. P3 modified, P4 new. assert.Equal(t, []string{p3.AccessorID, p4.AccessorID}, update) } func TestLeader_UpgradeRaftVersion(t *testing.T) { t.Parallel() s1 := TestServer(t, func(c *Config) { c.Datacenter = "dc1" c.RaftConfig.ProtocolVersion = 2 }) defer s1.Shutdown() s2 := TestServer(t, func(c *Config) { c.DevDisableBootstrap = true c.RaftConfig.ProtocolVersion = 1 }) defer s2.Shutdown() s3 := TestServer(t, func(c *Config) { c.DevDisableBootstrap = true c.RaftConfig.ProtocolVersion = 2 }) defer s3.Shutdown() servers := []*Server{s1, s2, s3} // Try to join TestJoin(t, s1, s2, s3) for _, s := range servers { testutil.WaitForResult(func() (bool, error) { peers, _ := s.numPeers() return peers == 3, nil }, func(err error) { t.Fatalf("should have 3 peers") }) } // Kill the v1 server if err := s2.Leave(); err != nil { t.Fatal(err) } for _, s := range []*Server{s1, s3} { minVer, err := s.autopilot.MinRaftProtocol() if err != nil { t.Fatal(err) } if got, want := minVer, 2; got != want { t.Fatalf("got min raft version %d want %d", got, want) } } // Replace the dead server with one running raft protocol v3 s4 := TestServer(t, func(c *Config) { c.DevDisableBootstrap = true c.Datacenter = "dc1" c.RaftConfig.ProtocolVersion = 3 }) defer s4.Shutdown() TestJoin(t, s1, s4) servers[1] = s4 // Make sure we're back to 3 total peers with the new one added via ID for _, s := range servers { testutil.WaitForResult(func() (bool, error) { addrs := 0 ids := 0 future := s.raft.GetConfiguration() if err := future.Error(); err != nil { return false, err } for _, server := range future.Configuration().Servers { if string(server.ID) == string(server.Address) { addrs++ } else { ids++ } } if got, want := addrs, 2; got != want { return false, fmt.Errorf("got %d server addresses want %d", got, want) } if got, want := ids, 1; got != want { return false, fmt.Errorf("got %d server ids want %d", got, want) } return true, nil }, func(err error) { t.Fatal(err) }) } } func TestLeader_Reelection(t *testing.T) { raftProtocols := []int{1, 2, 3} for _, p := range raftProtocols { t.Run("Leader Election - Protocol version "+string(p), func(t *testing.T) { leaderElectionTest(t, raft.ProtocolVersion(p)) }) } } func leaderElectionTest(t *testing.T, raftProtocol raft.ProtocolVersion) { s1 := TestServer(t, func(c *Config) { c.BootstrapExpect = 3 c.RaftConfig.ProtocolVersion = raftProtocol }) defer s1.Shutdown() s2 := TestServer(t, func(c *Config) { c.BootstrapExpect = 3 c.DevDisableBootstrap = true c.RaftConfig.ProtocolVersion = raftProtocol }) defer s2.Shutdown() s3 := TestServer(t, func(c *Config) { c.BootstrapExpect = 3 c.DevDisableBootstrap = true c.RaftConfig.ProtocolVersion = raftProtocol }) servers := []*Server{s1, s2, s3} // Try to join TestJoin(t, s1, s2, s3) testutil.WaitForLeader(t, s1.RPC) testutil.WaitForResult(func() (bool, error) { future := s1.raft.GetConfiguration() if err := future.Error(); err != nil { return false, err } for _, server := range future.Configuration().Servers { if server.Suffrage == raft.Nonvoter { return false, fmt.Errorf("non-voter %v", server) } } return true, nil }, func(err error) { t.Fatal(err) }) var leader, nonLeader *Server for _, s := range servers { if s.IsLeader() { leader = s } else { nonLeader = s } } // Shutdown the leader leader.Shutdown() // Wait for new leader to elect testutil.WaitForLeader(t, nonLeader.RPC) } func TestLeader_RollRaftServer(t *testing.T) { t.Parallel() s1 := TestServer(t, func(c *Config) { c.RaftConfig.ProtocolVersion = 2 }) defer s1.Shutdown() s2 := TestServer(t, func(c *Config) { c.DevDisableBootstrap = true c.RaftConfig.ProtocolVersion = 2 }) defer s2.Shutdown() s3 := TestServer(t, func(c *Config) { c.DevDisableBootstrap = true c.RaftConfig.ProtocolVersion = 2 }) defer s3.Shutdown() servers := []*Server{s1, s2, s3} // Try to join TestJoin(t, s1, s2, s3) for _, s := range servers { retry.Run(t, func(r *retry.R) { r.Check(wantPeers(s, 3)) }) } // Kill the first v2 server s1.Shutdown() for _, s := range []*Server{s1, s3} { retry.Run(t, func(r *retry.R) { minVer, err := s.autopilot.MinRaftProtocol() if err != nil { r.Fatal(err) } if got, want := minVer, 2; got != want { r.Fatalf("got min raft version %d want %d", got, want) } }) } // Replace the dead server with one running raft protocol v3 s4 := TestServer(t, func(c *Config) { c.DevDisableBootstrap = true c.RaftConfig.ProtocolVersion = 3 }) defer s4.Shutdown() TestJoin(t, s4, s2) servers[0] = s4 // Kill the second v2 server s2.Shutdown() for _, s := range []*Server{s3, s4} { retry.Run(t, func(r *retry.R) { minVer, err := s.autopilot.MinRaftProtocol() if err != nil { r.Fatal(err) } if got, want := minVer, 2; got != want { r.Fatalf("got min raft version %d want %d", got, want) } }) } // Replace another dead server with one running raft protocol v3 s5 := TestServer(t, func(c *Config) { c.DevDisableBootstrap = true c.RaftConfig.ProtocolVersion = 3 }) defer s5.Shutdown() TestJoin(t, s5, s4) servers[1] = s5 // Kill the last v2 server, now minRaftProtocol should be 3 s3.Shutdown() for _, s := range []*Server{s4, s5} { retry.Run(t, func(r *retry.R) { minVer, err := s.autopilot.MinRaftProtocol() if err != nil { r.Fatal(err) } if got, want := minVer, 3; got != want { r.Fatalf("got min raft version %d want %d", got, want) } }) } // Replace the last dead server with one running raft protocol v3 s6 := TestServer(t, func(c *Config) { c.DevDisableBootstrap = true c.RaftConfig.ProtocolVersion = 3 }) defer s6.Shutdown() TestJoin(t, s6, s4) servers[2] = s6 // Make sure all the dead servers are removed and we're back to 3 total peers for _, s := range servers { retry.Run(t, func(r *retry.R) { addrs := 0 ids := 0 future := s.raft.GetConfiguration() if err := future.Error(); err != nil { r.Fatal(err) } for _, server := range future.Configuration().Servers { if string(server.ID) == string(server.Address) { addrs++ } else { ids++ } } if got, want := addrs, 0; got != want { r.Fatalf("got %d server addresses want %d", got, want) } if got, want := ids, 3; got != want { r.Fatalf("got %d server ids want %d", got, want) } }) } } func TestLeader_RevokeLeadership_MultipleTimes(t *testing.T) { s1 := TestServer(t, nil) defer s1.Shutdown() testutil.WaitForLeader(t, s1.RPC) testutil.WaitForResult(func() (bool, error) { return s1.evalBroker.Enabled(), nil }, func(err error) { t.Fatalf("should have finished establish leader loop") }) require.Nil(t, s1.revokeLeadership()) require.Nil(t, s1.revokeLeadership()) require.Nil(t, s1.revokeLeadership()) } // Test doing an inplace upgrade on a server from raft protocol 2 to 3 // This verifies that removing the server and adding it back with a uuid works // even if the server's address stays the same. func TestServer_ReconcileMember(t *testing.T) { // Create a three node cluster t.Parallel() s1 := TestServer(t, func(c *Config) { c.DevDisableBootstrap = true c.RaftConfig.ProtocolVersion = 3 }) defer s1.Shutdown() s2 := TestServer(t, func(c *Config) { c.DevDisableBootstrap = true c.RaftConfig.ProtocolVersion = 3 }) defer s2.Shutdown() s3 := TestServer(t, func(c *Config) { c.DevDisableBootstrap = true c.RaftConfig.ProtocolVersion = 2 }) defer s3.Shutdown() TestJoin(t, s1, s2, s3) testutil.WaitForLeader(t, s1.RPC) // Create a memberlist object for s3, with raft protocol upgraded to 3 upgradedS3Member := serf.Member{ Name: s3.config.NodeName, Addr: s3.config.RPCAddr.IP, Status: serf.StatusAlive, Tags: make(map[string]string), } upgradedS3Member.Tags["role"] = "nomad" upgradedS3Member.Tags["id"] = s3.config.NodeID upgradedS3Member.Tags["region"] = s3.config.Region upgradedS3Member.Tags["dc"] = s3.config.Datacenter upgradedS3Member.Tags["rpc_addr"] = "127.0.0.1" upgradedS3Member.Tags["port"] = strconv.Itoa(s3.config.RPCAddr.Port) upgradedS3Member.Tags["build"] = "0.8.0" upgradedS3Member.Tags["vsn"] = "2" upgradedS3Member.Tags["mvn"] = "1" upgradedS3Member.Tags["raft_vsn"] = "3" // Find the leader so that we can call reconcile member on it var leader *Server for _, s := range []*Server{s1, s2, s3} { if s.IsLeader() { leader = s } } leader.reconcileMember(upgradedS3Member) // This should remove s3 from the config and potentially cause a leader election testutil.WaitForLeader(t, s1.RPC) // Figure out the new leader and call reconcile again, this should add s3 with the new ID format for _, s := range []*Server{s1, s2, s3} { if s.IsLeader() { leader = s } } leader.reconcileMember(upgradedS3Member) testutil.WaitForLeader(t, s1.RPC) future := s2.raft.GetConfiguration() if err := future.Error(); err != nil { t.Fatal(err) } addrs := 0 ids := 0 for _, server := range future.Configuration().Servers { if string(server.ID) == string(server.Address) { addrs++ } else { ids++ } } // After this, all three servers should have IDs in raft if got, want := addrs, 0; got != want { t.Fatalf("got %d server addresses want %d", got, want) } if got, want := ids, 3; got != want { t.Fatalf("got %d server ids want %d", got, want) } }