package command import ( "fmt" "strconv" "strings" "time" ) const ( HealthCritical = 2 HealthWarn = 1 HealthPass = 0 HealthUnknown = 3 ) type AgentCheckCommand struct { Meta } func (c *AgentCheckCommand) Help() string { helpText := ` Usage: nomad check [options] Display state of the Nomad agent. The exit code of the command is Nagios compatible and could be used with alerting systems. General Options: ` + generalOptionsUsage() + ` Agent Check Options: -min-peers Minimum number of peers that a server is expected to know. -min-servers Minumum number of servers that a client is expected to know. ` return strings.TrimSpace(helpText) } func (c *AgentCheckCommand) Synopsis() string { return "Displays health of the local Nomad agent" } func (c *AgentCheckCommand) Run(args []string) int { var minPeers, minServers int flags := c.Meta.FlagSet("check", FlagSetClient) flags.Usage = func() { c.Ui.Output(c.Help()) } flags.IntVar(&minPeers, "min-peers", 0, "") flags.IntVar(&minServers, "min-servers", 1, "") if err := flags.Parse(args); err != nil { return 1 } client, err := c.Meta.Client() if err != nil { c.Ui.Error(fmt.Sprintf("error initializing client: %s", err)) return HealthCritical } info, err := client.Agent().Self() if err != nil { c.Ui.Output(fmt.Sprintf("unable to query agent info: %v", err)) return HealthCritical } if _, ok := info.Stats["nomad"]; ok { return c.checkServerHealth(info.Stats, minPeers) } if clientStats, ok := info.Stats["client"]; ok { return c.checkClientHealth(clientStats, minServers) } return HealthWarn } // checkServerHealth returns the health of a server. // TODO Add more rules for determining server health func (c *AgentCheckCommand) checkServerHealth(info map[string]map[string]string, minPeers int) int { raft := info["raft"] knownPeers, err := strconv.Atoi(raft["num_peers"]) if err != nil { c.Ui.Output(fmt.Sprintf("unable to get known peers: %v", err)) return HealthCritical } if knownPeers < minPeers { c.Ui.Output(fmt.Sprintf("known peers: %v, is less than expected number of peers: %v", knownPeers, minPeers)) return HealthCritical } return HealthPass } // checkClientHealth returns the health of a client func (c *AgentCheckCommand) checkClientHealth(clientStats map[string]string, minServers int) int { knownServers, err := strconv.Atoi(clientStats["known_servers"]) if err != nil { c.Ui.Output(fmt.Sprintf("unable to get known servers: %v", err)) return HealthCritical } heartbeatTTL, err := time.ParseDuration(clientStats["heartbeat_ttl"]) if err != nil { c.Ui.Output(fmt.Sprintf("unable to parse heartbeat TTL: %v", err)) return HealthCritical } lastHeartbeat, err := time.ParseDuration(clientStats["last_heartbeat"]) if err != nil { c.Ui.Output(fmt.Sprintf("unable to parse last heartbeat: %v", err)) return HealthCritical } if lastHeartbeat > heartbeatTTL { c.Ui.Output(fmt.Sprintf("last heartbeat was %q time ago, expected heartbeat ttl: %q", lastHeartbeat, heartbeatTTL)) return HealthCritical } if knownServers < minServers { c.Ui.Output(fmt.Sprintf("known servers: %v, is less than expected number of servers: %v", knownServers, minServers)) return HealthCritical } return HealthPass }