package client import ( "errors" "io" "net" "net/rpc" "strings" "time" metrics "github.com/armon/go-metrics" "github.com/hashicorp/go-msgpack/codec" "github.com/hashicorp/nomad/client/servers" "github.com/hashicorp/nomad/helper" inmem "github.com/hashicorp/nomad/helper/codec" "github.com/hashicorp/nomad/helper/pool" "github.com/hashicorp/nomad/nomad/structs" ) // rpcEndpoints holds the RPC endpoints type rpcEndpoints struct { ClientStats *ClientStats CSI *CSI FileSystem *FileSystem Allocations *Allocations Agent *Agent } // ClientRPC is used to make a local, client only RPC call func (c *Client) ClientRPC(method string, args interface{}, reply interface{}) error { codec := &inmem.InmemCodec{ Method: method, Args: args, Reply: reply, } if err := c.rpcServer.ServeRequest(codec); err != nil { return err } return codec.Err } // StreamingRpcHandler is used to make a local, client only streaming RPC // call. func (c *Client) StreamingRpcHandler(method string) (structs.StreamingRpcHandler, error) { return c.streamingRpcs.GetHandler(method) } // RPC is used to forward an RPC call to a nomad server, or fail if no servers. func (c *Client) RPC(method string, args interface{}, reply interface{}) error { conf := c.GetConfig() // Invoke the RPCHandler if it exists if conf.RPCHandler != nil { return conf.RPCHandler.RPC(method, args, reply) } // We will try to automatically retry requests that fail due to things like server unavailability // but instead of retrying forever, lets have a solid upper-bound deadline := time.Now() // A reasonable amount of time for leader election. Note when servers forward() our RPC requests // to the leader they may also allow for an RPCHoldTimeout while waiting for leader election. // That's OK, we won't double up because we are using it here not as a sleep but // as a hint to give up deadline = deadline.Add(conf.RPCHoldTimeout) // If its a blocking query, allow the time specified by the request if info, ok := args.(structs.RPCInfo); ok { deadline = deadline.Add(info.TimeToBlock()) } TRY: var rpcErr error server := c.servers.FindServer() if server == nil { rpcErr = noServersErr } else { // Make the request. rpcErr = c.connPool.RPC(c.Region(), server.Addr, method, args, reply) if rpcErr == nil { c.fireRpcRetryWatcher() return nil } // If shutting down, exit without logging the error select { case <-c.shutdownCh: return nil default: } // Move off to another server, and see if we can retry. c.rpcLogger.Error("error performing RPC to server", "error", rpcErr, "rpc", method, "server", server.Addr) c.servers.NotifyFailedServer(server) if !canRetry(args, rpcErr) { c.rpcLogger.Error("error performing RPC to server which is not safe to automatically retry", "error", rpcErr, "rpc", method, "server", server.Addr) return rpcErr } } if time.Now().After(deadline) { // Blocking queries are tricky. jitters and rpcholdtimes in multiple places can result in our server call taking longer than we wanted it to. For example: // a block time of 5s may easily turn into the server blocking for 10s since it applies its own RPCHoldTime. If the server dies at t=7s we still want to retry // so before we give up on blocking queries make one last attempt for an immediate answer if info, ok := args.(structs.RPCInfo); ok && info.TimeToBlock() > 0 { info.SetTimeToBlock(0) return c.RPC(method, args, reply) } c.rpcLogger.Error("error performing RPC to server, deadline exceeded, cannot retry", "error", rpcErr, "rpc", method) return rpcErr } // Wait to avoid thundering herd timer, cancel := helper.NewSafeTimer(helper.RandomStagger(conf.RPCHoldTimeout / structs.JitterFraction)) defer cancel() select { case <-timer.C: // If we are going to retry a blocking query we need to update the time to block so it finishes by our deadline. if info, ok := args.(structs.RPCInfo); ok && info.TimeToBlock() > 0 { newBlockTime := time.Until(deadline) // We can get below 0 here on slow computers because we slept for jitter so at least try to get an immediate response if newBlockTime < 0 { newBlockTime = 0 } info.SetTimeToBlock(newBlockTime) return c.RPC(method, args, reply) } goto TRY case <-c.shutdownCh: } return rpcErr } // canRetry returns true if the given situation is safe for a retry. func canRetry(args interface{}, err error) bool { // No leader errors are always safe to retry since no state could have // been changed. if structs.IsErrNoLeader(err) { return true } // Reads are safe to retry for stream errors, such as if a server was // being shut down. info, ok := args.(structs.RPCInfo) if ok && info.IsRead() && helper.IsErrEOF(err) { return true } return false } // RemoteStreamingRpcHandler is used to make a streaming RPC call to a remote // server. func (c *Client) RemoteStreamingRpcHandler(method string) (structs.StreamingRpcHandler, error) { server := c.servers.FindServer() if server == nil { return nil, noServersErr } conn, err := c.streamingRpcConn(server, method) if err != nil { // Move off to another server c.rpcLogger.Error("error performing RPC to server", "error", err, "rpc", method, "server", server.Addr) c.servers.NotifyFailedServer(server) return nil, err } return bridgedStreamingRpcHandler(conn), nil } // bridgedStreamingRpcHandler creates a bridged streaming RPC handler by copying // data between the two sides. func bridgedStreamingRpcHandler(sideA io.ReadWriteCloser) structs.StreamingRpcHandler { return func(sideB io.ReadWriteCloser) { defer sideA.Close() defer sideB.Close() structs.Bridge(sideA, sideB) } } // streamingRpcConn is used to retrieve a connection to a server to conduct a // streaming RPC. func (c *Client) streamingRpcConn(server *servers.Server, method string) (net.Conn, error) { // Dial the server conn, err := net.DialTimeout("tcp", server.Addr.String(), 10*time.Second) if err != nil { return nil, err } // Cast to TCPConn if tcp, ok := conn.(*net.TCPConn); ok { tcp.SetKeepAlive(true) tcp.SetNoDelay(true) } // Check if TLS is enabled c.tlsWrapLock.RLock() tlsWrap := c.tlsWrap c.tlsWrapLock.RUnlock() if tlsWrap != nil { // Switch the connection into TLS mode if _, err := conn.Write([]byte{byte(pool.RpcTLS)}); err != nil { conn.Close() return nil, err } // Wrap the connection in a TLS client tlsConn, err := tlsWrap(c.Region(), conn) if err != nil { conn.Close() return nil, err } conn = tlsConn } // Write the multiplex byte to set the mode if _, err := conn.Write([]byte{byte(pool.RpcStreaming)}); err != nil { conn.Close() return nil, err } // Send the header encoder := codec.NewEncoder(conn, structs.MsgpackHandle) decoder := codec.NewDecoder(conn, structs.MsgpackHandle) header := structs.StreamingRpcHeader{ Method: method, } if err := encoder.Encode(header); err != nil { conn.Close() return nil, err } // Wait for the acknowledgement var ack structs.StreamingRpcAck if err := decoder.Decode(&ack); err != nil { conn.Close() return nil, err } if ack.Error != "" { conn.Close() return nil, errors.New(ack.Error) } return conn, nil } // setupClientRpc is used to setup the Client's RPC endpoints func (c *Client) setupClientRpc(rpcs map[string]interface{}) { // Create the RPC Server c.rpcServer = rpc.NewServer() // Initialize the RPC handlers if rpcs != nil { // override RPCs for name, rpc := range rpcs { c.rpcServer.RegisterName(name, rpc) } } else { c.endpoints.ClientStats = &ClientStats{c} c.endpoints.CSI = &CSI{c} c.endpoints.FileSystem = NewFileSystemEndpoint(c) c.endpoints.Allocations = NewAllocationsEndpoint(c) c.endpoints.Agent = NewAgentEndpoint(c) c.setupClientRpcServer(c.rpcServer) } go c.rpcConnListener() } // setupClientRpcServer is used to populate a client RPC server with endpoints. func (c *Client) setupClientRpcServer(server *rpc.Server) { // Register the endpoints server.Register(c.endpoints.ClientStats) server.Register(c.endpoints.CSI) server.Register(c.endpoints.FileSystem) server.Register(c.endpoints.Allocations) server.Register(c.endpoints.Agent) } // rpcConnListener is a long lived function that listens for new connections // being made on the connection pool and starts an RPC listener for each // connection. func (c *Client) rpcConnListener() { // Make a channel for new connections. conns := make(chan *pool.Conn, 4) c.connPool.SetConnListener(conns) for { select { case <-c.shutdownCh: return case conn, ok := <-conns: if !ok { continue } go c.listenConn(conn) } } } // listenConn is used to listen for connections being made from the server on // pre-existing connection. This should be called in a goroutine. func (c *Client) listenConn(conn *pool.Conn) { for { stream, err := conn.AcceptStream() if err != nil { if conn.IsClosed() { return } c.rpcLogger.Error("failed to accept RPC conn", "error", err) continue } go c.handleConn(stream) metrics.IncrCounter([]string{"client", "rpc", "accept_conn"}, 1) } } // handleConn is used to determine if this is a RPC or Streaming RPC connection and // invoke the correct handler func (c *Client) handleConn(conn net.Conn) { // Read a single byte buf := make([]byte, 1) if _, err := conn.Read(buf); err != nil { if err != io.EOF { c.rpcLogger.Error("error reading byte", "error", err) } conn.Close() return } // Switch on the byte switch pool.RPCType(buf[0]) { case pool.RpcNomad: c.handleNomadConn(conn) case pool.RpcStreaming: c.handleStreamingConn(conn) default: c.rpcLogger.Error("unrecognized RPC byte", "byte", buf[0]) conn.Close() return } } // handleNomadConn is used to handle a single Nomad RPC connection. func (c *Client) handleNomadConn(conn net.Conn) { defer conn.Close() rpcCodec := pool.NewServerCodec(conn) for { select { case <-c.shutdownCh: return default: } if err := c.rpcServer.ServeRequest(rpcCodec); err != nil { if err != io.EOF && !strings.Contains(err.Error(), "closed") { c.rpcLogger.Error("error performing RPC", "error", err, "addr", conn.RemoteAddr()) metrics.IncrCounter([]string{"client", "rpc", "request_error"}, 1) } return } metrics.IncrCounter([]string{"client", "rpc", "request"}, 1) } } // handleStreamingConn is used to handle a single Streaming Nomad RPC connection. func (c *Client) handleStreamingConn(conn net.Conn) { defer conn.Close() // Decode the header var header structs.StreamingRpcHeader decoder := codec.NewDecoder(conn, structs.MsgpackHandle) if err := decoder.Decode(&header); err != nil { if err != io.EOF && !strings.Contains(err.Error(), "closed") { c.rpcLogger.Error("error performing streaming RPC", "error", err, "addr", conn.RemoteAddr()) metrics.IncrCounter([]string{"client", "streaming_rpc", "request_error"}, 1) } return } ack := structs.StreamingRpcAck{} handler, err := c.streamingRpcs.GetHandler(header.Method) if err != nil { c.rpcLogger.Error("streaming RPC error", "addr", conn.RemoteAddr(), "error", err) metrics.IncrCounter([]string{"client", "streaming_rpc", "request_error"}, 1) ack.Error = err.Error() } // Send the acknowledgement encoder := codec.NewEncoder(conn, structs.MsgpackHandle) if err := encoder.Encode(ack); err != nil { conn.Close() return } if ack.Error != "" { return } // Invoke the handler metrics.IncrCounter([]string{"client", "streaming_rpc", "request"}, 1) handler(conn) } // resolveServer given a sever's address as a string, return it's resolved // net.Addr or an error. func resolveServer(s string) (net.Addr, error) { const defaultClientPort = "4647" // default client RPC port host, port, err := net.SplitHostPort(s) if err != nil { if strings.Contains(err.Error(), "missing port") { host = s port = defaultClientPort } else { return nil, err } } return net.ResolveTCPAddr("tcp", net.JoinHostPort(host, port)) } // Ping is used to ping a particular server and returns whether it is healthy or // a potential error. func (c *Client) Ping(srv net.Addr) error { var reply struct{} err := c.connPool.RPC(c.Region(), srv, "Status.Ping", struct{}{}, &reply) return err } // rpcRetryWatcher returns a channel that will be closed if an event happens // such that we expect the next RPC to be successful. func (c *Client) rpcRetryWatcher() <-chan struct{} { c.rpcRetryLock.Lock() defer c.rpcRetryLock.Unlock() if c.rpcRetryCh == nil { c.rpcRetryCh = make(chan struct{}) } return c.rpcRetryCh } // fireRpcRetryWatcher causes any RPC retryloops to retry their RPCs because we // believe the will be successful. func (c *Client) fireRpcRetryWatcher() { c.rpcRetryLock.Lock() defer c.rpcRetryLock.Unlock() if c.rpcRetryCh != nil { close(c.rpcRetryCh) c.rpcRetryCh = nil } }