package scheduler import ( "testing" "fmt" "github.com/hashicorp/nomad/helper/uuid" "github.com/hashicorp/nomad/nomad/mock" "github.com/hashicorp/nomad/nomad/structs" "github.com/stretchr/testify/require" ) func TestSpreadIterator_SingleAttribute(t *testing.T) { state, ctx := testContext(t) dcs := []string{"dc1", "dc2", "dc1", "dc1"} var nodes []*RankedNode // Add these nodes to the state store for i, dc := range dcs { node := mock.Node() node.Datacenter = dc if err := state.UpsertNode(uint64(100+i), node); err != nil { t.Fatalf("failed to upsert node: %v", err) } nodes = append(nodes, &RankedNode{Node: node}) } static := NewStaticRankIterator(ctx, nodes) job := mock.Job() tg := job.TaskGroups[0] job.TaskGroups[0].Count = 10 // add allocs to nodes in dc1 upserting := []*structs.Allocation{ { Namespace: structs.DefaultNamespace, TaskGroup: tg.Name, JobID: job.ID, Job: job, ID: uuid.Generate(), EvalID: uuid.Generate(), NodeID: nodes[0].Node.ID, }, { Namespace: structs.DefaultNamespace, TaskGroup: tg.Name, JobID: job.ID, Job: job, ID: uuid.Generate(), EvalID: uuid.Generate(), NodeID: nodes[2].Node.ID, }, } if err := state.UpsertAllocs(1000, upserting); err != nil { t.Fatalf("failed to UpsertAllocs: %v", err) } // Create spread target of 80% in dc1 // Implicitly, this means 20% in dc2 spread := &structs.Spread{ Weight: 100, Attribute: "${node.datacenter}", SpreadTarget: []*structs.SpreadTarget{ { Value: "dc1", Percent: 80, }, }, } tg.Spreads = []*structs.Spread{spread} spreadIter := NewSpreadIterator(ctx, static) spreadIter.SetJob(job) spreadIter.SetTaskGroup(tg) scoreNorm := NewScoreNormalizationIterator(ctx, spreadIter) out := collectRanked(scoreNorm) // Expect nodes in dc1 with existing allocs to get a boost // Boost should be ((desiredCount-actual)/desired)*spreadWeight // For this test, that becomes dc1 = ((8-3)/8 ) = 0.5, and dc2=(2-1)/2 expectedScores := map[string]float64{ "dc1": 0.625, "dc2": 0.5, } for _, rn := range out { require.Equal(t, expectedScores[rn.Node.Datacenter], rn.FinalScore) } // Update the plan to add more allocs to nodes in dc1 // After this step there are enough allocs to meet the desired count in dc1 ctx.plan.NodeAllocation[nodes[0].Node.ID] = []*structs.Allocation{ { Namespace: structs.DefaultNamespace, TaskGroup: tg.Name, JobID: job.ID, Job: job, ID: uuid.Generate(), NodeID: nodes[0].Node.ID, }, { Namespace: structs.DefaultNamespace, TaskGroup: tg.Name, JobID: job.ID, Job: job, ID: uuid.Generate(), NodeID: nodes[0].Node.ID, }, // Should be ignored as it is a different job. { Namespace: structs.DefaultNamespace, TaskGroup: "bbb", JobID: "ignore 2", Job: job, ID: uuid.Generate(), NodeID: nodes[0].Node.ID, }, } ctx.plan.NodeAllocation[nodes[3].Node.ID] = []*structs.Allocation{ { Namespace: structs.DefaultNamespace, TaskGroup: tg.Name, JobID: job.ID, Job: job, ID: uuid.Generate(), NodeID: nodes[3].Node.ID, }, { Namespace: structs.DefaultNamespace, TaskGroup: tg.Name, JobID: job.ID, Job: job, ID: uuid.Generate(), NodeID: nodes[3].Node.ID, }, { Namespace: structs.DefaultNamespace, TaskGroup: tg.Name, JobID: job.ID, Job: job, ID: uuid.Generate(), NodeID: nodes[3].Node.ID, }, } // Reset the scores for _, node := range nodes { node.Scores = nil node.FinalScore = 0 } static = NewStaticRankIterator(ctx, nodes) spreadIter = NewSpreadIterator(ctx, static) spreadIter.SetJob(job) spreadIter.SetTaskGroup(tg) scoreNorm = NewScoreNormalizationIterator(ctx, spreadIter) out = collectRanked(scoreNorm) // Expect nodes in dc2 with existing allocs to get a boost // DC1 nodes are not boosted because there are enough allocs to meet // the desired count expectedScores = map[string]float64{ "dc1": 0, "dc2": 0.5, } for _, rn := range out { require.Equal(t, expectedScores[rn.Node.Datacenter], rn.FinalScore) } } func TestSpreadIterator_MultipleAttributes(t *testing.T) { state, ctx := testContext(t) dcs := []string{"dc1", "dc2", "dc1", "dc1"} rack := []string{"r1", "r1", "r2", "r2"} var nodes []*RankedNode // Add these nodes to the state store for i, dc := range dcs { node := mock.Node() node.Datacenter = dc node.Meta["rack"] = rack[i] if err := state.UpsertNode(uint64(100+i), node); err != nil { t.Fatalf("failed to upsert node: %v", err) } nodes = append(nodes, &RankedNode{Node: node}) } static := NewStaticRankIterator(ctx, nodes) job := mock.Job() tg := job.TaskGroups[0] job.TaskGroups[0].Count = 10 // add allocs to nodes in dc1 upserting := []*structs.Allocation{ { Namespace: structs.DefaultNamespace, TaskGroup: tg.Name, JobID: job.ID, Job: job, ID: uuid.Generate(), EvalID: uuid.Generate(), NodeID: nodes[0].Node.ID, }, { Namespace: structs.DefaultNamespace, TaskGroup: tg.Name, JobID: job.ID, Job: job, ID: uuid.Generate(), EvalID: uuid.Generate(), NodeID: nodes[2].Node.ID, }, } if err := state.UpsertAllocs(1000, upserting); err != nil { t.Fatalf("failed to UpsertAllocs: %v", err) } spread1 := &structs.Spread{ Weight: 100, Attribute: "${node.datacenter}", SpreadTarget: []*structs.SpreadTarget{ { Value: "dc1", Percent: 60, }, { Value: "dc2", Percent: 40, }, }, } spread2 := &structs.Spread{ Weight: 50, Attribute: "${meta.rack}", SpreadTarget: []*structs.SpreadTarget{ { Value: "r1", Percent: 40, }, { Value: "r2", Percent: 60, }, }, } tg.Spreads = []*structs.Spread{spread1, spread2} spreadIter := NewSpreadIterator(ctx, static) spreadIter.SetJob(job) spreadIter.SetTaskGroup(tg) scoreNorm := NewScoreNormalizationIterator(ctx, spreadIter) out := collectRanked(scoreNorm) // Score comes from combining two different spread factors // Second node should have the highest score because it has no allocs and its in dc2/r1 expectedScores := map[string]float64{ nodes[0].Node.ID: 0.500, nodes[1].Node.ID: 0.667, nodes[2].Node.ID: 0.556, nodes[3].Node.ID: 0.556, } for _, rn := range out { require.Equal(t, fmt.Sprintf("%.3f", expectedScores[rn.Node.ID]), fmt.Sprintf("%.3f", rn.FinalScore)) } } func TestSpreadIterator_EvenSpread(t *testing.T) { state, ctx := testContext(t) dcs := []string{"dc1", "dc2", "dc1", "dc2", "dc1", "dc2", "dc2", "dc1", "dc1", "dc1"} var nodes []*RankedNode // Add these nodes to the state store for i, dc := range dcs { node := mock.Node() node.Datacenter = dc if err := state.UpsertNode(uint64(100+i), node); err != nil { t.Fatalf("failed to upsert node: %v", err) } nodes = append(nodes, &RankedNode{Node: node}) } static := NewStaticRankIterator(ctx, nodes) job := mock.Job() tg := job.TaskGroups[0] job.TaskGroups[0].Count = 10 // Configure even spread across node.datacenter spread := &structs.Spread{ Weight: 100, Attribute: "${node.datacenter}", } tg.Spreads = []*structs.Spread{spread} spreadIter := NewSpreadIterator(ctx, static) spreadIter.SetJob(job) spreadIter.SetTaskGroup(tg) scoreNorm := NewScoreNormalizationIterator(ctx, spreadIter) out := collectRanked(scoreNorm) // Nothing placed so both dc nodes get 0 as the score expectedScores := map[string]float64{ "dc1": 0, "dc2": 0, } for _, rn := range out { require.Equal(t, fmt.Sprintf("%.3f", expectedScores[rn.Node.Datacenter]), fmt.Sprintf("%.3f", rn.FinalScore)) } // Update the plan to add allocs to nodes in dc1 // After this step dc2 nodes should get boosted ctx.plan.NodeAllocation[nodes[0].Node.ID] = []*structs.Allocation{ { Namespace: structs.DefaultNamespace, TaskGroup: tg.Name, JobID: job.ID, Job: job, ID: uuid.Generate(), NodeID: nodes[0].Node.ID, }, } ctx.plan.NodeAllocation[nodes[2].Node.ID] = []*structs.Allocation{ { Namespace: structs.DefaultNamespace, TaskGroup: tg.Name, JobID: job.ID, Job: job, ID: uuid.Generate(), NodeID: nodes[2].Node.ID, }, } // Reset the scores for _, node := range nodes { node.Scores = nil node.FinalScore = 0 } static = NewStaticRankIterator(ctx, nodes) spreadIter = NewSpreadIterator(ctx, static) spreadIter.SetJob(job) spreadIter.SetTaskGroup(tg) scoreNorm = NewScoreNormalizationIterator(ctx, spreadIter) out = collectRanked(scoreNorm) // Expect nodes in dc2 with existing allocs to get a boost // dc1 nodes are penalized because they have allocs expectedScores = map[string]float64{ "dc1": -1, "dc2": 1, } for _, rn := range out { require.Equal(t, expectedScores[rn.Node.Datacenter], rn.FinalScore) } // Update the plan to add more allocs to nodes in dc2 // After this step dc1 nodes should get boosted ctx.plan.NodeAllocation[nodes[1].Node.ID] = []*structs.Allocation{ { Namespace: structs.DefaultNamespace, TaskGroup: tg.Name, JobID: job.ID, Job: job, ID: uuid.Generate(), NodeID: nodes[1].Node.ID, }, { Namespace: structs.DefaultNamespace, TaskGroup: tg.Name, JobID: job.ID, Job: job, ID: uuid.Generate(), NodeID: nodes[1].Node.ID, }, } ctx.plan.NodeAllocation[nodes[3].Node.ID] = []*structs.Allocation{ { Namespace: structs.DefaultNamespace, TaskGroup: tg.Name, JobID: job.ID, Job: job, ID: uuid.Generate(), NodeID: nodes[3].Node.ID, }, } // Reset the scores for _, node := range nodes { node.Scores = nil node.FinalScore = 0 } static = NewStaticRankIterator(ctx, nodes) spreadIter = NewSpreadIterator(ctx, static) spreadIter.SetJob(job) spreadIter.SetTaskGroup(tg) scoreNorm = NewScoreNormalizationIterator(ctx, spreadIter) out = collectRanked(scoreNorm) // Expect nodes in dc2 to be penalized because there are 3 allocs there now // dc1 nodes are boosted because that has 2 allocs expectedScores = map[string]float64{ "dc1": 0.5, "dc2": -0.5, } for _, rn := range out { require.Equal(t, fmt.Sprintf("%3.3f", expectedScores[rn.Node.Datacenter]), fmt.Sprintf("%3.3f", rn.FinalScore)) } // Add another node in dc3 node := mock.Node() node.Datacenter = "dc3" if err := state.UpsertNode(uint64(1111), node); err != nil { t.Fatalf("failed to upsert node: %v", err) } nodes = append(nodes, &RankedNode{Node: node}) // Add another alloc to dc1, now its count matches dc2 ctx.plan.NodeAllocation[nodes[4].Node.ID] = []*structs.Allocation{ { Namespace: structs.DefaultNamespace, TaskGroup: tg.Name, JobID: job.ID, Job: job, ID: uuid.Generate(), NodeID: nodes[4].Node.ID, }, } // Reset scores for _, node := range nodes { node.Scores = nil node.FinalScore = 0 } static = NewStaticRankIterator(ctx, nodes) spreadIter = NewSpreadIterator(ctx, static) spreadIter.SetJob(job) spreadIter.SetTaskGroup(tg) scoreNorm = NewScoreNormalizationIterator(ctx, spreadIter) out = collectRanked(scoreNorm) // Expect dc1 and dc2 to be penalized because they have 3 allocs // dc3 should get a boost because it has 0 allocs expectedScores = map[string]float64{ "dc1": -1, "dc2": -1, "dc3": 1, } for _, rn := range out { require.Equal(t, fmt.Sprintf("%.3f", expectedScores[rn.Node.Datacenter]), fmt.Sprintf("%.3f", rn.FinalScore)) } } // Test scenarios where the spread iterator sets maximum penalty (-1.0) func TestSpreadIterator_MaxPenalty(t *testing.T) { state, ctx := testContext(t) var nodes []*RankedNode // Add nodes in dc3 to the state store for i := 0; i < 5; i++ { node := mock.Node() node.Datacenter = "dc3" if err := state.UpsertNode(uint64(100+i), node); err != nil { t.Fatalf("failed to upsert node: %v", err) } nodes = append(nodes, &RankedNode{Node: node}) } static := NewStaticRankIterator(ctx, nodes) job := mock.Job() tg := job.TaskGroups[0] job.TaskGroups[0].Count = 5 // Create spread target of 80% in dc1 // and 20% in dc2 spread := &structs.Spread{ Weight: 100, Attribute: "${node.datacenter}", SpreadTarget: []*structs.SpreadTarget{ { Value: "dc1", Percent: 80, }, { Value: "dc2", Percent: 20, }, }, } tg.Spreads = []*structs.Spread{spread} spreadIter := NewSpreadIterator(ctx, static) spreadIter.SetJob(job) spreadIter.SetTaskGroup(tg) scoreNorm := NewScoreNormalizationIterator(ctx, spreadIter) out := collectRanked(scoreNorm) // All nodes are in dc3 so score should be -1 for _, rn := range out { require.Equal(t, -1.0, rn.FinalScore) } // Reset scores for _, node := range nodes { node.Scores = nil node.FinalScore = 0 } // Create spread on attribute that doesn't exist on any nodes spread = &structs.Spread{ Weight: 100, Attribute: "${meta.foo}", SpreadTarget: []*structs.SpreadTarget{ { Value: "bar", Percent: 80, }, { Value: "baz", Percent: 20, }, }, } tg.Spreads = []*structs.Spread{spread} static = NewStaticRankIterator(ctx, nodes) spreadIter = NewSpreadIterator(ctx, static) spreadIter.SetJob(job) spreadIter.SetTaskGroup(tg) scoreNorm = NewScoreNormalizationIterator(ctx, spreadIter) out = collectRanked(scoreNorm) // All nodes don't have the spread attribute so score should be -1 for _, rn := range out { require.Equal(t, -1.0, rn.FinalScore) } }