package state import ( "sync" "github.com/hashicorp/nomad/client/allocrunner/taskrunner/state" dmstate "github.com/hashicorp/nomad/client/devicemanager/state" "github.com/hashicorp/nomad/nomad/structs" ) // MemDB implements a StateDB that stores data in memory and should only be // used for testing. All methods are safe for concurrent use. type MemDB struct { // alloc_id -> value allocs map[string]*structs.Allocation // alloc_id -> task_name -> value localTaskState map[string]map[string]*state.LocalState taskState map[string]map[string]*structs.TaskState // devicemanager -> plugin-state devManagerPs *dmstate.PluginState mu sync.RWMutex } func NewMemDB() *MemDB { return &MemDB{ allocs: make(map[string]*structs.Allocation), localTaskState: make(map[string]map[string]*state.LocalState), taskState: make(map[string]map[string]*structs.TaskState), } } func (m *MemDB) Name() string { return "memdb" } func (m *MemDB) GetAllAllocations() ([]*structs.Allocation, map[string]error, error) { m.mu.RLock() defer m.mu.RUnlock() allocs := make([]*structs.Allocation, 0, len(m.allocs)) for _, v := range m.allocs { allocs = append(allocs, v) } return allocs, map[string]error{}, nil } func (m *MemDB) PutAllocation(alloc *structs.Allocation) error { m.mu.Lock() defer m.mu.Unlock() m.allocs[alloc.ID] = alloc return nil } func (m *MemDB) GetTaskRunnerState(allocID string, taskName string) (*state.LocalState, *structs.TaskState, error) { m.mu.RLock() defer m.mu.RUnlock() var ls *state.LocalState var ts *structs.TaskState // Local Task State allocLocalTS := m.localTaskState[allocID] if len(allocLocalTS) != 0 { ls = allocLocalTS[taskName] } // Task State allocTS := m.taskState[allocID] if len(allocTS) != 0 { ts = allocTS[taskName] } return ls, ts, nil } func (m *MemDB) PutTaskRunnerLocalState(allocID string, taskName string, val *state.LocalState) error { m.mu.Lock() defer m.mu.Unlock() if alts, ok := m.localTaskState[allocID]; ok { alts[taskName] = val.Copy() return nil } m.localTaskState[allocID] = map[string]*state.LocalState{ taskName: val.Copy(), } return nil } func (m *MemDB) PutTaskState(allocID string, taskName string, state *structs.TaskState) error { m.mu.Lock() defer m.mu.Unlock() if ats, ok := m.taskState[allocID]; ok { ats[taskName] = state.Copy() return nil } m.taskState[allocID] = map[string]*structs.TaskState{ taskName: state.Copy(), } return nil } func (m *MemDB) DeleteTaskBucket(allocID, taskName string) error { m.mu.Lock() defer m.mu.Unlock() if ats, ok := m.taskState[allocID]; ok { delete(ats, taskName) } if alts, ok := m.localTaskState[allocID]; ok { delete(alts, taskName) } return nil } func (m *MemDB) DeleteAllocationBucket(allocID string) error { m.mu.Lock() defer m.mu.Unlock() delete(m.allocs, allocID) delete(m.taskState, allocID) delete(m.localTaskState, allocID) return nil } func (m *MemDB) PutDevicePluginState(ps *dmstate.PluginState) error { m.mu.Lock() defer m.mu.Unlock() m.devManagerPs = ps return nil } // GetDevicePluginState stores the device manager's plugin state or returns an // error. func (m *MemDB) GetDevicePluginState() (*dmstate.PluginState, error) { m.mu.Lock() defer m.mu.Unlock() return m.devManagerPs, nil } func (m *MemDB) Close() error { m.mu.Lock() defer m.mu.Unlock() // Set everything to nil to blow up on further use m.allocs = nil m.taskState = nil m.localTaskState = nil return nil }