package agent // rpcHandlerForAlloc is a helper that given an allocation ID returns whether to // use the local clients RPC, the local clients remote RPC or the server on the // agent. func (s *HTTPServer) rpcHandlerForAlloc(allocID string) (localClient, remoteClient, server bool) { c := s.agent.Client() srv := s.agent.Server() // See if the local client can handle the request. localAlloc := false if c != nil { // If there is an error it means that the client doesn't have the // allocation so we can't use the local client _, err := c.GetAllocState(allocID) if err == nil { localAlloc = true } } // Only use the client RPC to server if we don't have a server and the local // client can't handle the call. useClientRPC := c != nil && !localAlloc && srv == nil // Use the server as a last case. useServerRPC := !localAlloc && !useClientRPC && srv != nil return localAlloc, useClientRPC, useServerRPC } // rpcHandlerForNode is a helper that given a node ID returns whether to // use the local clients RPC, the local clients remote RPC or the server on the // agent. If there is a local node and no node id is given, it is assumed the // local node is being targed. func (s *HTTPServer) rpcHandlerForNode(nodeID string) (localClient, remoteClient, server bool) { c := s.agent.Client() srv := s.agent.Server() // See if the local client can handle the request. localClient = c != nil && // Must have a client (nodeID == "" || // If no node ID is given nodeID == c.NodeID()) // Requested node is the local node. // Only use the client RPC to server if we don't have a server and the local // client can't handle the call. useClientRPC := c != nil && !localClient && srv == nil // Use the server as a last case. useServerRPC := !localClient && !useClientRPC && srv != nil && nodeID != "" return localClient, useClientRPC, useServerRPC }