package drivermanager import ( "context" "fmt" "sync" "time" log "github.com/hashicorp/go-hclog" "github.com/hashicorp/nomad/helper/pluginutils/loader" "github.com/hashicorp/nomad/helper/pluginutils/singleton" "github.com/hashicorp/nomad/nomad/structs" "github.com/hashicorp/nomad/plugins/base" bstructs "github.com/hashicorp/nomad/plugins/base/structs" "github.com/hashicorp/nomad/plugins/drivers" ) const ( // driverFPBackoffBaseline is the baseline time for exponential backoff while // fingerprinting a driver. driverFPBackoffBaseline = 5 * time.Second // driverFPBackoffLimit is the limit of the exponential backoff for fingerprinting // a driver. driverFPBackoffLimit = 2 * time.Minute ) // instanceManagerConfig configures a driver instance manager type instanceManagerConfig struct { // Logger is the logger used by the driver instance manager Logger log.Logger // Ctx is used to shutdown the driver instance manager Ctx context.Context // Loader is the plugin loader Loader loader.PluginCatalog // StoreReattach is used to store a plugins reattach config StoreReattach StorePluginReattachFn // FetchReattach is used to retrieve a plugin's reattach config FetchReattach FetchPluginReattachFn // PluginConfig is the config passed to the launched plugins PluginConfig *base.AgentConfig // ID is the ID of the plugin being managed ID *loader.PluginID // updateNodeFromDriver is the callback used to update the node from fingerprinting UpdateNodeFromDriver UpdateNodeDriverInfoFn // EventHandlerFactory is used to fetch a task event handler EventHandlerFactory TaskEventHandlerFactory } // instanceManager is used to manage a single driver plugin type instanceManager struct { // logger is the logger used by the driver instance manager logger log.Logger // ctx is used to shutdown the driver manager ctx context.Context // cancel is used to shutdown management of this driver plugin cancel context.CancelFunc // loader is the plugin loader loader loader.PluginCatalog // storeReattach is used to store a plugins reattach config storeReattach StorePluginReattachFn // fetchReattach is used to retrieve a plugin's reattach config fetchReattach FetchPluginReattachFn // pluginConfig is the config passed to the launched plugins pluginConfig *base.AgentConfig // id is the ID of the plugin being managed id *loader.PluginID // plugin is the plugin instance being managed plugin loader.PluginInstance // driver is the driver plugin being managed driver drivers.DriverPlugin // pluginLock locks access to the driver and plugin pluginLock sync.Mutex // shutdownLock is used to serialize attempts to shutdown shutdownLock sync.Mutex // updateNodeFromDriver is the callback used to update the node from fingerprinting updateNodeFromDriver UpdateNodeDriverInfoFn // eventHandlerFactory is used to fetch a handler for a task event eventHandlerFactory TaskEventHandlerFactory // firstFingerprintCh is used to trigger that we have successfully // fingerprinted once. It is used to gate launching the stats collection. firstFingerprintCh chan struct{} hasFingerprinted bool // lastHealthState is the last known health fingerprinted by the manager lastHealthState drivers.HealthState lastHealthStateMu sync.Mutex } // newInstanceManager returns a new driver instance manager. It is expected that // the context passed in the configuration is cancelled in order to shutdown // launched goroutines. func newInstanceManager(c *instanceManagerConfig) *instanceManager { ctx, cancel := context.WithCancel(c.Ctx) i := &instanceManager{ logger: c.Logger.With("driver", c.ID.Name), ctx: ctx, cancel: cancel, loader: c.Loader, storeReattach: c.StoreReattach, fetchReattach: c.FetchReattach, pluginConfig: c.PluginConfig, id: c.ID, updateNodeFromDriver: c.UpdateNodeFromDriver, eventHandlerFactory: c.EventHandlerFactory, firstFingerprintCh: make(chan struct{}), } go i.run() return i } // WaitForFirstFingerprint waits until either the plugin fingerprints, the // passed context is done, or the plugin instance manager is shutdown. func (i *instanceManager) WaitForFirstFingerprint(ctx context.Context) { select { case <-i.ctx.Done(): case <-ctx.Done(): case <-i.firstFingerprintCh: } } // run is a long lived goroutine that starts the fingerprinting and stats // collection goroutine and then shutsdown the plugin on exit. func (i *instanceManager) run() { // Dispense once to ensure we are given a valid plugin if _, err := i.dispense(); err != nil { i.logger.Error("dispensing initial plugin failed", "error", err) return } // Create a waitgroup to block on shutdown for all created goroutines to // exit var wg sync.WaitGroup // Start the fingerprinter wg.Add(1) go func() { i.fingerprint() wg.Done() }() // Start event handler wg.Add(1) go func() { i.handleEvents() wg.Done() }() // Do a final cleanup wg.Wait() i.cleanup() } // dispense is used to dispense a plugin. func (i *instanceManager) dispense() (plugin drivers.DriverPlugin, err error) { i.pluginLock.Lock() defer i.pluginLock.Unlock() // See if we already have a running instance if i.plugin != nil && !i.plugin.Exited() { return i.driver, nil } var pluginInstance loader.PluginInstance dispenseFn := func() (loader.PluginInstance, error) { return i.loader.Dispense(i.id.Name, i.id.PluginType, i.pluginConfig, i.logger) } if reattach, ok := i.fetchReattach(); ok { // Reattach to existing plugin pluginInstance, err = i.loader.Reattach(i.id.Name, i.id.PluginType, reattach) // If reattachment fails, get a new plugin instance if err != nil { i.logger.Warn("failed to reattach to plugin, starting new instance", "err", err) pluginInstance, err = dispenseFn() } } else { // Get an instance of the plugin pluginInstance, err = dispenseFn() } if err != nil { // Retry as the error just indicates the singleton has exited if err == singleton.SingletonPluginExited { pluginInstance, err = dispenseFn() } // If we still have an error there is a real problem if err != nil { return nil, fmt.Errorf("failed to start plugin: %v", err) } } // Convert to a driver plugin driver, ok := pluginInstance.Plugin().(drivers.DriverPlugin) if !ok { pluginInstance.Kill() return nil, fmt.Errorf("plugin loaded does not implement the driver interface") } // Store the plugin and driver i.plugin = pluginInstance i.driver = driver // Store the reattach config if c, ok := pluginInstance.ReattachConfig(); ok { if err := i.storeReattach(c); err != nil { i.logger.Error("error storing driver plugin reattach config", "error", err) } } return driver, nil } // cleanup shutsdown the plugin func (i *instanceManager) cleanup() { i.shutdownLock.Lock() i.pluginLock.Lock() defer i.pluginLock.Unlock() defer i.shutdownLock.Unlock() if i.plugin == nil { return } if internalPlugin, ok := i.plugin.Plugin().(drivers.InternalDriverPlugin); ok { internalPlugin.Shutdown() } if !i.plugin.Exited() { i.plugin.Kill() if err := i.storeReattach(nil); err != nil { i.logger.Warn("error clearing plugin reattach config from state store", "error", err) } } i.cancel() } // dispenseFingerprintCh dispenses a driver and makes a Fingerprint RPC call // to the driver. The fingerprint chan is returned along with the cancel func // for the context used in the RPC. This cancel func should always be called // when the caller is finished with the channel. func (i *instanceManager) dispenseFingerprintCh() (<-chan *drivers.Fingerprint, context.CancelFunc, error) { driver, err := i.dispense() if err != nil { return nil, nil, err } ctx, cancel := context.WithCancel(i.ctx) fingerCh, err := driver.Fingerprint(ctx) if err != nil { cancel() return nil, nil, err } return fingerCh, cancel, nil } // fingerprint is the main loop for fingerprinting. func (i *instanceManager) fingerprint() { fpChan, cancel, err := i.dispenseFingerprintCh() if err != nil { i.logger.Error("failed to dispense driver plugin", "error", err) } // backoff and retry used if the RPC is closed by the other end var backoff time.Duration var retry int for { if backoff > 0 { select { case <-time.After(backoff): case <-i.ctx.Done(): cancel() return } } select { case <-i.ctx.Done(): cancel() return case fp, ok := <-fpChan: if ok { if fp.Err == nil { i.handleFingerprint(fp) } else { i.logger.Warn("received fingerprint error from driver", "error", fp.Err) i.handleFingerprintError() } continue } // if the channel is closed attempt to open a new one newFpChan, newCancel, err := i.dispenseFingerprintCh() if err != nil { i.logger.Warn("error fingerprinting driver", "error", err, "retry", retry) i.handleFingerprintError() // Calculate the new backoff backoff = (1 << (2 * uint64(retry))) * driverFPBackoffBaseline if backoff > driverFPBackoffLimit { backoff = driverFPBackoffLimit } // Increment retry counter retry++ continue } cancel() fpChan = newFpChan cancel = newCancel // Reset backoff backoff = 0 retry = 0 } } } // handleFingerprintError is called when an error occurred while fingerprinting // and will set the driver to unhealthy func (i *instanceManager) handleFingerprintError() { di := &structs.DriverInfo{ Healthy: false, HealthDescription: "failed to fingerprint driver", UpdateTime: time.Now(), } i.updateNodeFromDriver(i.id.Name, di) } // handleFingerprint updates the node with the current fingerprint status func (i *instanceManager) handleFingerprint(fp *drivers.Fingerprint) { attrs := make(map[string]string, len(fp.Attributes)) for key, attr := range fp.Attributes { attrs[key] = attr.GoString() } di := &structs.DriverInfo{ Attributes: attrs, Detected: fp.Health != drivers.HealthStateUndetected, Healthy: fp.Health == drivers.HealthStateHealthy, HealthDescription: fp.HealthDescription, UpdateTime: time.Now(), } i.updateNodeFromDriver(i.id.Name, di) // log detected/undetected state changes after the initial fingerprint i.lastHealthStateMu.Lock() if i.hasFingerprinted { if i.lastHealthState != fp.Health { i.logger.Info("driver health state has changed", "previous", i.lastHealthState, "current", fp.Health, "description", fp.HealthDescription) } } i.lastHealthState = fp.Health i.lastHealthStateMu.Unlock() // if this is the first fingerprint, mark that we have received it if !i.hasFingerprinted { i.logger.Debug("initial driver fingerprint", "health", fp.Health, "description", fp.HealthDescription) close(i.firstFingerprintCh) i.hasFingerprinted = true } } // getLastHealth returns the most recent HealthState from fingerprinting func (i *instanceManager) getLastHealth() drivers.HealthState { i.lastHealthStateMu.Lock() defer i.lastHealthStateMu.Unlock() return i.lastHealthState } // dispenseTaskEventsCh dispenses a driver plugin and makes a TaskEvents RPC. // The TaskEvent chan and cancel func for the RPC is return. The cancel func must // be called by the caller to properly cleanup the context func (i *instanceManager) dispenseTaskEventsCh() (<-chan *drivers.TaskEvent, context.CancelFunc, error) { driver, err := i.dispense() if err != nil { return nil, nil, err } ctx, cancel := context.WithCancel(i.ctx) eventsCh, err := driver.TaskEvents(ctx) if err != nil { cancel() return nil, nil, err } return eventsCh, cancel, nil } // handleEvents is the main loop that receives task events from the driver func (i *instanceManager) handleEvents() { eventsCh, cancel, err := i.dispenseTaskEventsCh() if err != nil { i.logger.Error("failed to dispense driver", "error", err) } var backoff time.Duration var retry int for { if backoff > 0 { select { case <-time.After(backoff): case <-i.ctx.Done(): cancel() return } } select { case <-i.ctx.Done(): cancel() return case ev, ok := <-eventsCh: if ok { i.handleEvent(ev) continue } // if the channel is closed attempt to open a new one newEventsChan, newCancel, err := i.dispenseTaskEventsCh() if err != nil { i.logger.Warn("failed to receive task events, retrying", "error", err, "retry", retry) // Calculate the new backoff backoff = (1 << (2 * uint64(retry))) * driverFPBackoffBaseline if backoff > driverFPBackoffLimit { backoff = driverFPBackoffLimit } retry++ continue } cancel() eventsCh = newEventsChan cancel = newCancel // Reset backoff backoff = 0 retry = 0 } } } // handleEvent looks up the event handler(s) for the event and runs them func (i *instanceManager) handleEvent(ev *drivers.TaskEvent) { // Do not emit that the plugin is shutdown if ev.Err != nil && ev.Err == bstructs.ErrPluginShutdown { return } if handler := i.eventHandlerFactory(ev.AllocID, ev.TaskName); handler != nil { i.logger.Trace("task event received", "event", ev) handler(ev) return } i.logger.Warn("no handler registered for event", "event", ev) }